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diff --git a/code/game/ai_vcmd.c b/code/game/ai_vcmd.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+
+/*****************************************************************************
+ * name: ai_vcmd.c
+ *
+ * desc: Quake3 bot AI
+ *
+ * $Archive: /MissionPack/code/game/ai_vcmd.c $
+ *
+ *****************************************************************************/
+
+#include "g_local.h"
+#include "../botlib/botlib.h"
+#include "../botlib/be_aas.h"
+#include "../botlib/be_ea.h"
+#include "../botlib/be_ai_char.h"
+#include "../botlib/be_ai_chat.h"
+#include "../botlib/be_ai_gen.h"
+#include "../botlib/be_ai_goal.h"
+#include "../botlib/be_ai_move.h"
+#include "../botlib/be_ai_weap.h"
+//
+#include "ai_main.h"
+#include "ai_dmq3.h"
+#include "ai_chat.h"
+#include "ai_cmd.h"
+#include "ai_dmnet.h"
+#include "ai_team.h"
+#include "ai_vcmd.h"
+//
+#include "chars.h" //characteristics
+#include "inv.h" //indexes into the inventory
+#include "syn.h" //synonyms
+#include "match.h" //string matching types and vars
+
+// for the voice chats
+#include "../../ui/menudef.h"
+
+
+typedef struct voiceCommand_s
+{
+ char *cmd;
+ void (*func)(bot_state_t *bs, int client, int mode);
+} voiceCommand_t;
+
+/*
+==================
+BotVoiceChat_GetFlag
+==================
+*/
+void BotVoiceChat_GetFlag(bot_state_t *bs, int client, int mode) {
+ //
+ if (gametype == GT_CTF) {
+ if (!ctf_redflag.areanum || !ctf_blueflag.areanum)
+ return;
+ }
+#ifdef MISSIONPACK
+ else if (gametype == GT_1FCTF) {
+ if (!ctf_neutralflag.areanum || !ctf_redflag.areanum || !ctf_blueflag.areanum)
+ return;
+ }
+#endif
+ else {
+ return;
+ }
+ //
+ bs->decisionmaker = client;
+ bs->ordered = qtrue;
+ bs->order_time = FloatTime();
+ //set the time to send a message to the team mates
+ bs->teammessage_time = FloatTime() + 2 * random();
+ //set the ltg type
+ bs->ltgtype = LTG_GETFLAG;
+ //set the team goal time
+ bs->teamgoal_time = FloatTime() + CTF_GETFLAG_TIME;
+ // get an alternate route in ctf
+ if (gametype == GT_CTF) {
+ //get an alternative route goal towards the enemy base
+ BotGetAlternateRouteGoal(bs, BotOppositeTeam(bs));
+ }
+ //
+ BotSetTeamStatus(bs);
+ // remember last ordered task
+ BotRememberLastOrderedTask(bs);
+#ifdef DEBUG
+ BotPrintTeamGoal(bs);
+#endif //DEBUG
+}
+
+/*
+==================
+BotVoiceChat_Offense
+==================
+*/
+void BotVoiceChat_Offense(bot_state_t *bs, int client, int mode) {
+ if ( gametype == GT_CTF
+#ifdef MISSIONPACK
+ || gametype == GT_1FCTF
+#endif
+ ) {
+ BotVoiceChat_GetFlag(bs, client, mode);
+ return;
+ }
+#ifdef MISSIONPACK
+ if (gametype == GT_HARVESTER) {
+ //
+ bs->decisionmaker = client;
+ bs->ordered = qtrue;
+ bs->order_time = FloatTime();
+ //set the time to send a message to the team mates
+ bs->teammessage_time = FloatTime() + 2 * random();
+ //set the ltg type
+ bs->ltgtype = LTG_HARVEST;
+ //set the team goal time
+ bs->teamgoal_time = FloatTime() + TEAM_HARVEST_TIME;
+ bs->harvestaway_time = 0;
+ //
+ BotSetTeamStatus(bs);
+ // remember last ordered task
+ BotRememberLastOrderedTask(bs);
+ }
+ else
+#endif
+ {
+ //
+ bs->decisionmaker = client;
+ bs->ordered = qtrue;
+ bs->order_time = FloatTime();
+ //set the time to send a message to the team mates
+ bs->teammessage_time = FloatTime() + 2 * random();
+ //set the ltg type
+ bs->ltgtype = LTG_ATTACKENEMYBASE;
+ //set the team goal time
+ bs->teamgoal_time = FloatTime() + TEAM_ATTACKENEMYBASE_TIME;
+ bs->attackaway_time = 0;
+ //
+ BotSetTeamStatus(bs);
+ // remember last ordered task
+ BotRememberLastOrderedTask(bs);
+ }
+#ifdef DEBUG
+ BotPrintTeamGoal(bs);
+#endif //DEBUG
+}
+
+/*
+==================
+BotVoiceChat_Defend
+==================
+*/
+void BotVoiceChat_Defend(bot_state_t *bs, int client, int mode) {
+#ifdef MISSIONPACK
+ if ( gametype == GT_OBELISK || gametype == GT_HARVESTER) {
+ //
+ switch(BotTeam(bs)) {
+ case TEAM_RED: memcpy(&bs->teamgoal, &redobelisk, sizeof(bot_goal_t)); break;
+ case TEAM_BLUE: memcpy(&bs->teamgoal, &blueobelisk, sizeof(bot_goal_t)); break;
+ default: return;
+ }
+ }
+ else
+#endif
+ if (gametype == GT_CTF
+#ifdef MISSIONPACK
+ || gametype == GT_1FCTF
+#endif
+ ) {
+ //
+ switch(BotTeam(bs)) {
+ case TEAM_RED: memcpy(&bs->teamgoal, &ctf_redflag, sizeof(bot_goal_t)); break;
+ case TEAM_BLUE: memcpy(&bs->teamgoal, &ctf_blueflag, sizeof(bot_goal_t)); break;
+ default: return;
+ }
+ }
+ else {
+ return;
+ }
+ //
+ bs->decisionmaker = client;
+ bs->ordered = qtrue;
+ bs->order_time = FloatTime();
+ //set the time to send a message to the team mates
+ bs->teammessage_time = FloatTime() + 2 * random();
+ //set the ltg type
+ bs->ltgtype = LTG_DEFENDKEYAREA;
+ //get the team goal time
+ bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME;
+ //away from defending
+ bs->defendaway_time = 0;
+ //
+ BotSetTeamStatus(bs);
+ // remember last ordered task
+ BotRememberLastOrderedTask(bs);
+#ifdef DEBUG
+ BotPrintTeamGoal(bs);
+#endif //DEBUG
+}
+
+/*
+==================
+BotVoiceChat_DefendFlag
+==================
+*/
+void BotVoiceChat_DefendFlag(bot_state_t *bs, int client, int mode) {
+ BotVoiceChat_Defend(bs, client, mode);
+}
+
+/*
+==================
+BotVoiceChat_Patrol
+==================
+*/
+void BotVoiceChat_Patrol(bot_state_t *bs, int client, int mode) {
+ //
+ bs->decisionmaker = client;
+ //
+ bs->ltgtype = 0;
+ bs->lead_time = 0;
+ bs->lastgoal_ltgtype = 0;
+ //
+ BotAI_BotInitialChat(bs, "dismissed", NULL);
+ trap_BotEnterChat(bs->cs, client, CHAT_TELL);
+ BotVoiceChatOnly(bs, -1, VOICECHAT_ONPATROL);
+ //
+ BotSetTeamStatus(bs);
+#ifdef DEBUG
+ BotPrintTeamGoal(bs);
+#endif //DEBUG
+}
+
+/*
+==================
+BotVoiceChat_Camp
+==================
+*/
+void BotVoiceChat_Camp(bot_state_t *bs, int client, int mode) {
+ int areanum;
+ aas_entityinfo_t entinfo;
+ char netname[MAX_NETNAME];
+
+ //
+ bs->teamgoal.entitynum = -1;
+ BotEntityInfo(client, &entinfo);
+ //if info is valid (in PVS)
+ if (entinfo.valid) {
+ areanum = BotPointAreaNum(entinfo.origin);
+ if (areanum) { // && trap_AAS_AreaReachability(areanum)) {
+ //NOTE: just assume the bot knows where the person is
+ //if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, client)) {
+ bs->teamgoal.entitynum = client;
+ bs->teamgoal.areanum = areanum;
+ VectorCopy(entinfo.origin, bs->teamgoal.origin);
+ VectorSet(bs->teamgoal.mins, -8, -8, -8);
+ VectorSet(bs->teamgoal.maxs, 8, 8, 8);
+ //}
+ }
+ }
+ //if the other is not visible
+ if (bs->teamgoal.entitynum < 0) {
+ BotAI_BotInitialChat(bs, "whereareyou", EasyClientName(client, netname, sizeof(netname)), NULL);
+ trap_BotEnterChat(bs->cs, client, CHAT_TELL);
+ return;
+ }
+ //
+ bs->decisionmaker = client;
+ bs->ordered = qtrue;
+ bs->order_time = FloatTime();
+ //set the time to send a message to the team mates
+ bs->teammessage_time = FloatTime() + 2 * random();
+ //set the ltg type
+ bs->ltgtype = LTG_CAMPORDER;
+ //get the team goal time
+ bs->teamgoal_time = FloatTime() + TEAM_CAMP_TIME;
+ //the teammate that requested the camping
+ bs->teammate = client;
+ //not arrived yet
+ bs->arrive_time = 0;
+ //
+ BotSetTeamStatus(bs);
+ // remember last ordered task
+ BotRememberLastOrderedTask(bs);
+#ifdef DEBUG
+ BotPrintTeamGoal(bs);
+#endif //DEBUG
+}
+
+/*
+==================
+BotVoiceChat_FollowMe
+==================
+*/
+void BotVoiceChat_FollowMe(bot_state_t *bs, int client, int mode) {
+ int areanum;
+ aas_entityinfo_t entinfo;
+ char netname[MAX_NETNAME];
+
+ bs->teamgoal.entitynum = -1;
+ BotEntityInfo(client, &entinfo);
+ //if info is valid (in PVS)
+ if (entinfo.valid) {
+ areanum = BotPointAreaNum(entinfo.origin);
+ if (areanum) { // && trap_AAS_AreaReachability(areanum)) {
+ bs->teamgoal.entitynum = client;
+ bs->teamgoal.areanum = areanum;
+ VectorCopy(entinfo.origin, bs->teamgoal.origin);
+ VectorSet(bs->teamgoal.mins, -8, -8, -8);
+ VectorSet(bs->teamgoal.maxs, 8, 8, 8);
+ }
+ }
+ //if the other is not visible
+ if (bs->teamgoal.entitynum < 0) {
+ BotAI_BotInitialChat(bs, "whereareyou", EasyClientName(client, netname, sizeof(netname)), NULL);
+ trap_BotEnterChat(bs->cs, client, CHAT_TELL);
+ return;
+ }
+ //
+ bs->decisionmaker = client;
+ bs->ordered = qtrue;
+ bs->order_time = FloatTime();
+ //the team mate
+ bs->teammate = client;
+ //last time the team mate was assumed visible
+ bs->teammatevisible_time = FloatTime();
+ //set the time to send a message to the team mates
+ bs->teammessage_time = FloatTime() + 2 * random();
+ //get the team goal time
+ bs->teamgoal_time = FloatTime() + TEAM_ACCOMPANY_TIME;
+ //set the ltg type
+ bs->ltgtype = LTG_TEAMACCOMPANY;
+ bs->formation_dist = 3.5 * 32; //3.5 meter
+ bs->arrive_time = 0;
+ //
+ BotSetTeamStatus(bs);
+ // remember last ordered task
+ BotRememberLastOrderedTask(bs);
+#ifdef DEBUG
+ BotPrintTeamGoal(bs);
+#endif //DEBUG
+}
+
+/*
+==================
+BotVoiceChat_FollowFlagCarrier
+==================
+*/
+void BotVoiceChat_FollowFlagCarrier(bot_state_t *bs, int client, int mode) {
+ int carrier;
+
+ carrier = BotTeamFlagCarrier(bs);
+ if (carrier >= 0)
+ BotVoiceChat_FollowMe(bs, carrier, mode);
+#ifdef DEBUG
+ BotPrintTeamGoal(bs);
+#endif //DEBUG
+}
+
+/*
+==================
+BotVoiceChat_ReturnFlag
+==================
+*/
+void BotVoiceChat_ReturnFlag(bot_state_t *bs, int client, int mode) {
+ //if not in CTF mode
+ if (
+ gametype != GT_CTF
+#ifdef MISSIONPACK
+ && gametype != GT_1FCTF
+#endif
+ ) {
+ return;
+ }
+ //
+ bs->decisionmaker = client;
+ bs->ordered = qtrue;
+ bs->order_time = FloatTime();
+ //set the time to send a message to the team mates
+ bs->teammessage_time = FloatTime() + 2 * random();
+ //set the ltg type
+ bs->ltgtype = LTG_RETURNFLAG;
+ //set the team goal time
+ bs->teamgoal_time = FloatTime() + CTF_RETURNFLAG_TIME;
+ bs->rushbaseaway_time = 0;
+ BotSetTeamStatus(bs);
+#ifdef DEBUG
+ BotPrintTeamGoal(bs);
+#endif //DEBUG
+}
+
+/*
+==================
+BotVoiceChat_StartLeader
+==================
+*/
+void BotVoiceChat_StartLeader(bot_state_t *bs, int client, int mode) {
+ ClientName(client, bs->teamleader, sizeof(bs->teamleader));
+}
+
+/*
+==================
+BotVoiceChat_StopLeader
+==================
+*/
+void BotVoiceChat_StopLeader(bot_state_t *bs, int client, int mode) {
+ char netname[MAX_MESSAGE_SIZE];
+
+ if (!Q_stricmp(bs->teamleader, ClientName(client, netname, sizeof(netname)))) {
+ bs->teamleader[0] = '\0';
+ notleader[client] = qtrue;
+ }
+}
+
+/*
+==================
+BotVoiceChat_WhoIsLeader
+==================
+*/
+void BotVoiceChat_WhoIsLeader(bot_state_t *bs, int client, int mode) {
+ char netname[MAX_MESSAGE_SIZE];
+
+ if (!TeamPlayIsOn()) return;
+
+ ClientName(bs->client, netname, sizeof(netname));
+ //if this bot IS the team leader
+ if (!Q_stricmp(netname, bs->teamleader)) {
+ BotAI_BotInitialChat(bs, "iamteamleader", NULL);
+ trap_BotEnterChat(bs->cs, 0, CHAT_TEAM);
+ BotVoiceChatOnly(bs, -1, VOICECHAT_STARTLEADER);
+ }
+}
+
+/*
+==================
+BotVoiceChat_WantOnDefense
+==================
+*/
+void BotVoiceChat_WantOnDefense(bot_state_t *bs, int client, int mode) {
+ char netname[MAX_NETNAME];
+ int preference;
+
+ preference = BotGetTeamMateTaskPreference(bs, client);
+ preference &= ~TEAMTP_ATTACKER;
+ preference |= TEAMTP_DEFENDER;
+ BotSetTeamMateTaskPreference(bs, client, preference);
+ //
+ EasyClientName(client, netname, sizeof(netname));
+ BotAI_BotInitialChat(bs, "keepinmind", netname, NULL);
+ trap_BotEnterChat(bs->cs, client, CHAT_TELL);
+ BotVoiceChatOnly(bs, client, VOICECHAT_YES);
+ trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
+}
+
+/*
+==================
+BotVoiceChat_WantOnOffense
+==================
+*/
+void BotVoiceChat_WantOnOffense(bot_state_t *bs, int client, int mode) {
+ char netname[MAX_NETNAME];
+ int preference;
+
+ preference = BotGetTeamMateTaskPreference(bs, client);
+ preference &= ~TEAMTP_DEFENDER;
+ preference |= TEAMTP_ATTACKER;
+ BotSetTeamMateTaskPreference(bs, client, preference);
+ //
+ EasyClientName(client, netname, sizeof(netname));
+ BotAI_BotInitialChat(bs, "keepinmind", netname, NULL);
+ trap_BotEnterChat(bs->cs, client, CHAT_TELL);
+ BotVoiceChatOnly(bs, client, VOICECHAT_YES);
+ trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
+}
+
+void BotVoiceChat_Dummy(bot_state_t *bs, int client, int mode) {
+}
+
+voiceCommand_t voiceCommands[] = {
+ {VOICECHAT_GETFLAG, BotVoiceChat_GetFlag},
+ {VOICECHAT_OFFENSE, BotVoiceChat_Offense },
+ {VOICECHAT_DEFEND, BotVoiceChat_Defend },
+ {VOICECHAT_DEFENDFLAG, BotVoiceChat_DefendFlag },
+ {VOICECHAT_PATROL, BotVoiceChat_Patrol },
+ {VOICECHAT_CAMP, BotVoiceChat_Camp },
+ {VOICECHAT_FOLLOWME, BotVoiceChat_FollowMe },
+ {VOICECHAT_FOLLOWFLAGCARRIER, BotVoiceChat_FollowFlagCarrier },
+ {VOICECHAT_RETURNFLAG, BotVoiceChat_ReturnFlag },
+ {VOICECHAT_STARTLEADER, BotVoiceChat_StartLeader },
+ {VOICECHAT_STOPLEADER, BotVoiceChat_StopLeader },
+ {VOICECHAT_WHOISLEADER, BotVoiceChat_WhoIsLeader },
+ {VOICECHAT_WANTONDEFENSE, BotVoiceChat_WantOnDefense },
+ {VOICECHAT_WANTONOFFENSE, BotVoiceChat_WantOnOffense },
+ {NULL, BotVoiceChat_Dummy}
+};
+
+int BotVoiceChatCommand(bot_state_t *bs, int mode, char *voiceChat) {
+ int i, voiceOnly, clientNum, color;
+ char *ptr, buf[MAX_MESSAGE_SIZE], *cmd;
+
+ if (!TeamPlayIsOn()) {
+ return qfalse;
+ }
+
+ if ( mode == SAY_ALL ) {
+ return qfalse; // don't do anything with voice chats to everyone
+ }
+
+ Q_strncpyz(buf, voiceChat, sizeof(buf));
+ cmd = buf;
+ for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
+ while (*cmd && *cmd <= ' ') *cmd++ = '\0';
+ voiceOnly = atoi(ptr);
+ for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
+ while (*cmd && *cmd <= ' ') *cmd++ = '\0';
+ clientNum = atoi(ptr);
+ for (ptr = cmd; *cmd && *cmd > ' '; cmd++);
+ while (*cmd && *cmd <= ' ') *cmd++ = '\0';
+ color = atoi(ptr);
+
+ if (!BotSameTeam(bs, clientNum)) {
+ return qfalse;
+ }
+
+ for (i = 0; voiceCommands[i].cmd; i++) {
+ if (!Q_stricmp(cmd, voiceCommands[i].cmd)) {
+ voiceCommands[i].func(bs, clientNum, mode);
+ return qtrue;
+ }
+ }
+ return qfalse;
+}