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-rw-r--r--code/q3_ui/ui_mods.c247
1 files changed, 247 insertions, 0 deletions
diff --git a/code/q3_ui/ui_mods.c b/code/q3_ui/ui_mods.c
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+++ b/code/q3_ui/ui_mods.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+#include "ui_local.h"
+
+#define ART_BACK0 "menu/art/back_0"
+#define ART_BACK1 "menu/art/back_1"
+#define ART_FIGHT0 "menu/art/load_0"
+#define ART_FIGHT1 "menu/art/load_1"
+#define ART_FRAMEL "menu/art/frame2_l"
+#define ART_FRAMER "menu/art/frame1_r"
+
+#define MAX_MODS 64
+#define NAMEBUFSIZE ( MAX_MODS * 48 )
+#define GAMEBUFSIZE ( MAX_MODS * 16 )
+
+#define ID_BACK 10
+#define ID_GO 11
+#define ID_LIST 12
+
+
+typedef struct {
+ menuframework_s menu;
+
+ menutext_s banner;
+ menubitmap_s framel;
+ menubitmap_s framer;
+
+ menulist_s list;
+
+ menubitmap_s back;
+ menubitmap_s go;
+
+ char description[NAMEBUFSIZE];
+ char fs_game[GAMEBUFSIZE];
+
+ char *descriptionPtr;
+ char *fs_gamePtr;
+
+ char *descriptionList[MAX_MODS];
+ char *fs_gameList[MAX_MODS];
+} mods_t;
+
+static mods_t s_mods;
+
+
+/*
+===============
+UI_Mods_MenuEvent
+===============
+*/
+static void UI_Mods_MenuEvent( void *ptr, int event ) {
+ if( event != QM_ACTIVATED ) {
+ return;
+ }
+
+ switch ( ((menucommon_s*)ptr)->id ) {
+ case ID_GO:
+ trap_Cvar_Set( "fs_game", s_mods.fs_gameList[s_mods.list.curvalue] );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
+ UI_PopMenu();
+ break;
+
+ case ID_BACK:
+ UI_PopMenu();
+ break;
+ }
+}
+
+
+/*
+===============
+UI_Mods_ParseInfos
+===============
+*/
+static void UI_Mods_ParseInfos( char *modDir, char *modDesc ) {
+ s_mods.fs_gameList[s_mods.list.numitems] = s_mods.fs_gamePtr;
+ Q_strncpyz( s_mods.fs_gamePtr, modDir, 16 );
+
+ s_mods.descriptionList[s_mods.list.numitems] = s_mods.descriptionPtr;
+ Q_strncpyz( s_mods.descriptionPtr, modDesc, 48 );
+
+ s_mods.list.itemnames[s_mods.list.numitems] = s_mods.descriptionPtr;
+ s_mods.descriptionPtr += strlen( s_mods.descriptionPtr ) + 1;
+ s_mods.fs_gamePtr += strlen( s_mods.fs_gamePtr ) + 1;
+ s_mods.list.numitems++;
+}
+
+
+/*
+===============
+UI_Mods_LoadMods
+===============
+*/
+static void UI_Mods_LoadMods( void ) {
+ int numdirs;
+ char dirlist[2048];
+ char *dirptr;
+ char *descptr;
+ int i;
+ int dirlen;
+
+ s_mods.list.itemnames = (const char **)s_mods.descriptionList;
+ s_mods.descriptionPtr = s_mods.description;
+ s_mods.fs_gamePtr = s_mods.fs_game;
+
+ // always start off with baseq3
+ s_mods.list.numitems = 1;
+ s_mods.list.itemnames[0] = s_mods.descriptionList[0] = "Quake III Arena";
+ s_mods.fs_gameList[0] = "";
+
+ numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
+ dirptr = dirlist;
+ for( i = 0; i < numdirs; i++ ) {
+ dirlen = strlen( dirptr ) + 1;
+ descptr = dirptr + dirlen;
+ UI_Mods_ParseInfos( dirptr, descptr);
+ dirptr += dirlen + strlen(descptr) + 1;
+ }
+
+ trap_Print( va( "%i mods parsed\n", s_mods.list.numitems ) );
+ if (s_mods.list.numitems > MAX_MODS) {
+ s_mods.list.numitems = MAX_MODS;
+ }
+}
+
+
+/*
+===============
+UI_Mods_MenuInit
+===============
+*/
+static void UI_Mods_MenuInit( void ) {
+ UI_ModsMenu_Cache();
+
+ memset( &s_mods, 0 ,sizeof(mods_t) );
+ s_mods.menu.wrapAround = qtrue;
+ s_mods.menu.fullscreen = qtrue;
+
+ s_mods.banner.generic.type = MTYPE_BTEXT;
+ s_mods.banner.generic.x = 320;
+ s_mods.banner.generic.y = 16;
+ s_mods.banner.string = "MODS";
+ s_mods.banner.color = color_white;
+ s_mods.banner.style = UI_CENTER;
+
+ s_mods.framel.generic.type = MTYPE_BITMAP;
+ s_mods.framel.generic.name = ART_FRAMEL;
+ s_mods.framel.generic.flags = QMF_INACTIVE;
+ s_mods.framel.generic.x = 0;
+ s_mods.framel.generic.y = 78;
+ s_mods.framel.width = 256;
+ s_mods.framel.height = 329;
+
+ s_mods.framer.generic.type = MTYPE_BITMAP;
+ s_mods.framer.generic.name = ART_FRAMER;
+ s_mods.framer.generic.flags = QMF_INACTIVE;
+ s_mods.framer.generic.x = 376;
+ s_mods.framer.generic.y = 76;
+ s_mods.framer.width = 256;
+ s_mods.framer.height = 334;
+
+ s_mods.back.generic.type = MTYPE_BITMAP;
+ s_mods.back.generic.name = ART_BACK0;
+ s_mods.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_mods.back.generic.id = ID_BACK;
+ s_mods.back.generic.callback = UI_Mods_MenuEvent;
+ s_mods.back.generic.x = 0;
+ s_mods.back.generic.y = 480-64;
+ s_mods.back.width = 128;
+ s_mods.back.height = 64;
+ s_mods.back.focuspic = ART_BACK1;
+
+ s_mods.go.generic.type = MTYPE_BITMAP;
+ s_mods.go.generic.name = ART_FIGHT0;
+ s_mods.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_mods.go.generic.id = ID_GO;
+ s_mods.go.generic.callback = UI_Mods_MenuEvent;
+ s_mods.go.generic.x = 640;
+ s_mods.go.generic.y = 480-64;
+ s_mods.go.width = 128;
+ s_mods.go.height = 64;
+ s_mods.go.focuspic = ART_FIGHT1;
+
+ // scan for mods
+ s_mods.list.generic.type = MTYPE_SCROLLLIST;
+ s_mods.list.generic.flags = QMF_PULSEIFFOCUS|QMF_CENTER_JUSTIFY;
+ s_mods.list.generic.callback = UI_Mods_MenuEvent;
+ s_mods.list.generic.id = ID_LIST;
+ s_mods.list.generic.x = 320;
+ s_mods.list.generic.y = 130;
+ s_mods.list.width = 48;
+ s_mods.list.height = 14;
+
+ UI_Mods_LoadMods();
+
+ Menu_AddItem( &s_mods.menu, &s_mods.banner );
+ Menu_AddItem( &s_mods.menu, &s_mods.framel );
+ Menu_AddItem( &s_mods.menu, &s_mods.framer );
+ Menu_AddItem( &s_mods.menu, &s_mods.list );
+ Menu_AddItem( &s_mods.menu, &s_mods.back );
+ Menu_AddItem( &s_mods.menu, &s_mods.go );
+}
+
+/*
+=================
+UI_Mods_Cache
+=================
+*/
+void UI_ModsMenu_Cache( void ) {
+ trap_R_RegisterShaderNoMip( ART_BACK0 );
+ trap_R_RegisterShaderNoMip( ART_BACK1 );
+ trap_R_RegisterShaderNoMip( ART_FIGHT0 );
+ trap_R_RegisterShaderNoMip( ART_FIGHT1 );
+ trap_R_RegisterShaderNoMip( ART_FRAMEL );
+ trap_R_RegisterShaderNoMip( ART_FRAMER );
+}
+
+
+/*
+===============
+UI_ModsMenu
+===============
+*/
+void UI_ModsMenu( void ) {
+ UI_Mods_MenuInit();
+ UI_PushMenu( &s_mods.menu );
+}