/***************************************************************************\ |* *| |* Copyright 2003 NVIDIA, Corporation. All rights reserved. *| |* *| |* NOTICE TO USER: The source code is copyrighted under U.S. and *| |* international laws. Users and possessors of this source code are *| |* hereby granted a nonexclusive, royalty-free copyright license to *| |* use this code in individual and commercial software. *| |* *| |* Any use of this source code must include, in the user documenta- *| |* tion and internal comments to the code, notices to the end user *| |* as follows: *| |* *| |* Copyright 2003 NVIDIA, Corporation. All rights reserved. *| |* *| |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| |* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| |* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |* *| |* U.S. Government End Users. This source code is a "commercial *| |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |* consisting of "commercial computer software" and "commercial *| |* computer software documentation," as such terms are used in *| |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| |* ment only as a commercial end item. Consistent with 48 C.F.R. *| |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |* all U.S. Government End Users acquire the source code with only *| |* those rights set forth herein. *| |* *| \***************************************************************************/ /* * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/ * XFree86 'nv' driver, this source code is provided under MIT-style licensing * where the source code is provided "as is" without warranty of any kind. * The only usage restriction is for the copyright notices to be retained * whenever code is used. * * Antonino Daplas 2005-03-11 */ #define SURFACE_FORMAT 0x00000300 #define SURFACE_FORMAT_DEPTH8 0x00000001 #define SURFACE_FORMAT_DEPTH15 0x00000002 #define SURFACE_FORMAT_DEPTH16 0x00000004 #define SURFACE_FORMAT_DEPTH24 0x00000006 #define SURFACE_PITCH 0x00000304 #define SURFACE_PITCH_SRC 15:0 #define SURFACE_PITCH_DST 31:16 #define SURFACE_OFFSET_SRC 0x00000308 #define SURFACE_OFFSET_DST 0x0000030C #define ROP_SET 0x00002300 #define PATTERN_FORMAT 0x00004300 #define PATTERN_FORMAT_DEPTH8 0x00000003 #define PATTERN_FORMAT_DEPTH16 0x00000001 #define PATTERN_FORMAT_DEPTH24 0x00000003 #define PATTERN_COLOR_0 0x00004310 #define PATTERN_COLOR_1 0x00004314 #define PATTERN_PATTERN_0 0x00004318 #define PATTERN_PATTERN_1 0x0000431C #define CLIP_POINT 0x00006300 #define CLIP_POINT_X 15:0 #define CLIP_POINT_Y 31:16 #define CLIP_SIZE 0x00006304 #define CLIP_SIZE_WIDTH 15:0 #define CLIP_SIZE_HEIGHT 31:16 #define LINE_FORMAT 0x00008300 #define LINE_FORMAT_DEPTH8 0x00000003 #define LINE_FORMAT_DEPTH16 0x00000001 #define LINE_FORMAT_DEPTH24 0x00000003 #define LINE_COLOR 0x00008304 #define LINE_MAX_LINES 16 #define LINE_LINES(i) 0x00008400\ +(i)*8 #define LINE_LINES_POINT0_X 15:0 #define LINE_LINES_POINT0_Y 31:16 #define LINE_LINES_POINT1_X 47:32 #define LINE_LINES_POINT1_Y 63:48 #define BLIT_POINT_SRC 0x0000A300 #define BLIT_POINT_SRC_X 15:0 #define BLIT_POINT_SRC_Y 31:16 #define BLIT_POINT_DST 0x0000A304 #define BLIT_POINT_DST_X 15:0 #define BLIT_POINT_DST_Y 31:16 #define BLIT_SIZE 0x0000A308 #define BLIT_SIZE_WIDTH 15:0 #define BLIT_SIZE_HEIGHT 31:16 #define RECT_FORMAT 0x0000C300 #define RECT_FORMAT_DEPTH8 0x00000003 #define RECT_FORMAT_DEPTH16 0x00000001 #define RECT_FORMAT_DEPTH24 0x00000003 #define RECT_SOLID_COLOR 0x0000C3FC #define RECT_SOLID_RECTS_MAX_RECTS 32 #define RECT_SOLID_RECTS(i) 0x0000C400\ +(i)*8 #define RECT_SOLID_RECTS_Y 15:0 #define RECT_SOLID_RECTS_X 31:16 #define RECT_SOLID_RECTS_HEIGHT 47:32 #define RECT_SOLID_RECTS_WIDTH 63:48 #define RECT_EXPAND_ONE_COLOR_CLIP 0x0000C7EC #define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_X 15:0 #define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_Y 31:16 #define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_X 47:32 #define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_Y 63:48 #define RECT_EXPAND_ONE_COLOR_COLOR 0x0000C7F4 #define RECT_EXPAND_ONE_COLOR_SIZE 0x0000C7F8 #define RECT_EXPAND_ONE_COLOR_SIZE_WIDTH 15:0 #define RECT_EXPAND_ONE_COLOR_SIZE_HEIGHT 31:16 #define RECT_EXPAND_ONE_COLOR_POINT 0x0000C7FC #define RECT_EXPAND_ONE_COLOR_POINT_X 15:0 #define RECT_EXPAND_ONE_COLOR_POINT_Y 31:16 #define RECT_EXPAND_ONE_COLOR_DATA_MAX_DWORDS 128 #define RECT_EXPAND_ONE_COLOR_DATA(i) 0x0000C800\ +(i)*4 #define RECT_EXPAND_TWO_COLOR_CLIP 0x0000CBE4 #define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_X 15:0 #define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_Y 31:16 #define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_X 47:32 #define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_Y 63:48 #define RECT_EXPAND_TWO_COLOR_COLOR_0 0x0000CBEC #define RECT_EXPAND_TWO_COLOR_COLOR_1 0x0000CBF0 #define RECT_EXPAND_TWO_COLOR_SIZE_IN 0x0000CBF4 #define RECT_EXPAND_TWO_COLOR_SIZE_IN_WIDTH 15:0 #define RECT_EXPAND_TWO_COLOR_SIZE_IN_HEIGHT 31:16 #define RECT_EXPAND_TWO_COLOR_SIZE_OUT 0x0000CBF8 #define RECT_EXPAND_TWO_COLOR_SIZE_OUT_WIDTH 15:0 #define RECT_EXPAND_TWO_COLOR_SIZE_OUT_HEIGHT 31:16 #define RECT_EXPAND_TWO_COLOR_POINT 0x0000CBFC #define RECT_EXPAND_TWO_COLOR_POINT_X 15:0 #define RECT_EXPAND_TWO_COLOR_POINT_Y 31:16 #define RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS 128 #define RECT_EXPAND_TWO_COLOR_DATA(i) 0x0000CC00\ +(i)*4 #define STRETCH_BLIT_FORMAT 0x0000E300 #define STRETCH_BLIT_FORMAT_DEPTH8 0x00000004 #define STRETCH_BLIT_FORMAT_DEPTH16 0x00000007 #define STRETCH_BLIT_FORMAT_DEPTH24 0x00000004 #define STRETCH_BLIT_FORMAT_X8R8G8B8 0x00000004 #define STRETCH_BLIT_FORMAT_YUYV 0x00000005 #define STRETCH_BLIT_FORMAT_UYVY 0x00000006 #define STRETCH_BLIT_CLIP_POINT 0x0000E308 #define STRETCH_BLIT_CLIP_POINT_X 15:0 #define STRETCH_BLIT_CLIP_POINT_Y 31:16 #define STRETCH_BLIT_CLIP_POINT 0x0000E308 #define STRETCH_BLIT_CLIP_SIZE 0x0000E30C #define STRETCH_BLIT_CLIP_SIZE_WIDTH 15:0 #define STRETCH_BLIT_CLIP_SIZE_HEIGHT 31:16 #define STRETCH_BLIT_DST_POINT 0x0000E310 #define STRETCH_BLIT_DST_POINT_X 15:0 #define STRETCH_BLIT_DST_POINT_Y 31:16 #define STRETCH_BLIT_DST_SIZE 0x0000E314 #define STRETCH_BLIT_DST_SIZE_WIDTH 15:0 #define STRETCH_BLIT_DST_SIZE_HEIGHT 31:16 #define STRETCH_BLIT_DU_DX 0x0000E318 #define STRETCH_BLIT_DV_DY 0x0000E31C #define STRETCH_BLIT_SRC_SIZE 0x0000E400 #define STRETCH_BLIT_SRC_SIZE_WIDTH 15:0 #define STRETCH_BLIT_SRC_SIZE_HEIGHT 31:16 #define STRETCH_BLIT_SRC_FORMAT 0x0000E404 #define STRETCH_BLIT_SRC_FORMAT_PITCH 15:0 #define STRETCH_BLIT_SRC_FORMAT_ORIGIN 23:16 #define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CENTER 0x00000001 #define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CORNER 0x00000002 #define STRETCH_BLIT_SRC_FORMAT_FILTER 31:24 #define STRETCH_BLIT_SRC_FORMAT_FILTER_POINT_SAMPLE 0x00000000 #define STRETCH_BLIT_SRC_FORMAT_FILTER_BILINEAR 0x00000001 #define STRETCH_BLIT_SRC_OFFSET 0x0000E408 #define STRETCH_BLIT_SRC_POINT 0x0000E40C #define STRETCH_BLIT_SRC_POINT_U 15:0 #define STRETCH_BLIT_SRC_POINT_V 31:16