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-rw-r--r--code/cgame/cg_scoreboard.c534
1 files changed, 534 insertions, 0 deletions
diff --git a/code/cgame/cg_scoreboard.c b/code/cgame/cg_scoreboard.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+// cg_scoreboard -- draw the scoreboard on top of the game screen
+#include "cg_local.h"
+
+
+#define SCOREBOARD_X (0)
+
+#define SB_HEADER 86
+#define SB_TOP (SB_HEADER+32)
+
+// Where the status bar starts, so we don't overwrite it
+#define SB_STATUSBAR 420
+
+#define SB_NORMAL_HEIGHT 40
+#define SB_INTER_HEIGHT 16 // interleaved height
+
+#define SB_MAXCLIENTS_NORMAL ((SB_STATUSBAR - SB_TOP) / SB_NORMAL_HEIGHT)
+#define SB_MAXCLIENTS_INTER ((SB_STATUSBAR - SB_TOP) / SB_INTER_HEIGHT - 1)
+
+// Used when interleaved
+
+
+
+#define SB_LEFT_BOTICON_X (SCOREBOARD_X+0)
+#define SB_LEFT_HEAD_X (SCOREBOARD_X+32)
+#define SB_RIGHT_BOTICON_X (SCOREBOARD_X+64)
+#define SB_RIGHT_HEAD_X (SCOREBOARD_X+96)
+// Normal
+#define SB_BOTICON_X (SCOREBOARD_X+32)
+#define SB_HEAD_X (SCOREBOARD_X+64)
+
+#define SB_SCORELINE_X 112
+
+#define SB_RATING_WIDTH (6 * BIGCHAR_WIDTH) // width 6
+#define SB_SCORE_X (SB_SCORELINE_X + BIGCHAR_WIDTH) // width 6
+#define SB_RATING_X (SB_SCORELINE_X + 6 * BIGCHAR_WIDTH) // width 6
+#define SB_PING_X (SB_SCORELINE_X + 12 * BIGCHAR_WIDTH + 8) // width 5
+#define SB_TIME_X (SB_SCORELINE_X + 17 * BIGCHAR_WIDTH + 8) // width 5
+#define SB_NAME_X (SB_SCORELINE_X + 22 * BIGCHAR_WIDTH) // width 15
+
+// The new and improved score board
+//
+// In cases where the number of clients is high, the score board heads are interleaved
+// here's the layout
+
+//
+// 0 32 80 112 144 240 320 400 <-- pixel position
+// bot head bot head score ping time name
+//
+// wins/losses are drawn on bot icon now
+
+static qboolean localClient; // true if local client has been displayed
+
+
+ /*
+=================
+CG_DrawScoreboard
+=================
+*/
+static void CG_DrawClientScore( int y, score_t *score, float *color, float fade, qboolean largeFormat ) {
+ char string[1024];
+ vec3_t headAngles;
+ clientInfo_t *ci;
+ int iconx, headx;
+
+ if ( score->client < 0 || score->client >= cgs.maxclients ) {
+ Com_Printf( "Bad score->client: %i\n", score->client );
+ return;
+ }
+
+ ci = &cgs.clientinfo[score->client];
+
+ iconx = SB_BOTICON_X + (SB_RATING_WIDTH / 2);
+ headx = SB_HEAD_X + (SB_RATING_WIDTH / 2);
+
+ // draw the handicap or bot skill marker (unless player has flag)
+ if ( ci->powerups & ( 1 << PW_NEUTRALFLAG ) ) {
+ if( largeFormat ) {
+ CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_FREE, qfalse );
+ }
+ else {
+ CG_DrawFlagModel( iconx, y, 16, 16, TEAM_FREE, qfalse );
+ }
+ } else if ( ci->powerups & ( 1 << PW_REDFLAG ) ) {
+ if( largeFormat ) {
+ CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_RED, qfalse );
+ }
+ else {
+ CG_DrawFlagModel( iconx, y, 16, 16, TEAM_RED, qfalse );
+ }
+ } else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) ) {
+ if( largeFormat ) {
+ CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_BLUE, qfalse );
+ }
+ else {
+ CG_DrawFlagModel( iconx, y, 16, 16, TEAM_BLUE, qfalse );
+ }
+ } else {
+ if ( ci->botSkill > 0 && ci->botSkill <= 5 ) {
+ if ( cg_drawIcons.integer ) {
+ if( largeFormat ) {
+ CG_DrawPic( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
+ }
+ else {
+ CG_DrawPic( iconx, y, 16, 16, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
+ }
+ }
+ } else if ( ci->handicap < 100 ) {
+ Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
+ if ( cgs.gametype == GT_TOURNAMENT )
+ CG_DrawSmallStringColor( iconx, y - SMALLCHAR_HEIGHT/2, string, color );
+ else
+ CG_DrawSmallStringColor( iconx, y, string, color );
+ }
+
+ // draw the wins / losses
+ if ( cgs.gametype == GT_TOURNAMENT ) {
+ Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
+ if( ci->handicap < 100 && !ci->botSkill ) {
+ CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, string, color );
+ }
+ else {
+ CG_DrawSmallStringColor( iconx, y, string, color );
+ }
+ }
+ }
+
+ // draw the face
+ VectorClear( headAngles );
+ headAngles[YAW] = 180;
+ if( largeFormat ) {
+ CG_DrawHead( headx, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE,
+ score->client, headAngles );
+ }
+ else {
+ CG_DrawHead( headx, y, 16, 16, score->client, headAngles );
+ }
+
+#ifdef MISSIONPACK
+ // draw the team task
+ if ( ci->teamTask != TEAMTASK_NONE ) {
+ if ( ci->teamTask == TEAMTASK_OFFENSE ) {
+ CG_DrawPic( headx + 48, y, 16, 16, cgs.media.assaultShader );
+ }
+ else if ( ci->teamTask == TEAMTASK_DEFENSE ) {
+ CG_DrawPic( headx + 48, y, 16, 16, cgs.media.defendShader );
+ }
+ }
+#endif
+ // draw the score line
+ if ( score->ping == -1 ) {
+ Com_sprintf(string, sizeof(string),
+ " connecting %s", ci->name);
+ } else if ( ci->team == TEAM_SPECTATOR ) {
+ Com_sprintf(string, sizeof(string),
+ " SPECT %3i %4i %s", score->ping, score->time, ci->name);
+ } else {
+ Com_sprintf(string, sizeof(string),
+ "%5i %4i %4i %s", score->score, score->ping, score->time, ci->name);
+ }
+
+ // highlight your position
+ if ( score->client == cg.snap->ps.clientNum ) {
+ float hcolor[4];
+ int rank;
+
+ localClient = qtrue;
+
+ if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
+ || cgs.gametype >= GT_TEAM ) {
+ rank = -1;
+ } else {
+ rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
+ }
+ if ( rank == 0 ) {
+ hcolor[0] = 0;
+ hcolor[1] = 0;
+ hcolor[2] = 0.7f;
+ } else if ( rank == 1 ) {
+ hcolor[0] = 0.7f;
+ hcolor[1] = 0;
+ hcolor[2] = 0;
+ } else if ( rank == 2 ) {
+ hcolor[0] = 0.7f;
+ hcolor[1] = 0.7f;
+ hcolor[2] = 0;
+ } else {
+ hcolor[0] = 0.7f;
+ hcolor[1] = 0.7f;
+ hcolor[2] = 0.7f;
+ }
+
+ hcolor[3] = fade * 0.7;
+ CG_FillRect( SB_SCORELINE_X + BIGCHAR_WIDTH + (SB_RATING_WIDTH / 2), y,
+ 640 - SB_SCORELINE_X - BIGCHAR_WIDTH, BIGCHAR_HEIGHT+1, hcolor );
+ }
+
+ CG_DrawBigString( SB_SCORELINE_X + (SB_RATING_WIDTH / 2), y, string, fade );
+
+ // add the "ready" marker for intermission exiting
+ if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) ) {
+ CG_DrawBigStringColor( iconx, y, "READY", color );
+ }
+}
+
+/*
+=================
+CG_TeamScoreboard
+=================
+*/
+static int CG_TeamScoreboard( int y, team_t team, float fade, int maxClients, int lineHeight ) {
+ int i;
+ score_t *score;
+ float color[4];
+ int count;
+ clientInfo_t *ci;
+
+ color[0] = color[1] = color[2] = 1.0;
+ color[3] = fade;
+
+ count = 0;
+ for ( i = 0 ; i < cg.numScores && count < maxClients ; i++ ) {
+ score = &cg.scores[i];
+ ci = &cgs.clientinfo[ score->client ];
+
+ if ( team != ci->team ) {
+ continue;
+ }
+
+ CG_DrawClientScore( y + lineHeight * count, score, color, fade, lineHeight == SB_NORMAL_HEIGHT );
+
+ count++;
+ }
+
+ return count;
+}
+
+/*
+=================
+CG_DrawScoreboard
+
+Draw the normal in-game scoreboard
+=================
+*/
+qboolean CG_DrawOldScoreboard( void ) {
+ int x, y, w, i, n1, n2;
+ float fade;
+ float *fadeColor;
+ char *s;
+ int maxClients;
+ int lineHeight;
+ int topBorderSize, bottomBorderSize;
+
+ // don't draw amuthing if the menu or console is up
+ if ( cg_paused.integer ) {
+ cg.deferredPlayerLoading = 0;
+ return qfalse;
+ }
+
+ if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
+ cg.deferredPlayerLoading = 0;
+ return qfalse;
+ }
+
+ // don't draw scoreboard during death while warmup up
+ if ( cg.warmup && !cg.showScores ) {
+ return qfalse;
+ }
+
+ if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD ||
+ cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
+ fade = 1.0;
+ fadeColor = colorWhite;
+ } else {
+ fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );
+
+ if ( !fadeColor ) {
+ // next time scoreboard comes up, don't print killer
+ cg.deferredPlayerLoading = 0;
+ cg.killerName[0] = 0;
+ return qfalse;
+ }
+ fade = *fadeColor;
+ }
+
+
+ // fragged by ... line
+ if ( cg.killerName[0] ) {
+ s = va("Fragged by %s", cg.killerName );
+ w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
+ x = ( SCREEN_WIDTH - w ) / 2;
+ y = 40;
+ CG_DrawBigString( x, y, s, fade );
+ }
+
+ // current rank
+ if ( cgs.gametype < GT_TEAM) {
+ if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) {
+ s = va("%s place with %i",
+ CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),
+ cg.snap->ps.persistant[PERS_SCORE] );
+ w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
+ x = ( SCREEN_WIDTH - w ) / 2;
+ y = 60;
+ CG_DrawBigString( x, y, s, fade );
+ }
+ } else {
+ if ( cg.teamScores[0] == cg.teamScores[1] ) {
+ s = va("Teams are tied at %i", cg.teamScores[0] );
+ } else if ( cg.teamScores[0] >= cg.teamScores[1] ) {
+ s = va("Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] );
+ } else {
+ s = va("Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] );
+ }
+
+ w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
+ x = ( SCREEN_WIDTH - w ) / 2;
+ y = 60;
+ CG_DrawBigString( x, y, s, fade );
+ }
+
+ // scoreboard
+ y = SB_HEADER;
+
+ CG_DrawPic( SB_SCORE_X + (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardScore );
+ CG_DrawPic( SB_PING_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardPing );
+ CG_DrawPic( SB_TIME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardTime );
+ CG_DrawPic( SB_NAME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardName );
+
+ y = SB_TOP;
+
+ // If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores
+ if ( cg.numScores > SB_MAXCLIENTS_NORMAL ) {
+ maxClients = SB_MAXCLIENTS_INTER;
+ lineHeight = SB_INTER_HEIGHT;
+ topBorderSize = 8;
+ bottomBorderSize = 16;
+ } else {
+ maxClients = SB_MAXCLIENTS_NORMAL;
+ lineHeight = SB_NORMAL_HEIGHT;
+ topBorderSize = 16;
+ bottomBorderSize = 16;
+ }
+
+ localClient = qfalse;
+
+ if ( cgs.gametype >= GT_TEAM ) {
+ //
+ // teamplay scoreboard
+ //
+ y += lineHeight/2;
+
+ if ( cg.teamScores[0] >= cg.teamScores[1] ) {
+ n1 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight );
+ CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED );
+ y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
+ maxClients -= n1;
+ n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight );
+ CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE );
+ y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
+ maxClients -= n2;
+ } else {
+ n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight );
+ CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE );
+ y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
+ maxClients -= n1;
+ n2 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight );
+ CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED );
+ y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
+ maxClients -= n2;
+ }
+ n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight );
+ y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
+
+ } else {
+ //
+ // free for all scoreboard
+ //
+ n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight );
+ y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
+ n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight );
+ y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
+ }
+
+ if (!localClient) {
+ // draw local client at the bottom
+ for ( i = 0 ; i < cg.numScores ; i++ ) {
+ if ( cg.scores[i].client == cg.snap->ps.clientNum ) {
+ CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT );
+ break;
+ }
+ }
+ }
+
+ // load any models that have been deferred
+ if ( ++cg.deferredPlayerLoading > 10 ) {
+ CG_LoadDeferredPlayers();
+ }
+
+ return qtrue;
+}
+
+//================================================================================
+
+/*
+================
+CG_CenterGiantLine
+================
+*/
+static void CG_CenterGiantLine( float y, const char *string ) {
+ float x;
+ vec4_t color;
+
+ color[0] = 1;
+ color[1] = 1;
+ color[2] = 1;
+ color[3] = 1;
+
+ x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( string ) );
+
+ CG_DrawStringExt( x, y, string, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
+}
+
+/*
+=================
+CG_DrawTourneyScoreboard
+
+Draw the oversize scoreboard for tournements
+=================
+*/
+void CG_DrawOldTourneyScoreboard( void ) {
+ const char *s;
+ vec4_t color;
+ int min, tens, ones;
+ clientInfo_t *ci;
+ int y;
+ int i;
+
+ // request more scores regularly
+ if ( cg.scoresRequestTime + 2000 < cg.time ) {
+ cg.scoresRequestTime = cg.time;
+ trap_SendClientCommand( "score" );
+ }
+
+ color[0] = 1;
+ color[1] = 1;
+ color[2] = 1;
+ color[3] = 1;
+
+ // draw the dialog background
+ color[0] = color[1] = color[2] = 0;
+ color[3] = 1;
+ CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
+
+ // print the mesage of the day
+ s = CG_ConfigString( CS_MOTD );
+ if ( !s[0] ) {
+ s = "Scoreboard";
+ }
+
+ // print optional title
+ CG_CenterGiantLine( 8, s );
+
+ // print server time
+ ones = cg.time / 1000;
+ min = ones / 60;
+ ones %= 60;
+ tens = ones / 10;
+ ones %= 10;
+ s = va("%i:%i%i", min, tens, ones );
+
+ CG_CenterGiantLine( 64, s );
+
+
+ // print the two scores
+
+ y = 160;
+ if ( cgs.gametype >= GT_TEAM ) {
+ //
+ // teamplay scoreboard
+ //
+ CG_DrawStringExt( 8, y, "Red Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
+ s = va("%i", cg.teamScores[0] );
+ CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
+
+ y += 64;
+
+ CG_DrawStringExt( 8, y, "Blue Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
+ s = va("%i", cg.teamScores[1] );
+ CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
+ } else {
+ //
+ // free for all scoreboard
+ //
+ for ( i = 0 ; i < MAX_CLIENTS ; i++ ) {
+ ci = &cgs.clientinfo[i];
+ if ( !ci->infoValid ) {
+ continue;
+ }
+ if ( ci->team != TEAM_FREE ) {
+ continue;
+ }
+
+ CG_DrawStringExt( 8, y, ci->name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
+ s = va("%i", ci->score );
+ CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
+ y += 64;
+ }
+ }
+
+
+}
+