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Diffstat (limited to 'code/q3_ui/ui_playersettings.c')
-rw-r--r--code/q3_ui/ui_playersettings.c513
1 files changed, 513 insertions, 0 deletions
diff --git a/code/q3_ui/ui_playersettings.c b/code/q3_ui/ui_playersettings.c
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+++ b/code/q3_ui/ui_playersettings.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+#include "ui_local.h"
+
+#define ART_FRAMEL "menu/art/frame2_l"
+#define ART_FRAMER "menu/art/frame1_r"
+#define ART_MODEL0 "menu/art/model_0"
+#define ART_MODEL1 "menu/art/model_1"
+#define ART_BACK0 "menu/art/back_0"
+#define ART_BACK1 "menu/art/back_1"
+#define ART_FX_BASE "menu/art/fx_base"
+#define ART_FX_BLUE "menu/art/fx_blue"
+#define ART_FX_CYAN "menu/art/fx_cyan"
+#define ART_FX_GREEN "menu/art/fx_grn"
+#define ART_FX_RED "menu/art/fx_red"
+#define ART_FX_TEAL "menu/art/fx_teal"
+#define ART_FX_WHITE "menu/art/fx_white"
+#define ART_FX_YELLOW "menu/art/fx_yel"
+
+#define ID_NAME 10
+#define ID_HANDICAP 11
+#define ID_EFFECTS 12
+#define ID_BACK 13
+#define ID_MODEL 14
+
+#define MAX_NAMELENGTH 20
+
+
+typedef struct {
+ menuframework_s menu;
+
+ menutext_s banner;
+ menubitmap_s framel;
+ menubitmap_s framer;
+ menubitmap_s player;
+
+ menufield_s name;
+ menulist_s handicap;
+ menulist_s effects;
+
+ menubitmap_s back;
+ menubitmap_s model;
+ menubitmap_s item_null;
+
+ qhandle_t fxBasePic;
+ qhandle_t fxPic[7];
+ playerInfo_t playerinfo;
+ int current_fx;
+ char playerModel[MAX_QPATH];
+} playersettings_t;
+
+static playersettings_t s_playersettings;
+
+static int gamecodetoui[] = {4,2,3,0,5,1,6};
+static int uitogamecode[] = {4,6,2,3,1,5,7};
+
+static const char *handicap_items[] = {
+ "None",
+ "95",
+ "90",
+ "85",
+ "80",
+ "75",
+ "70",
+ "65",
+ "60",
+ "55",
+ "50",
+ "45",
+ "40",
+ "35",
+ "30",
+ "25",
+ "20",
+ "15",
+ "10",
+ "5",
+ NULL
+};
+
+
+/*
+=================
+PlayerSettings_DrawName
+=================
+*/
+static void PlayerSettings_DrawName( void *self ) {
+ menufield_s *f;
+ qboolean focus;
+ int style;
+ char *txt;
+ char c;
+ float *color;
+ int n;
+ int basex, x, y;
+ char name[32];
+
+ f = (menufield_s*)self;
+ basex = f->generic.x;
+ y = f->generic.y;
+ focus = (f->generic.parent->cursor == f->generic.menuPosition);
+
+ style = UI_LEFT|UI_SMALLFONT;
+ color = text_color_normal;
+ if( focus ) {
+ style |= UI_PULSE;
+ color = text_color_highlight;
+ }
+
+ UI_DrawProportionalString( basex, y, "Name", style, color );
+
+ // draw the actual name
+ basex += 64;
+ y += PROP_HEIGHT;
+ txt = f->field.buffer;
+ color = g_color_table[ColorIndex(COLOR_WHITE)];
+ x = basex;
+ while ( (c = *txt) != 0 ) {
+ if ( !focus && Q_IsColorString( txt ) ) {
+ n = ColorIndex( *(txt+1) );
+ if( n == 0 ) {
+ n = 7;
+ }
+ color = g_color_table[n];
+ txt += 2;
+ continue;
+ }
+ UI_DrawChar( x, y, c, style, color );
+ txt++;
+ x += SMALLCHAR_WIDTH;
+ }
+
+ // draw cursor if we have focus
+ if( focus ) {
+ if ( trap_Key_GetOverstrikeMode() ) {
+ c = 11;
+ } else {
+ c = 10;
+ }
+
+ style &= ~UI_PULSE;
+ style |= UI_BLINK;
+
+ UI_DrawChar( basex + f->field.cursor * SMALLCHAR_WIDTH, y, c, style, color_white );
+ }
+
+ // draw at bottom also using proportional font
+ Q_strncpyz( name, f->field.buffer, sizeof(name) );
+ Q_CleanStr( name );
+ UI_DrawProportionalString( 320, 440, name, UI_CENTER|UI_BIGFONT, text_color_normal );
+}
+
+
+/*
+=================
+PlayerSettings_DrawHandicap
+=================
+*/
+static void PlayerSettings_DrawHandicap( void *self ) {
+ menulist_s *item;
+ qboolean focus;
+ int style;
+ float *color;
+
+ item = (menulist_s *)self;
+ focus = (item->generic.parent->cursor == item->generic.menuPosition);
+
+ style = UI_LEFT|UI_SMALLFONT;
+ color = text_color_normal;
+ if( focus ) {
+ style |= UI_PULSE;
+ color = text_color_highlight;
+ }
+
+ UI_DrawProportionalString( item->generic.x, item->generic.y, "Handicap", style, color );
+ UI_DrawProportionalString( item->generic.x + 64, item->generic.y + PROP_HEIGHT, handicap_items[item->curvalue], style, color );
+}
+
+
+/*
+=================
+PlayerSettings_DrawEffects
+=================
+*/
+static void PlayerSettings_DrawEffects( void *self ) {
+ menulist_s *item;
+ qboolean focus;
+ int style;
+ float *color;
+
+ item = (menulist_s *)self;
+ focus = (item->generic.parent->cursor == item->generic.menuPosition);
+
+ style = UI_LEFT|UI_SMALLFONT;
+ color = text_color_normal;
+ if( focus ) {
+ style |= UI_PULSE;
+ color = text_color_highlight;
+ }
+
+ UI_DrawProportionalString( item->generic.x, item->generic.y, "Effects", style, color );
+
+ UI_DrawHandlePic( item->generic.x + 64, item->generic.y + PROP_HEIGHT + 8, 128, 8, s_playersettings.fxBasePic );
+ UI_DrawHandlePic( item->generic.x + 64 + item->curvalue * 16 + 8, item->generic.y + PROP_HEIGHT + 6, 16, 12, s_playersettings.fxPic[item->curvalue] );
+}
+
+
+/*
+=================
+PlayerSettings_DrawPlayer
+=================
+*/
+static void PlayerSettings_DrawPlayer( void *self ) {
+ menubitmap_s *b;
+ vec3_t viewangles;
+ char buf[MAX_QPATH];
+
+ trap_Cvar_VariableStringBuffer( "model", buf, sizeof( buf ) );
+ if ( strcmp( buf, s_playersettings.playerModel ) != 0 ) {
+ UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, buf );
+ strcpy( s_playersettings.playerModel, buf );
+
+ viewangles[YAW] = 180 - 30;
+ viewangles[PITCH] = 0;
+ viewangles[ROLL] = 0;
+ UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
+ }
+
+ b = (menubitmap_s*) self;
+ UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_playersettings.playerinfo, uis.realtime/2 );
+}
+
+
+/*
+=================
+PlayerSettings_SaveChanges
+=================
+*/
+static void PlayerSettings_SaveChanges( void ) {
+ // name
+ trap_Cvar_Set( "name", s_playersettings.name.field.buffer );
+
+ // handicap
+ trap_Cvar_SetValue( "handicap", 100 - s_playersettings.handicap.curvalue * 5 );
+
+ // effects color
+ trap_Cvar_SetValue( "color1", uitogamecode[s_playersettings.effects.curvalue] );
+}
+
+
+/*
+=================
+PlayerSettings_MenuKey
+=================
+*/
+static sfxHandle_t PlayerSettings_MenuKey( int key ) {
+ if( key == K_MOUSE2 || key == K_ESCAPE ) {
+ PlayerSettings_SaveChanges();
+ }
+ return Menu_DefaultKey( &s_playersettings.menu, key );
+}
+
+
+/*
+=================
+PlayerSettings_SetMenuItems
+=================
+*/
+static void PlayerSettings_SetMenuItems( void ) {
+ vec3_t viewangles;
+ int c;
+ int h;
+
+ // name
+ Q_strncpyz( s_playersettings.name.field.buffer, UI_Cvar_VariableString("name"), sizeof(s_playersettings.name.field.buffer) );
+
+ // effects color
+ c = trap_Cvar_VariableValue( "color1" ) - 1;
+ if( c < 0 || c > 6 ) {
+ c = 6;
+ }
+ s_playersettings.effects.curvalue = gamecodetoui[c];
+
+ // model/skin
+ memset( &s_playersettings.playerinfo, 0, sizeof(playerInfo_t) );
+
+ viewangles[YAW] = 180 - 30;
+ viewangles[PITCH] = 0;
+ viewangles[ROLL] = 0;
+
+ UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, UI_Cvar_VariableString( "model" ) );
+ UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
+
+ // handicap
+ h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
+ s_playersettings.handicap.curvalue = 20 - h / 5;
+}
+
+
+/*
+=================
+PlayerSettings_MenuEvent
+=================
+*/
+static void PlayerSettings_MenuEvent( void* ptr, int event ) {
+ if( event != QM_ACTIVATED ) {
+ return;
+ }
+
+ switch( ((menucommon_s*)ptr)->id ) {
+ case ID_HANDICAP:
+ trap_Cvar_Set( "handicap", va( "%i", 100 - 25 * s_playersettings.handicap.curvalue ) );
+ break;
+
+ case ID_MODEL:
+ PlayerSettings_SaveChanges();
+ UI_PlayerModelMenu();
+ break;
+
+ case ID_BACK:
+ PlayerSettings_SaveChanges();
+ UI_PopMenu();
+ break;
+ }
+}
+
+
+/*
+=================
+PlayerSettings_MenuInit
+=================
+*/
+static void PlayerSettings_MenuInit( void ) {
+ int y;
+
+ memset(&s_playersettings,0,sizeof(playersettings_t));
+
+ PlayerSettings_Cache();
+
+ s_playersettings.menu.key = PlayerSettings_MenuKey;
+ s_playersettings.menu.wrapAround = qtrue;
+ s_playersettings.menu.fullscreen = qtrue;
+
+ s_playersettings.banner.generic.type = MTYPE_BTEXT;
+ s_playersettings.banner.generic.x = 320;
+ s_playersettings.banner.generic.y = 16;
+ s_playersettings.banner.string = "PLAYER SETTINGS";
+ s_playersettings.banner.color = color_white;
+ s_playersettings.banner.style = UI_CENTER;
+
+ s_playersettings.framel.generic.type = MTYPE_BITMAP;
+ s_playersettings.framel.generic.name = ART_FRAMEL;
+ s_playersettings.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
+ s_playersettings.framel.generic.x = 0;
+ s_playersettings.framel.generic.y = 78;
+ s_playersettings.framel.width = 256;
+ s_playersettings.framel.height = 329;
+
+ s_playersettings.framer.generic.type = MTYPE_BITMAP;
+ s_playersettings.framer.generic.name = ART_FRAMER;
+ s_playersettings.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
+ s_playersettings.framer.generic.x = 376;
+ s_playersettings.framer.generic.y = 76;
+ s_playersettings.framer.width = 256;
+ s_playersettings.framer.height = 334;
+
+ y = 144;
+ s_playersettings.name.generic.type = MTYPE_FIELD;
+ s_playersettings.name.generic.flags = QMF_NODEFAULTINIT;
+ s_playersettings.name.generic.ownerdraw = PlayerSettings_DrawName;
+ s_playersettings.name.field.widthInChars = MAX_NAMELENGTH;
+ s_playersettings.name.field.maxchars = MAX_NAMELENGTH;
+ s_playersettings.name.generic.x = 192;
+ s_playersettings.name.generic.y = y;
+ s_playersettings.name.generic.left = 192 - 8;
+ s_playersettings.name.generic.top = y - 8;
+ s_playersettings.name.generic.right = 192 + 200;
+ s_playersettings.name.generic.bottom = y + 2 * PROP_HEIGHT;
+
+ y += 3 * PROP_HEIGHT;
+ s_playersettings.handicap.generic.type = MTYPE_SPINCONTROL;
+ s_playersettings.handicap.generic.flags = QMF_NODEFAULTINIT;
+ s_playersettings.handicap.generic.id = ID_HANDICAP;
+ s_playersettings.handicap.generic.ownerdraw = PlayerSettings_DrawHandicap;
+ s_playersettings.handicap.generic.x = 192;
+ s_playersettings.handicap.generic.y = y;
+ s_playersettings.handicap.generic.left = 192 - 8;
+ s_playersettings.handicap.generic.top = y - 8;
+ s_playersettings.handicap.generic.right = 192 + 200;
+ s_playersettings.handicap.generic.bottom = y + 2 * PROP_HEIGHT;
+ s_playersettings.handicap.numitems = 20;
+
+ y += 3 * PROP_HEIGHT;
+ s_playersettings.effects.generic.type = MTYPE_SPINCONTROL;
+ s_playersettings.effects.generic.flags = QMF_NODEFAULTINIT;
+ s_playersettings.effects.generic.id = ID_EFFECTS;
+ s_playersettings.effects.generic.ownerdraw = PlayerSettings_DrawEffects;
+ s_playersettings.effects.generic.x = 192;
+ s_playersettings.effects.generic.y = y;
+ s_playersettings.effects.generic.left = 192 - 8;
+ s_playersettings.effects.generic.top = y - 8;
+ s_playersettings.effects.generic.right = 192 + 200;
+ s_playersettings.effects.generic.bottom = y + 2* PROP_HEIGHT;
+ s_playersettings.effects.numitems = 7;
+
+ s_playersettings.model.generic.type = MTYPE_BITMAP;
+ s_playersettings.model.generic.name = ART_MODEL0;
+ s_playersettings.model.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_playersettings.model.generic.id = ID_MODEL;
+ s_playersettings.model.generic.callback = PlayerSettings_MenuEvent;
+ s_playersettings.model.generic.x = 640;
+ s_playersettings.model.generic.y = 480-64;
+ s_playersettings.model.width = 128;
+ s_playersettings.model.height = 64;
+ s_playersettings.model.focuspic = ART_MODEL1;
+
+ s_playersettings.player.generic.type = MTYPE_BITMAP;
+ s_playersettings.player.generic.flags = QMF_INACTIVE;
+ s_playersettings.player.generic.ownerdraw = PlayerSettings_DrawPlayer;
+ s_playersettings.player.generic.x = 400;
+ s_playersettings.player.generic.y = -40;
+ s_playersettings.player.width = 32*10;
+ s_playersettings.player.height = 56*10;
+
+ s_playersettings.back.generic.type = MTYPE_BITMAP;
+ s_playersettings.back.generic.name = ART_BACK0;
+ s_playersettings.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_playersettings.back.generic.id = ID_BACK;
+ s_playersettings.back.generic.callback = PlayerSettings_MenuEvent;
+ s_playersettings.back.generic.x = 0;
+ s_playersettings.back.generic.y = 480-64;
+ s_playersettings.back.width = 128;
+ s_playersettings.back.height = 64;
+ s_playersettings.back.focuspic = ART_BACK1;
+
+ s_playersettings.item_null.generic.type = MTYPE_BITMAP;
+ s_playersettings.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
+ s_playersettings.item_null.generic.x = 0;
+ s_playersettings.item_null.generic.y = 0;
+ s_playersettings.item_null.width = 640;
+ s_playersettings.item_null.height = 480;
+
+ Menu_AddItem( &s_playersettings.menu, &s_playersettings.banner );
+ Menu_AddItem( &s_playersettings.menu, &s_playersettings.framel );
+ Menu_AddItem( &s_playersettings.menu, &s_playersettings.framer );
+
+ Menu_AddItem( &s_playersettings.menu, &s_playersettings.name );
+ Menu_AddItem( &s_playersettings.menu, &s_playersettings.handicap );
+ Menu_AddItem( &s_playersettings.menu, &s_playersettings.effects );
+ Menu_AddItem( &s_playersettings.menu, &s_playersettings.model );
+ Menu_AddItem( &s_playersettings.menu, &s_playersettings.back );
+
+ Menu_AddItem( &s_playersettings.menu, &s_playersettings.player );
+
+ Menu_AddItem( &s_playersettings.menu, &s_playersettings.item_null );
+
+ PlayerSettings_SetMenuItems();
+}
+
+
+/*
+=================
+PlayerSettings_Cache
+=================
+*/
+void PlayerSettings_Cache( void ) {
+ trap_R_RegisterShaderNoMip( ART_FRAMEL );
+ trap_R_RegisterShaderNoMip( ART_FRAMER );
+ trap_R_RegisterShaderNoMip( ART_MODEL0 );
+ trap_R_RegisterShaderNoMip( ART_MODEL1 );
+ trap_R_RegisterShaderNoMip( ART_BACK0 );
+ trap_R_RegisterShaderNoMip( ART_BACK1 );
+
+ s_playersettings.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
+ s_playersettings.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
+ s_playersettings.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
+ s_playersettings.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
+ s_playersettings.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
+ s_playersettings.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
+ s_playersettings.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
+ s_playersettings.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
+}
+
+
+/*
+=================
+UI_PlayerSettingsMenu
+=================
+*/
+void UI_PlayerSettingsMenu( void ) {
+ PlayerSettings_MenuInit();
+ UI_PushMenu( &s_playersettings.menu );
+}