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-rw-r--r--code/q3_ui/ui_ingame.c349
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diff --git a/code/q3_ui/ui_ingame.c b/code/q3_ui/ui_ingame.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+/*
+=======================================================================
+
+INGAME MENU
+
+=======================================================================
+*/
+
+
+#include "ui_local.h"
+
+
+#define INGAME_FRAME "menu/art/addbotframe"
+//#define INGAME_FRAME "menu/art/cut_frame"
+#define INGAME_MENU_VERTICAL_SPACING 28
+
+#define ID_TEAM 10
+#define ID_ADDBOTS 11
+#define ID_REMOVEBOTS 12
+#define ID_SETUP 13
+#define ID_SERVERINFO 14
+#define ID_LEAVEARENA 15
+#define ID_RESTART 16
+#define ID_QUIT 17
+#define ID_RESUME 18
+#define ID_TEAMORDERS 19
+
+
+typedef struct {
+ menuframework_s menu;
+
+ menubitmap_s frame;
+ menutext_s team;
+ menutext_s setup;
+ menutext_s server;
+ menutext_s leave;
+ menutext_s restart;
+ menutext_s addbots;
+ menutext_s removebots;
+ menutext_s teamorders;
+ menutext_s quit;
+ menutext_s resume;
+} ingamemenu_t;
+
+static ingamemenu_t s_ingame;
+
+
+/*
+=================
+InGame_RestartAction
+=================
+*/
+static void InGame_RestartAction( qboolean result ) {
+ if( !result ) {
+ return;
+ }
+
+ UI_PopMenu();
+ trap_Cmd_ExecuteText( EXEC_APPEND, "map_restart 0\n" );
+}
+
+
+/*
+=================
+InGame_QuitAction
+=================
+*/
+static void InGame_QuitAction( qboolean result ) {
+ if( !result ) {
+ return;
+ }
+ UI_PopMenu();
+ UI_CreditMenu();
+}
+
+
+/*
+=================
+InGame_Event
+=================
+*/
+void InGame_Event( void *ptr, int notification ) {
+ if( notification != QM_ACTIVATED ) {
+ return;
+ }
+
+ switch( ((menucommon_s*)ptr)->id ) {
+ case ID_TEAM:
+ UI_TeamMainMenu();
+ break;
+
+ case ID_SETUP:
+ UI_SetupMenu();
+ break;
+
+ case ID_LEAVEARENA:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
+ break;
+
+ case ID_RESTART:
+ UI_ConfirmMenu( "RESTART ARENA?", 0, InGame_RestartAction );
+ break;
+
+ case ID_QUIT:
+ UI_ConfirmMenu( "EXIT GAME?", 0, InGame_QuitAction );
+ break;
+
+ case ID_SERVERINFO:
+ UI_ServerInfoMenu();
+ break;
+
+ case ID_ADDBOTS:
+ UI_AddBotsMenu();
+ break;
+
+ case ID_REMOVEBOTS:
+ UI_RemoveBotsMenu();
+ break;
+
+ case ID_TEAMORDERS:
+ UI_TeamOrdersMenu();
+ break;
+
+ case ID_RESUME:
+ UI_PopMenu();
+ break;
+ }
+}
+
+
+/*
+=================
+InGame_MenuInit
+=================
+*/
+void InGame_MenuInit( void ) {
+ int y;
+ uiClientState_t cs;
+ char info[MAX_INFO_STRING];
+ int team;
+
+ memset( &s_ingame, 0 ,sizeof(ingamemenu_t) );
+
+ InGame_Cache();
+
+ s_ingame.menu.wrapAround = qtrue;
+ s_ingame.menu.fullscreen = qfalse;
+
+ s_ingame.frame.generic.type = MTYPE_BITMAP;
+ s_ingame.frame.generic.flags = QMF_INACTIVE;
+ s_ingame.frame.generic.name = INGAME_FRAME;
+ s_ingame.frame.generic.x = 320-233;//142;
+ s_ingame.frame.generic.y = 240-166;//118;
+ s_ingame.frame.width = 466;//359;
+ s_ingame.frame.height = 332;//256;
+
+ //y = 96;
+ y = 88;
+ s_ingame.team.generic.type = MTYPE_PTEXT;
+ s_ingame.team.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_ingame.team.generic.x = 320;
+ s_ingame.team.generic.y = y;
+ s_ingame.team.generic.id = ID_TEAM;
+ s_ingame.team.generic.callback = InGame_Event;
+ s_ingame.team.string = "START";
+ s_ingame.team.color = color_red;
+ s_ingame.team.style = UI_CENTER|UI_SMALLFONT;
+
+ y += INGAME_MENU_VERTICAL_SPACING;
+ s_ingame.addbots.generic.type = MTYPE_PTEXT;
+ s_ingame.addbots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_ingame.addbots.generic.x = 320;
+ s_ingame.addbots.generic.y = y;
+ s_ingame.addbots.generic.id = ID_ADDBOTS;
+ s_ingame.addbots.generic.callback = InGame_Event;
+ s_ingame.addbots.string = "ADD BOTS";
+ s_ingame.addbots.color = color_red;
+ s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT;
+ if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) {
+ s_ingame.addbots.generic.flags |= QMF_GRAYED;
+ }
+
+ y += INGAME_MENU_VERTICAL_SPACING;
+ s_ingame.removebots.generic.type = MTYPE_PTEXT;
+ s_ingame.removebots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_ingame.removebots.generic.x = 320;
+ s_ingame.removebots.generic.y = y;
+ s_ingame.removebots.generic.id = ID_REMOVEBOTS;
+ s_ingame.removebots.generic.callback = InGame_Event;
+ s_ingame.removebots.string = "REMOVE BOTS";
+ s_ingame.removebots.color = color_red;
+ s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT;
+ if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) {
+ s_ingame.removebots.generic.flags |= QMF_GRAYED;
+ }
+
+ y += INGAME_MENU_VERTICAL_SPACING;
+ s_ingame.teamorders.generic.type = MTYPE_PTEXT;
+ s_ingame.teamorders.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_ingame.teamorders.generic.x = 320;
+ s_ingame.teamorders.generic.y = y;
+ s_ingame.teamorders.generic.id = ID_TEAMORDERS;
+ s_ingame.teamorders.generic.callback = InGame_Event;
+ s_ingame.teamorders.string = "TEAM ORDERS";
+ s_ingame.teamorders.color = color_red;
+ s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT;
+ if( !(trap_Cvar_VariableValue( "g_gametype" ) >= GT_TEAM) ) {
+ s_ingame.teamorders.generic.flags |= QMF_GRAYED;
+ }
+ else {
+ trap_GetClientState( &cs );
+ trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
+ team = atoi( Info_ValueForKey( info, "t" ) );
+ if( team == TEAM_SPECTATOR ) {
+ s_ingame.teamorders.generic.flags |= QMF_GRAYED;
+ }
+ }
+
+ y += INGAME_MENU_VERTICAL_SPACING;
+ s_ingame.setup.generic.type = MTYPE_PTEXT;
+ s_ingame.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_ingame.setup.generic.x = 320;
+ s_ingame.setup.generic.y = y;
+ s_ingame.setup.generic.id = ID_SETUP;
+ s_ingame.setup.generic.callback = InGame_Event;
+ s_ingame.setup.string = "SETUP";
+ s_ingame.setup.color = color_red;
+ s_ingame.setup.style = UI_CENTER|UI_SMALLFONT;
+
+ y += INGAME_MENU_VERTICAL_SPACING;
+ s_ingame.server.generic.type = MTYPE_PTEXT;
+ s_ingame.server.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_ingame.server.generic.x = 320;
+ s_ingame.server.generic.y = y;
+ s_ingame.server.generic.id = ID_SERVERINFO;
+ s_ingame.server.generic.callback = InGame_Event;
+ s_ingame.server.string = "SERVER INFO";
+ s_ingame.server.color = color_red;
+ s_ingame.server.style = UI_CENTER|UI_SMALLFONT;
+
+ y += INGAME_MENU_VERTICAL_SPACING;
+ s_ingame.restart.generic.type = MTYPE_PTEXT;
+ s_ingame.restart.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_ingame.restart.generic.x = 320;
+ s_ingame.restart.generic.y = y;
+ s_ingame.restart.generic.id = ID_RESTART;
+ s_ingame.restart.generic.callback = InGame_Event;
+ s_ingame.restart.string = "RESTART ARENA";
+ s_ingame.restart.color = color_red;
+ s_ingame.restart.style = UI_CENTER|UI_SMALLFONT;
+ if( !trap_Cvar_VariableValue( "sv_running" ) ) {
+ s_ingame.restart.generic.flags |= QMF_GRAYED;
+ }
+
+ y += INGAME_MENU_VERTICAL_SPACING;
+ s_ingame.resume.generic.type = MTYPE_PTEXT;
+ s_ingame.resume.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_ingame.resume.generic.x = 320;
+ s_ingame.resume.generic.y = y;
+ s_ingame.resume.generic.id = ID_RESUME;
+ s_ingame.resume.generic.callback = InGame_Event;
+ s_ingame.resume.string = "RESUME GAME";
+ s_ingame.resume.color = color_red;
+ s_ingame.resume.style = UI_CENTER|UI_SMALLFONT;
+
+ y += INGAME_MENU_VERTICAL_SPACING;
+ s_ingame.leave.generic.type = MTYPE_PTEXT;
+ s_ingame.leave.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_ingame.leave.generic.x = 320;
+ s_ingame.leave.generic.y = y;
+ s_ingame.leave.generic.id = ID_LEAVEARENA;
+ s_ingame.leave.generic.callback = InGame_Event;
+ s_ingame.leave.string = "LEAVE ARENA";
+ s_ingame.leave.color = color_red;
+ s_ingame.leave.style = UI_CENTER|UI_SMALLFONT;
+
+ y += INGAME_MENU_VERTICAL_SPACING;
+ s_ingame.quit.generic.type = MTYPE_PTEXT;
+ s_ingame.quit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_ingame.quit.generic.x = 320;
+ s_ingame.quit.generic.y = y;
+ s_ingame.quit.generic.id = ID_QUIT;
+ s_ingame.quit.generic.callback = InGame_Event;
+ s_ingame.quit.string = "EXIT GAME";
+ s_ingame.quit.color = color_red;
+ s_ingame.quit.style = UI_CENTER|UI_SMALLFONT;
+
+ Menu_AddItem( &s_ingame.menu, &s_ingame.frame );
+ Menu_AddItem( &s_ingame.menu, &s_ingame.team );
+ Menu_AddItem( &s_ingame.menu, &s_ingame.addbots );
+ Menu_AddItem( &s_ingame.menu, &s_ingame.removebots );
+ Menu_AddItem( &s_ingame.menu, &s_ingame.teamorders );
+ Menu_AddItem( &s_ingame.menu, &s_ingame.setup );
+ Menu_AddItem( &s_ingame.menu, &s_ingame.server );
+ Menu_AddItem( &s_ingame.menu, &s_ingame.restart );
+ Menu_AddItem( &s_ingame.menu, &s_ingame.resume );
+ Menu_AddItem( &s_ingame.menu, &s_ingame.leave );
+ Menu_AddItem( &s_ingame.menu, &s_ingame.quit );
+}
+
+
+/*
+=================
+InGame_Cache
+=================
+*/
+void InGame_Cache( void ) {
+ trap_R_RegisterShaderNoMip( INGAME_FRAME );
+}
+
+
+/*
+=================
+UI_InGameMenu
+=================
+*/
+void UI_InGameMenu( void ) {
+ // force as top level menu
+ uis.menusp = 0;
+
+ // set menu cursor to a nice location
+ uis.cursorx = 319;
+ uis.cursory = 80;
+
+ InGame_MenuInit();
+ UI_PushMenu( &s_ingame.menu );
+}