aboutsummaryrefslogtreecommitdiff
path: root/drivers/gpu/arm/midgard/mali_kbase_pm_policy.c
blob: 7ac2d86e8009fd06be68827fcc20946c3477e777 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
/*
 *
 * (C) COPYRIGHT ARM Limited. All rights reserved.
 *
 * This program is free software and is provided to you under the terms of the
 * GNU General Public License version 2 as published by the Free Software
 * Foundation, and any use by you of this program is subject to the terms
 * of such GNU licence.
 *
 * A copy of the licence is included with the program, and can also be obtained
 * from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA  02110-1301, USA.
 *
 */



/**
 * @file mali_kbase_pm_policy.c
 * Power policy API implementations
 */

#include <mali_kbase.h>
#include <mali_midg_regmap.h>
#include <mali_kbase_gator.h>
#include <mali_kbase_pm.h>

extern const kbase_pm_policy kbase_pm_always_on_policy_ops;
extern const kbase_pm_policy kbase_pm_coarse_demand_policy_ops;
extern const kbase_pm_policy kbase_pm_demand_policy_ops;

#if MALI_CUSTOMER_RELEASE == 0 
extern const kbase_pm_policy kbase_pm_fast_start_policy_ops;
extern const kbase_pm_policy kbase_pm_demand_always_powered_policy_ops;
#endif

static const kbase_pm_policy *const policy_list[] = {
#ifdef CONFIG_MALI_NO_MALI
	&kbase_pm_always_on_policy_ops,
	&kbase_pm_demand_policy_ops,
	&kbase_pm_coarse_demand_policy_ops,
#if MALI_CUSTOMER_RELEASE == 0 
	&kbase_pm_demand_always_powered_policy_ops,
	&kbase_pm_fast_start_policy_ops,
#endif
#else				/* CONFIG_MALI_NO_MALI */
	&kbase_pm_demand_policy_ops,
	&kbase_pm_always_on_policy_ops,
	&kbase_pm_coarse_demand_policy_ops,
#if MALI_CUSTOMER_RELEASE == 0        
	&kbase_pm_demand_always_powered_policy_ops,
	&kbase_pm_fast_start_policy_ops,
#endif
#endif				/* CONFIG_MALI_NO_MALI */
};

/** The number of policies available in the system.
 * This is derived from the number of functions listed in policy_get_functions.
 */
#define POLICY_COUNT (sizeof(policy_list)/sizeof(*policy_list))


/* Function IDs for looking up Timeline Trace codes in kbase_pm_change_state_trace_code */
typedef enum
{
	KBASE_PM_FUNC_ID_REQUEST_CORES_START,
	KBASE_PM_FUNC_ID_REQUEST_CORES_END,
	KBASE_PM_FUNC_ID_RELEASE_CORES_START,
	KBASE_PM_FUNC_ID_RELEASE_CORES_END,
	/* Note: kbase_pm_unrequest_cores() is on the slow path, and we neither
	 * expect to hit it nor tend to hit it very much anyway. We can detect
	 * whether we need more instrumentation by a difference between
	 * PM_CHECKTRANS events and PM_SEND/HANDLE_EVENT. */

	/* Must be the last */
	KBASE_PM_FUNC_ID_COUNT
} kbase_pm_func_id;


/* State changes during request/unrequest/release-ing cores */
enum
{
	KBASE_PM_CHANGE_STATE_SHADER = (1u << 0),
	KBASE_PM_CHANGE_STATE_TILER  = (1u << 1),

	/* These two must be last */
	KBASE_PM_CHANGE_STATE_MASK = (KBASE_PM_CHANGE_STATE_TILER|KBASE_PM_CHANGE_STATE_SHADER),
	KBASE_PM_CHANGE_STATE_COUNT = KBASE_PM_CHANGE_STATE_MASK + 1
};
typedef u32 kbase_pm_change_state;


#ifdef CONFIG_MALI_TRACE_TIMELINE
/* Timeline Trace code lookups for each function */
static u32 kbase_pm_change_state_trace_code[KBASE_PM_FUNC_ID_COUNT][KBASE_PM_CHANGE_STATE_COUNT] =
{
	/* kbase_pm_request_cores */
	[KBASE_PM_FUNC_ID_REQUEST_CORES_START][0] = 0,
	[KBASE_PM_FUNC_ID_REQUEST_CORES_START][KBASE_PM_CHANGE_STATE_SHADER] =
		SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_START,
	[KBASE_PM_FUNC_ID_REQUEST_CORES_START][KBASE_PM_CHANGE_STATE_TILER] =
		SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_TILER_START,
	[KBASE_PM_FUNC_ID_REQUEST_CORES_START][KBASE_PM_CHANGE_STATE_SHADER|KBASE_PM_CHANGE_STATE_TILER] =
		SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_TILER_START,

	[KBASE_PM_FUNC_ID_REQUEST_CORES_END][0] = 0,
	[KBASE_PM_FUNC_ID_REQUEST_CORES_END][KBASE_PM_CHANGE_STATE_SHADER] =
		SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_END,
	[KBASE_PM_FUNC_ID_REQUEST_CORES_END][KBASE_PM_CHANGE_STATE_TILER] =
		SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_TILER_END,
	[KBASE_PM_FUNC_ID_REQUEST_CORES_END][KBASE_PM_CHANGE_STATE_SHADER|KBASE_PM_CHANGE_STATE_TILER] =
		SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_TILER_END,

	/* kbase_pm_release_cores */
	[KBASE_PM_FUNC_ID_RELEASE_CORES_START][0] = 0,
	[KBASE_PM_FUNC_ID_RELEASE_CORES_START][KBASE_PM_CHANGE_STATE_SHADER] =
		SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_START,
	[KBASE_PM_FUNC_ID_RELEASE_CORES_START][KBASE_PM_CHANGE_STATE_TILER] =
		SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_TILER_START,
	[KBASE_PM_FUNC_ID_RELEASE_CORES_START][KBASE_PM_CHANGE_STATE_SHADER|KBASE_PM_CHANGE_STATE_TILER] =
		SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_TILER_START,

	[KBASE_PM_FUNC_ID_RELEASE_CORES_END][0] = 0,
	[KBASE_PM_FUNC_ID_RELEASE_CORES_END][KBASE_PM_CHANGE_STATE_SHADER] =
		SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_END,
	[KBASE_PM_FUNC_ID_RELEASE_CORES_END][KBASE_PM_CHANGE_STATE_TILER] =
		SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_TILER_END,
	[KBASE_PM_FUNC_ID_RELEASE_CORES_END][KBASE_PM_CHANGE_STATE_SHADER|KBASE_PM_CHANGE_STATE_TILER] =
		SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_TILER_END
};

STATIC INLINE void kbase_timeline_pm_cores_func(kbase_device *kbdev,
                                                kbase_pm_func_id func_id,
                                                kbase_pm_change_state state)
{
	int trace_code;
	KBASE_DEBUG_ASSERT(func_id >= 0 && func_id < KBASE_PM_FUNC_ID_COUNT);
	KBASE_DEBUG_ASSERT(state != 0 && (state & KBASE_PM_CHANGE_STATE_MASK) == state);

	trace_code = kbase_pm_change_state_trace_code[func_id][state];
	KBASE_TIMELINE_PM_CHECKTRANS(kbdev, trace_code);
}

#else /* CONFIG_MALI_TRACE_TIMELINE */
STATIC INLINE void kbase_timeline_pm_cores_func(kbase_device *kbdev,
                                                kbase_pm_func_id func_id,
                                                kbase_pm_change_state state)
{
}

#endif /* CONFIG_MALI_TRACE_TIMELINE */

static enum hrtimer_restart kbasep_pm_do_gpu_poweroff_callback(struct hrtimer *timer)
{
	kbase_device *kbdev;

	kbdev = container_of(timer, kbase_device, pm.gpu_poweroff_timer);

	/* It is safe for this call to do nothing if the work item is already queued.
	 * The worker function will read the must up-to-date state of kbdev->pm.gpu_poweroff_pending
	 * under lock.
	 *
	 * If a state change occurs while the worker function is processing, this
	 * call will succeed as a work item can be requeued once it has started
	 * processing. 
	 */
	if (kbdev->pm.gpu_poweroff_pending)
		queue_work(kbdev->pm.gpu_poweroff_wq, &kbdev->pm.gpu_poweroff_work);

	if (kbdev->pm.shader_poweroff_pending) {
		unsigned long flags;

		spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

		if (kbdev->pm.shader_poweroff_pending) {
			kbdev->pm.shader_poweroff_pending_time--;

			KBASE_DEBUG_ASSERT(kbdev->pm.shader_poweroff_pending_time >= 0);

			if (kbdev->pm.shader_poweroff_pending_time == 0) {
				u64 prev_shader_state = kbdev->pm.desired_shader_state;

				kbdev->pm.desired_shader_state &= ~kbdev->pm.shader_poweroff_pending;
				kbdev->pm.shader_poweroff_pending = 0;

				if (prev_shader_state != kbdev->pm.desired_shader_state ||
			    	    kbdev->pm.ca_in_transition != MALI_FALSE) {
					mali_bool cores_are_available;

					KBASE_TIMELINE_PM_CHECKTRANS(kbdev, SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_DEFERRED_START);
					cores_are_available = kbase_pm_check_transitions_nolock(kbdev);
					KBASE_TIMELINE_PM_CHECKTRANS(kbdev, SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_DEFERRED_END);		

					/* Don't need 'cores_are_available', because we don't return anything */
					CSTD_UNUSED(cores_are_available);
				}
			}
		}

		spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);
	}

	hrtimer_add_expires(timer, kbdev->pm.gpu_poweroff_time);
	return HRTIMER_RESTART;
}

static void kbasep_pm_do_gpu_poweroff_wq(struct work_struct *data)
{
	unsigned long flags;
	kbase_device *kbdev;
	mali_bool do_poweroff = MALI_FALSE;

	kbdev = container_of(data, kbase_device, pm.gpu_poweroff_work);

	mutex_lock(&kbdev->pm.lock);

	if (kbdev->pm.gpu_poweroff_pending == 0) {
		mutex_unlock(&kbdev->pm.lock);
		return;
	}

	kbdev->pm.gpu_poweroff_pending--;

	if (kbdev->pm.gpu_poweroff_pending > 0) {
		mutex_unlock(&kbdev->pm.lock);
		return;
	}

	KBASE_DEBUG_ASSERT(kbdev->pm.gpu_poweroff_pending == 0);

	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

	/* Only power off the GPU if a request is still pending */
	if (kbdev->pm.pm_current_policy->get_core_active(kbdev) == MALI_FALSE)
		do_poweroff = MALI_TRUE;

	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);

	if (do_poweroff != MALI_FALSE) {
		kbdev->pm.poweroff_timer_running = MALI_FALSE;
		/* Power off the GPU */
		kbase_pm_do_poweroff(kbdev, MALI_FALSE);
		hrtimer_cancel(&kbdev->pm.gpu_poweroff_timer);
	}

	mutex_unlock(&kbdev->pm.lock);
}

mali_error kbase_pm_policy_init(kbase_device *kbdev)
{
	KBASE_DEBUG_ASSERT(kbdev != NULL);

	kbdev->pm.gpu_poweroff_wq = alloc_workqueue("kbase_pm_do_poweroff", WQ_HIGHPRI | WQ_UNBOUND, 1);
	if (NULL == kbdev->pm.gpu_poweroff_wq)
		return MALI_ERROR_OUT_OF_MEMORY;
	INIT_WORK(&kbdev->pm.gpu_poweroff_work, kbasep_pm_do_gpu_poweroff_wq);

	hrtimer_init(&kbdev->pm.gpu_poweroff_timer, CLOCK_MONOTONIC, HRTIMER_MODE_REL);
	kbdev->pm.gpu_poweroff_timer.function = kbasep_pm_do_gpu_poweroff_callback;

	kbdev->pm.pm_current_policy = policy_list[0];

	kbdev->pm.pm_current_policy->init(kbdev);

	kbdev->pm.gpu_poweroff_time = HR_TIMER_DELAY_NSEC(kbasep_get_config_value(kbdev, kbdev->config_attributes, KBASE_CONFIG_ATTR_PM_GPU_POWEROFF_TICK_NS));

	kbdev->pm.poweroff_shader_ticks = kbasep_get_config_value(kbdev, kbdev->config_attributes, KBASE_CONFIG_ATTR_PM_POWEROFF_TICK_SHADER);
	kbdev->pm.poweroff_gpu_ticks = kbasep_get_config_value(kbdev, kbdev->config_attributes, KBASE_CONFIG_ATTR_PM_POWEROFF_TICK_GPU);

	return MALI_ERROR_NONE;
}

void kbase_pm_policy_term(kbase_device *kbdev)
{
	kbdev->pm.pm_current_policy->term(kbdev);
}

void kbase_pm_cancel_deferred_poweroff(kbase_device *kbdev)
{
	unsigned long flags;

	lockdep_assert_held(&kbdev->pm.lock);

	hrtimer_cancel(&kbdev->pm.gpu_poweroff_timer);

	/* If wq is already running but is held off by pm.lock, make sure it has no effect */
	kbdev->pm.gpu_poweroff_pending = 0;

	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

	kbdev->pm.shader_poweroff_pending = 0;
	kbdev->pm.shader_poweroff_pending_time = 0;

	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);
}

void kbase_pm_update_active(kbase_device *kbdev)
{
	unsigned long flags;
	mali_bool active;

	lockdep_assert_held(&kbdev->pm.lock);

	/* pm_current_policy will never be NULL while pm.lock is held */
	KBASE_DEBUG_ASSERT(kbdev->pm.pm_current_policy);

	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

	active = kbdev->pm.pm_current_policy->get_core_active(kbdev);

	if (active != MALI_FALSE) {
		spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);

		if (kbdev->pm.gpu_poweroff_pending) {
			/* Cancel any pending power off request */
			kbdev->pm.gpu_poweroff_pending = 0;

			/* If a request was pending then the GPU was still powered, so no need to continue */
			return;
		}

		if (!kbdev->pm.poweroff_timer_running && !kbdev->pm.gpu_powered) {
			kbdev->pm.poweroff_timer_running = MALI_TRUE;
			hrtimer_start(&kbdev->pm.gpu_poweroff_timer, kbdev->pm.gpu_poweroff_time, HRTIMER_MODE_REL);
		}

		/* Power on the GPU and any cores requested by the policy */
		kbase_pm_do_poweron(kbdev, MALI_FALSE);
	} else {
		/* It is an error for the power policy to power off the GPU
		 * when there are contexts active */
		KBASE_DEBUG_ASSERT(kbdev->pm.active_count == 0);

		if (kbdev->pm.shader_poweroff_pending) {
			kbdev->pm.shader_poweroff_pending = 0;
			kbdev->pm.shader_poweroff_pending_time = 0;
		}

		spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);


		/* Request power off */
		if (kbdev->pm.gpu_powered) {
			kbdev->pm.gpu_poweroff_pending = kbdev->pm.poweroff_gpu_ticks;
			if (!kbdev->pm.poweroff_timer_running) {
				/* Start timer if not running (eg if power policy has been changed from always_on
				 * to something else). This will ensure the GPU is actually powered off */
				kbdev->pm.poweroff_timer_running = MALI_TRUE;
				hrtimer_start(&kbdev->pm.gpu_poweroff_timer, kbdev->pm.gpu_poweroff_time, HRTIMER_MODE_REL);
			}
		}
	}
}

void kbase_pm_update_cores_state_nolock(kbase_device *kbdev)
{
	u64 desired_bitmap;
	mali_bool cores_are_available;

	lockdep_assert_held(&kbdev->pm.power_change_lock);

	if (kbdev->pm.pm_current_policy == NULL)
		return;

	desired_bitmap = kbdev->pm.pm_current_policy->get_core_mask(kbdev); 
	desired_bitmap &= kbase_pm_ca_get_core_mask(kbdev);

	/* Enable core 0 if tiler required, regardless of core availability */
	if (kbdev->tiler_needed_cnt > 0 || kbdev->tiler_inuse_cnt > 0)
		desired_bitmap |= 1;

	if (kbdev->pm.desired_shader_state != desired_bitmap)
		KBASE_TRACE_ADD(kbdev, PM_CORES_CHANGE_DESIRED, NULL, NULL, 0u, (u32)desired_bitmap);

	/* Are any cores being powered on? */
	if (~kbdev->pm.desired_shader_state & desired_bitmap ||
	    kbdev->pm.ca_in_transition != MALI_FALSE) {
		kbdev->pm.desired_shader_state = desired_bitmap;

		/* If any cores are being powered on, transition immediately */
		cores_are_available = kbase_pm_check_transitions_nolock(kbdev);

		/* Ensure timer does not power off wanted cores */
		if (kbdev->pm.shader_poweroff_pending != 0) {
			kbdev->pm.shader_poweroff_pending &= ~kbdev->pm.desired_shader_state;
			if (kbdev->pm.shader_poweroff_pending == 0)
				kbdev->pm.shader_poweroff_pending_time = 0;
		}
	} else if (kbdev->pm.desired_shader_state & ~desired_bitmap) {
		/* Start timer to power off cores */
		kbdev->pm.shader_poweroff_pending |= (kbdev->pm.desired_shader_state & ~desired_bitmap);
		kbdev->pm.shader_poweroff_pending_time = kbdev->pm.poweroff_shader_ticks;
	} else if (kbdev->pm.active_count == 0 && desired_bitmap != 0 && kbdev->pm.poweroff_timer_running) {
		/* If power policy is keeping cores on despite there being no active contexts
		 * then disable poweroff timer as it isn't required */
		kbdev->pm.poweroff_timer_running = MALI_FALSE;
		hrtimer_cancel(&kbdev->pm.gpu_poweroff_timer);
	}

	/* Don't need 'cores_are_available', because we don't return anything */
	CSTD_UNUSED(cores_are_available);
}

void kbase_pm_update_cores_state(kbase_device *kbdev)
{
	unsigned long flags;

	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

	kbase_pm_update_cores_state_nolock(kbdev);

	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);
}

int kbase_pm_list_policies(const kbase_pm_policy * const **list)
{
	if (!list)
		return POLICY_COUNT;

	*list = policy_list;

	return POLICY_COUNT;
}

KBASE_EXPORT_TEST_API(kbase_pm_list_policies)

const kbase_pm_policy *kbase_pm_get_policy(kbase_device *kbdev)
{
	KBASE_DEBUG_ASSERT(kbdev != NULL);

	return kbdev->pm.pm_current_policy;
}

KBASE_EXPORT_TEST_API(kbase_pm_get_policy)

void kbase_pm_set_policy(kbase_device *kbdev, const kbase_pm_policy *new_policy)
{
	const kbase_pm_policy *old_policy;
	unsigned long flags;

	KBASE_DEBUG_ASSERT(kbdev != NULL);
	KBASE_DEBUG_ASSERT(new_policy != NULL);

	KBASE_TRACE_ADD(kbdev, PM_SET_POLICY, NULL, NULL, 0u, new_policy->id);

	/* During a policy change we pretend the GPU is active */
	/* A suspend won't happen here, because we're in a syscall from a userspace thread */
	kbase_pm_context_active(kbdev);

	mutex_lock(&kbdev->pm.lock);

	/* Remove the policy to prevent IRQ handlers from working on it */
	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);
	old_policy = kbdev->pm.pm_current_policy;
	kbdev->pm.pm_current_policy = NULL;
	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);

	KBASE_TRACE_ADD(kbdev, PM_CURRENT_POLICY_TERM, NULL, NULL, 0u, old_policy->id);
	if (old_policy->term)
		old_policy->term(kbdev);

	KBASE_TRACE_ADD(kbdev, PM_CURRENT_POLICY_INIT, NULL, NULL, 0u, new_policy->id);
	if (new_policy->init)
		new_policy->init(kbdev);

	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);
	kbdev->pm.pm_current_policy = new_policy;
	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);

	/* If any core power state changes were previously attempted, but couldn't
	 * be made because the policy was changing (current_policy was NULL), then
	 * re-try them here. */
	kbase_pm_update_active(kbdev);
	kbase_pm_update_cores_state(kbdev);

	mutex_unlock(&kbdev->pm.lock);

	/* Now the policy change is finished, we release our fake context active reference */
	kbase_pm_context_idle(kbdev);
}

KBASE_EXPORT_TEST_API(kbase_pm_set_policy)

/** Check whether a state change has finished, and trace it as completed */
STATIC void kbase_pm_trace_check_and_finish_state_change(kbase_device *kbdev)
{
	if ((kbdev->shader_available_bitmap & kbdev->pm.desired_shader_state) == kbdev->pm.desired_shader_state
		&& (kbdev->tiler_available_bitmap & kbdev->pm.desired_tiler_state) == kbdev->pm.desired_tiler_state)
		kbase_timeline_pm_check_handle_event(kbdev, KBASE_TIMELINE_PM_EVENT_GPU_STATE_CHANGED);
}

void kbase_pm_request_cores(kbase_device *kbdev, mali_bool tiler_required, u64 shader_cores)
{
	unsigned long flags;
	u64 cores;

	kbase_pm_change_state change_gpu_state = 0u;

	KBASE_DEBUG_ASSERT(kbdev != NULL);

	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

	cores = shader_cores;
	while (cores) {
		int bitnum = fls64(cores) - 1;
		u64 bit = 1ULL << bitnum;

		/* It should be almost impossible for this to overflow. It would require 2^32 atoms
		 * to request a particular core, which would require 2^24 contexts to submit. This 
		 * would require an amount of memory that is impossible on a 32-bit system and 
		 * extremely unlikely on a 64-bit system. */
		int cnt = ++kbdev->shader_needed_cnt[bitnum];

		if (1 == cnt) {
			kbdev->shader_needed_bitmap |= bit;
			change_gpu_state |= KBASE_PM_CHANGE_STATE_SHADER;
		}

		cores &= ~bit;
	}

	if (tiler_required != MALI_FALSE) {
		++kbdev->tiler_needed_cnt;

		KBASE_DEBUG_ASSERT(kbdev->tiler_needed_cnt != 0);

		/* For tiler jobs, we must make sure that core 0 is not turned off if it's already on.
	         * However, it's safe for core 0 to be left off and turned on later whilst a tiler job
		 * is running. Hence, we don't need to update the cores state immediately. Also,
		 * attempts to turn off cores will always check the tiler_needed/inuse state first anyway.
		 *
		 * Finally, kbase_js_choose_affinity() ensures core 0 is always requested for tiler jobs
		 * anyway. Hence when there's only a tiler job in the system, this will still cause
		 * kbase_pm_update_cores_state_nolock() to be called.
		 *
		 * Note that we still need to keep track of tiler_needed/inuse_cnt, to ensure that
		 * kbase_pm_update_cores_state_nolock() can override the core availability policy and
		 * force core 0 to be powered when a tiler job is in the system. */
	}

	if (change_gpu_state) {
		KBASE_TRACE_ADD(kbdev, PM_REQUEST_CHANGE_SHADER_NEEDED, NULL, NULL, 0u, (u32) kbdev->shader_needed_bitmap);

		kbase_timeline_pm_cores_func(kbdev, KBASE_PM_FUNC_ID_REQUEST_CORES_START, change_gpu_state);
		kbase_pm_update_cores_state_nolock(kbdev);
		kbase_timeline_pm_cores_func(kbdev, KBASE_PM_FUNC_ID_REQUEST_CORES_END, change_gpu_state);
	}

	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);
}

KBASE_EXPORT_TEST_API(kbase_pm_request_cores)

void kbase_pm_unrequest_cores(kbase_device *kbdev, mali_bool tiler_required, u64 shader_cores)
{
	unsigned long flags;

	kbase_pm_change_state change_gpu_state = 0u;

	KBASE_DEBUG_ASSERT(kbdev != NULL);

	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

	while (shader_cores) {
		int bitnum = fls64(shader_cores) - 1;
		u64 bit = 1ULL << bitnum;
		int cnt;

		KBASE_DEBUG_ASSERT(kbdev->shader_needed_cnt[bitnum] > 0);

		cnt = --kbdev->shader_needed_cnt[bitnum];

		if (0 == cnt) {
			kbdev->shader_needed_bitmap &= ~bit;

			change_gpu_state |= KBASE_PM_CHANGE_STATE_SHADER;
		}

		shader_cores &= ~bit;
	}

	if (tiler_required != MALI_FALSE) {
		KBASE_DEBUG_ASSERT(kbdev->tiler_needed_cnt > 0);

		--kbdev->tiler_needed_cnt;

		/* Whilst tiler jobs must not allow core 0 to be turned off, we don't need to make an
		 * extra call to kbase_pm_update_cores_state_nolock() to ensure core 0 is turned off
		 * when the last tiler job unrequests cores: kbase_js_choose_affinity() ensures core 0
		 * was originally requested for tiler jobs. Hence when there's only a tiler job in the
		 * system, this will still cause kbase_pm_update_cores_state_nolock() to be called. */
	}

	if (change_gpu_state) {
		KBASE_TRACE_ADD(kbdev, PM_UNREQUEST_CHANGE_SHADER_NEEDED, NULL, NULL, 0u, (u32) kbdev->shader_needed_bitmap);

		kbase_pm_update_cores_state_nolock(kbdev);

		/* Trace that any state change effectively completes immediately -
		 * no-one will wait on the state change */
		kbase_pm_trace_check_and_finish_state_change(kbdev);
	}

	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);
}

KBASE_EXPORT_TEST_API(kbase_pm_unrequest_cores)

kbase_pm_cores_ready kbase_pm_register_inuse_cores(kbase_device *kbdev, mali_bool tiler_required, u64 shader_cores)
{
	unsigned long flags;
	u64 prev_shader_needed;	/* Just for tracing */
	u64 prev_shader_inuse;	/* Just for tracing */

	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

	prev_shader_needed = kbdev->shader_needed_bitmap;
	prev_shader_inuse = kbdev->shader_inuse_bitmap;

	/* If desired_shader_state does not contain the requested cores, then power
	 * management is not attempting to powering those cores (most likely
	 * due to core availability policy) and a new job affinity must be
	 * chosen */
	if ((kbdev->pm.desired_shader_state & shader_cores) != shader_cores) {
		spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);

		return KBASE_NEW_AFFINITY;
	}

	if ((kbdev->shader_available_bitmap & shader_cores) != shader_cores ||
	    (tiler_required != MALI_FALSE && !kbdev->tiler_available_bitmap)) {
		/* Trace ongoing core transition */
		kbase_timeline_pm_l2_transition_start(kbdev);
		spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);
		return KBASE_CORES_NOT_READY;
	}

	/* If we started to trace a state change, then trace it has being finished
	 * by now, at the very latest */
	kbase_pm_trace_check_and_finish_state_change(kbdev);
	/* Trace core transition done */
	kbase_timeline_pm_l2_transition_done(kbdev);

	while (shader_cores) {
		int bitnum = fls64(shader_cores) - 1;
		u64 bit = 1ULL << bitnum;
		int cnt;

		KBASE_DEBUG_ASSERT(kbdev->shader_needed_cnt[bitnum] > 0);

		cnt = --kbdev->shader_needed_cnt[bitnum];

		if (0 == cnt)
			kbdev->shader_needed_bitmap &= ~bit;

		/* shader_inuse_cnt should not overflow because there can only be a
		 * very limited number of jobs on the h/w at one time */

		kbdev->shader_inuse_cnt[bitnum]++;
		kbdev->shader_inuse_bitmap |= bit;

		shader_cores &= ~bit;
	}

	if (tiler_required != MALI_FALSE) {
		KBASE_DEBUG_ASSERT(kbdev->tiler_needed_cnt > 0);

		--kbdev->tiler_needed_cnt;

		kbdev->tiler_inuse_cnt++;

		KBASE_DEBUG_ASSERT(kbdev->tiler_inuse_cnt != 0);
	}

	if (prev_shader_needed != kbdev->shader_needed_bitmap)
		KBASE_TRACE_ADD(kbdev, PM_REGISTER_CHANGE_SHADER_NEEDED, NULL, NULL, 0u, (u32) kbdev->shader_needed_bitmap);

	if (prev_shader_inuse != kbdev->shader_inuse_bitmap)
		KBASE_TRACE_ADD(kbdev, PM_REGISTER_CHANGE_SHADER_INUSE, NULL, NULL, 0u, (u32) kbdev->shader_inuse_bitmap);

	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);

	return KBASE_CORES_READY;
}

KBASE_EXPORT_TEST_API(kbase_pm_register_inuse_cores)

void kbase_pm_release_cores(kbase_device *kbdev, mali_bool tiler_required, u64 shader_cores)
{
	unsigned long flags;
	kbase_pm_change_state change_gpu_state = 0u;

	KBASE_DEBUG_ASSERT(kbdev != NULL);

	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

	while (shader_cores) {
		int bitnum = fls64(shader_cores) - 1;
		u64 bit = 1ULL << bitnum;
		int cnt;

		KBASE_DEBUG_ASSERT(kbdev->shader_inuse_cnt[bitnum] > 0);

		cnt = --kbdev->shader_inuse_cnt[bitnum];

		if (0 == cnt) {
			kbdev->shader_inuse_bitmap &= ~bit;
			change_gpu_state |= KBASE_PM_CHANGE_STATE_SHADER;
		}

		shader_cores &= ~bit;
	}

	if (tiler_required != MALI_FALSE) {
		KBASE_DEBUG_ASSERT(kbdev->tiler_inuse_cnt > 0);

		--kbdev->tiler_inuse_cnt;

		/* Whilst tiler jobs must not allow core 0 to be turned off, we don't need to make an
		 * extra call to kbase_pm_update_cores_state_nolock() to ensure core 0 is turned off
		 * when the last tiler job finishes: kbase_js_choose_affinity() ensures core 0 was
		 * originally requested for tiler jobs. Hence when there's only a tiler job in the
		 * system, this will still cause kbase_pm_update_cores_state_nolock() to be called */
	}

	if (change_gpu_state) {
		KBASE_TRACE_ADD(kbdev, PM_RELEASE_CHANGE_SHADER_INUSE, NULL, NULL, 0u, (u32) kbdev->shader_inuse_bitmap);

		kbase_timeline_pm_cores_func(kbdev, KBASE_PM_FUNC_ID_RELEASE_CORES_START, change_gpu_state);
		kbase_pm_update_cores_state_nolock(kbdev);
		kbase_timeline_pm_cores_func(kbdev, KBASE_PM_FUNC_ID_RELEASE_CORES_END, change_gpu_state);

		/* Trace that any state change completed immediately */
		kbase_pm_trace_check_and_finish_state_change(kbdev);
	}

	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);
}

KBASE_EXPORT_TEST_API(kbase_pm_release_cores)

void kbase_pm_request_cores_sync(struct kbase_device *kbdev, mali_bool tiler_required, u64 shader_cores)
{
	kbase_pm_request_cores(kbdev, tiler_required, shader_cores);

	kbase_pm_check_transitions_sync(kbdev);
}

KBASE_EXPORT_TEST_API(kbase_pm_request_cores_sync)

void kbase_pm_request_l2_caches(kbase_device *kbdev)
{
	unsigned long flags;
	u32 prior_l2_users_count;
	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

	prior_l2_users_count = kbdev->l2_users_count++;

	KBASE_DEBUG_ASSERT(kbdev->l2_users_count != 0);

	if (!prior_l2_users_count)
		kbase_pm_update_cores_state_nolock(kbdev);

	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);
	wait_event(kbdev->pm.l2_powered_wait, kbdev->pm.l2_powered == 1);

	/* Trace that any state change completed immediately */
	kbase_pm_trace_check_and_finish_state_change(kbdev);
}

KBASE_EXPORT_TEST_API(kbase_pm_request_l2_caches)

void kbase_pm_release_l2_caches(kbase_device *kbdev)
{
	unsigned long flags;
	spin_lock_irqsave(&kbdev->pm.power_change_lock, flags);

	KBASE_DEBUG_ASSERT(kbdev->l2_users_count > 0);

	--kbdev->l2_users_count;

	if (!kbdev->l2_users_count) {
		kbase_pm_update_cores_state_nolock(kbdev);
		/* Trace that any state change completed immediately */
		kbase_pm_trace_check_and_finish_state_change(kbdev);
	}

	spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags);
}

KBASE_EXPORT_TEST_API(kbase_pm_release_l2_caches)