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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// snd_local.h -- private sound definations
+
+
+#include "../qcommon/q_shared.h"
+#include "../qcommon/qcommon.h"
+#include "snd_public.h"
+
+#define PAINTBUFFER_SIZE 4096 // this is in samples
+
+#define SND_CHUNK_SIZE 1024 // samples
+#define SND_CHUNK_SIZE_FLOAT (SND_CHUNK_SIZE/2) // floats
+#define SND_CHUNK_SIZE_BYTE (SND_CHUNK_SIZE*2) // floats
+
+typedef struct {
+ int left; // the final values will be clamped to +/- 0x00ffff00 and shifted down
+ int right;
+} portable_samplepair_t;
+
+typedef struct adpcm_state {
+ short sample; /* Previous output value */
+ char index; /* Index into stepsize table */
+} adpcm_state_t;
+
+typedef struct sndBuffer_s {
+ short sndChunk[SND_CHUNK_SIZE];
+ struct sndBuffer_s *next;
+ int size;
+ adpcm_state_t adpcm;
+} sndBuffer;
+
+typedef struct sfx_s {
+ sndBuffer *soundData;
+ qboolean defaultSound; // couldn't be loaded, so use buzz
+ qboolean inMemory; // not in Memory
+ qboolean soundCompressed; // not in Memory
+ int soundCompressionMethod;
+ int soundLength;
+ char soundName[MAX_QPATH];
+ int lastTimeUsed;
+ struct sfx_s *next;
+} sfx_t;
+
+typedef struct {
+ int channels;
+ int samples; // mono samples in buffer
+ int submission_chunk; // don't mix less than this #
+ int samplebits;
+ int speed;
+ byte *buffer;
+} dma_t;
+
+#define START_SAMPLE_IMMEDIATE 0x7fffffff
+
+#define MAX_DOPPLER_SCALE 50.0f //arbitrary
+
+typedef struct loopSound_s {
+ vec3_t origin;
+ vec3_t velocity;
+ sfx_t *sfx;
+ int mergeFrame;
+ qboolean active;
+ qboolean kill;
+ qboolean doppler;
+ float dopplerScale;
+ float oldDopplerScale;
+ int framenum;
+} loopSound_t;
+
+typedef struct
+{
+ int allocTime;
+ int startSample; // START_SAMPLE_IMMEDIATE = set immediately on next mix
+ int entnum; // to allow overriding a specific sound
+ int entchannel; // to allow overriding a specific sound
+ int leftvol; // 0-255 volume after spatialization
+ int rightvol; // 0-255 volume after spatialization
+ int master_vol; // 0-255 volume before spatialization
+ float dopplerScale;
+ float oldDopplerScale;
+ vec3_t origin; // only use if fixed_origin is set
+ qboolean fixed_origin; // use origin instead of fetching entnum's origin
+ sfx_t *thesfx; // sfx structure
+ qboolean doppler;
+} channel_t;
+
+
+#define WAV_FORMAT_PCM 1
+
+
+typedef struct {
+ int format;
+ int rate;
+ int width;
+ int channels;
+ int samples;
+ int dataofs; // chunk starts this many bytes from file start
+} wavinfo_t;
+
+// Interface between Q3 sound "api" and the sound backend
+typedef struct
+{
+ void (*Shutdown)(void);
+ void (*StartSound)( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
+ void (*StartLocalSound)( sfxHandle_t sfx, int channelNum );
+ void (*StartBackgroundTrack)( const char *intro, const char *loop );
+ void (*StopBackgroundTrack)( void );
+ void (*RawSamples)(int stream, int samples, int rate, int width, int channels, const byte *data, float volume);
+ void (*StopAllSounds)( void );
+ void (*ClearLoopingSounds)( qboolean killall );
+ void (*AddLoopingSound)( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx );
+ void (*AddRealLoopingSound)( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx );
+ void (*StopLoopingSound)(int entityNum );
+ void (*Respatialize)( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater );
+ void (*UpdateEntityPosition)( int entityNum, const vec3_t origin );
+ void (*Update)( void );
+ void (*DisableSounds)( void );
+ void (*BeginRegistration)( void );
+ sfxHandle_t (*RegisterSound)( const char *sample, qboolean compressed );
+ void (*ClearSoundBuffer)( void );
+ void (*SoundInfo)( void );
+ void (*SoundList)( void );
+#ifdef USE_VOIP
+ void (*StartCapture)( void );
+ int (*AvailableCaptureSamples)( void );
+ void (*Capture)( int samples, byte *data );
+ void (*StopCapture)( void );
+ void (*MasterGain)( float gain );
+#endif
+} soundInterface_t;
+
+
+/*
+====================================================================
+
+ SYSTEM SPECIFIC FUNCTIONS
+
+====================================================================
+*/
+
+// initializes cycling through a DMA buffer and returns information on it
+qboolean SNDDMA_Init(void);
+
+// gets the current DMA position
+int SNDDMA_GetDMAPos(void);
+
+// shutdown the DMA xfer.
+void SNDDMA_Shutdown(void);
+
+void SNDDMA_BeginPainting (void);
+
+void SNDDMA_Submit(void);
+
+//====================================================================
+
+#define MAX_CHANNELS 96
+
+extern channel_t s_channels[MAX_CHANNELS];
+extern channel_t loop_channels[MAX_CHANNELS];
+extern int numLoopChannels;
+
+extern int s_paintedtime;
+extern vec3_t listener_forward;
+extern vec3_t listener_right;
+extern vec3_t listener_up;
+extern dma_t dma;
+
+#define MAX_RAW_SAMPLES 16384
+#define MAX_RAW_STREAMS 128
+extern portable_samplepair_t s_rawsamples[MAX_RAW_STREAMS][MAX_RAW_SAMPLES];
+extern int s_rawend[MAX_RAW_STREAMS];
+
+extern cvar_t *s_volume;
+extern cvar_t *s_musicVolume;
+extern cvar_t *s_muted;
+extern cvar_t *s_doppler;
+
+extern cvar_t *s_testsound;
+
+qboolean S_LoadSound( sfx_t *sfx );
+
+void SND_free(sndBuffer *v);
+sndBuffer* SND_malloc( void );
+void SND_setup( void );
+
+void S_PaintChannels(int endtime);
+
+void S_memoryLoad(sfx_t *sfx);
+
+// spatializes a channel
+void S_Spatialize(channel_t *ch);
+
+// adpcm functions
+int S_AdpcmMemoryNeeded( const wavinfo_t *info );
+void S_AdpcmEncodeSound( sfx_t *sfx, short *samples );
+void S_AdpcmGetSamples(sndBuffer *chunk, short *to);
+
+// wavelet function
+
+#define SENTINEL_MULAW_ZERO_RUN 127
+#define SENTINEL_MULAW_FOUR_BIT_RUN 126
+
+void S_FreeOldestSound( void );
+
+#define NXStream byte
+
+void encodeWavelet(sfx_t *sfx, short *packets);
+void decodeWavelet( sndBuffer *stream, short *packets);
+
+void encodeMuLaw( sfx_t *sfx, short *packets);
+extern short mulawToShort[256];
+
+extern short *sfxScratchBuffer;
+extern sfx_t *sfxScratchPointer;
+extern int sfxScratchIndex;
+
+qboolean S_Base_Init( soundInterface_t *si );
+
+// OpenAL stuff
+typedef enum
+{
+ SRCPRI_AMBIENT = 0, // Ambient sound effects
+ SRCPRI_ENTITY, // Entity sound effects
+ SRCPRI_ONESHOT, // One-shot sounds
+ SRCPRI_LOCAL, // Local sounds
+ SRCPRI_STREAM // Streams (music, cutscenes)
+} alSrcPriority_t;
+
+typedef int srcHandle_t;
+
+qboolean S_AL_Init( soundInterface_t *si );