diff options
Diffstat (limited to 'code/cgame/cg_info.c')
-rw-r--r-- | code/cgame/cg_info.c | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/code/cgame/cg_info.c b/code/cgame/cg_info.c new file mode 100644 index 0000000..fba60fb --- /dev/null +++ b/code/cgame/cg_info.c @@ -0,0 +1,297 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// cg_info.c -- display information while data is being loading + +#include "cg_local.h" + +#define MAX_LOADING_PLAYER_ICONS 16 +#define MAX_LOADING_ITEM_ICONS 26 + +static int loadingPlayerIconCount; +static int loadingItemIconCount; +static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS]; +static qhandle_t loadingItemIcons[MAX_LOADING_ITEM_ICONS]; + + +/* +=================== +CG_DrawLoadingIcons +=================== +*/ +static void CG_DrawLoadingIcons( void ) { + int n; + int x, y; + + for( n = 0; n < loadingPlayerIconCount; n++ ) { + x = 16 + n * 78; + y = 324-40; + CG_DrawPic( x, y, 64, 64, loadingPlayerIcons[n] ); + } + + for( n = 0; n < loadingItemIconCount; n++ ) { + y = 400-40; + if( n >= 13 ) { + y += 40; + } + x = 16 + n % 13 * 48; + CG_DrawPic( x, y, 32, 32, loadingItemIcons[n] ); + } +} + + +/* +====================== +CG_LoadingString + +====================== +*/ +void CG_LoadingString( const char *s ) { + Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) ); + + trap_UpdateScreen(); +} + +/* +=================== +CG_LoadingItem +=================== +*/ +void CG_LoadingItem( int itemNum ) { + gitem_t *item; + + item = &bg_itemlist[itemNum]; + + if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) { + loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip( item->icon ); + } + + CG_LoadingString( item->pickup_name ); +} + +/* +=================== +CG_LoadingClient +=================== +*/ +void CG_LoadingClient( int clientNum ) { + const char *info; + char *skin; + char personality[MAX_QPATH]; + char model[MAX_QPATH]; + char iconName[MAX_QPATH]; + + info = CG_ConfigString( CS_PLAYERS + clientNum ); + + if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) { + Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) ); + skin = Q_strrchr( model, '/' ); + if ( skin ) { + *skin++ = '\0'; + } else { + skin = "default"; + } + + Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin ); + + loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName ); + if ( !loadingPlayerIcons[loadingPlayerIconCount] ) { + Com_sprintf( iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin ); + loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName ); + } + if ( !loadingPlayerIcons[loadingPlayerIconCount] ) { + Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" ); + loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName ); + } + if ( loadingPlayerIcons[loadingPlayerIconCount] ) { + loadingPlayerIconCount++; + } + } + + Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) ); + Q_CleanStr( personality ); + + if( cgs.gametype == GT_SINGLE_PLAYER ) { + trap_S_RegisterSound( va( "sound/player/announce/%s.wav", personality ), qtrue ); + } + + CG_LoadingString( personality ); +} + + +/* +==================== +CG_DrawInformation + +Draw all the status / pacifier stuff during level loading +==================== +*/ +void CG_DrawInformation( void ) { + const char *s; + const char *info; + const char *sysInfo; + int y; + int value; + qhandle_t levelshot; + qhandle_t detail; + char buf[1024]; + + info = CG_ConfigString( CS_SERVERINFO ); + sysInfo = CG_ConfigString( CS_SYSTEMINFO ); + + s = Info_ValueForKey( info, "mapname" ); + levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) ); + if ( !levelshot ) { + levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" ); + } + trap_R_SetColor( NULL ); + CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot ); + + // blend a detail texture over it + detail = trap_R_RegisterShader( "levelShotDetail" ); + trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail ); + + // draw the icons of things as they are loaded + CG_DrawLoadingIcons(); + + // the first 150 rows are reserved for the client connection + // screen to write into + if ( cg.infoScreenText[0] ) { + UI_DrawProportionalString( 320, 128-32, va("Loading... %s", cg.infoScreenText), + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + } else { + UI_DrawProportionalString( 320, 128-32, "Awaiting snapshot...", + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + } + + // draw info string information + + y = 180-32; + + // don't print server lines if playing a local game + trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) ); + if ( !atoi( buf ) ) { + // server hostname + Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024); + Q_CleanStr(buf); + UI_DrawProportionalString( 320, y, buf, + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + y += PROP_HEIGHT; + + // pure server + s = Info_ValueForKey( sysInfo, "sv_pure" ); + if ( s[0] == '1' ) { + UI_DrawProportionalString( 320, y, "Pure Server", + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + y += PROP_HEIGHT; + } + + // server-specific message of the day + s = CG_ConfigString( CS_MOTD ); + if ( s[0] ) { + UI_DrawProportionalString( 320, y, s, + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + y += PROP_HEIGHT; + } + + // some extra space after hostname and motd + y += 10; + } + + // map-specific message (long map name) + s = CG_ConfigString( CS_MESSAGE ); + if ( s[0] ) { + UI_DrawProportionalString( 320, y, s, + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + y += PROP_HEIGHT; + } + + // cheats warning + s = Info_ValueForKey( sysInfo, "sv_cheats" ); + if ( s[0] == '1' ) { + UI_DrawProportionalString( 320, y, "CHEATS ARE ENABLED", + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + y += PROP_HEIGHT; + } + + // game type + switch ( cgs.gametype ) { + case GT_FFA: + s = "Free For All"; + break; + case GT_SINGLE_PLAYER: + s = "Single Player"; + break; + case GT_TOURNAMENT: + s = "Tournament"; + break; + case GT_TEAM: + s = "Team Deathmatch"; + break; + case GT_CTF: + s = "Capture The Flag"; + break; +#ifdef MISSIONPACK + case GT_1FCTF: + s = "One Flag CTF"; + break; + case GT_OBELISK: + s = "Overload"; + break; + case GT_HARVESTER: + s = "Harvester"; + break; +#endif + default: + s = "Unknown Gametype"; + break; + } + UI_DrawProportionalString( 320, y, s, + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + y += PROP_HEIGHT; + + value = atoi( Info_ValueForKey( info, "timelimit" ) ); + if ( value ) { + UI_DrawProportionalString( 320, y, va( "timelimit %i", value ), + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + y += PROP_HEIGHT; + } + + if (cgs.gametype < GT_CTF ) { + value = atoi( Info_ValueForKey( info, "fraglimit" ) ); + if ( value ) { + UI_DrawProportionalString( 320, y, va( "fraglimit %i", value ), + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + y += PROP_HEIGHT; + } + } + + if (cgs.gametype >= GT_CTF) { + value = atoi( Info_ValueForKey( info, "capturelimit" ) ); + if ( value ) { + UI_DrawProportionalString( 320, y, va( "capturelimit %i", value ), + UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); + y += PROP_HEIGHT; + } + } +} + |