aboutsummaryrefslogtreecommitdiff
path: root/code/q3_ui/ui_connect.c
diff options
context:
space:
mode:
Diffstat (limited to 'code/q3_ui/ui_connect.c')
-rw-r--r--code/q3_ui/ui_connect.c266
1 files changed, 266 insertions, 0 deletions
diff --git a/code/q3_ui/ui_connect.c b/code/q3_ui/ui_connect.c
new file mode 100644
index 0000000..27db956
--- /dev/null
+++ b/code/q3_ui/ui_connect.c
@@ -0,0 +1,266 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+#include "ui_local.h"
+
+/*
+===============================================================================
+
+CONNECTION SCREEN
+
+===============================================================================
+*/
+
+qboolean passwordNeeded = qtrue;
+menufield_s passwordField;
+
+static connstate_t lastConnState;
+static char lastLoadingText[MAX_INFO_VALUE];
+
+static void UI_ReadableSize ( char *buf, int bufsize, int value )
+{
+ if (value > 1024*1024*1024 ) { // gigs
+ Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
+ Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
+ (value % (1024*1024*1024))*100 / (1024*1024*1024) );
+ } else if (value > 1024*1024 ) { // megs
+ Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
+ Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
+ (value % (1024*1024))*100 / (1024*1024) );
+ } else if (value > 1024 ) { // kilos
+ Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
+ } else { // bytes
+ Com_sprintf( buf, bufsize, "%d bytes", value );
+ }
+}
+
+// Assumes time is in msec
+static void UI_PrintTime ( char *buf, int bufsize, int time ) {
+ time /= 1000; // change to seconds
+
+ if (time > 3600) { // in the hours range
+ Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
+ } else if (time > 60) { // mins
+ Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
+ } else { // secs
+ Com_sprintf( buf, bufsize, "%d sec", time );
+ }
+}
+
+static void UI_DisplayDownloadInfo( const char *downloadName ) {
+ static char dlText[] = "Downloading:";
+ static char etaText[] = "Estimated time left:";
+ static char xferText[] = "Transfer rate:";
+
+ int downloadSize, downloadCount, downloadTime;
+ char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
+ int xferRate;
+ int width, leftWidth;
+ int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW;
+ const char *s;
+
+ downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
+ downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
+ downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
+
+ leftWidth = width = UI_ProportionalStringWidth( dlText ) * UI_ProportionalSizeScale( style );
+ width = UI_ProportionalStringWidth( etaText ) * UI_ProportionalSizeScale( style );
+ if (width > leftWidth) leftWidth = width;
+ width = UI_ProportionalStringWidth( xferText ) * UI_ProportionalSizeScale( style );
+ if (width > leftWidth) leftWidth = width;
+ leftWidth += 16;
+
+ UI_DrawProportionalString( 8, 128, dlText, style, color_white );
+ UI_DrawProportionalString( 8, 160, etaText, style, color_white );
+ UI_DrawProportionalString( 8, 224, xferText, style, color_white );
+
+ if (downloadSize > 0) {
+ s = va( "%s (%d%%)", downloadName, (int)( (float)downloadCount * 100.0f / downloadSize ) );
+ } else {
+ s = downloadName;
+ }
+
+ UI_DrawProportionalString( leftWidth, 128, s, style, color_white );
+
+ UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
+ UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
+
+ if (downloadCount < 4096 || !downloadTime) {
+ UI_DrawProportionalString( leftWidth, 160, "estimating", style, color_white );
+ UI_DrawProportionalString( leftWidth, 192,
+ va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white );
+ } else {
+ if ( (uis.realtime - downloadTime) / 1000) {
+ xferRate = downloadCount / ((uis.realtime - downloadTime) / 1000);
+ //xferRate = (int)( ((float)downloadCount) / elapsedTime);
+ } else {
+ xferRate = 0;
+ }
+
+ UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
+
+ // Extrapolate estimated completion time
+ if (downloadSize && xferRate) {
+ int n = downloadSize / xferRate; // estimated time for entire d/l in secs
+
+ // We do it in K (/1024) because we'd overflow around 4MB
+ n = (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000;
+
+ UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, n );
+ //(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
+
+ UI_DrawProportionalString( leftWidth, 160,
+ dlTimeBuf, style, color_white );
+ UI_DrawProportionalString( leftWidth, 192,
+ va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white );
+ } else {
+ UI_DrawProportionalString( leftWidth, 160,
+ "estimating", style, color_white );
+ if (downloadSize) {
+ UI_DrawProportionalString( leftWidth, 192,
+ va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white );
+ } else {
+ UI_DrawProportionalString( leftWidth, 192,
+ va("(%s copied)", dlSizeBuf), style, color_white );
+ }
+ }
+
+ if (xferRate) {
+ UI_DrawProportionalString( leftWidth, 224,
+ va("%s/Sec", xferRateBuf), style, color_white );
+ }
+ }
+}
+
+/*
+========================
+UI_DrawConnectScreen
+
+This will also be overlaid on the cgame info screen during loading
+to prevent it from blinking away too rapidly on local or lan games.
+========================
+*/
+void UI_DrawConnectScreen( qboolean overlay ) {
+ char *s;
+ uiClientState_t cstate;
+ char info[MAX_INFO_VALUE];
+
+ Menu_Cache();
+
+ if ( !overlay ) {
+ // draw the dialog background
+ UI_SetColor( color_white );
+ UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
+ }
+
+ // see what information we should display
+ trap_GetClientState( &cstate );
+
+ info[0] = '\0';
+ if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) {
+ UI_DrawProportionalString( 320, 16, va( "Loading %s", Info_ValueForKey( info, "mapname" ) ), UI_BIGFONT|UI_CENTER|UI_DROPSHADOW, color_white );
+ }
+
+ UI_DrawProportionalString( 320, 64, va("Connecting to %s", cstate.servername), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
+ //UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
+
+ // display global MOTD at bottom
+ UI_DrawProportionalString( SCREEN_WIDTH/2, SCREEN_HEIGHT-32,
+ Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
+
+ // print any server info (server full, bad version, etc)
+ if ( cstate.connState < CA_CONNECTED ) {
+ UI_DrawProportionalString_AutoWrapped( 320, 192, 630, 20, cstate.messageString, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
+ }
+
+#if 0
+ // display password field
+ if ( passwordNeeded ) {
+ s_ingame_menu.x = SCREEN_WIDTH * 0.50 - 128;
+ s_ingame_menu.nitems = 0;
+ s_ingame_menu.wrapAround = qtrue;
+
+ passwordField.generic.type = MTYPE_FIELD;
+ passwordField.generic.name = "Password:";
+ passwordField.generic.callback = 0;
+ passwordField.generic.x = 10;
+ passwordField.generic.y = 180;
+ Field_Clear( &passwordField.field );
+ passwordField.width = 256;
+ passwordField.field.widthInChars = 16;
+ Q_strncpyz( passwordField.field.buffer, Cvar_VariableString("password"),
+ sizeof(passwordField.field.buffer) );
+
+ Menu_AddItem( &s_ingame_menu, ( void * ) &s_customize_player_action );
+
+ MField_Draw( &passwordField );
+ }
+#endif
+
+ if ( lastConnState > cstate.connState ) {
+ lastLoadingText[0] = '\0';
+ }
+ lastConnState = cstate.connState;
+
+ switch ( cstate.connState ) {
+ case CA_CONNECTING:
+ s = va("Awaiting challenge...%i", cstate.connectPacketCount);
+ break;
+ case CA_CHALLENGING:
+ s = va("Awaiting connection...%i", cstate.connectPacketCount);
+ break;
+ case CA_CONNECTED: {
+ char downloadName[MAX_INFO_VALUE];
+
+ trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
+ if (*downloadName) {
+ UI_DisplayDownloadInfo( downloadName );
+ return;
+ }
+ }
+ s = "Awaiting gamestate...";
+ break;
+ case CA_LOADING:
+ return;
+ case CA_PRIMED:
+ return;
+ default:
+ return;
+ }
+
+ UI_DrawProportionalString( 320, 128, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, color_white );
+
+ // password required / connection rejected information goes here
+}
+
+
+/*
+===================
+UI_KeyConnect
+===================
+*/
+void UI_KeyConnect( int key ) {
+ if ( key == K_ESCAPE ) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
+ return;
+ }
+}