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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+
+//NOTE: int = default signed
+// default long
+
+#define AASID (('S'<<24)+('A'<<16)+('A'<<8)+'E')
+#define AASVERSION_OLD 4
+#define AASVERSION 5
+
+//presence types
+#define PRESENCE_NONE 1
+#define PRESENCE_NORMAL 2
+#define PRESENCE_CROUCH 4
+
+//travel types
+#define MAX_TRAVELTYPES 32
+#define TRAVEL_INVALID 1 //temporary not possible
+#define TRAVEL_WALK 2 //walking
+#define TRAVEL_CROUCH 3 //crouching
+#define TRAVEL_BARRIERJUMP 4 //jumping onto a barrier
+#define TRAVEL_JUMP 5 //jumping
+#define TRAVEL_LADDER 6 //climbing a ladder
+#define TRAVEL_WALKOFFLEDGE 7 //walking of a ledge
+#define TRAVEL_SWIM 8 //swimming
+#define TRAVEL_WATERJUMP 9 //jump out of the water
+#define TRAVEL_TELEPORT 10 //teleportation
+#define TRAVEL_ELEVATOR 11 //travel by elevator
+#define TRAVEL_ROCKETJUMP 12 //rocket jumping required for travel
+#define TRAVEL_BFGJUMP 13 //bfg jumping required for travel
+#define TRAVEL_GRAPPLEHOOK 14 //grappling hook required for travel
+#define TRAVEL_DOUBLEJUMP 15 //double jump
+#define TRAVEL_RAMPJUMP 16 //ramp jump
+#define TRAVEL_STRAFEJUMP 17 //strafe jump
+#define TRAVEL_JUMPPAD 18 //jump pad
+#define TRAVEL_FUNCBOB 19 //func bob
+
+//additional travel flags
+#define TRAVELTYPE_MASK 0xFFFFFF
+#define TRAVELFLAG_NOTTEAM1 (1 << 24)
+#define TRAVELFLAG_NOTTEAM2 (2 << 24)
+
+//face flags
+#define FACE_SOLID 1 //just solid at the other side
+#define FACE_LADDER 2 //ladder
+#define FACE_GROUND 4 //standing on ground when in this face
+#define FACE_GAP 8 //gap in the ground
+#define FACE_LIQUID 16 //face seperating two areas with liquid
+#define FACE_LIQUIDSURFACE 32 //face seperating liquid and air
+#define FACE_BRIDGE 64 //can walk over this face if bridge is closed
+
+//area contents
+#define AREACONTENTS_WATER 1
+#define AREACONTENTS_LAVA 2
+#define AREACONTENTS_SLIME 4
+#define AREACONTENTS_CLUSTERPORTAL 8
+#define AREACONTENTS_TELEPORTAL 16
+#define AREACONTENTS_ROUTEPORTAL 32
+#define AREACONTENTS_TELEPORTER 64
+#define AREACONTENTS_JUMPPAD 128
+#define AREACONTENTS_DONOTENTER 256
+#define AREACONTENTS_VIEWPORTAL 512
+#define AREACONTENTS_MOVER 1024
+#define AREACONTENTS_NOTTEAM1 2048
+#define AREACONTENTS_NOTTEAM2 4096
+//number of model of the mover inside this area
+#define AREACONTENTS_MODELNUMSHIFT 24
+#define AREACONTENTS_MAXMODELNUM 0xFF
+#define AREACONTENTS_MODELNUM (AREACONTENTS_MAXMODELNUM << AREACONTENTS_MODELNUMSHIFT)
+
+//area flags
+#define AREA_GROUNDED 1 //bot can stand on the ground
+#define AREA_LADDER 2 //area contains one or more ladder faces
+#define AREA_LIQUID 4 //area contains a liquid
+#define AREA_DISABLED 8 //area is disabled for routing when set
+#define AREA_BRIDGE 16 //area ontop of a bridge
+
+//aas file header lumps
+#define AAS_LUMPS 14
+#define AASLUMP_BBOXES 0
+#define AASLUMP_VERTEXES 1
+#define AASLUMP_PLANES 2
+#define AASLUMP_EDGES 3
+#define AASLUMP_EDGEINDEX 4
+#define AASLUMP_FACES 5
+#define AASLUMP_FACEINDEX 6
+#define AASLUMP_AREAS 7
+#define AASLUMP_AREASETTINGS 8
+#define AASLUMP_REACHABILITY 9
+#define AASLUMP_NODES 10
+#define AASLUMP_PORTALS 11
+#define AASLUMP_PORTALINDEX 12
+#define AASLUMP_CLUSTERS 13
+
+//========== bounding box =========
+
+//bounding box
+typedef struct aas_bbox_s
+{
+ int presencetype;
+ int flags;
+ vec3_t mins, maxs;
+} aas_bbox_t;
+
+//============ settings ===========
+
+//reachability to another area
+typedef struct aas_reachability_s
+{
+ int areanum; //number of the reachable area
+ int facenum; //number of the face towards the other area
+ int edgenum; //number of the edge towards the other area
+ vec3_t start; //start point of inter area movement
+ vec3_t end; //end point of inter area movement
+ int traveltype; //type of travel required to get to the area
+ unsigned short int traveltime;//travel time of the inter area movement
+} aas_reachability_t;
+
+//area settings
+typedef struct aas_areasettings_s
+{
+ //could also add all kind of statistic fields
+ int contents; //contents of the area
+ int areaflags; //several area flags
+ int presencetype; //how a bot can be present in this area
+ int cluster; //cluster the area belongs to, if negative it's a portal
+ int clusterareanum; //number of the area in the cluster
+ int numreachableareas; //number of reachable areas from this one
+ int firstreachablearea; //first reachable area in the reachable area index
+} aas_areasettings_t;
+
+//cluster portal
+typedef struct aas_portal_s
+{
+ int areanum; //area that is the actual portal
+ int frontcluster; //cluster at front of portal
+ int backcluster; //cluster at back of portal
+ int clusterareanum[2]; //number of the area in the front and back cluster
+} aas_portal_t;
+
+//cluster portal index
+typedef int aas_portalindex_t;
+
+//cluster
+typedef struct aas_cluster_s
+{
+ int numareas; //number of areas in the cluster
+ int numreachabilityareas; //number of areas with reachabilities
+ int numportals; //number of cluster portals
+ int firstportal; //first cluster portal in the index
+} aas_cluster_t;
+
+//============ 3d definition ============
+
+typedef vec3_t aas_vertex_t;
+
+//just a plane in the third dimension
+typedef struct aas_plane_s
+{
+ vec3_t normal; //normal vector of the plane
+ float dist; //distance of the plane (normal vector * distance = point in plane)
+ int type;
+} aas_plane_t;
+
+//edge
+typedef struct aas_edge_s
+{
+ int v[2]; //numbers of the vertexes of this edge
+} aas_edge_t;
+
+//edge index, negative if vertexes are reversed
+typedef int aas_edgeindex_t;
+
+//a face bounds an area, often it will also seperate two areas
+typedef struct aas_face_s
+{
+ int planenum; //number of the plane this face is in
+ int faceflags; //face flags (no use to create face settings for just this field)
+ int numedges; //number of edges in the boundary of the face
+ int firstedge; //first edge in the edge index
+ int frontarea; //area at the front of this face
+ int backarea; //area at the back of this face
+} aas_face_t;
+
+//face index, stores a negative index if backside of face
+typedef int aas_faceindex_t;
+
+//area with a boundary of faces
+typedef struct aas_area_s
+{
+ int areanum; //number of this area
+ //3d definition
+ int numfaces; //number of faces used for the boundary of the area
+ int firstface; //first face in the face index used for the boundary of the area
+ vec3_t mins; //mins of the area
+ vec3_t maxs; //maxs of the area
+ vec3_t center; //'center' of the area
+} aas_area_t;
+
+//nodes of the bsp tree
+typedef struct aas_node_s
+{
+ int planenum;
+ int children[2]; //child nodes of this node, or areas as leaves when negative
+ //when a child is zero it's a solid leaf
+} aas_node_t;
+
+//=========== aas file ===============
+
+//header lump
+typedef struct
+{
+ int fileofs;
+ int filelen;
+} aas_lump_t;
+
+//aas file header
+typedef struct aas_header_s
+{
+ int ident;
+ int version;
+ int bspchecksum;
+ //data entries
+ aas_lump_t lumps[AAS_LUMPS];
+} aas_header_t;
+
+
+//====== additional information ======
+/*
+
+- when a node child is a solid leaf the node child number is zero
+- two adjacent areas (sharing a plane at opposite sides) share a face
+ this face is a portal between the areas
+- when an area uses a face from the faceindex with a positive index
+ then the face plane normal points into the area
+- the face edges are stored counter clockwise using the edgeindex
+- two adjacent convex areas (sharing a face) only share One face
+ this is a simple result of the areas being convex
+- the areas can't have a mixture of ground and gap faces
+ other mixtures of faces in one area are allowed
+- areas with the AREACONTENTS_CLUSTERPORTAL in the settings have
+ the cluster number set to the negative portal number
+- edge zero is a dummy
+- face zero is a dummy
+- area zero is a dummy
+- node zero is a dummy
+*/