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-rw-r--r--code/q3_ui/ui_local.h802
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diff --git a/code/q3_ui/ui_local.h b/code/q3_ui/ui_local.h
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+#ifndef __UI_LOCAL_H__
+#define __UI_LOCAL_H__
+
+#include "../qcommon/q_shared.h"
+#include "../renderer/tr_types.h"
+//NOTE: include the ui_public.h from the new UI
+#include "../ui/ui_public.h"
+//redefine to old API version
+#undef UI_API_VERSION
+#define UI_API_VERSION 4
+#include "../client/keycodes.h"
+#include "../game/bg_public.h"
+
+typedef void (*voidfunc_f)(void);
+
+extern vmCvar_t ui_ffa_fraglimit;
+extern vmCvar_t ui_ffa_timelimit;
+
+extern vmCvar_t ui_tourney_fraglimit;
+extern vmCvar_t ui_tourney_timelimit;
+
+extern vmCvar_t ui_team_fraglimit;
+extern vmCvar_t ui_team_timelimit;
+extern vmCvar_t ui_team_friendly;
+
+extern vmCvar_t ui_ctf_capturelimit;
+extern vmCvar_t ui_ctf_timelimit;
+extern vmCvar_t ui_ctf_friendly;
+
+extern vmCvar_t ui_arenasFile;
+extern vmCvar_t ui_botsFile;
+extern vmCvar_t ui_spScores1;
+extern vmCvar_t ui_spScores2;
+extern vmCvar_t ui_spScores3;
+extern vmCvar_t ui_spScores4;
+extern vmCvar_t ui_spScores5;
+extern vmCvar_t ui_spAwards;
+extern vmCvar_t ui_spVideos;
+extern vmCvar_t ui_spSkill;
+
+extern vmCvar_t ui_spSelection;
+
+extern vmCvar_t ui_browserMaster;
+extern vmCvar_t ui_browserGameType;
+extern vmCvar_t ui_browserSortKey;
+extern vmCvar_t ui_browserShowFull;
+extern vmCvar_t ui_browserShowEmpty;
+
+extern vmCvar_t ui_brassTime;
+extern vmCvar_t ui_drawCrosshair;
+extern vmCvar_t ui_drawCrosshairNames;
+extern vmCvar_t ui_marks;
+
+extern vmCvar_t ui_server1;
+extern vmCvar_t ui_server2;
+extern vmCvar_t ui_server3;
+extern vmCvar_t ui_server4;
+extern vmCvar_t ui_server5;
+extern vmCvar_t ui_server6;
+extern vmCvar_t ui_server7;
+extern vmCvar_t ui_server8;
+extern vmCvar_t ui_server9;
+extern vmCvar_t ui_server10;
+extern vmCvar_t ui_server11;
+extern vmCvar_t ui_server12;
+extern vmCvar_t ui_server13;
+extern vmCvar_t ui_server14;
+extern vmCvar_t ui_server15;
+extern vmCvar_t ui_server16;
+
+extern vmCvar_t ui_cdkey;
+extern vmCvar_t ui_cdkeychecked;
+extern vmCvar_t ui_ioq3;
+
+
+//
+// ui_qmenu.c
+//
+
+#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH )
+#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH )
+
+#define SLIDER_RANGE 10
+#define MAX_EDIT_LINE 256
+
+#define MAX_MENUDEPTH 8
+#define MAX_MENUITEMS 64
+
+#define MTYPE_NULL 0
+#define MTYPE_SLIDER 1
+#define MTYPE_ACTION 2
+#define MTYPE_SPINCONTROL 3
+#define MTYPE_FIELD 4
+#define MTYPE_RADIOBUTTON 5
+#define MTYPE_BITMAP 6
+#define MTYPE_TEXT 7
+#define MTYPE_SCROLLLIST 8
+#define MTYPE_PTEXT 9
+#define MTYPE_BTEXT 10
+
+#define QMF_BLINK ((unsigned int) 0x00000001)
+#define QMF_SMALLFONT ((unsigned int) 0x00000002)
+#define QMF_LEFT_JUSTIFY ((unsigned int) 0x00000004)
+#define QMF_CENTER_JUSTIFY ((unsigned int) 0x00000008)
+#define QMF_RIGHT_JUSTIFY ((unsigned int) 0x00000010)
+#define QMF_NUMBERSONLY ((unsigned int) 0x00000020) // edit field is only numbers
+#define QMF_HIGHLIGHT ((unsigned int) 0x00000040)
+#define QMF_HIGHLIGHT_IF_FOCUS ((unsigned int) 0x00000080) // steady focus
+#define QMF_PULSEIFFOCUS ((unsigned int) 0x00000100) // pulse if focus
+#define QMF_HASMOUSEFOCUS ((unsigned int) 0x00000200)
+#define QMF_NOONOFFTEXT ((unsigned int) 0x00000400)
+#define QMF_MOUSEONLY ((unsigned int) 0x00000800) // only mouse input allowed
+#define QMF_HIDDEN ((unsigned int) 0x00001000) // skips drawing
+#define QMF_GRAYED ((unsigned int) 0x00002000) // grays and disables
+#define QMF_INACTIVE ((unsigned int) 0x00004000) // disables any input
+#define QMF_NODEFAULTINIT ((unsigned int) 0x00008000) // skip default initialization
+#define QMF_OWNERDRAW ((unsigned int) 0x00010000)
+#define QMF_PULSE ((unsigned int) 0x00020000)
+#define QMF_LOWERCASE ((unsigned int) 0x00040000) // edit field is all lower case
+#define QMF_UPPERCASE ((unsigned int) 0x00080000) // edit field is all upper case
+#define QMF_SILENT ((unsigned int) 0x00100000)
+
+// callback notifications
+#define QM_GOTFOCUS 1
+#define QM_LOSTFOCUS 2
+#define QM_ACTIVATED 3
+
+typedef struct _tag_menuframework
+{
+ int cursor;
+ int cursor_prev;
+
+ int nitems;
+ void *items[MAX_MENUITEMS];
+
+ void (*draw) (void);
+ sfxHandle_t (*key) (int key);
+
+ qboolean wrapAround;
+ qboolean fullscreen;
+ qboolean showlogo;
+} menuframework_s;
+
+typedef struct
+{
+ int type;
+ const char *name;
+ int id;
+ int x, y;
+ int left;
+ int top;
+ int right;
+ int bottom;
+ menuframework_s *parent;
+ int menuPosition;
+ unsigned int flags;
+
+ void (*callback)( void *self, int event );
+ void (*statusbar)( void *self );
+ void (*ownerdraw)( void *self );
+} menucommon_s;
+
+typedef struct {
+ int cursor;
+ int scroll;
+ int widthInChars;
+ char buffer[MAX_EDIT_LINE];
+ int maxchars;
+} mfield_t;
+
+typedef struct
+{
+ menucommon_s generic;
+ mfield_t field;
+} menufield_s;
+
+typedef struct
+{
+ menucommon_s generic;
+
+ float minvalue;
+ float maxvalue;
+ float curvalue;
+
+ float range;
+} menuslider_s;
+
+typedef struct
+{
+ menucommon_s generic;
+
+ int oldvalue;
+ int curvalue;
+ int numitems;
+ int top;
+
+ const char **itemnames;
+
+ int width;
+ int height;
+ int columns;
+ int seperation;
+} menulist_s;
+
+typedef struct
+{
+ menucommon_s generic;
+} menuaction_s;
+
+typedef struct
+{
+ menucommon_s generic;
+ int curvalue;
+} menuradiobutton_s;
+
+typedef struct
+{
+ menucommon_s generic;
+ char* focuspic;
+ char* errorpic;
+ qhandle_t shader;
+ qhandle_t focusshader;
+ int width;
+ int height;
+ float* focuscolor;
+} menubitmap_s;
+
+typedef struct
+{
+ menucommon_s generic;
+ char* string;
+ int style;
+ float* color;
+} menutext_s;
+
+extern void Menu_Cache( void );
+extern void Menu_Focus( menucommon_s *m );
+extern void Menu_AddItem( menuframework_s *menu, void *item );
+extern void Menu_AdjustCursor( menuframework_s *menu, int dir );
+extern void Menu_Draw( menuframework_s *menu );
+extern void *Menu_ItemAtCursor( menuframework_s *m );
+extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
+extern void Menu_SetCursor( menuframework_s *s, int cursor );
+extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr );
+extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
+extern void Bitmap_Init( menubitmap_s *b );
+extern void Bitmap_Draw( menubitmap_s *b );
+extern void ScrollList_Draw( menulist_s *l );
+extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
+extern sfxHandle_t menu_in_sound;
+extern sfxHandle_t menu_move_sound;
+extern sfxHandle_t menu_out_sound;
+extern sfxHandle_t menu_buzz_sound;
+extern sfxHandle_t menu_null_sound;
+extern sfxHandle_t weaponChangeSound;
+extern vec4_t menu_text_color;
+extern vec4_t menu_grayed_color;
+extern vec4_t menu_dark_color;
+extern vec4_t menu_highlight_color;
+extern vec4_t menu_red_color;
+extern vec4_t menu_black_color;
+extern vec4_t menu_dim_color;
+extern vec4_t color_black;
+extern vec4_t color_white;
+extern vec4_t color_yellow;
+extern vec4_t color_blue;
+extern vec4_t color_orange;
+extern vec4_t color_red;
+extern vec4_t color_dim;
+extern vec4_t name_color;
+extern vec4_t list_color;
+extern vec4_t listbar_color;
+extern vec4_t text_color_disabled;
+extern vec4_t text_color_normal;
+extern vec4_t text_color_highlight;
+
+extern char *ui_medalNames[];
+extern char *ui_medalPicNames[];
+extern char *ui_medalSounds[];
+
+//
+// ui_mfield.c
+//
+extern void MField_Clear( mfield_t *edit );
+extern void MField_KeyDownEvent( mfield_t *edit, int key );
+extern void MField_CharEvent( mfield_t *edit, int ch );
+extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color );
+extern void MenuField_Init( menufield_s* m );
+extern void MenuField_Draw( menufield_s *f );
+extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
+
+//
+// ui_menu.c
+//
+extern void MainMenu_Cache( void );
+extern void UI_MainMenu(void);
+extern void UI_RegisterCvars( void );
+extern void UI_UpdateCvars( void );
+
+//
+// ui_credits.c
+//
+extern void UI_CreditMenu( void );
+
+//
+// ui_ingame.c
+//
+extern void InGame_Cache( void );
+extern void UI_InGameMenu(void);
+
+//
+// ui_confirm.c
+//
+extern void ConfirmMenu_Cache( void );
+extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );
+extern void UI_ConfirmMenu_Style( const char *question, int style, void (*draw)( void ), void (*action)( qboolean result ) );
+extern void UI_Message( const char **lines );
+
+//
+// ui_setup.c
+//
+extern void UI_SetupMenu_Cache( void );
+extern void UI_SetupMenu(void);
+
+//
+// ui_team.c
+//
+extern void UI_TeamMainMenu( void );
+extern void TeamMain_Cache( void );
+
+//
+// ui_connect.c
+//
+extern void UI_DrawConnectScreen( qboolean overlay );
+
+//
+// ui_controls2.c
+//
+extern void UI_ControlsMenu( void );
+extern void Controls_Cache( void );
+
+//
+// ui_demo2.c
+//
+extern void UI_DemosMenu( void );
+extern void Demos_Cache( void );
+
+//
+// ui_cinematics.c
+//
+extern void UI_CinematicsMenu( void );
+extern void UI_CinematicsMenu_f( void );
+extern void UI_CinematicsMenu_Cache( void );
+
+//
+// ui_mods.c
+//
+extern void UI_ModsMenu( void );
+extern void UI_ModsMenu_Cache( void );
+
+//
+// ui_cdkey.c
+//
+extern void UI_CDKeyMenu( void );
+extern void UI_CDKeyMenu_Cache( void );
+extern void UI_CDKeyMenu_f( void );
+
+//
+// ui_playermodel.c
+//
+extern void UI_PlayerModelMenu( void );
+extern void PlayerModel_Cache( void );
+
+//
+// ui_playersettings.c
+//
+extern void UI_PlayerSettingsMenu( void );
+extern void PlayerSettings_Cache( void );
+
+//
+// ui_preferences.c
+//
+extern void UI_PreferencesMenu( void );
+extern void Preferences_Cache( void );
+
+//
+// ui_specifyleague.c
+//
+extern void UI_SpecifyLeagueMenu( void );
+extern void SpecifyLeague_Cache( void );
+
+//
+// ui_specifyserver.c
+//
+extern void UI_SpecifyServerMenu( void );
+extern void SpecifyServer_Cache( void );
+
+//
+// ui_servers2.c
+//
+#define MAX_FAVORITESERVERS 16
+
+extern void UI_ArenaServersMenu( void );
+extern void ArenaServers_Cache( void );
+
+//
+// ui_startserver.c
+//
+extern void UI_StartServerMenu( qboolean multiplayer );
+extern void StartServer_Cache( void );
+extern void ServerOptions_Cache( void );
+extern void UI_BotSelectMenu( char *bot );
+extern void UI_BotSelectMenu_Cache( void );
+
+//
+// ui_serverinfo.c
+//
+extern void UI_ServerInfoMenu( void );
+extern void ServerInfo_Cache( void );
+
+//
+// ui_video.c
+//
+extern void UI_GraphicsOptionsMenu( void );
+extern void GraphicsOptions_Cache( void );
+extern void DriverInfo_Cache( void );
+
+//
+// ui_players.c
+//
+
+//FIXME ripped from cg_local.h
+typedef struct {
+ int oldFrame;
+ int oldFrameTime; // time when ->oldFrame was exactly on
+
+ int frame;
+ int frameTime; // time when ->frame will be exactly on
+
+ float backlerp;
+
+ float yawAngle;
+ qboolean yawing;
+ float pitchAngle;
+ qboolean pitching;
+
+ int animationNumber; // may include ANIM_TOGGLEBIT
+ animation_t *animation;
+ int animationTime; // time when the first frame of the animation will be exact
+} lerpFrame_t;
+
+typedef struct {
+ // model info
+ qhandle_t legsModel;
+ qhandle_t legsSkin;
+ lerpFrame_t legs;
+
+ qhandle_t torsoModel;
+ qhandle_t torsoSkin;
+ lerpFrame_t torso;
+
+ qhandle_t headModel;
+ qhandle_t headSkin;
+
+ animation_t animations[MAX_ANIMATIONS];
+
+ qhandle_t weaponModel;
+ qhandle_t barrelModel;
+ qhandle_t flashModel;
+ vec3_t flashDlightColor;
+ int muzzleFlashTime;
+
+ // currently in use drawing parms
+ vec3_t viewAngles;
+ vec3_t moveAngles;
+ weapon_t currentWeapon;
+ int legsAnim;
+ int torsoAnim;
+
+ // animation vars
+ weapon_t weapon;
+ weapon_t lastWeapon;
+ weapon_t pendingWeapon;
+ int weaponTimer;
+ int pendingLegsAnim;
+ int torsoAnimationTimer;
+
+ int pendingTorsoAnim;
+ int legsAnimationTimer;
+
+ qboolean chat;
+ qboolean newModel;
+
+ qboolean barrelSpinning;
+ float barrelAngle;
+ int barrelTime;
+
+ int realWeapon;
+} playerInfo_t;
+
+void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time );
+void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model );
+void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat );
+qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName );
+
+//
+// ui_atoms.c
+//
+typedef struct {
+ int frametime;
+ int realtime;
+ int cursorx;
+ int cursory;
+ int menusp;
+ menuframework_s* activemenu;
+ menuframework_s* stack[MAX_MENUDEPTH];
+ glconfig_t glconfig;
+ qboolean debug;
+ qhandle_t whiteShader;
+ qhandle_t menuBackShader;
+ qhandle_t menuBackNoLogoShader;
+ qhandle_t charset;
+ qhandle_t charsetProp;
+ qhandle_t charsetPropGlow;
+ qhandle_t charsetPropB;
+ qhandle_t cursor;
+ qhandle_t rb_on;
+ qhandle_t rb_off;
+ float xscale;
+ float yscale;
+ float bias;
+ qboolean demoversion;
+ qboolean firstdraw;
+} uiStatic_t;
+
+extern void UI_Init( void );
+extern void UI_Shutdown( void );
+extern void UI_KeyEvent( int key, int down );
+extern void UI_MouseEvent( int dx, int dy );
+extern void UI_Refresh( int realtime );
+extern qboolean UI_ConsoleCommand( int realTime );
+extern float UI_ClampCvar( float min, float max, float value );
+extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
+extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
+extern void UI_FillRect( float x, float y, float width, float height, const float *color );
+extern void UI_DrawRect( float x, float y, float width, float height, const float *color );
+extern void UI_UpdateScreen( void );
+extern void UI_SetColor( const float *rgba );
+extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
+extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
+extern float UI_ProportionalSizeScale( int style );
+extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
+extern void UI_DrawProportionalString_AutoWrapped( int x, int ystart, int xmax, int ystep, const char* str, int style, vec4_t color );
+extern int UI_ProportionalStringWidth( const char* str );
+extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
+extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
+extern qboolean UI_CursorInRect (int x, int y, int width, int height);
+extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
+extern void UI_DrawTextBox (int x, int y, int width, int lines);
+extern qboolean UI_IsFullscreen( void );
+extern void UI_SetActiveMenu( uiMenuCommand_t menu );
+extern void UI_PushMenu ( menuframework_s *menu );
+extern void UI_PopMenu (void);
+extern void UI_ForceMenuOff (void);
+extern char *UI_Argv( int arg );
+extern char *UI_Cvar_VariableString( const char *var_name );
+extern void UI_Refresh( int time );
+extern void UI_StartDemoLoop( void );
+extern qboolean m_entersound;
+extern uiStatic_t uis;
+
+//
+// ui_spLevel.c
+//
+void UI_SPLevelMenu_Cache( void );
+void UI_SPLevelMenu( void );
+void UI_SPLevelMenu_f( void );
+void UI_SPLevelMenu_ReInit( void );
+
+//
+// ui_spArena.c
+//
+void UI_SPArena_Start( const char *arenaInfo );
+
+//
+// ui_spPostgame.c
+//
+void UI_SPPostgameMenu_Cache( void );
+void UI_SPPostgameMenu_f( void );
+
+//
+// ui_spSkill.c
+//
+void UI_SPSkillMenu( const char *arenaInfo );
+void UI_SPSkillMenu_Cache( void );
+
+//
+// ui_syscalls.c
+//
+void trap_Print( const char *string );
+void trap_Error( const char *string );
+int trap_Milliseconds( void );
+void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
+void trap_Cvar_Update( vmCvar_t *vmCvar );
+void trap_Cvar_Set( const char *var_name, const char *value );
+float trap_Cvar_VariableValue( const char *var_name );
+void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
+void trap_Cvar_SetValue( const char *var_name, float value );
+void trap_Cvar_Reset( const char *name );
+void trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
+void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
+int trap_Argc( void );
+void trap_Argv( int n, char *buffer, int bufferLength );
+void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW!
+int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
+void trap_FS_Read( void *buffer, int len, fileHandle_t f );
+void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
+void trap_FS_FCloseFile( fileHandle_t f );
+int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
+int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
+qhandle_t trap_R_RegisterModel( const char *name );
+qhandle_t trap_R_RegisterSkin( const char *name );
+qhandle_t trap_R_RegisterShaderNoMip( const char *name );
+void trap_R_ClearScene( void );
+void trap_R_AddRefEntityToScene( const refEntity_t *re );
+void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
+void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
+void trap_R_RenderScene( const refdef_t *fd );
+void trap_R_SetColor( const float *rgba );
+void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
+void trap_UpdateScreen( void );
+int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
+void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
+sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed );
+void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
+void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
+void trap_Key_SetBinding( int keynum, const char *binding );
+qboolean trap_Key_IsDown( int keynum );
+qboolean trap_Key_GetOverstrikeMode( void );
+void trap_Key_SetOverstrikeMode( qboolean state );
+void trap_Key_ClearStates( void );
+int trap_Key_GetCatcher( void );
+void trap_Key_SetCatcher( int catcher );
+void trap_GetClipboardData( char *buf, int bufsize );
+void trap_GetClientState( uiClientState_t *state );
+void trap_GetGlconfig( glconfig_t *glconfig );
+int trap_GetConfigString( int index, char* buff, int buffsize );
+int trap_LAN_GetServerCount( int source );
+void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen );
+void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen );
+int trap_LAN_GetPingQueueCount( void );
+int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen );
+void trap_LAN_ClearPing( int n );
+void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
+void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
+int trap_MemoryRemaining( void );
+void trap_GetCDKey( char *buf, int buflen );
+void trap_SetCDKey( char *buf );
+
+qboolean trap_VerifyCDKey( const char *key, const char *chksum);
+
+void trap_SetPbClStatus( int status );
+
+//
+// ui_addbots.c
+//
+void UI_AddBots_Cache( void );
+void UI_AddBotsMenu( void );
+
+//
+// ui_removebots.c
+//
+void UI_RemoveBots_Cache( void );
+void UI_RemoveBotsMenu( void );
+
+//
+// ui_teamorders.c
+//
+extern void UI_TeamOrdersMenu( void );
+extern void UI_TeamOrdersMenu_f( void );
+extern void UI_TeamOrdersMenu_Cache( void );
+
+//
+// ui_loadconfig.c
+//
+void UI_LoadConfig_Cache( void );
+void UI_LoadConfigMenu( void );
+
+//
+// ui_saveconfig.c
+//
+void UI_SaveConfigMenu_Cache( void );
+void UI_SaveConfigMenu( void );
+
+//
+// ui_display.c
+//
+void UI_DisplayOptionsMenu_Cache( void );
+void UI_DisplayOptionsMenu( void );
+
+//
+// ui_sound.c
+//
+void UI_SoundOptionsMenu_Cache( void );
+void UI_SoundOptionsMenu( void );
+
+//
+// ui_network.c
+//
+void UI_NetworkOptionsMenu_Cache( void );
+void UI_NetworkOptionsMenu( void );
+
+//
+// ui_gameinfo.c
+//
+typedef enum {
+ AWARD_ACCURACY,
+ AWARD_IMPRESSIVE,
+ AWARD_EXCELLENT,
+ AWARD_GAUNTLET,
+ AWARD_FRAGS,
+ AWARD_PERFECT
+} awardType_t;
+
+const char *UI_GetArenaInfoByNumber( int num );
+const char *UI_GetArenaInfoByMap( const char *map );
+const char *UI_GetSpecialArenaInfo( const char *tag );
+int UI_GetNumArenas( void );
+int UI_GetNumSPArenas( void );
+int UI_GetNumSPTiers( void );
+
+char *UI_GetBotInfoByNumber( int num );
+char *UI_GetBotInfoByName( const char *name );
+int UI_GetNumBots( void );
+
+void UI_GetBestScore( int level, int *score, int *skill );
+void UI_SetBestScore( int level, int score );
+int UI_TierCompleted( int levelWon );
+qboolean UI_ShowTierVideo( int tier );
+qboolean UI_CanShowTierVideo( int tier );
+int UI_GetCurrentGame( void );
+void UI_NewGame( void );
+void UI_LogAwardData( int award, int data );
+int UI_GetAwardLevel( int award );
+
+void UI_SPUnlock_f( void );
+void UI_SPUnlockMedals_f( void );
+
+void UI_InitGameinfo( void );
+
+//GRank
+
+//
+// ui_rankings.c
+//
+void Rankings_DrawText( void* self );
+void Rankings_DrawName( void* self );
+void Rankings_DrawPassword( void* self );
+void Rankings_Cache( void );
+void UI_RankingsMenu( void );
+
+//
+// ui_login.c
+//
+void Login_Cache( void );
+void UI_LoginMenu( void );
+
+//
+// ui_signup.c
+//
+void Signup_Cache( void );
+void UI_SignupMenu( void );
+
+//
+// ui_rankstatus.c
+//
+void RankStatus_Cache( void );
+void UI_RankStatusMenu( void );
+
+#endif