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Diffstat (limited to 'code/game/ai_dmnet.h')
-rw-r--r-- | code/game/ai_dmnet.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/code/game/ai_dmnet.h b/code/game/ai_dmnet.h new file mode 100644 index 0000000..05ed2ed --- /dev/null +++ b/code/game/ai_dmnet.h @@ -0,0 +1,61 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// + +/***************************************************************************** + * name: ai_dmnet.h + * + * desc: Quake3 bot AI + * + * $Archive: /source/code/botai/ai_chat.c $ + * + *****************************************************************************/ + +#define MAX_NODESWITCHES 50 + +void AIEnter_Intermission(bot_state_t *bs, char *s); +void AIEnter_Observer(bot_state_t *bs, char *s); +void AIEnter_Respawn(bot_state_t *bs, char *s); +void AIEnter_Stand(bot_state_t *bs, char *s); +void AIEnter_Seek_ActivateEntity(bot_state_t *bs, char *s); +void AIEnter_Seek_NBG(bot_state_t *bs, char *s); +void AIEnter_Seek_LTG(bot_state_t *bs, char *s); +void AIEnter_Seek_Camp(bot_state_t *bs, char *s); +void AIEnter_Battle_Fight(bot_state_t *bs, char *s); +void AIEnter_Battle_Chase(bot_state_t *bs, char *s); +void AIEnter_Battle_Retreat(bot_state_t *bs, char *s); +void AIEnter_Battle_NBG(bot_state_t *bs, char *s); +int AINode_Intermission(bot_state_t *bs); +int AINode_Observer(bot_state_t *bs); +int AINode_Respawn(bot_state_t *bs); +int AINode_Stand(bot_state_t *bs); +int AINode_Seek_ActivateEntity(bot_state_t *bs); +int AINode_Seek_NBG(bot_state_t *bs); +int AINode_Seek_LTG(bot_state_t *bs); +int AINode_Battle_Fight(bot_state_t *bs); +int AINode_Battle_Chase(bot_state_t *bs); +int AINode_Battle_Retreat(bot_state_t *bs); +int AINode_Battle_NBG(bot_state_t *bs); + +void BotResetNodeSwitches(void); +void BotDumpNodeSwitches(bot_state_t *bs); + |