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-rw-r--r--code/q3_ui/ui_setup.c327
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diff --git a/code/q3_ui/ui_setup.c b/code/q3_ui/ui_setup.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+/*
+=======================================================================
+
+SETUP MENU
+
+=======================================================================
+*/
+
+
+#include "ui_local.h"
+
+
+#define SETUP_MENU_VERTICAL_SPACING 34
+
+#define ART_BACK0 "menu/art/back_0"
+#define ART_BACK1 "menu/art/back_1"
+#define ART_FRAMEL "menu/art/frame2_l"
+#define ART_FRAMER "menu/art/frame1_r"
+
+#define ID_CUSTOMIZEPLAYER 10
+#define ID_CUSTOMIZECONTROLS 11
+#define ID_SYSTEMCONFIG 12
+#define ID_GAME 13
+#define ID_CDKEY 14
+#define ID_LOAD 15
+#define ID_SAVE 16
+#define ID_DEFAULTS 17
+#define ID_BACK 18
+
+
+typedef struct {
+ menuframework_s menu;
+
+ menutext_s banner;
+ menubitmap_s framel;
+ menubitmap_s framer;
+ menutext_s setupplayer;
+ menutext_s setupcontrols;
+ menutext_s setupsystem;
+ menutext_s game;
+ menutext_s cdkey;
+// menutext_s load;
+// menutext_s save;
+ menutext_s defaults;
+ menubitmap_s back;
+} setupMenuInfo_t;
+
+static setupMenuInfo_t setupMenuInfo;
+
+
+/*
+=================
+Setup_ResetDefaults_Action
+=================
+*/
+static void Setup_ResetDefaults_Action( qboolean result ) {
+ if( !result ) {
+ return;
+ }
+ trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
+ trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
+}
+
+
+/*
+=================
+Setup_ResetDefaults_Draw
+=================
+*/
+static void Setup_ResetDefaults_Draw( void ) {
+ UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, color_yellow );
+ UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, color_yellow );
+}
+
+
+/*
+===============
+UI_SetupMenu_Event
+===============
+*/
+static void UI_SetupMenu_Event( void *ptr, int event ) {
+ if( event != QM_ACTIVATED ) {
+ return;
+ }
+
+ switch( ((menucommon_s*)ptr)->id ) {
+ case ID_CUSTOMIZEPLAYER:
+ UI_PlayerSettingsMenu();
+ break;
+
+ case ID_CUSTOMIZECONTROLS:
+ UI_ControlsMenu();
+ break;
+
+ case ID_SYSTEMCONFIG:
+ UI_GraphicsOptionsMenu();
+ break;
+
+ case ID_GAME:
+ UI_PreferencesMenu();
+ break;
+
+ case ID_CDKEY:
+ UI_CDKeyMenu();
+ break;
+
+// case ID_LOAD:
+// UI_LoadConfigMenu();
+// break;
+
+// case ID_SAVE:
+// UI_SaveConfigMenu();
+// break;
+
+ case ID_DEFAULTS:
+ UI_ConfirmMenu( "SET TO DEFAULTS?", Setup_ResetDefaults_Draw, Setup_ResetDefaults_Action );
+ break;
+
+ case ID_BACK:
+ UI_PopMenu();
+ break;
+ }
+}
+
+
+/*
+===============
+UI_SetupMenu_Init
+===============
+*/
+static void UI_SetupMenu_Init( void ) {
+ int y;
+
+ UI_SetupMenu_Cache();
+
+ memset( &setupMenuInfo, 0, sizeof(setupMenuInfo) );
+ setupMenuInfo.menu.wrapAround = qtrue;
+ setupMenuInfo.menu.fullscreen = qtrue;
+
+ setupMenuInfo.banner.generic.type = MTYPE_BTEXT;
+ setupMenuInfo.banner.generic.x = 320;
+ setupMenuInfo.banner.generic.y = 16;
+ setupMenuInfo.banner.string = "SETUP";
+ setupMenuInfo.banner.color = color_white;
+ setupMenuInfo.banner.style = UI_CENTER;
+
+ setupMenuInfo.framel.generic.type = MTYPE_BITMAP;
+ setupMenuInfo.framel.generic.name = ART_FRAMEL;
+ setupMenuInfo.framel.generic.flags = QMF_INACTIVE;
+ setupMenuInfo.framel.generic.x = 0;
+ setupMenuInfo.framel.generic.y = 78;
+ setupMenuInfo.framel.width = 256;
+ setupMenuInfo.framel.height = 329;
+
+ setupMenuInfo.framer.generic.type = MTYPE_BITMAP;
+ setupMenuInfo.framer.generic.name = ART_FRAMER;
+ setupMenuInfo.framer.generic.flags = QMF_INACTIVE;
+ setupMenuInfo.framer.generic.x = 376;
+ setupMenuInfo.framer.generic.y = 76;
+ setupMenuInfo.framer.width = 256;
+ setupMenuInfo.framer.height = 334;
+
+ y = 134;
+ setupMenuInfo.setupplayer.generic.type = MTYPE_PTEXT;
+ setupMenuInfo.setupplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ setupMenuInfo.setupplayer.generic.x = 320;
+ setupMenuInfo.setupplayer.generic.y = y;
+ setupMenuInfo.setupplayer.generic.id = ID_CUSTOMIZEPLAYER;
+ setupMenuInfo.setupplayer.generic.callback = UI_SetupMenu_Event;
+ setupMenuInfo.setupplayer.string = "PLAYER";
+ setupMenuInfo.setupplayer.color = color_red;
+ setupMenuInfo.setupplayer.style = UI_CENTER;
+
+ y += SETUP_MENU_VERTICAL_SPACING;
+ setupMenuInfo.setupcontrols.generic.type = MTYPE_PTEXT;
+ setupMenuInfo.setupcontrols.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ setupMenuInfo.setupcontrols.generic.x = 320;
+ setupMenuInfo.setupcontrols.generic.y = y;
+ setupMenuInfo.setupcontrols.generic.id = ID_CUSTOMIZECONTROLS;
+ setupMenuInfo.setupcontrols.generic.callback = UI_SetupMenu_Event;
+ setupMenuInfo.setupcontrols.string = "CONTROLS";
+ setupMenuInfo.setupcontrols.color = color_red;
+ setupMenuInfo.setupcontrols.style = UI_CENTER;
+
+ y += SETUP_MENU_VERTICAL_SPACING;
+ setupMenuInfo.setupsystem.generic.type = MTYPE_PTEXT;
+ setupMenuInfo.setupsystem.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ setupMenuInfo.setupsystem.generic.x = 320;
+ setupMenuInfo.setupsystem.generic.y = y;
+ setupMenuInfo.setupsystem.generic.id = ID_SYSTEMCONFIG;
+ setupMenuInfo.setupsystem.generic.callback = UI_SetupMenu_Event;
+ setupMenuInfo.setupsystem.string = "SYSTEM";
+ setupMenuInfo.setupsystem.color = color_red;
+ setupMenuInfo.setupsystem.style = UI_CENTER;
+
+ y += SETUP_MENU_VERTICAL_SPACING;
+ setupMenuInfo.game.generic.type = MTYPE_PTEXT;
+ setupMenuInfo.game.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ setupMenuInfo.game.generic.x = 320;
+ setupMenuInfo.game.generic.y = y;
+ setupMenuInfo.game.generic.id = ID_GAME;
+ setupMenuInfo.game.generic.callback = UI_SetupMenu_Event;
+ setupMenuInfo.game.string = "GAME OPTIONS";
+ setupMenuInfo.game.color = color_red;
+ setupMenuInfo.game.style = UI_CENTER;
+
+ y += SETUP_MENU_VERTICAL_SPACING;
+ setupMenuInfo.cdkey.generic.type = MTYPE_PTEXT;
+ setupMenuInfo.cdkey.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ setupMenuInfo.cdkey.generic.x = 320;
+ setupMenuInfo.cdkey.generic.y = y;
+ setupMenuInfo.cdkey.generic.id = ID_CDKEY;
+ setupMenuInfo.cdkey.generic.callback = UI_SetupMenu_Event;
+ setupMenuInfo.cdkey.string = "CD Key";
+ setupMenuInfo.cdkey.color = color_red;
+ setupMenuInfo.cdkey.style = UI_CENTER;
+
+ if( !trap_Cvar_VariableValue( "cl_paused" ) ) {
+#if 0
+ y += SETUP_MENU_VERTICAL_SPACING;
+ setupMenuInfo.load.generic.type = MTYPE_PTEXT;
+ setupMenuInfo.load.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ setupMenuInfo.load.generic.x = 320;
+ setupMenuInfo.load.generic.y = y;
+ setupMenuInfo.load.generic.id = ID_LOAD;
+ setupMenuInfo.load.generic.callback = UI_SetupMenu_Event;
+ setupMenuInfo.load.string = "LOAD";
+ setupMenuInfo.load.color = color_red;
+ setupMenuInfo.load.style = UI_CENTER;
+
+ y += SETUP_MENU_VERTICAL_SPACING;
+ setupMenuInfo.save.generic.type = MTYPE_PTEXT;
+ setupMenuInfo.save.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ setupMenuInfo.save.generic.x = 320;
+ setupMenuInfo.save.generic.y = y;
+ setupMenuInfo.save.generic.id = ID_SAVE;
+ setupMenuInfo.save.generic.callback = UI_SetupMenu_Event;
+ setupMenuInfo.save.string = "SAVE";
+ setupMenuInfo.save.color = color_red;
+ setupMenuInfo.save.style = UI_CENTER;
+#endif
+
+ y += SETUP_MENU_VERTICAL_SPACING;
+ setupMenuInfo.defaults.generic.type = MTYPE_PTEXT;
+ setupMenuInfo.defaults.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ setupMenuInfo.defaults.generic.x = 320;
+ setupMenuInfo.defaults.generic.y = y;
+ setupMenuInfo.defaults.generic.id = ID_DEFAULTS;
+ setupMenuInfo.defaults.generic.callback = UI_SetupMenu_Event;
+ setupMenuInfo.defaults.string = "DEFAULTS";
+ setupMenuInfo.defaults.color = color_red;
+ setupMenuInfo.defaults.style = UI_CENTER;
+ }
+
+ setupMenuInfo.back.generic.type = MTYPE_BITMAP;
+ setupMenuInfo.back.generic.name = ART_BACK0;
+ setupMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
+ setupMenuInfo.back.generic.id = ID_BACK;
+ setupMenuInfo.back.generic.callback = UI_SetupMenu_Event;
+ setupMenuInfo.back.generic.x = 0;
+ setupMenuInfo.back.generic.y = 480-64;
+ setupMenuInfo.back.width = 128;
+ setupMenuInfo.back.height = 64;
+ setupMenuInfo.back.focuspic = ART_BACK1;
+
+ Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.banner );
+ Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.framel );
+ Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.framer );
+ Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupplayer );
+ Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupcontrols );
+ Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupsystem );
+ Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.game );
+ Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.cdkey );
+// Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.load );
+// Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.save );
+ if( !trap_Cvar_VariableValue( "cl_paused" ) ) {
+ Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.defaults );
+ }
+ Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.back );
+}
+
+
+/*
+=================
+UI_SetupMenu_Cache
+=================
+*/
+void UI_SetupMenu_Cache( void ) {
+ trap_R_RegisterShaderNoMip( ART_BACK0 );
+ trap_R_RegisterShaderNoMip( ART_BACK1 );
+ trap_R_RegisterShaderNoMip( ART_FRAMEL );
+ trap_R_RegisterShaderNoMip( ART_FRAMER );
+}
+
+
+/*
+===============
+UI_SetupMenu
+===============
+*/
+void UI_SetupMenu( void ) {
+ UI_SetupMenu_Init();
+ UI_PushMenu( &setupMenuInfo.menu );
+}