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Diffstat (limited to 'code/game/g_mem.c')
-rw-r--r-- | code/game/g_mem.c | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/code/game/g_mem.c b/code/game/g_mem.c new file mode 100644 index 0000000..dbeb301 --- /dev/null +++ b/code/game/g_mem.c @@ -0,0 +1,61 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// +// g_mem.c +// + + +#include "g_local.h" + + +#define POOLSIZE (256 * 1024) + +static char memoryPool[POOLSIZE]; +static int allocPoint; + +void *G_Alloc( int size ) { + char *p; + + if ( g_debugAlloc.integer ) { + G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) ); + } + + if ( allocPoint + size > POOLSIZE ) { + G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); + return NULL; + } + + p = &memoryPool[allocPoint]; + + allocPoint += ( size + 31 ) & ~31; + + return p; +} + +void G_InitMemory( void ) { + allocPoint = 0; +} + +void Svcmd_GameMem_f( void ) { + G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); +} |