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-rw-r--r--code/game/ai_chat.c1226
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diff --git a/code/game/ai_chat.c b/code/game/ai_chat.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+
+/*****************************************************************************
+ * name: ai_chat.c
+ *
+ * desc: Quake3 bot AI
+ *
+ * $Archive: /MissionPack/code/game/ai_chat.c $
+ *
+ *****************************************************************************/
+
+#include "g_local.h"
+#include "../botlib/botlib.h"
+#include "../botlib/be_aas.h"
+#include "../botlib/be_ea.h"
+#include "../botlib/be_ai_char.h"
+#include "../botlib/be_ai_chat.h"
+#include "../botlib/be_ai_gen.h"
+#include "../botlib/be_ai_goal.h"
+#include "../botlib/be_ai_move.h"
+#include "../botlib/be_ai_weap.h"
+//
+#include "ai_main.h"
+#include "ai_dmq3.h"
+#include "ai_chat.h"
+#include "ai_cmd.h"
+#include "ai_dmnet.h"
+//
+#include "chars.h" //characteristics
+#include "inv.h" //indexes into the inventory
+#include "syn.h" //synonyms
+#include "match.h" //string matching types and vars
+
+// for the voice chats
+#ifdef MISSIONPACK
+#include "../../ui/menudef.h"
+#endif
+
+#define TIME_BETWEENCHATTING 25
+
+
+/*
+==================
+BotNumActivePlayers
+==================
+*/
+int BotNumActivePlayers(void) {
+ int i, num;
+ char buf[MAX_INFO_STRING];
+ static int maxclients;
+
+ if (!maxclients)
+ maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
+
+ num = 0;
+ for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
+ trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
+ //if no config string or no name
+ if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
+ //skip spectators
+ if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
+ //
+ num++;
+ }
+ return num;
+}
+
+/*
+==================
+BotIsFirstInRankings
+==================
+*/
+int BotIsFirstInRankings(bot_state_t *bs) {
+ int i, score;
+ char buf[MAX_INFO_STRING];
+ static int maxclients;
+ playerState_t ps;
+
+ if (!maxclients)
+ maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
+
+ score = bs->cur_ps.persistant[PERS_SCORE];
+ for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
+ trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
+ //if no config string or no name
+ if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
+ //skip spectators
+ if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
+ //
+ BotAI_GetClientState(i, &ps);
+ if (score < ps.persistant[PERS_SCORE]) return qfalse;
+ }
+ return qtrue;
+}
+
+/*
+==================
+BotIsLastInRankings
+==================
+*/
+int BotIsLastInRankings(bot_state_t *bs) {
+ int i, score;
+ char buf[MAX_INFO_STRING];
+ static int maxclients;
+ playerState_t ps;
+
+ if (!maxclients)
+ maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
+
+ score = bs->cur_ps.persistant[PERS_SCORE];
+ for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
+ trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
+ //if no config string or no name
+ if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
+ //skip spectators
+ if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
+ //
+ BotAI_GetClientState(i, &ps);
+ if (score > ps.persistant[PERS_SCORE]) return qfalse;
+ }
+ return qtrue;
+}
+
+/*
+==================
+BotFirstClientInRankings
+==================
+*/
+char *BotFirstClientInRankings(void) {
+ int i, bestscore, bestclient;
+ char buf[MAX_INFO_STRING];
+ static char name[32];
+ static int maxclients;
+ playerState_t ps;
+
+ if (!maxclients)
+ maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
+
+ bestscore = -999999;
+ bestclient = 0;
+ for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
+ trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
+ //if no config string or no name
+ if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
+ //skip spectators
+ if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
+ //
+ BotAI_GetClientState(i, &ps);
+ if (ps.persistant[PERS_SCORE] > bestscore) {
+ bestscore = ps.persistant[PERS_SCORE];
+ bestclient = i;
+ }
+ }
+ EasyClientName(bestclient, name, 32);
+ return name;
+}
+
+/*
+==================
+BotLastClientInRankings
+==================
+*/
+char *BotLastClientInRankings(void) {
+ int i, worstscore, bestclient;
+ char buf[MAX_INFO_STRING];
+ static char name[32];
+ static int maxclients;
+ playerState_t ps;
+
+ if (!maxclients)
+ maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
+
+ worstscore = 999999;
+ bestclient = 0;
+ for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
+ trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
+ //if no config string or no name
+ if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
+ //skip spectators
+ if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
+ //
+ BotAI_GetClientState(i, &ps);
+ if (ps.persistant[PERS_SCORE] < worstscore) {
+ worstscore = ps.persistant[PERS_SCORE];
+ bestclient = i;
+ }
+ }
+ EasyClientName(bestclient, name, 32);
+ return name;
+}
+
+/*
+==================
+BotRandomOpponentName
+==================
+*/
+char *BotRandomOpponentName(bot_state_t *bs) {
+ int i, count;
+ char buf[MAX_INFO_STRING];
+ int opponents[MAX_CLIENTS], numopponents;
+ static int maxclients;
+ static char name[32];
+
+ if (!maxclients)
+ maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
+
+ numopponents = 0;
+ opponents[0] = 0;
+ for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
+ if (i == bs->client) continue;
+ //
+ trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
+ //if no config string or no name
+ if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
+ //skip spectators
+ if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
+ //skip team mates
+ if (BotSameTeam(bs, i)) continue;
+ //
+ opponents[numopponents] = i;
+ numopponents++;
+ }
+ count = random() * numopponents;
+ for (i = 0; i < numopponents; i++) {
+ count--;
+ if (count <= 0) {
+ EasyClientName(opponents[i], name, sizeof(name));
+ return name;
+ }
+ }
+ EasyClientName(opponents[0], name, sizeof(name));
+ return name;
+}
+
+/*
+==================
+BotMapTitle
+==================
+*/
+
+char *BotMapTitle(void) {
+ char info[1024];
+ static char mapname[128];
+
+ trap_GetServerinfo(info, sizeof(info));
+
+ strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1);
+ mapname[sizeof(mapname)-1] = '\0';
+
+ return mapname;
+}
+
+
+/*
+==================
+BotWeaponNameForMeansOfDeath
+==================
+*/
+
+char *BotWeaponNameForMeansOfDeath(int mod) {
+ switch(mod) {
+ case MOD_SHOTGUN: return "Shotgun";
+ case MOD_GAUNTLET: return "Gauntlet";
+ case MOD_MACHINEGUN: return "Machinegun";
+ case MOD_GRENADE:
+ case MOD_GRENADE_SPLASH: return "Grenade Launcher";
+ case MOD_ROCKET:
+ case MOD_ROCKET_SPLASH: return "Rocket Launcher";
+ case MOD_PLASMA:
+ case MOD_PLASMA_SPLASH: return "Plasmagun";
+ case MOD_RAILGUN: return "Railgun";
+ case MOD_LIGHTNING: return "Lightning Gun";
+ case MOD_BFG:
+ case MOD_BFG_SPLASH: return "BFG10K";
+#ifdef MISSIONPACK
+ case MOD_NAIL: return "Nailgun";
+ case MOD_CHAINGUN: return "Chaingun";
+ case MOD_PROXIMITY_MINE: return "Proximity Launcher";
+ case MOD_KAMIKAZE: return "Kamikaze";
+ case MOD_JUICED: return "Prox mine";
+#endif
+ case MOD_GRAPPLE: return "Grapple";
+ default: return "[unknown weapon]";
+ }
+}
+
+/*
+==================
+BotRandomWeaponName
+==================
+*/
+char *BotRandomWeaponName(void) {
+ int rnd;
+
+#ifdef MISSIONPACK
+ rnd = random() * 11.9;
+#else
+ rnd = random() * 8.9;
+#endif
+ switch(rnd) {
+ case 0: return "Gauntlet";
+ case 1: return "Shotgun";
+ case 2: return "Machinegun";
+ case 3: return "Grenade Launcher";
+ case 4: return "Rocket Launcher";
+ case 5: return "Plasmagun";
+ case 6: return "Railgun";
+ case 7: return "Lightning Gun";
+#ifdef MISSIONPACK
+ case 8: return "Nailgun";
+ case 9: return "Chaingun";
+ case 10: return "Proximity Launcher";
+#endif
+ default: return "BFG10K";
+ }
+}
+
+/*
+==================
+BotVisibleEnemies
+==================
+*/
+int BotVisibleEnemies(bot_state_t *bs) {
+ float vis;
+ int i;
+ aas_entityinfo_t entinfo;
+
+ for (i = 0; i < MAX_CLIENTS; i++) {
+
+ if (i == bs->client) continue;
+ //
+ BotEntityInfo(i, &entinfo);
+ //
+ if (!entinfo.valid) continue;
+ //if the enemy isn't dead and the enemy isn't the bot self
+ if (EntityIsDead(&entinfo) || entinfo.number == bs->entitynum) continue;
+ //if the enemy is invisible and not shooting
+ if (EntityIsInvisible(&entinfo) && !EntityIsShooting(&entinfo)) {
+ continue;
+ }
+ //if on the same team
+ if (BotSameTeam(bs, i)) continue;
+ //check if the enemy is visible
+ vis = BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, i);
+ if (vis > 0) return qtrue;
+ }
+ return qfalse;
+}
+
+/*
+==================
+BotValidChatPosition
+==================
+*/
+int BotValidChatPosition(bot_state_t *bs) {
+ vec3_t point, start, end, mins, maxs;
+ bsp_trace_t trace;
+
+ //if the bot is dead all positions are valid
+ if (BotIsDead(bs)) return qtrue;
+ //never start chatting with a powerup
+ if (bs->inventory[INVENTORY_QUAD] ||
+ bs->inventory[INVENTORY_HASTE] ||
+ bs->inventory[INVENTORY_INVISIBILITY] ||
+ bs->inventory[INVENTORY_REGEN] ||
+ bs->inventory[INVENTORY_FLIGHT]) return qfalse;
+ //must be on the ground
+ //if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) return qfalse;
+ //do not chat if in lava or slime
+ VectorCopy(bs->origin, point);
+ point[2] -= 24;
+ if (trap_PointContents(point,bs->entitynum) & (CONTENTS_LAVA|CONTENTS_SLIME)) return qfalse;
+ //do not chat if under water
+ VectorCopy(bs->origin, point);
+ point[2] += 32;
+ if (trap_PointContents(point,bs->entitynum) & MASK_WATER) return qfalse;
+ //must be standing on the world entity
+ VectorCopy(bs->origin, start);
+ VectorCopy(bs->origin, end);
+ start[2] += 1;
+ end[2] -= 10;
+ trap_AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, mins, maxs);
+ BotAI_Trace(&trace, start, mins, maxs, end, bs->client, MASK_SOLID);
+ if (trace.ent != ENTITYNUM_WORLD) return qfalse;
+ //the bot is in a position where it can chat
+ return qtrue;
+}
+
+/*
+==================
+BotChat_EnterGame
+==================
+*/
+int BotChat_EnterGame(bot_state_t *bs) {
+ char name[32];
+ float rnd;
+
+ if (bot_nochat.integer) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ //don't chat in teamplay
+ if (TeamPlayIsOn()) return qfalse;
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
+ if (!bot_fastchat.integer) {
+ if (random() > rnd) return qfalse;
+ }
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ if (!BotValidChatPosition(bs)) return qfalse;
+ BotAI_BotInitialChat(bs, "game_enter",
+ EasyClientName(bs->client, name, 32), // 0
+ BotRandomOpponentName(bs), // 1
+ "[invalid var]", // 2
+ "[invalid var]", // 3
+ BotMapTitle(), // 4
+ NULL);
+ bs->lastchat_time = FloatTime();
+ bs->chatto = CHAT_ALL;
+ return qtrue;
+}
+
+/*
+==================
+BotChat_ExitGame
+==================
+*/
+int BotChat_ExitGame(bot_state_t *bs) {
+ char name[32];
+ float rnd;
+
+ if (bot_nochat.integer) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ //don't chat in teamplay
+ if (TeamPlayIsOn()) return qfalse;
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
+ if (!bot_fastchat.integer) {
+ if (random() > rnd) return qfalse;
+ }
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ //
+ BotAI_BotInitialChat(bs, "game_exit",
+ EasyClientName(bs->client, name, 32), // 0
+ BotRandomOpponentName(bs), // 1
+ "[invalid var]", // 2
+ "[invalid var]", // 3
+ BotMapTitle(), // 4
+ NULL);
+ bs->lastchat_time = FloatTime();
+ bs->chatto = CHAT_ALL;
+ return qtrue;
+}
+
+/*
+==================
+BotChat_StartLevel
+==================
+*/
+int BotChat_StartLevel(bot_state_t *bs) {
+ char name[32];
+ float rnd;
+
+ if (bot_nochat.integer) return qfalse;
+ if (BotIsObserver(bs)) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ //don't chat in teamplay
+ if (TeamPlayIsOn()) {
+ trap_EA_Command(bs->client, "vtaunt");
+ return qfalse;
+ }
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
+ if (!bot_fastchat.integer) {
+ if (random() > rnd) return qfalse;
+ }
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ BotAI_BotInitialChat(bs, "level_start",
+ EasyClientName(bs->client, name, 32), // 0
+ NULL);
+ bs->lastchat_time = FloatTime();
+ bs->chatto = CHAT_ALL;
+ return qtrue;
+}
+
+/*
+==================
+BotChat_EndLevel
+==================
+*/
+int BotChat_EndLevel(bot_state_t *bs) {
+ char name[32];
+ float rnd;
+
+ if (bot_nochat.integer) return qfalse;
+ if (BotIsObserver(bs)) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ // teamplay
+ if (TeamPlayIsOn())
+ {
+ if (BotIsFirstInRankings(bs)) {
+ trap_EA_Command(bs->client, "vtaunt");
+ }
+ return qtrue;
+ }
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
+ if (!bot_fastchat.integer) {
+ if (random() > rnd) return qfalse;
+ }
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ //
+ if (BotIsFirstInRankings(bs)) {
+ BotAI_BotInitialChat(bs, "level_end_victory",
+ EasyClientName(bs->client, name, 32), // 0
+ BotRandomOpponentName(bs), // 1
+ "[invalid var]", // 2
+ BotLastClientInRankings(), // 3
+ BotMapTitle(), // 4
+ NULL);
+ }
+ else if (BotIsLastInRankings(bs)) {
+ BotAI_BotInitialChat(bs, "level_end_lose",
+ EasyClientName(bs->client, name, 32), // 0
+ BotRandomOpponentName(bs), // 1
+ BotFirstClientInRankings(), // 2
+ "[invalid var]", // 3
+ BotMapTitle(), // 4
+ NULL);
+ }
+ else {
+ BotAI_BotInitialChat(bs, "level_end",
+ EasyClientName(bs->client, name, 32), // 0
+ BotRandomOpponentName(bs), // 1
+ BotFirstClientInRankings(), // 2
+ BotLastClientInRankings(), // 3
+ BotMapTitle(), // 4
+ NULL);
+ }
+ bs->lastchat_time = FloatTime();
+ bs->chatto = CHAT_ALL;
+ return qtrue;
+}
+
+/*
+==================
+BotChat_Death
+==================
+*/
+int BotChat_Death(bot_state_t *bs) {
+ char name[32];
+ float rnd;
+
+ if (bot_nochat.integer) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_DEATH, 0, 1);
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ //if fast chatting is off
+ if (!bot_fastchat.integer) {
+ if (random() > rnd) return qfalse;
+ }
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ //
+ if (bs->lastkilledby >= 0 && bs->lastkilledby < MAX_CLIENTS)
+ EasyClientName(bs->lastkilledby, name, 32);
+ else
+ strcpy(name, "[world]");
+ //
+ if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledby)) {
+ if (bs->lastkilledby == bs->client) return qfalse;
+ BotAI_BotInitialChat(bs, "death_teammate", name, NULL);
+ bs->chatto = CHAT_TEAM;
+ }
+ else
+ {
+ //teamplay
+ if (TeamPlayIsOn()) {
+ trap_EA_Command(bs->client, "vtaunt");
+ return qtrue;
+ }
+ //
+ if (bs->botdeathtype == MOD_WATER)
+ BotAI_BotInitialChat(bs, "death_drown", BotRandomOpponentName(bs), NULL);
+ else if (bs->botdeathtype == MOD_SLIME)
+ BotAI_BotInitialChat(bs, "death_slime", BotRandomOpponentName(bs), NULL);
+ else if (bs->botdeathtype == MOD_LAVA)
+ BotAI_BotInitialChat(bs, "death_lava", BotRandomOpponentName(bs), NULL);
+ else if (bs->botdeathtype == MOD_FALLING)
+ BotAI_BotInitialChat(bs, "death_cratered", BotRandomOpponentName(bs), NULL);
+ else if (bs->botsuicide || //all other suicides by own weapon
+ bs->botdeathtype == MOD_CRUSH ||
+ bs->botdeathtype == MOD_SUICIDE ||
+ bs->botdeathtype == MOD_TARGET_LASER ||
+ bs->botdeathtype == MOD_TRIGGER_HURT ||
+ bs->botdeathtype == MOD_UNKNOWN)
+ BotAI_BotInitialChat(bs, "death_suicide", BotRandomOpponentName(bs), NULL);
+ else if (bs->botdeathtype == MOD_TELEFRAG)
+ BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
+#ifdef MISSIONPACK
+ else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "death_kamikaze"))
+ BotAI_BotInitialChat(bs, "death_kamikaze", name, NULL);
+#endif
+ else {
+ if ((bs->botdeathtype == MOD_GAUNTLET ||
+ bs->botdeathtype == MOD_RAILGUN ||
+ bs->botdeathtype == MOD_BFG ||
+ bs->botdeathtype == MOD_BFG_SPLASH) && random() < 0.5) {
+
+ if (bs->botdeathtype == MOD_GAUNTLET)
+ BotAI_BotInitialChat(bs, "death_gauntlet",
+ name, // 0
+ BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
+ NULL);
+ else if (bs->botdeathtype == MOD_RAILGUN)
+ BotAI_BotInitialChat(bs, "death_rail",
+ name, // 0
+ BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
+ NULL);
+ else
+ BotAI_BotInitialChat(bs, "death_bfg",
+ name, // 0
+ BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
+ NULL);
+ }
+ //choose between insult and praise
+ else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
+ BotAI_BotInitialChat(bs, "death_insult",
+ name, // 0
+ BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
+ NULL);
+ }
+ else {
+ BotAI_BotInitialChat(bs, "death_praise",
+ name, // 0
+ BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
+ NULL);
+ }
+ }
+ bs->chatto = CHAT_ALL;
+ }
+ bs->lastchat_time = FloatTime();
+ return qtrue;
+}
+
+/*
+==================
+BotChat_Kill
+==================
+*/
+int BotChat_Kill(bot_state_t *bs) {
+ char name[32];
+ float rnd;
+
+ if (bot_nochat.integer) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ //if fast chat is off
+ if (!bot_fastchat.integer) {
+ if (random() > rnd) return qfalse;
+ }
+ if (bs->lastkilledplayer == bs->client) return qfalse;
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ if (!BotValidChatPosition(bs)) return qfalse;
+ //
+ if (BotVisibleEnemies(bs)) return qfalse;
+ //
+ EasyClientName(bs->lastkilledplayer, name, 32);
+ //
+ bs->chatto = CHAT_ALL;
+ if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) {
+ BotAI_BotInitialChat(bs, "kill_teammate", name, NULL);
+ bs->chatto = CHAT_TEAM;
+ }
+ else
+ {
+ //don't chat in teamplay
+ if (TeamPlayIsOn()) {
+ trap_EA_Command(bs->client, "vtaunt");
+ return qfalse; // don't wait
+ }
+ //
+ if (bs->enemydeathtype == MOD_GAUNTLET) {
+ BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
+ }
+ else if (bs->enemydeathtype == MOD_RAILGUN) {
+ BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
+ }
+ else if (bs->enemydeathtype == MOD_TELEFRAG) {
+ BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
+ }
+#ifdef MISSIONPACK
+ else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "kill_kamikaze"))
+ BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL);
+#endif
+ //choose between insult and praise
+ else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
+ BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
+ }
+ else {
+ BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
+ }
+ }
+ bs->lastchat_time = FloatTime();
+ return qtrue;
+}
+
+/*
+==================
+BotChat_EnemySuicide
+==================
+*/
+int BotChat_EnemySuicide(bot_state_t *bs) {
+ char name[32];
+ float rnd;
+
+ if (bot_nochat.integer) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ //
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
+ //don't chat in teamplay
+ if (TeamPlayIsOn()) return qfalse;
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ //if fast chat is off
+ if (!bot_fastchat.integer) {
+ if (random() > rnd) return qfalse;
+ }
+ if (!BotValidChatPosition(bs)) return qfalse;
+ //
+ if (BotVisibleEnemies(bs)) return qfalse;
+ //
+ if (bs->enemy >= 0) EasyClientName(bs->enemy, name, 32);
+ else strcpy(name, "");
+ BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
+ bs->lastchat_time = FloatTime();
+ bs->chatto = CHAT_ALL;
+ return qtrue;
+}
+
+/*
+==================
+BotChat_HitTalking
+==================
+*/
+int BotChat_HitTalking(bot_state_t *bs) {
+ char name[32], *weap;
+ int lasthurt_client;
+ float rnd;
+
+ if (bot_nochat.integer) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ lasthurt_client = g_entities[bs->client].client->lasthurt_client;
+ if (!lasthurt_client) return qfalse;
+ if (lasthurt_client == bs->client) return qfalse;
+ //
+ if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
+ //
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1);
+ //don't chat in teamplay
+ if (TeamPlayIsOn()) return qfalse;
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ //if fast chat is off
+ if (!bot_fastchat.integer) {
+ if (random() > rnd * 0.5) return qfalse;
+ }
+ if (!BotValidChatPosition(bs)) return qfalse;
+ //
+ ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
+ weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
+ //
+ BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
+ bs->lastchat_time = FloatTime();
+ bs->chatto = CHAT_ALL;
+ return qtrue;
+}
+
+/*
+==================
+BotChat_HitNoDeath
+==================
+*/
+int BotChat_HitNoDeath(bot_state_t *bs) {
+ char name[32], *weap;
+ float rnd;
+ int lasthurt_client;
+ aas_entityinfo_t entinfo;
+
+ lasthurt_client = g_entities[bs->client].client->lasthurt_client;
+ if (!lasthurt_client) return qfalse;
+ if (lasthurt_client == bs->client) return qfalse;
+ //
+ if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
+ //
+ if (bot_nochat.integer) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1);
+ //don't chat in teamplay
+ if (TeamPlayIsOn()) return qfalse;
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ //if fast chat is off
+ if (!bot_fastchat.integer) {
+ if (random() > rnd * 0.5) return qfalse;
+ }
+ if (!BotValidChatPosition(bs)) return qfalse;
+ //
+ if (BotVisibleEnemies(bs)) return qfalse;
+ //
+ BotEntityInfo(bs->enemy, &entinfo);
+ if (EntityIsShooting(&entinfo)) return qfalse;
+ //
+ ClientName(lasthurt_client, name, sizeof(name));
+ weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);
+ //
+ BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
+ bs->lastchat_time = FloatTime();
+ bs->chatto = CHAT_ALL;
+ return qtrue;
+}
+
+/*
+==================
+BotChat_HitNoKill
+==================
+*/
+int BotChat_HitNoKill(bot_state_t *bs) {
+ char name[32], *weap;
+ float rnd;
+ aas_entityinfo_t entinfo;
+
+ if (bot_nochat.integer) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1);
+ //don't chat in teamplay
+ if (TeamPlayIsOn()) return qfalse;
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ //if fast chat is off
+ if (!bot_fastchat.integer) {
+ if (random() > rnd * 0.5) return qfalse;
+ }
+ if (!BotValidChatPosition(bs)) return qfalse;
+ //
+ if (BotVisibleEnemies(bs)) return qfalse;
+ //
+ BotEntityInfo(bs->enemy, &entinfo);
+ if (EntityIsShooting(&entinfo)) return qfalse;
+ //
+ ClientName(bs->enemy, name, sizeof(name));
+ weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod);
+ //
+ BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
+ bs->lastchat_time = FloatTime();
+ bs->chatto = CHAT_ALL;
+ return qtrue;
+}
+
+/*
+==================
+BotChat_Random
+==================
+*/
+int BotChat_Random(bot_state_t *bs) {
+ float rnd;
+ char name[32];
+
+ if (bot_nochat.integer) return qfalse;
+ if (BotIsObserver(bs)) return qfalse;
+ if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
+ // don't chat in tournament mode
+ if (gametype == GT_TOURNAMENT) return qfalse;
+ //don't chat when doing something important :)
+ if (bs->ltgtype == LTG_TEAMHELP ||
+ bs->ltgtype == LTG_TEAMACCOMPANY ||
+ bs->ltgtype == LTG_RUSHBASE) return qfalse;
+ //
+ rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1);
+ if (random() > bs->thinktime * 0.1) return qfalse;
+ if (!bot_fastchat.integer) {
+ if (random() > rnd) return qfalse;
+ if (random() > 0.25) return qfalse;
+ }
+ if (BotNumActivePlayers() <= 1) return qfalse;
+ //
+ if (!BotValidChatPosition(bs)) return qfalse;
+ //
+ if (BotVisibleEnemies(bs)) return qfalse;
+ //
+ if (bs->lastkilledplayer == bs->client) {
+ strcpy(name, BotRandomOpponentName(bs));
+ }
+ else {
+ EasyClientName(bs->lastkilledplayer, name, sizeof(name));
+ }
+ if (TeamPlayIsOn()) {
+ trap_EA_Command(bs->client, "vtaunt");
+ return qfalse; // don't wait
+ }
+ //
+ if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) {
+ BotAI_BotInitialChat(bs, "random_misc",
+ BotRandomOpponentName(bs), // 0
+ name, // 1
+ "[invalid var]", // 2
+ "[invalid var]", // 3
+ BotMapTitle(), // 4
+ BotRandomWeaponName(), // 5
+ NULL);
+ }
+ else {
+ BotAI_BotInitialChat(bs, "random_insult",
+ BotRandomOpponentName(bs), // 0
+ name, // 1
+ "[invalid var]", // 2
+ "[invalid var]", // 3
+ BotMapTitle(), // 4
+ BotRandomWeaponName(), // 5
+ NULL);
+ }
+ bs->lastchat_time = FloatTime();
+ bs->chatto = CHAT_ALL;
+ return qtrue;
+}
+
+/*
+==================
+BotChatTime
+==================
+*/
+float BotChatTime(bot_state_t *bs) {
+ int cpm;
+
+ cpm = trap_Characteristic_BInteger(bs->character, CHARACTERISTIC_CHAT_CPM, 1, 4000);
+
+ return 2.0; //(float) trap_BotChatLength(bs->cs) * 30 / cpm;
+}
+
+/*
+==================
+BotChatTest
+==================
+*/
+void BotChatTest(bot_state_t *bs) {
+
+ char name[32];
+ char *weap;
+ int num, i;
+
+ num = trap_BotNumInitialChats(bs->cs, "game_enter");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "game_enter",
+ EasyClientName(bs->client, name, 32), // 0
+ BotRandomOpponentName(bs), // 1
+ "[invalid var]", // 2
+ "[invalid var]", // 3
+ BotMapTitle(), // 4
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "game_exit");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "game_exit",
+ EasyClientName(bs->client, name, 32), // 0
+ BotRandomOpponentName(bs), // 1
+ "[invalid var]", // 2
+ "[invalid var]", // 3
+ BotMapTitle(), // 4
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "level_start");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "level_start",
+ EasyClientName(bs->client, name, 32), // 0
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "level_end_victory");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "level_end_victory",
+ EasyClientName(bs->client, name, 32), // 0
+ BotRandomOpponentName(bs), // 1
+ BotFirstClientInRankings(), // 2
+ BotLastClientInRankings(), // 3
+ BotMapTitle(), // 4
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "level_end_lose");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "level_end_lose",
+ EasyClientName(bs->client, name, 32), // 0
+ BotRandomOpponentName(bs), // 1
+ BotFirstClientInRankings(), // 2
+ BotLastClientInRankings(), // 3
+ BotMapTitle(), // 4
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "level_end");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "level_end",
+ EasyClientName(bs->client, name, 32), // 0
+ BotRandomOpponentName(bs), // 1
+ BotFirstClientInRankings(), // 2
+ BotLastClientInRankings(), // 3
+ BotMapTitle(), // 4
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ EasyClientName(bs->lastkilledby, name, sizeof(name));
+ num = trap_BotNumInitialChats(bs->cs, "death_drown");
+ for (i = 0; i < num; i++)
+ {
+ //
+ BotAI_BotInitialChat(bs, "death_drown", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "death_slime");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "death_slime", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "death_lava");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "death_lava", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "death_cratered");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "death_cratered", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "death_suicide");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "death_suicide", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "death_telefrag");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "death_gauntlet");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "death_gauntlet",
+ name, // 0
+ BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "death_rail");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "death_rail",
+ name, // 0
+ BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "death_bfg");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "death_bfg",
+ name, // 0
+ BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "death_insult");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "death_insult",
+ name, // 0
+ BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "death_praise");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "death_praise",
+ name, // 0
+ BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ //
+ EasyClientName(bs->lastkilledplayer, name, 32);
+ //
+ num = trap_BotNumInitialChats(bs->cs, "kill_gauntlet");
+ for (i = 0; i < num; i++)
+ {
+ //
+ BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "kill_rail");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "kill_telefrag");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "kill_insult");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "kill_praise");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "enemy_suicide");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
+ weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
+ num = trap_BotNumInitialChats(bs->cs, "hit_talking");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "hit_nodeath");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "hit_nokill");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ //
+ if (bs->lastkilledplayer == bs->client) {
+ strcpy(name, BotRandomOpponentName(bs));
+ }
+ else {
+ EasyClientName(bs->lastkilledplayer, name, sizeof(name));
+ }
+ //
+ num = trap_BotNumInitialChats(bs->cs, "random_misc");
+ for (i = 0; i < num; i++)
+ {
+ //
+ BotAI_BotInitialChat(bs, "random_misc",
+ BotRandomOpponentName(bs), // 0
+ name, // 1
+ "[invalid var]", // 2
+ "[invalid var]", // 3
+ BotMapTitle(), // 4
+ BotRandomWeaponName(), // 5
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+ num = trap_BotNumInitialChats(bs->cs, "random_insult");
+ for (i = 0; i < num; i++)
+ {
+ BotAI_BotInitialChat(bs, "random_insult",
+ BotRandomOpponentName(bs), // 0
+ name, // 1
+ "[invalid var]", // 2
+ "[invalid var]", // 3
+ BotMapTitle(), // 4
+ BotRandomWeaponName(), // 5
+ NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
+ }
+}