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-rw-r--r--code/q3_ui/ui_rankings.c420
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diff --git a/code/q3_ui/ui_rankings.c b/code/q3_ui/ui_rankings.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+//
+// ui_rankings.c
+//
+
+#include "ui_local.h"
+
+
+#define RANKINGS_FRAME "menu/art/cut_frame"
+
+#define ID_LOGIN 100
+#define ID_LOGOUT 101
+#define ID_CREATE 102
+#define ID_SPECTATE 103
+#define ID_SETUP 104
+#define ID_LEAVE 105
+
+
+typedef struct
+{
+ menuframework_s menu;
+ menubitmap_s frame;
+ menutext_s login;
+ menutext_s logout;
+ menutext_s create;
+ menutext_s spectate;
+ menutext_s setup;
+ menutext_s leave;
+} rankings_t;
+
+static rankings_t s_rankings;
+
+static menuframework_s s_rankings_menu;
+static menuaction_s s_rankings_login;
+static menuaction_s s_rankings_logout;
+static menuaction_s s_rankings_create;
+static menuaction_s s_rankings_spectate;
+static menuaction_s s_rankings_setup;
+static menuaction_s s_rankings_leave;
+
+
+/*
+===============
+Rankings_DrawText
+===============
+*/
+void Rankings_DrawText( void* self )
+{
+ menufield_s *f;
+ qboolean focus;
+ int style;
+ char *txt;
+ char c;
+ float *color;
+ int basex, x, y;
+
+ f = (menufield_s*)self;
+ basex = f->generic.x;
+ y = f->generic.y + 4;
+ focus = (f->generic.parent->cursor == f->generic.menuPosition);
+
+ style = UI_LEFT|UI_SMALLFONT;
+ color = text_color_normal;
+ if( focus ) {
+ style |= UI_PULSE;
+ color = text_color_highlight;
+ }
+
+ // draw the actual text
+ txt = f->field.buffer;
+ color = g_color_table[ColorIndex(COLOR_WHITE)];
+ x = basex;
+ while ( (c = *txt) != 0 ) {
+ UI_DrawChar( x, y, c, style, color );
+ txt++;
+ x += SMALLCHAR_WIDTH;
+ }
+
+ // draw cursor if we have focus
+ if( focus ) {
+ if ( trap_Key_GetOverstrikeMode() ) {
+ c = 11;
+ } else {
+ c = 10;
+ }
+
+ style &= ~UI_PULSE;
+ style |= UI_BLINK;
+
+ UI_DrawChar( basex + f->field.cursor * SMALLCHAR_WIDTH, y, c, style, color_white );
+ }
+}
+
+/*
+===============
+Rankings_DrawName
+===============
+*/
+void Rankings_DrawName( void* self )
+{
+ menufield_s *f;
+ int length;
+ char* p;
+
+ f = (menufield_s*)self;
+
+ // GRANK_FIXME - enforce valid characters
+ for( p = f->field.buffer; *p != '\0'; p++ )
+ {
+ //if( ispunct(*p) || isspace(*p) )
+ if( !( ( (*p) >= '0' && (*p) <= '9') || Q_isalpha(*p)) )
+ {
+ *p = '\0';
+ }
+ }
+
+ // strip color codes
+ Q_CleanStr( f->field.buffer );
+ length = strlen( f->field.buffer );
+ if( f->field.cursor > length )
+ {
+ f->field.cursor = length;
+ }
+
+ Rankings_DrawText( f );
+}
+
+#if 0 // old version
+/*
+===============
+Rankings_DrawName
+===============
+*/
+void Rankings_DrawName( void* self )
+{
+ menufield_s* f;
+ int length;
+
+ f = (menufield_s*)self;
+
+ // strip color codes
+ Q_CleanStr( f->field.buffer );
+ length = strlen( f->field.buffer );
+ if( f->field.cursor > length )
+ {
+ f->field.cursor = length;
+ }
+
+ // show beginning of long names
+ /*
+ if( Menu_ItemAtCursor( f->generic.parent ) != f )
+ {
+ if( f->field.scroll > 0 )
+ {
+ f->field.cursor = 0;
+ f->field.scroll = 0;
+ }
+ }
+ */
+
+ MenuField_Draw( f );
+}
+#endif
+
+/*
+===============
+Rankings_DrawPassword
+===============
+*/
+void Rankings_DrawPassword( void* self )
+{
+ menufield_s* f;
+ char password[MAX_EDIT_LINE];
+ int length;
+ int i;
+ char* p;
+
+ f = (menufield_s*)self;
+
+ // GRANK_FIXME - enforce valid characters
+ for( p = f->field.buffer; *p != '\0'; p++ )
+ {
+ //if( ispunct(*p) || isspace(*p) )
+ if( !( ( (*p) >= '0' && (*p) <= '9') || Q_isalpha(*p)) )
+ {
+ *p = '\0';
+ }
+ }
+
+ length = strlen( f->field.buffer );
+ if( f->field.cursor > length )
+ {
+ f->field.cursor = length;
+ }
+
+ // save password
+ Q_strncpyz( password, f->field.buffer, sizeof(password) );
+
+ // mask password with *
+ for( i = 0; i < length; i++ )
+ {
+ f->field.buffer[i] = '*';
+ }
+
+ // draw masked password
+ Rankings_DrawText( f );
+ //MenuField_Draw( f );
+
+ // restore password
+ Q_strncpyz( f->field.buffer, password, sizeof(f->field.buffer) );
+}
+
+/*
+===============
+Rankings_MenuEvent
+===============
+*/
+static void Rankings_MenuEvent( void* ptr, int event ) {
+ if( event != QM_ACTIVATED ) {
+ return;
+ }
+
+ switch( ((menucommon_s*)ptr)->id ) {
+ case ID_LOGIN:
+ UI_LoginMenu();
+ break;
+
+ case ID_LOGOUT:
+ // server side masqueraded player logout first
+ trap_CL_UI_RankUserRequestLogout();
+ UI_ForceMenuOff();
+ break;
+
+ case ID_CREATE:
+ UI_SignupMenu();
+ break;
+
+ case ID_SPECTATE:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cmd rank_spectate\n" );
+ UI_ForceMenuOff();
+ break;
+
+ case ID_SETUP:
+ UI_SetupMenu();
+ break;
+
+ case ID_LEAVE:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
+ UI_ForceMenuOff();
+ break;
+
+ }
+}
+
+
+/*
+===============
+Rankings_MenuInit
+===============
+*/
+void Rankings_MenuInit( void ) {
+ grank_status_t status;
+ int y;
+
+ memset( &s_rankings, 0, sizeof(s_rankings) );
+
+ Rankings_Cache();
+
+ s_rankings.menu.wrapAround = qtrue;
+ s_rankings.menu.fullscreen = qfalse;
+
+ s_rankings.frame.generic.type = MTYPE_BITMAP;
+ s_rankings.frame.generic.flags = QMF_INACTIVE;
+ s_rankings.frame.generic.name = RANKINGS_FRAME;
+ s_rankings.frame.generic.x = 142;
+ s_rankings.frame.generic.y = 118;
+ s_rankings.frame.width = 359;
+ s_rankings.frame.height = 256;
+
+ y = 194;
+
+ s_rankings.login.generic.type = MTYPE_PTEXT;
+ s_rankings.login.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_rankings.login.generic.id = ID_LOGIN;
+ s_rankings.login.generic.callback = Rankings_MenuEvent;
+ s_rankings.login.generic.x = 320;
+ s_rankings.login.generic.y = y;
+ s_rankings.login.string = "LOGIN";
+ s_rankings.login.style = UI_CENTER|UI_SMALLFONT;
+ s_rankings.login.color = colorRed;
+ y += 20;
+
+ s_rankings.logout.generic.type = MTYPE_PTEXT;
+ s_rankings.logout.generic.flags = QMF_HIDDEN|QMF_INACTIVE|QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_rankings.logout.generic.id = ID_LOGOUT;
+ s_rankings.logout.generic.callback = Rankings_MenuEvent;
+ s_rankings.logout.generic.x = 320;
+ s_rankings.logout.generic.y = y;
+ s_rankings.logout.string = "LOGOUT";
+ s_rankings.logout.style = UI_CENTER|UI_SMALLFONT;
+ s_rankings.logout.color = colorRed;
+
+ s_rankings.create.generic.type = MTYPE_PTEXT;
+ s_rankings.create.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_rankings.create.generic.id = ID_CREATE;
+ s_rankings.create.generic.callback = Rankings_MenuEvent;
+ s_rankings.create.generic.x = 320;
+ s_rankings.create.generic.y = y;
+ s_rankings.create.string = "SIGN UP";
+ s_rankings.create.style = UI_CENTER|UI_SMALLFONT;
+ s_rankings.create.color = colorRed;
+ y += 20;
+
+ s_rankings.spectate.generic.type = MTYPE_PTEXT;
+ s_rankings.spectate.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_rankings.spectate.generic.id = ID_SPECTATE;
+ s_rankings.spectate.generic.callback = Rankings_MenuEvent;
+ s_rankings.spectate.generic.x = 320;
+ s_rankings.spectate.generic.y = y;
+ s_rankings.spectate.string = "SPECTATE";
+ s_rankings.spectate.style = UI_CENTER|UI_SMALLFONT;
+ s_rankings.spectate.color = colorRed;
+ y += 20;
+
+ s_rankings.setup.generic.type = MTYPE_PTEXT;
+ s_rankings.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_rankings.setup.generic.id = ID_SETUP;
+ s_rankings.setup.generic.callback = Rankings_MenuEvent;
+ s_rankings.setup.generic.x = 320;
+ s_rankings.setup.generic.y = y;
+ s_rankings.setup.string = "SETUP";
+ s_rankings.setup.style = UI_CENTER|UI_SMALLFONT;
+ s_rankings.setup.color = colorRed;
+ y += 20;
+
+ s_rankings.leave.generic.type = MTYPE_PTEXT;
+ s_rankings.leave.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_rankings.leave.generic.id = ID_LEAVE;
+ s_rankings.leave.generic.callback = Rankings_MenuEvent;
+ s_rankings.leave.generic.x = 320;
+ s_rankings.leave.generic.y = y;
+ s_rankings.leave.string = "LEAVE ARENA";
+ s_rankings.leave.style = UI_CENTER|UI_SMALLFONT;
+ s_rankings.leave.color = colorRed;
+ y += 20;
+
+ status = (grank_status_t)trap_Cvar_VariableValue("client_status");
+ if( (status != QGR_STATUS_NEW) && (status != QGR_STATUS_SPECTATOR) )
+ {
+ s_rankings.login.generic.flags |= QMF_HIDDEN | QMF_INACTIVE;
+ s_rankings.create.generic.flags |= QMF_HIDDEN | QMF_INACTIVE;
+ s_rankings.spectate.generic.flags |= QMF_HIDDEN | QMF_INACTIVE;
+
+ s_rankings.logout.generic.flags &= ~(QMF_HIDDEN | QMF_INACTIVE);
+ }
+
+ if ( (status == QGR_STATUS_VALIDATING) ||
+ (status == QGR_STATUS_PENDING) ||
+ (status == QGR_STATUS_LEAVING) )
+ {
+ s_rankings.login.generic.flags |= QMF_GRAYED;
+ s_rankings.create.generic.flags |= QMF_GRAYED;
+ s_rankings.logout.generic.flags |= QMF_GRAYED;
+ }
+
+ //GRank FIXME -- don't need setup option any more
+ s_rankings.setup.generic.flags |= QMF_HIDDEN | QMF_INACTIVE;
+
+ Menu_AddItem( &s_rankings.menu, (void*) &s_rankings.frame );
+ Menu_AddItem( &s_rankings.menu, (void*) &s_rankings.login );
+ Menu_AddItem( &s_rankings.menu, (void*) &s_rankings.logout );
+ Menu_AddItem( &s_rankings.menu, (void*) &s_rankings.create );
+ Menu_AddItem( &s_rankings.menu, (void*) &s_rankings.spectate );
+ Menu_AddItem( &s_rankings.menu, (void*) &s_rankings.setup );
+ Menu_AddItem( &s_rankings.menu, (void*) &s_rankings.leave );
+}
+
+
+/*
+===============
+Rankings_Cache
+===============
+*/
+void Rankings_Cache( void ) {
+ trap_R_RegisterShaderNoMip( RANKINGS_FRAME );
+}
+
+
+/*
+===============
+UI_RankingsMenu
+===============
+*/
+void UI_RankingsMenu( void ) {
+ Rankings_MenuInit();
+ UI_PushMenu ( &s_rankings.menu );
+}
+
+