aboutsummaryrefslogtreecommitdiff
path: root/drivers/hid/hid-wiimote-modules.c
blob: 4cbbbe651ba51266c73c843ea6050ad687538d50 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
/*
 * Device Modules for Nintendo Wii / Wii U HID Driver
 * Copyright (c) 2011-2013 David Herrmann <dh.herrmann@gmail.com>
 */

/*
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free
 * Software Foundation; either version 2 of the License, or (at your option)
 * any later version.
 */

/*
 * Wiimote Modules
 * Nintendo devices provide different peripherals and many new devices lack
 * initial features like the IR camera. Therefore, each peripheral device is
 * implemented as an independent module and we probe on each device only the
 * modules for the hardware that really is available.
 *
 * Module registration is sequential. Unregistration is done in reverse order.
 * After device detection, the needed modules are loaded. Users can trigger
 * re-detection which causes all modules to be unloaded and then reload the
 * modules for the new detected device.
 *
 * wdata->input is a shared input device. It is always initialized prior to
 * module registration. If at least one registered module is marked as
 * WIIMOD_FLAG_INPUT, then the input device will get registered after all
 * modules were registered.
 * Please note that it is unregistered _before_ the "remove" callbacks are
 * called. This guarantees that no input interaction is done, anymore. However,
 * the wiimote core keeps a reference to the input device so it is freed only
 * after all modules were removed. It is safe to send events to unregistered
 * input devices.
 */

#include <linux/device.h>
#include <linux/hid.h>
#include <linux/input.h>
#include <linux/spinlock.h>
#include "hid-wiimote.h"

/*
 * Keys
 * The initial Wii Remote provided a bunch of buttons that are reported as
 * part of the core protocol. Many later devices dropped these and report
 * invalid data in the core button reports. Load this only on devices which
 * correctly send button reports.
 * It uses the shared input device.
 */

static const __u16 wiimod_keys_map[] = {
	KEY_LEFT,	/* WIIPROTO_KEY_LEFT */
	KEY_RIGHT,	/* WIIPROTO_KEY_RIGHT */
	KEY_UP,		/* WIIPROTO_KEY_UP */
	KEY_DOWN,	/* WIIPROTO_KEY_DOWN */
	KEY_NEXT,	/* WIIPROTO_KEY_PLUS */
	KEY_PREVIOUS,	/* WIIPROTO_KEY_MINUS */
	BTN_1,		/* WIIPROTO_KEY_ONE */
	BTN_2,		/* WIIPROTO_KEY_TWO */
	BTN_A,		/* WIIPROTO_KEY_A */
	BTN_B,		/* WIIPROTO_KEY_B */
	BTN_MODE,	/* WIIPROTO_KEY_HOME */
};

static void wiimod_keys_in_keys(struct wiimote_data *wdata, const __u8 *keys)
{
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_LEFT],
							!!(keys[0] & 0x01));
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_RIGHT],
							!!(keys[0] & 0x02));
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_DOWN],
							!!(keys[0] & 0x04));
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_UP],
							!!(keys[0] & 0x08));
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_PLUS],
							!!(keys[0] & 0x10));
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_TWO],
							!!(keys[1] & 0x01));
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_ONE],
							!!(keys[1] & 0x02));
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_B],
							!!(keys[1] & 0x04));
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_A],
							!!(keys[1] & 0x08));
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_MINUS],
							!!(keys[1] & 0x10));
	input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_HOME],
							!!(keys[1] & 0x80));
	input_sync(wdata->input);
}

static int wiimod_keys_probe(const struct wiimod_ops *ops,
			     struct wiimote_data *wdata)
{
	unsigned int i;

	set_bit(EV_KEY, wdata->input->evbit);
	for (i = 0; i < WIIPROTO_KEY_COUNT; ++i)
		set_bit(wiimod_keys_map[i], wdata->input->keybit);

	return 0;
}

static const struct wiimod_ops wiimod_keys = {
	.flags = WIIMOD_FLAG_INPUT,
	.arg = 0,
	.probe = wiimod_keys_probe,
	.remove = NULL,
	.in_keys = wiimod_keys_in_keys,
};

/*
 * Rumble
 * Nearly all devices provide a rumble feature. A small motor for
 * force-feedback effects. We provide an FF_RUMBLE memless ff device on the
 * shared input device if this module is loaded.
 * The rumble motor is controlled via a flag on almost every output report so
 * the wiimote core handles the rumble flag. But if a device doesn't provide
 * the rumble motor, this flag shouldn't be set.
 */

static int wiimod_rumble_play(struct input_dev *dev, void *data,
			      struct ff_effect *eff)
{
	struct wiimote_data *wdata = input_get_drvdata(dev);
	__u8 value;
	unsigned long flags;

	/*
	 * The wiimote supports only a single rumble motor so if any magnitude
	 * is set to non-zero then we start the rumble motor. If both are set to
	 * zero, we stop the rumble motor.
	 */

	if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
		value = 1;
	else
		value = 0;

	spin_lock_irqsave(&wdata->state.lock, flags);
	wiiproto_req_rumble(wdata, value);
	spin_unlock_irqrestore(&wdata->state.lock, flags);

	return 0;
}

static int wiimod_rumble_probe(const struct wiimod_ops *ops,
			       struct wiimote_data *wdata)
{
	set_bit(FF_RUMBLE, wdata->input->ffbit);
	if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
		return -ENOMEM;

	return 0;
}

static void wiimod_rumble_remove(const struct wiimod_ops *ops,
				 struct wiimote_data *wdata)
{
	unsigned long flags;

	spin_lock_irqsave(&wdata->state.lock, flags);
	wiiproto_req_rumble(wdata, 0);
	spin_unlock_irqrestore(&wdata->state.lock, flags);
}

static const struct wiimod_ops wiimod_rumble = {
	.flags = WIIMOD_FLAG_INPUT,
	.arg = 0,
	.probe = wiimod_rumble_probe,
	.remove = wiimod_rumble_remove,
};

/*
 * Battery
 * 1 byte of battery capacity information is sent along every protocol status
 * report. The wiimote core caches it but we try to update it on every
 * user-space request.
 * This is supported by nearly every device so it's almost always enabled.
 */

static enum power_supply_property wiimod_battery_props[] = {
	POWER_SUPPLY_PROP_CAPACITY,
	POWER_SUPPLY_PROP_SCOPE,
};

static int wiimod_battery_get_property(struct power_supply *psy,
				       enum power_supply_property psp,
				       union power_supply_propval *val)
{
	struct wiimote_data *wdata = container_of(psy, struct wiimote_data,
						  battery);
	int ret = 0, state;
	unsigned long flags;

	if (psp == POWER_SUPPLY_PROP_SCOPE) {
		val->intval = POWER_SUPPLY_SCOPE_DEVICE;
		return 0;
	} else if (psp != POWER_SUPPLY_PROP_CAPACITY) {
		return -EINVAL;
	}

	ret = wiimote_cmd_acquire(wdata);
	if (ret)
		return ret;

	spin_lock_irqsave(&wdata->state.lock, flags);
	wiimote_cmd_set(wdata, WIIPROTO_REQ_SREQ, 0);
	wiiproto_req_status(wdata);
	spin_unlock_irqrestore(&wdata->state.lock, flags);

	wiimote_cmd_wait(wdata);
	wiimote_cmd_release(wdata);

	spin_lock_irqsave(&wdata->state.lock, flags);
	state = wdata->state.cmd_battery;
	spin_unlock_irqrestore(&wdata->state.lock, flags);

	val->intval = state * 100 / 255;
	return ret;
}

static int wiimod_battery_probe(const struct wiimod_ops *ops,
				struct wiimote_data *wdata)
{
	int ret;

	wdata->battery.properties = wiimod_battery_props;
	wdata->battery.num_properties = ARRAY_SIZE(wiimod_battery_props);
	wdata->battery.get_property = wiimod_battery_get_property;
	wdata->battery.type = POWER_SUPPLY_TYPE_BATTERY;
	wdata->battery.use_for_apm = 0;
	wdata->battery.name = kasprintf(GFP_KERNEL, "wiimote_battery_%s",
					wdata->hdev->uniq);
	if (!wdata->battery.name)
		return -ENOMEM;

	ret = power_supply_register(&wdata->hdev->dev, &wdata->battery);
	if (ret) {
		hid_err(wdata->hdev, "cannot register battery device\n");
		goto err_free;
	}

	power_supply_powers(&wdata->battery, &wdata->hdev->dev);
	return 0;

err_free:
	kfree(wdata->battery.name);
	wdata->battery.name = NULL;
	return ret;
}

static void wiimod_battery_remove(const struct wiimod_ops *ops,
				  struct wiimote_data *wdata)
{
	if (!wdata->battery.name)
		return;

	power_supply_unregister(&wdata->battery);
	kfree(wdata->battery.name);
	wdata->battery.name = NULL;
}

static const struct wiimod_ops wiimod_battery = {
	.flags = 0,
	.arg = 0,
	.probe = wiimod_battery_probe,
	.remove = wiimod_battery_remove,
};

/* module table */

const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = {
	[WIIMOD_KEYS] = &wiimod_keys,
	[WIIMOD_RUMBLE] = &wiimod_rumble,
	[WIIMOD_BATTERY] = &wiimod_battery,
};