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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// make sure this is the same character as we use in chats in g_cmd.c
+#define EC "\x19"
+
+//match template contexts
+#define MTCONTEXT_MISC 2
+#define MTCONTEXT_INITIALTEAMCHAT 4
+#define MTCONTEXT_TIME 8
+#define MTCONTEXT_TEAMMATE 16
+#define MTCONTEXT_ADDRESSEE 32
+#define MTCONTEXT_PATROLKEYAREA 64
+#define MTCONTEXT_REPLYCHAT 128
+#define MTCONTEXT_CTF 256
+
+//message types
+#define MSG_NEWLEADER 1 //new leader
+#define MSG_ENTERGAME 2 //enter game message
+#define MSG_HELP 3 //help someone
+#define MSG_ACCOMPANY 4 //accompany someone
+#define MSG_DEFENDKEYAREA 5 //defend a key area
+#define MSG_RUSHBASE 6 //everyone rush to base
+#define MSG_GETFLAG 7 //get the enemy flag
+#define MSG_STARTTEAMLEADERSHIP 8 //someone wants to become the team leader
+#define MSG_STOPTEAMLEADERSHIP 9 //someone wants to stop being the team leader
+#define MSG_WHOISTEAMLAEDER 10 //who is the team leader
+#define MSG_WAIT 11 //wait for someone
+#define MSG_WHATAREYOUDOING 12 //what are you doing?
+#define MSG_JOINSUBTEAM 13 //join a sub-team
+#define MSG_LEAVESUBTEAM 14 //leave a sub-team
+#define MSG_CREATENEWFORMATION 15 //create a new formation
+#define MSG_FORMATIONPOSITION 16 //tell someone his/her position in a formation
+#define MSG_FORMATIONSPACE 17 //set the formation intervening space
+#define MSG_DOFORMATION 18 //form a known formation
+#define MSG_DISMISS 19 //dismiss commanded team mates
+#define MSG_CAMP 20 //camp somewhere
+#define MSG_CHECKPOINT 21 //remember a check point
+#define MSG_PATROL 22 //patrol between certain keypoints
+#define MSG_LEADTHEWAY 23 //lead the way
+#define MSG_GETITEM 24 //get an item
+#define MSG_KILL 25 //kill someone
+#define MSG_WHEREAREYOU 26 //where is someone
+#define MSG_RETURNFLAG 27 //return the flag
+#define MSG_WHATISMYCOMMAND 28 //ask the team leader what to do
+#define MSG_WHICHTEAM 29 //ask which team a bot is in
+#define MSG_TASKPREFERENCE 30 //tell your teamplay task preference
+#define MSG_ATTACKENEMYBASE 31 //attack the enemy base
+#define MSG_HARVEST 32 //go harvest
+#define MSG_SUICIDE 33 //order to suicide
+//
+#define MSG_ME 100
+#define MSG_EVERYONE 101
+#define MSG_MULTIPLENAMES 102
+#define MSG_NAME 103
+#define MSG_PATROLKEYAREA 104
+#define MSG_MINUTES 105
+#define MSG_SECONDS 106
+#define MSG_FOREVER 107
+#define MSG_FORALONGTIME 108
+#define MSG_FORAWHILE 109
+//
+#define MSG_CHATALL 200
+#define MSG_CHATTEAM 201
+#define MSG_CHATTELL 202
+//
+#define MSG_CTF 300 //ctf message
+
+//command sub types
+#define ST_SOMEWHERE 0
+#define ST_NEARITEM 1
+#define ST_ADDRESSED 2
+#define ST_METER 4
+#define ST_FEET 8
+#define ST_TIME 16
+#define ST_HERE 32
+#define ST_THERE 64
+#define ST_I 128
+#define ST_MORE 256
+#define ST_BACK 512
+#define ST_REVERSE 1024
+#define ST_SOMEONE 2048
+#define ST_GOTFLAG 4096
+#define ST_CAPTUREDFLAG 8192
+#define ST_RETURNEDFLAG 16384
+#define ST_TEAM 32768
+#define ST_1FCTFGOTFLAG 65535
+//ctf task preferences
+#define ST_DEFENDER 1
+#define ST_ATTACKER 2
+#define ST_ROAMER 4
+
+
+//word replacement variables
+#define THE_ENEMY 7
+#define THE_TEAM 7
+//team message variables
+#define NETNAME 0
+#define PLACE 1
+#define FLAG 1
+#define MESSAGE 2
+#define ADDRESSEE 2
+#define ITEM 3
+#define TEAMMATE 4
+#define TEAMNAME 4
+#define ENEMY 4
+#define KEYAREA 5
+#define FORMATION 5
+#define POSITION 5
+#define NUMBER 5
+#define TIME 6
+#define NAME 6
+#define MORE 6
+
+