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-rw-r--r--code/game/g_mem.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/code/game/g_mem.c b/code/game/g_mem.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+//
+// g_mem.c
+//
+
+
+#include "g_local.h"
+
+
+#define POOLSIZE (256 * 1024)
+
+static char memoryPool[POOLSIZE];
+static int allocPoint;
+
+void *G_Alloc( int size ) {
+ char *p;
+
+ if ( g_debugAlloc.integer ) {
+ G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
+ }
+
+ if ( allocPoint + size > POOLSIZE ) {
+ G_Error( "G_Alloc: failed on allocation of %i bytes\n", size );
+ return NULL;
+ }
+
+ p = &memoryPool[allocPoint];
+
+ allocPoint += ( size + 31 ) & ~31;
+
+ return p;
+}
+
+void G_InitMemory( void ) {
+ allocPoint = 0;
+}
+
+void Svcmd_GameMem_f( void ) {
+ G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
+}