diff options
Diffstat (limited to 'code/q3_ui/ui_playermodel.c')
-rw-r--r-- | code/q3_ui/ui_playermodel.c | 731 |
1 files changed, 731 insertions, 0 deletions
diff --git a/code/q3_ui/ui_playermodel.c b/code/q3_ui/ui_playermodel.c new file mode 100644 index 0000000..e247149 --- /dev/null +++ b/code/q3_ui/ui_playermodel.c @@ -0,0 +1,731 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +#include "ui_local.h" + +#define MODEL_BACK0 "menu/art/back_0" +#define MODEL_BACK1 "menu/art/back_1" +#define MODEL_SELECT "menu/art/opponents_select" +#define MODEL_SELECTED "menu/art/opponents_selected" +#define MODEL_FRAMEL "menu/art/frame1_l" +#define MODEL_FRAMER "menu/art/frame1_r" +#define MODEL_PORTS "menu/art/player_models_ports" +#define MODEL_ARROWS "menu/art/gs_arrows_0" +#define MODEL_ARROWSL "menu/art/gs_arrows_l" +#define MODEL_ARROWSR "menu/art/gs_arrows_r" + +#define LOW_MEMORY (5 * 1024 * 1024) + +static char* playermodel_artlist[] = +{ + MODEL_BACK0, + MODEL_BACK1, + MODEL_SELECT, + MODEL_SELECTED, + MODEL_FRAMEL, + MODEL_FRAMER, + MODEL_PORTS, + MODEL_ARROWS, + MODEL_ARROWSL, + MODEL_ARROWSR, + NULL +}; + +#define PLAYERGRID_COLS 4 +#define PLAYERGRID_ROWS 4 +#define MAX_MODELSPERPAGE (PLAYERGRID_ROWS*PLAYERGRID_COLS) + +#define MAX_PLAYERMODELS 256 + +#define ID_PLAYERPIC0 0 +#define ID_PLAYERPIC1 1 +#define ID_PLAYERPIC2 2 +#define ID_PLAYERPIC3 3 +#define ID_PLAYERPIC4 4 +#define ID_PLAYERPIC5 5 +#define ID_PLAYERPIC6 6 +#define ID_PLAYERPIC7 7 +#define ID_PLAYERPIC8 8 +#define ID_PLAYERPIC9 9 +#define ID_PLAYERPIC10 10 +#define ID_PLAYERPIC11 11 +#define ID_PLAYERPIC12 12 +#define ID_PLAYERPIC13 13 +#define ID_PLAYERPIC14 14 +#define ID_PLAYERPIC15 15 +#define ID_PREVPAGE 100 +#define ID_NEXTPAGE 101 +#define ID_BACK 102 + +typedef struct +{ + menuframework_s menu; + menubitmap_s pics[MAX_MODELSPERPAGE]; + menubitmap_s picbuttons[MAX_MODELSPERPAGE]; + menubitmap_s framel; + menubitmap_s framer; + menubitmap_s ports; + menutext_s banner; + menubitmap_s back; + menubitmap_s player; + menubitmap_s arrows; + menubitmap_s left; + menubitmap_s right; + menutext_s modelname; + menutext_s skinname; + menutext_s playername; + playerInfo_t playerinfo; + int nummodels; + char modelnames[MAX_PLAYERMODELS][128]; + int modelpage; + int numpages; + char modelskin[64]; + int selectedmodel; +} playermodel_t; + +static playermodel_t s_playermodel; + +/* +================= +PlayerModel_UpdateGrid +================= +*/ +static void PlayerModel_UpdateGrid( void ) +{ + int i; + int j; + + j = s_playermodel.modelpage * MAX_MODELSPERPAGE; + for (i=0; i<PLAYERGRID_ROWS*PLAYERGRID_COLS; i++,j++) + { + if (j < s_playermodel.nummodels) + { + // model/skin portrait + s_playermodel.pics[i].generic.name = s_playermodel.modelnames[j]; + s_playermodel.picbuttons[i].generic.flags &= ~QMF_INACTIVE; + } + else + { + // dead slot + s_playermodel.pics[i].generic.name = NULL; + s_playermodel.picbuttons[i].generic.flags |= QMF_INACTIVE; + } + + s_playermodel.pics[i].generic.flags &= ~QMF_HIGHLIGHT; + s_playermodel.pics[i].shader = 0; + s_playermodel.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS; + } + + if (s_playermodel.selectedmodel/MAX_MODELSPERPAGE == s_playermodel.modelpage) + { + // set selected model + i = s_playermodel.selectedmodel % MAX_MODELSPERPAGE; + + s_playermodel.pics[i].generic.flags |= QMF_HIGHLIGHT; + s_playermodel.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS; + } + + if (s_playermodel.numpages > 1) + { + if (s_playermodel.modelpage > 0) + s_playermodel.left.generic.flags &= ~QMF_INACTIVE; + else + s_playermodel.left.generic.flags |= QMF_INACTIVE; + + if (s_playermodel.modelpage < s_playermodel.numpages-1) + s_playermodel.right.generic.flags &= ~QMF_INACTIVE; + else + s_playermodel.right.generic.flags |= QMF_INACTIVE; + } + else + { + // hide left/right markers + s_playermodel.left.generic.flags |= QMF_INACTIVE; + s_playermodel.right.generic.flags |= QMF_INACTIVE; + } +} + +/* +================= +PlayerModel_UpdateModel +================= +*/ +static void PlayerModel_UpdateModel( void ) +{ + vec3_t viewangles; + vec3_t moveangles; + + memset( &s_playermodel.playerinfo, 0, sizeof(playerInfo_t) ); + + viewangles[YAW] = 180 - 30; + viewangles[PITCH] = 0; + viewangles[ROLL] = 0; + VectorClear( moveangles ); + + UI_PlayerInfo_SetModel( &s_playermodel.playerinfo, s_playermodel.modelskin ); + UI_PlayerInfo_SetInfo( &s_playermodel.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, moveangles, WP_MACHINEGUN, qfalse ); +} + +/* +================= +PlayerModel_SaveChanges +================= +*/ +static void PlayerModel_SaveChanges( void ) +{ + trap_Cvar_Set( "model", s_playermodel.modelskin ); + trap_Cvar_Set( "headmodel", s_playermodel.modelskin ); + trap_Cvar_Set( "team_model", s_playermodel.modelskin ); + trap_Cvar_Set( "team_headmodel", s_playermodel.modelskin ); +} + +/* +================= +PlayerModel_MenuEvent +================= +*/ +static void PlayerModel_MenuEvent( void* ptr, int event ) +{ + if (event != QM_ACTIVATED) + return; + + switch (((menucommon_s*)ptr)->id) + { + case ID_PREVPAGE: + if (s_playermodel.modelpage > 0) + { + s_playermodel.modelpage--; + PlayerModel_UpdateGrid(); + } + break; + + case ID_NEXTPAGE: + if (s_playermodel.modelpage < s_playermodel.numpages-1) + { + s_playermodel.modelpage++; + PlayerModel_UpdateGrid(); + } + break; + + case ID_BACK: + PlayerModel_SaveChanges(); + UI_PopMenu(); + break; + } +} + +/* +================= +PlayerModel_MenuKey +================= +*/ +static sfxHandle_t PlayerModel_MenuKey( int key ) +{ + menucommon_s* m; + int picnum; + + switch (key) + { + case K_KP_LEFTARROW: + case K_LEFTARROW: + m = Menu_ItemAtCursor(&s_playermodel.menu); + picnum = m->id - ID_PLAYERPIC0; + if (picnum >= 0 && picnum <= 15) + { + if (picnum > 0) + { + Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor-1); + return (menu_move_sound); + + } + else if (s_playermodel.modelpage > 0) + { + s_playermodel.modelpage--; + Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor+15); + PlayerModel_UpdateGrid(); + return (menu_move_sound); + } + else + return (menu_buzz_sound); + } + break; + + case K_KP_RIGHTARROW: + case K_RIGHTARROW: + m = Menu_ItemAtCursor(&s_playermodel.menu); + picnum = m->id - ID_PLAYERPIC0; + if (picnum >= 0 && picnum <= 15) + { + if ((picnum < 15) && (s_playermodel.modelpage*MAX_MODELSPERPAGE + picnum+1 < s_playermodel.nummodels)) + { + Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor+1); + return (menu_move_sound); + } + else if ((picnum == 15) && (s_playermodel.modelpage < s_playermodel.numpages-1)) + { + s_playermodel.modelpage++; + Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor-15); + PlayerModel_UpdateGrid(); + return (menu_move_sound); + } + else + return (menu_buzz_sound); + } + break; + + case K_MOUSE2: + case K_ESCAPE: + PlayerModel_SaveChanges(); + break; + } + + return ( Menu_DefaultKey( &s_playermodel.menu, key ) ); +} + +/* +================= +PlayerModel_PicEvent +================= +*/ +static void PlayerModel_PicEvent( void* ptr, int event ) +{ + int modelnum; + int maxlen; + char* buffptr; + char* pdest; + int i; + + if (event != QM_ACTIVATED) + return; + + for (i=0; i<PLAYERGRID_ROWS*PLAYERGRID_COLS; i++) + { + // reset + s_playermodel.pics[i].generic.flags &= ~QMF_HIGHLIGHT; + s_playermodel.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS; + } + + // set selected + i = ((menucommon_s*)ptr)->id - ID_PLAYERPIC0; + s_playermodel.pics[i].generic.flags |= QMF_HIGHLIGHT; + s_playermodel.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS; + + // get model and strip icon_ + modelnum = s_playermodel.modelpage*MAX_MODELSPERPAGE + i; + buffptr = s_playermodel.modelnames[modelnum] + strlen("models/players/"); + pdest = strstr(buffptr,"icon_"); + if (pdest) + { + // track the whole model/skin name + Q_strncpyz(s_playermodel.modelskin,buffptr,pdest-buffptr+1); + strcat(s_playermodel.modelskin,pdest + 5); + + // seperate the model name + maxlen = pdest-buffptr; + if (maxlen > 16) + maxlen = 16; + Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen ); + Q_strupr( s_playermodel.modelname.string ); + + // seperate the skin name + maxlen = strlen(pdest+5)+1; + if (maxlen > 16) + maxlen = 16; + Q_strncpyz( s_playermodel.skinname.string, pdest+5, maxlen ); + Q_strupr( s_playermodel.skinname.string ); + + s_playermodel.selectedmodel = modelnum; + + if( trap_MemoryRemaining() > LOW_MEMORY ) { + PlayerModel_UpdateModel(); + } + } +} + +/* +================= +PlayerModel_DrawPlayer +================= +*/ +static void PlayerModel_DrawPlayer( void *self ) +{ + menubitmap_s* b; + + b = (menubitmap_s*) self; + + if( trap_MemoryRemaining() <= LOW_MEMORY ) { + UI_DrawProportionalString( b->generic.x, b->generic.y + b->height / 2, "LOW MEMORY", UI_LEFT, color_red ); + return; + } + + UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_playermodel.playerinfo, uis.realtime/2 ); +} + +/* +================= +PlayerModel_BuildList +================= +*/ +static void PlayerModel_BuildList( void ) +{ + int numdirs; + int numfiles; + char dirlist[2048]; + char filelist[2048]; + char skinname[MAX_QPATH]; + char* dirptr; + char* fileptr; + int i; + int j; + int dirlen; + int filelen; + qboolean precache; + + precache = trap_Cvar_VariableValue("com_buildscript"); + + s_playermodel.modelpage = 0; + s_playermodel.nummodels = 0; + + // iterate directory of all player models + numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 ); + dirptr = dirlist; + for (i=0; i<numdirs && s_playermodel.nummodels < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1) + { + dirlen = strlen(dirptr); + + if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0'; + + if (!strcmp(dirptr,".") || !strcmp(dirptr,"..")) + continue; + + // iterate all skin files in directory + numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 ); + fileptr = filelist; + for (j=0; j<numfiles && s_playermodel.nummodels < MAX_PLAYERMODELS;j++,fileptr+=filelen+1) + { + filelen = strlen(fileptr); + + COM_StripExtension(fileptr,skinname, sizeof(skinname)); + + // look for icon_???? + if (!Q_stricmpn(skinname,"icon_",5)) + { + Com_sprintf( s_playermodel.modelnames[s_playermodel.nummodels++], + sizeof( s_playermodel.modelnames[s_playermodel.nummodels] ), + "models/players/%s/%s", dirptr, skinname ); + //if (s_playermodel.nummodels >= MAX_PLAYERMODELS) + // return; + } + + if( precache ) { + trap_S_RegisterSound( va( "sound/player/announce/%s_wins.wav", skinname), qfalse ); + } + } + } + + //APSFIXME - Degenerate no models case + + s_playermodel.numpages = s_playermodel.nummodels/MAX_MODELSPERPAGE; + if (s_playermodel.nummodels % MAX_MODELSPERPAGE) + s_playermodel.numpages++; +} + +/* +================= +PlayerModel_SetMenuItems +================= +*/ +static void PlayerModel_SetMenuItems( void ) +{ + int i; + int maxlen; + char modelskin[64]; + char* buffptr; + char* pdest; + + // name + trap_Cvar_VariableStringBuffer( "name", s_playermodel.playername.string, 16 ); + Q_CleanStr( s_playermodel.playername.string ); + + // model + trap_Cvar_VariableStringBuffer( "model", s_playermodel.modelskin, 64 ); + + // find model in our list + for (i=0; i<s_playermodel.nummodels; i++) + { + // strip icon_ + buffptr = s_playermodel.modelnames[i] + strlen("models/players/"); + pdest = strstr(buffptr,"icon_"); + if (pdest) + { + Q_strncpyz(modelskin,buffptr,pdest-buffptr+1); + strcat(modelskin,pdest + 5); + } + else + continue; + + if (!Q_stricmp( s_playermodel.modelskin, modelskin )) + { + // found pic, set selection here + s_playermodel.selectedmodel = i; + s_playermodel.modelpage = i/MAX_MODELSPERPAGE; + + // seperate the model name + maxlen = pdest-buffptr; + if (maxlen > 16) + maxlen = 16; + Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen ); + Q_strupr( s_playermodel.modelname.string ); + + // seperate the skin name + maxlen = strlen(pdest+5)+1; + if (maxlen > 16) + maxlen = 16; + Q_strncpyz( s_playermodel.skinname.string, pdest+5, maxlen ); + Q_strupr( s_playermodel.skinname.string ); + break; + } + } +} + +/* +================= +PlayerModel_MenuInit +================= +*/ +static void PlayerModel_MenuInit( void ) +{ + int i; + int j; + int k; + int x; + int y; + static char playername[32]; + static char modelname[32]; + static char skinname[32]; + + // zero set all our globals + memset( &s_playermodel, 0 ,sizeof(playermodel_t) ); + + PlayerModel_Cache(); + + s_playermodel.menu.key = PlayerModel_MenuKey; + s_playermodel.menu.wrapAround = qtrue; + s_playermodel.menu.fullscreen = qtrue; + + s_playermodel.banner.generic.type = MTYPE_BTEXT; + s_playermodel.banner.generic.x = 320; + s_playermodel.banner.generic.y = 16; + s_playermodel.banner.string = "PLAYER MODEL"; + s_playermodel.banner.color = color_white; + s_playermodel.banner.style = UI_CENTER; + + s_playermodel.framel.generic.type = MTYPE_BITMAP; + s_playermodel.framel.generic.name = MODEL_FRAMEL; + s_playermodel.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; + s_playermodel.framel.generic.x = 0; + s_playermodel.framel.generic.y = 78; + s_playermodel.framel.width = 256; + s_playermodel.framel.height = 329; + + s_playermodel.framer.generic.type = MTYPE_BITMAP; + s_playermodel.framer.generic.name = MODEL_FRAMER; + s_playermodel.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; + s_playermodel.framer.generic.x = 376; + s_playermodel.framer.generic.y = 76; + s_playermodel.framer.width = 256; + s_playermodel.framer.height = 334; + + s_playermodel.ports.generic.type = MTYPE_BITMAP; + s_playermodel.ports.generic.name = MODEL_PORTS; + s_playermodel.ports.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; + s_playermodel.ports.generic.x = 50; + s_playermodel.ports.generic.y = 59; + s_playermodel.ports.width = 274; + s_playermodel.ports.height = 274; + + y = 59; + for (i=0,k=0; i<PLAYERGRID_ROWS; i++) + { + x = 50; + for (j=0; j<PLAYERGRID_COLS; j++,k++) + { + s_playermodel.pics[k].generic.type = MTYPE_BITMAP; + s_playermodel.pics[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; + s_playermodel.pics[k].generic.x = x; + s_playermodel.pics[k].generic.y = y; + s_playermodel.pics[k].width = 64; + s_playermodel.pics[k].height = 64; + s_playermodel.pics[k].focuspic = MODEL_SELECTED; + s_playermodel.pics[k].focuscolor = colorRed; + + s_playermodel.picbuttons[k].generic.type = MTYPE_BITMAP; + s_playermodel.picbuttons[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS; + s_playermodel.picbuttons[k].generic.id = ID_PLAYERPIC0+k; + s_playermodel.picbuttons[k].generic.callback = PlayerModel_PicEvent; + s_playermodel.picbuttons[k].generic.x = x - 16; + s_playermodel.picbuttons[k].generic.y = y - 16; + s_playermodel.picbuttons[k].generic.left = x; + s_playermodel.picbuttons[k].generic.top = y; + s_playermodel.picbuttons[k].generic.right = x + 64; + s_playermodel.picbuttons[k].generic.bottom = y + 64; + s_playermodel.picbuttons[k].width = 128; + s_playermodel.picbuttons[k].height = 128; + s_playermodel.picbuttons[k].focuspic = MODEL_SELECT; + s_playermodel.picbuttons[k].focuscolor = colorRed; + + x += 64+6; + } + y += 64+6; + } + + s_playermodel.playername.generic.type = MTYPE_PTEXT; + s_playermodel.playername.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE; + s_playermodel.playername.generic.x = 320; + s_playermodel.playername.generic.y = 440; + s_playermodel.playername.string = playername; + s_playermodel.playername.style = UI_CENTER; + s_playermodel.playername.color = text_color_normal; + + s_playermodel.modelname.generic.type = MTYPE_PTEXT; + s_playermodel.modelname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE; + s_playermodel.modelname.generic.x = 497; + s_playermodel.modelname.generic.y = 54; + s_playermodel.modelname.string = modelname; + s_playermodel.modelname.style = UI_CENTER; + s_playermodel.modelname.color = text_color_normal; + + s_playermodel.skinname.generic.type = MTYPE_PTEXT; + s_playermodel.skinname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE; + s_playermodel.skinname.generic.x = 497; + s_playermodel.skinname.generic.y = 394; + s_playermodel.skinname.string = skinname; + s_playermodel.skinname.style = UI_CENTER; + s_playermodel.skinname.color = text_color_normal; + + s_playermodel.player.generic.type = MTYPE_BITMAP; + s_playermodel.player.generic.flags = QMF_INACTIVE; + s_playermodel.player.generic.ownerdraw = PlayerModel_DrawPlayer; + s_playermodel.player.generic.x = 400; + s_playermodel.player.generic.y = -40; + s_playermodel.player.width = 32*10; + s_playermodel.player.height = 56*10; + + s_playermodel.arrows.generic.type = MTYPE_BITMAP; + s_playermodel.arrows.generic.name = MODEL_ARROWS; + s_playermodel.arrows.generic.flags = QMF_INACTIVE; + s_playermodel.arrows.generic.x = 125; + s_playermodel.arrows.generic.y = 340; + s_playermodel.arrows.width = 128; + s_playermodel.arrows.height = 32; + + s_playermodel.left.generic.type = MTYPE_BITMAP; + s_playermodel.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + s_playermodel.left.generic.callback = PlayerModel_MenuEvent; + s_playermodel.left.generic.id = ID_PREVPAGE; + s_playermodel.left.generic.x = 125; + s_playermodel.left.generic.y = 340; + s_playermodel.left.width = 64; + s_playermodel.left.height = 32; + s_playermodel.left.focuspic = MODEL_ARROWSL; + + s_playermodel.right.generic.type = MTYPE_BITMAP; + s_playermodel.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + s_playermodel.right.generic.callback = PlayerModel_MenuEvent; + s_playermodel.right.generic.id = ID_NEXTPAGE; + s_playermodel.right.generic.x = 125+61; + s_playermodel.right.generic.y = 340; + s_playermodel.right.width = 64; + s_playermodel.right.height = 32; + s_playermodel.right.focuspic = MODEL_ARROWSR; + + s_playermodel.back.generic.type = MTYPE_BITMAP; + s_playermodel.back.generic.name = MODEL_BACK0; + s_playermodel.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + s_playermodel.back.generic.callback = PlayerModel_MenuEvent; + s_playermodel.back.generic.id = ID_BACK; + s_playermodel.back.generic.x = 0; + s_playermodel.back.generic.y = 480-64; + s_playermodel.back.width = 128; + s_playermodel.back.height = 64; + s_playermodel.back.focuspic = MODEL_BACK1; + + Menu_AddItem( &s_playermodel.menu, &s_playermodel.banner ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.framel ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.framer ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.ports ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.playername ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.modelname ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.skinname ); + + for (i=0; i<MAX_MODELSPERPAGE; i++) + { + Menu_AddItem( &s_playermodel.menu, &s_playermodel.pics[i] ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.picbuttons[i] ); + } + + Menu_AddItem( &s_playermodel.menu, &s_playermodel.player ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.arrows ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.left ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.right ); + Menu_AddItem( &s_playermodel.menu, &s_playermodel.back ); + + // find all available models +// PlayerModel_BuildList(); + + // set initial states + PlayerModel_SetMenuItems(); + + // update user interface + PlayerModel_UpdateGrid(); + PlayerModel_UpdateModel(); +} + +/* +================= +PlayerModel_Cache +================= +*/ +void PlayerModel_Cache( void ) +{ + int i; + + for( i = 0; playermodel_artlist[i]; i++ ) { + trap_R_RegisterShaderNoMip( playermodel_artlist[i] ); + } + + PlayerModel_BuildList(); + for( i = 0; i < s_playermodel.nummodels; i++ ) { + trap_R_RegisterShaderNoMip( s_playermodel.modelnames[i] ); + } +} + +void UI_PlayerModelMenu(void) +{ + PlayerModel_MenuInit(); + + UI_PushMenu( &s_playermodel.menu ); + + Menu_SetCursorToItem( &s_playermodel.menu, &s_playermodel.pics[s_playermodel.selectedmodel % MAX_MODELSPERPAGE] ); +} + + |