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-rw-r--r--code/q3_ui/ui_menu.c419
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diff --git a/code/q3_ui/ui_menu.c b/code/q3_ui/ui_menu.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+/*
+=======================================================================
+
+MAIN MENU
+
+=======================================================================
+*/
+
+
+#include "ui_local.h"
+
+
+#define ID_SINGLEPLAYER 10
+#define ID_MULTIPLAYER 11
+#define ID_SETUP 12
+#define ID_DEMOS 13
+#define ID_CINEMATICS 14
+#define ID_TEAMARENA 15
+#define ID_MODS 16
+#define ID_EXIT 17
+
+#define MAIN_BANNER_MODEL "models/mapobjects/banner/banner5.md3"
+#define MAIN_MENU_VERTICAL_SPACING 34
+
+
+typedef struct {
+ menuframework_s menu;
+
+ menutext_s singleplayer;
+ menutext_s multiplayer;
+ menutext_s setup;
+ menutext_s demos;
+ menutext_s cinematics;
+ menutext_s teamArena;
+ menutext_s mods;
+ menutext_s exit;
+
+ qhandle_t bannerModel;
+} mainmenu_t;
+
+
+static mainmenu_t s_main;
+
+typedef struct {
+ menuframework_s menu;
+ char errorMessage[4096];
+} errorMessage_t;
+
+static errorMessage_t s_errorMessage;
+
+/*
+=================
+MainMenu_ExitAction
+=================
+*/
+static void MainMenu_ExitAction( qboolean result ) {
+ if( !result ) {
+ return;
+ }
+ UI_PopMenu();
+ UI_CreditMenu();
+}
+
+
+
+/*
+=================
+Main_MenuEvent
+=================
+*/
+void Main_MenuEvent (void* ptr, int event) {
+ if( event != QM_ACTIVATED ) {
+ return;
+ }
+
+ switch( ((menucommon_s*)ptr)->id ) {
+ case ID_SINGLEPLAYER:
+ UI_SPLevelMenu();
+ break;
+
+ case ID_MULTIPLAYER:
+ UI_ArenaServersMenu();
+ break;
+
+ case ID_SETUP:
+ UI_SetupMenu();
+ break;
+
+ case ID_DEMOS:
+ UI_DemosMenu();
+ break;
+
+ case ID_CINEMATICS:
+ UI_CinematicsMenu();
+ break;
+
+ case ID_MODS:
+ UI_ModsMenu();
+ break;
+
+ case ID_TEAMARENA:
+ trap_Cvar_Set( "fs_game", "missionpack");
+ trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
+ break;
+
+ case ID_EXIT:
+ UI_ConfirmMenu( "EXIT GAME?", 0, MainMenu_ExitAction );
+ break;
+ }
+}
+
+
+/*
+===============
+MainMenu_Cache
+===============
+*/
+void MainMenu_Cache( void ) {
+ s_main.bannerModel = trap_R_RegisterModel( MAIN_BANNER_MODEL );
+}
+
+sfxHandle_t ErrorMessage_Key(int key)
+{
+ trap_Cvar_Set( "com_errorMessage", "" );
+ UI_MainMenu();
+ return (menu_null_sound);
+}
+
+/*
+===============
+Main_MenuDraw
+TTimo: this function is common to the main menu and errorMessage menu
+===============
+*/
+
+static void Main_MenuDraw( void ) {
+ refdef_t refdef;
+ refEntity_t ent;
+ vec3_t origin;
+ vec3_t angles;
+ float adjust;
+ float x, y, w, h;
+ vec4_t color = {0.5, 0, 0, 1};
+
+ // setup the refdef
+
+ memset( &refdef, 0, sizeof( refdef ) );
+
+ refdef.rdflags = RDF_NOWORLDMODEL;
+
+ AxisClear( refdef.viewaxis );
+
+ x = 0;
+ y = 0;
+ w = 640;
+ h = 120;
+ UI_AdjustFrom640( &x, &y, &w, &h );
+ refdef.x = x;
+ refdef.y = y;
+ refdef.width = w;
+ refdef.height = h;
+
+ adjust = 0; // JDC: Kenneth asked me to stop this 1.0 * sin( (float)uis.realtime / 1000 );
+ refdef.fov_x = 60 + adjust;
+ refdef.fov_y = 19.6875 + adjust;
+
+ refdef.time = uis.realtime;
+
+ origin[0] = 300;
+ origin[1] = 0;
+ origin[2] = -32;
+
+ trap_R_ClearScene();
+
+ // add the model
+
+ memset( &ent, 0, sizeof(ent) );
+
+ adjust = 5.0 * sin( (float)uis.realtime / 5000 );
+ VectorSet( angles, 0, 180 + adjust, 0 );
+ AnglesToAxis( angles, ent.axis );
+ ent.hModel = s_main.bannerModel;
+ VectorCopy( origin, ent.origin );
+ VectorCopy( origin, ent.lightingOrigin );
+ ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
+ VectorCopy( ent.origin, ent.oldorigin );
+
+ trap_R_AddRefEntityToScene( &ent );
+
+ trap_R_RenderScene( &refdef );
+
+ if (strlen(s_errorMessage.errorMessage))
+ {
+ UI_DrawProportionalString_AutoWrapped( 320, 192, 600, 20, s_errorMessage.errorMessage, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
+ }
+ else
+ {
+ // standard menu drawing
+ Menu_Draw( &s_main.menu );
+ }
+
+ if (uis.demoversion) {
+ UI_DrawProportionalString( 320, 372, "DEMO FOR MATURE AUDIENCES DEMO", UI_CENTER|UI_SMALLFONT, color );
+ UI_DrawString( 320, 400, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
+ } else {
+ UI_DrawString( 320, 450, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
+ }
+}
+
+
+/*
+===============
+UI_TeamArenaExists
+===============
+*/
+static qboolean UI_TeamArenaExists( void ) {
+ int numdirs;
+ char dirlist[2048];
+ char *dirptr;
+ char *descptr;
+ int i;
+ int dirlen;
+
+ numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
+ dirptr = dirlist;
+ for( i = 0; i < numdirs; i++ ) {
+ dirlen = strlen( dirptr ) + 1;
+ descptr = dirptr + dirlen;
+ if (Q_stricmp(dirptr, "missionpack") == 0) {
+ return qtrue;
+ }
+ dirptr += dirlen + strlen(descptr) + 1;
+ }
+ return qfalse;
+}
+
+
+/*
+===============
+UI_MainMenu
+
+The main menu only comes up when not in a game,
+so make sure that the attract loop server is down
+and that local cinematics are killed
+===============
+*/
+void UI_MainMenu( void ) {
+ int y;
+ qboolean teamArena = qfalse;
+ int style = UI_CENTER | UI_DROPSHADOW;
+
+ trap_Cvar_Set( "sv_killserver", "1" );
+
+ if( !uis.demoversion && !ui_cdkeychecked.integer ) {
+ char key[17];
+
+ trap_GetCDKey( key, sizeof(key) );
+ if( trap_VerifyCDKey( key, NULL ) == qfalse ) {
+ UI_CDKeyMenu();
+ return;
+ }
+ }
+
+ memset( &s_main, 0 ,sizeof(mainmenu_t) );
+ memset( &s_errorMessage, 0 ,sizeof(errorMessage_t) );
+
+ // com_errorMessage would need that too
+ MainMenu_Cache();
+
+ trap_Cvar_VariableStringBuffer( "com_errorMessage", s_errorMessage.errorMessage, sizeof(s_errorMessage.errorMessage) );
+ if (strlen(s_errorMessage.errorMessage))
+ {
+ s_errorMessage.menu.draw = Main_MenuDraw;
+ s_errorMessage.menu.key = ErrorMessage_Key;
+ s_errorMessage.menu.fullscreen = qtrue;
+ s_errorMessage.menu.wrapAround = qtrue;
+ s_errorMessage.menu.showlogo = qtrue;
+
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ uis.menusp = 0;
+ UI_PushMenu ( &s_errorMessage.menu );
+
+ return;
+ }
+
+ s_main.menu.draw = Main_MenuDraw;
+ s_main.menu.fullscreen = qtrue;
+ s_main.menu.wrapAround = qtrue;
+ s_main.menu.showlogo = qtrue;
+
+ y = 134;
+ s_main.singleplayer.generic.type = MTYPE_PTEXT;
+ s_main.singleplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_main.singleplayer.generic.x = 320;
+ s_main.singleplayer.generic.y = y;
+ s_main.singleplayer.generic.id = ID_SINGLEPLAYER;
+ s_main.singleplayer.generic.callback = Main_MenuEvent;
+ s_main.singleplayer.string = "SINGLE PLAYER";
+ s_main.singleplayer.color = color_red;
+ s_main.singleplayer.style = style;
+
+ y += MAIN_MENU_VERTICAL_SPACING;
+ s_main.multiplayer.generic.type = MTYPE_PTEXT;
+ s_main.multiplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_main.multiplayer.generic.x = 320;
+ s_main.multiplayer.generic.y = y;
+ s_main.multiplayer.generic.id = ID_MULTIPLAYER;
+ s_main.multiplayer.generic.callback = Main_MenuEvent;
+ s_main.multiplayer.string = "MULTIPLAYER";
+ s_main.multiplayer.color = color_red;
+ s_main.multiplayer.style = style;
+
+ y += MAIN_MENU_VERTICAL_SPACING;
+ s_main.setup.generic.type = MTYPE_PTEXT;
+ s_main.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_main.setup.generic.x = 320;
+ s_main.setup.generic.y = y;
+ s_main.setup.generic.id = ID_SETUP;
+ s_main.setup.generic.callback = Main_MenuEvent;
+ s_main.setup.string = "SETUP";
+ s_main.setup.color = color_red;
+ s_main.setup.style = style;
+
+ y += MAIN_MENU_VERTICAL_SPACING;
+ s_main.demos.generic.type = MTYPE_PTEXT;
+ s_main.demos.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_main.demos.generic.x = 320;
+ s_main.demos.generic.y = y;
+ s_main.demos.generic.id = ID_DEMOS;
+ s_main.demos.generic.callback = Main_MenuEvent;
+ s_main.demos.string = "DEMOS";
+ s_main.demos.color = color_red;
+ s_main.demos.style = style;
+
+ y += MAIN_MENU_VERTICAL_SPACING;
+ s_main.cinematics.generic.type = MTYPE_PTEXT;
+ s_main.cinematics.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_main.cinematics.generic.x = 320;
+ s_main.cinematics.generic.y = y;
+ s_main.cinematics.generic.id = ID_CINEMATICS;
+ s_main.cinematics.generic.callback = Main_MenuEvent;
+ s_main.cinematics.string = "CINEMATICS";
+ s_main.cinematics.color = color_red;
+ s_main.cinematics.style = style;
+
+ if (UI_TeamArenaExists()) {
+ teamArena = qtrue;
+ y += MAIN_MENU_VERTICAL_SPACING;
+ s_main.teamArena.generic.type = MTYPE_PTEXT;
+ s_main.teamArena.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_main.teamArena.generic.x = 320;
+ s_main.teamArena.generic.y = y;
+ s_main.teamArena.generic.id = ID_TEAMARENA;
+ s_main.teamArena.generic.callback = Main_MenuEvent;
+ s_main.teamArena.string = "TEAM ARENA";
+ s_main.teamArena.color = color_red;
+ s_main.teamArena.style = style;
+ }
+
+ y += MAIN_MENU_VERTICAL_SPACING;
+ s_main.mods.generic.type = MTYPE_PTEXT;
+ s_main.mods.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_main.mods.generic.x = 320;
+ s_main.mods.generic.y = y;
+ s_main.mods.generic.id = ID_MODS;
+ s_main.mods.generic.callback = Main_MenuEvent;
+ s_main.mods.string = "MODS";
+ s_main.mods.color = color_red;
+ s_main.mods.style = style;
+
+ y += MAIN_MENU_VERTICAL_SPACING;
+ s_main.exit.generic.type = MTYPE_PTEXT;
+ s_main.exit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_main.exit.generic.x = 320;
+ s_main.exit.generic.y = y;
+ s_main.exit.generic.id = ID_EXIT;
+ s_main.exit.generic.callback = Main_MenuEvent;
+ s_main.exit.string = "EXIT";
+ s_main.exit.color = color_red;
+ s_main.exit.style = style;
+
+ Menu_AddItem( &s_main.menu, &s_main.singleplayer );
+ Menu_AddItem( &s_main.menu, &s_main.multiplayer );
+ Menu_AddItem( &s_main.menu, &s_main.setup );
+ Menu_AddItem( &s_main.menu, &s_main.demos );
+ Menu_AddItem( &s_main.menu, &s_main.cinematics );
+ if (teamArena) {
+ Menu_AddItem( &s_main.menu, &s_main.teamArena );
+ }
+ Menu_AddItem( &s_main.menu, &s_main.mods );
+ Menu_AddItem( &s_main.menu, &s_main.exit );
+
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ uis.menusp = 0;
+ UI_PushMenu ( &s_main.menu );
+
+}