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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: l_script.h
+ *
+ * desc: lexicographical parser
+ *
+ * $Archive: /source/code/botlib/l_script.h $
+ *
+ *****************************************************************************/
+
+//undef if binary numbers of the form 0b... or 0B... are not allowed
+#define BINARYNUMBERS
+//undef if not using the token.intvalue and token.floatvalue
+#define NUMBERVALUE
+//use dollar sign also as punctuation
+#define DOLLAR
+
+//maximum token length
+#define MAX_TOKEN 1024
+
+#if defined(BSPC) && !defined(QDECL)
+#define QDECL
+#endif
+
+
+//script flags
+#define SCFL_NOERRORS 0x0001
+#define SCFL_NOWARNINGS 0x0002
+#define SCFL_NOSTRINGWHITESPACES 0x0004
+#define SCFL_NOSTRINGESCAPECHARS 0x0008
+#define SCFL_PRIMITIVE 0x0010
+#define SCFL_NOBINARYNUMBERS 0x0020
+#define SCFL_NONUMBERVALUES 0x0040
+
+//token types
+#define TT_STRING 1 // string
+#define TT_LITERAL 2 // literal
+#define TT_NUMBER 3 // number
+#define TT_NAME 4 // name
+#define TT_PUNCTUATION 5 // punctuation
+
+//string sub type
+//---------------
+// the length of the string
+//literal sub type
+//----------------
+// the ASCII code of the literal
+//number sub type
+//---------------
+#define TT_DECIMAL 0x0008 // decimal number
+#define TT_HEX 0x0100 // hexadecimal number
+#define TT_OCTAL 0x0200 // octal number
+#ifdef BINARYNUMBERS
+#define TT_BINARY 0x0400 // binary number
+#endif //BINARYNUMBERS
+#define TT_FLOAT 0x0800 // floating point number
+#define TT_INTEGER 0x1000 // integer number
+#define TT_LONG 0x2000 // long number
+#define TT_UNSIGNED 0x4000 // unsigned number
+//punctuation sub type
+//--------------------
+#define P_RSHIFT_ASSIGN 1
+#define P_LSHIFT_ASSIGN 2
+#define P_PARMS 3
+#define P_PRECOMPMERGE 4
+
+#define P_LOGIC_AND 5
+#define P_LOGIC_OR 6
+#define P_LOGIC_GEQ 7
+#define P_LOGIC_LEQ 8
+#define P_LOGIC_EQ 9
+#define P_LOGIC_UNEQ 10
+
+#define P_MUL_ASSIGN 11
+#define P_DIV_ASSIGN 12
+#define P_MOD_ASSIGN 13
+#define P_ADD_ASSIGN 14
+#define P_SUB_ASSIGN 15
+#define P_INC 16
+#define P_DEC 17
+
+#define P_BIN_AND_ASSIGN 18
+#define P_BIN_OR_ASSIGN 19
+#define P_BIN_XOR_ASSIGN 20
+#define P_RSHIFT 21
+#define P_LSHIFT 22
+
+#define P_POINTERREF 23
+#define P_CPP1 24
+#define P_CPP2 25
+#define P_MUL 26
+#define P_DIV 27
+#define P_MOD 28
+#define P_ADD 29
+#define P_SUB 30
+#define P_ASSIGN 31
+
+#define P_BIN_AND 32
+#define P_BIN_OR 33
+#define P_BIN_XOR 34
+#define P_BIN_NOT 35
+
+#define P_LOGIC_NOT 36
+#define P_LOGIC_GREATER 37
+#define P_LOGIC_LESS 38
+
+#define P_REF 39
+#define P_COMMA 40
+#define P_SEMICOLON 41
+#define P_COLON 42
+#define P_QUESTIONMARK 43
+
+#define P_PARENTHESESOPEN 44
+#define P_PARENTHESESCLOSE 45
+#define P_BRACEOPEN 46
+#define P_BRACECLOSE 47
+#define P_SQBRACKETOPEN 48
+#define P_SQBRACKETCLOSE 49
+#define P_BACKSLASH 50
+
+#define P_PRECOMP 51
+#define P_DOLLAR 52
+//name sub type
+//-------------
+// the length of the name
+
+//punctuation
+typedef struct punctuation_s
+{
+ char *p; //punctuation character(s)
+ int n; //punctuation indication
+ struct punctuation_s *next; //next punctuation
+} punctuation_t;
+
+//token
+typedef struct token_s
+{
+ char string[MAX_TOKEN]; //available token
+ int type; //last read token type
+ int subtype; //last read token sub type
+#ifdef NUMBERVALUE
+ unsigned long int intvalue; //integer value
+ float floatvalue; //floating point value
+#endif //NUMBERVALUE
+ char *whitespace_p; //start of white space before token
+ char *endwhitespace_p; //start of white space before token
+ int line; //line the token was on
+ int linescrossed; //lines crossed in white space
+ struct token_s *next; //next token in chain
+} token_t;
+
+//script file
+typedef struct script_s
+{
+ char filename[1024]; //file name of the script
+ char *buffer; //buffer containing the script
+ char *script_p; //current pointer in the script
+ char *end_p; //pointer to the end of the script
+ char *lastscript_p; //script pointer before reading token
+ char *whitespace_p; //begin of the white space
+ char *endwhitespace_p; //end of the white space
+ int length; //length of the script in bytes
+ int line; //current line in script
+ int lastline; //line before reading token
+ int tokenavailable; //set by UnreadLastToken
+ int flags; //several script flags
+ punctuation_t *punctuations; //the punctuations used in the script
+ punctuation_t **punctuationtable;
+ token_t token; //available token
+ struct script_s *next; //next script in a chain
+} script_t;
+
+//read a token from the script
+int PS_ReadToken(script_t *script, token_t *token);
+//expect a certain token
+int PS_ExpectTokenString(script_t *script, char *string);
+//expect a certain token type
+int PS_ExpectTokenType(script_t *script, int type, int subtype, token_t *token);
+//expect a token
+int PS_ExpectAnyToken(script_t *script, token_t *token);
+//returns true when the token is available
+int PS_CheckTokenString(script_t *script, char *string);
+//returns true an reads the token when a token with the given type is available
+int PS_CheckTokenType(script_t *script, int type, int subtype, token_t *token);
+//skip tokens until the given token string is read
+int PS_SkipUntilString(script_t *script, char *string);
+//unread the last token read from the script
+void PS_UnreadLastToken(script_t *script);
+//unread the given token
+void PS_UnreadToken(script_t *script, token_t *token);
+//returns the next character of the read white space, returns NULL if none
+char PS_NextWhiteSpaceChar(script_t *script);
+//remove any leading and trailing double quotes from the token
+void StripDoubleQuotes(char *string);
+//remove any leading and trailing single quotes from the token
+void StripSingleQuotes(char *string);
+//read a possible signed integer
+signed long int ReadSignedInt(script_t *script);
+//read a possible signed floating point number
+float ReadSignedFloat(script_t *script);
+//set an array with punctuations, NULL restores default C/C++ set
+void SetScriptPunctuations(script_t *script, punctuation_t *p);
+//set script flags
+void SetScriptFlags(script_t *script, int flags);
+//get script flags
+int GetScriptFlags(script_t *script);
+//reset a script
+void ResetScript(script_t *script);
+//returns true if at the end of the script
+int EndOfScript(script_t *script);
+//returns a pointer to the punctuation with the given number
+char *PunctuationFromNum(script_t *script, int num);
+//load a script from the given file at the given offset with the given length
+script_t *LoadScriptFile(const char *filename);
+//load a script from the given memory with the given length
+script_t *LoadScriptMemory(char *ptr, int length, char *name);
+//free a script
+void FreeScript(script_t *script);
+//set the base folder to load files from
+void PS_SetBaseFolder(char *path);
+//print a script error with filename and line number
+void QDECL ScriptError(script_t *script, char *str, ...);
+//print a script warning with filename and line number
+void QDECL ScriptWarning(script_t *script, char *str, ...);
+
+