diff options
Diffstat (limited to 'code/q3_ui/ui_team.c')
-rw-r--r-- | code/q3_ui/ui_team.c | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/code/q3_ui/ui_team.c b/code/q3_ui/ui_team.c new file mode 100644 index 0000000..e15dde6 --- /dev/null +++ b/code/q3_ui/ui_team.c @@ -0,0 +1,200 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// +// ui_team.c +// + +#include "ui_local.h" + + +#define TEAMMAIN_FRAME "menu/art/cut_frame" + +#define ID_JOINRED 100 +#define ID_JOINBLUE 101 +#define ID_JOINGAME 102 +#define ID_SPECTATE 103 + + +typedef struct +{ + menuframework_s menu; + menubitmap_s frame; + menutext_s joinred; + menutext_s joinblue; + menutext_s joingame; + menutext_s spectate; +} teammain_t; + +static teammain_t s_teammain; + +/* +=============== +TeamMain_MenuEvent +=============== +*/ +static void TeamMain_MenuEvent( void* ptr, int event ) { + if( event != QM_ACTIVATED ) { + return; + } + + switch( ((menucommon_s*)ptr)->id ) { + case ID_JOINRED: + trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" ); + UI_ForceMenuOff(); + break; + + case ID_JOINBLUE: + trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" ); + UI_ForceMenuOff(); + break; + + case ID_JOINGAME: + trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" ); + UI_ForceMenuOff(); + break; + + case ID_SPECTATE: + trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" ); + UI_ForceMenuOff(); + break; + } +} + + +/* +=============== +TeamMain_MenuInit +=============== +*/ +void TeamMain_MenuInit( void ) { + int y; + int gametype; + char info[MAX_INFO_STRING]; + + memset( &s_teammain, 0, sizeof(s_teammain) ); + + TeamMain_Cache(); + + s_teammain.menu.wrapAround = qtrue; + s_teammain.menu.fullscreen = qfalse; + + s_teammain.frame.generic.type = MTYPE_BITMAP; + s_teammain.frame.generic.flags = QMF_INACTIVE; + s_teammain.frame.generic.name = TEAMMAIN_FRAME; + s_teammain.frame.generic.x = 142; + s_teammain.frame.generic.y = 118; + s_teammain.frame.width = 359; + s_teammain.frame.height = 256; + + y = 194; + + s_teammain.joinred.generic.type = MTYPE_PTEXT; + s_teammain.joinred.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_teammain.joinred.generic.id = ID_JOINRED; + s_teammain.joinred.generic.callback = TeamMain_MenuEvent; + s_teammain.joinred.generic.x = 320; + s_teammain.joinred.generic.y = y; + s_teammain.joinred.string = "JOIN RED"; + s_teammain.joinred.style = UI_CENTER|UI_SMALLFONT; + s_teammain.joinred.color = colorRed; + y += 20; + + s_teammain.joinblue.generic.type = MTYPE_PTEXT; + s_teammain.joinblue.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_teammain.joinblue.generic.id = ID_JOINBLUE; + s_teammain.joinblue.generic.callback = TeamMain_MenuEvent; + s_teammain.joinblue.generic.x = 320; + s_teammain.joinblue.generic.y = y; + s_teammain.joinblue.string = "JOIN BLUE"; + s_teammain.joinblue.style = UI_CENTER|UI_SMALLFONT; + s_teammain.joinblue.color = colorRed; + y += 20; + + s_teammain.joingame.generic.type = MTYPE_PTEXT; + s_teammain.joingame.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_teammain.joingame.generic.id = ID_JOINGAME; + s_teammain.joingame.generic.callback = TeamMain_MenuEvent; + s_teammain.joingame.generic.x = 320; + s_teammain.joingame.generic.y = y; + s_teammain.joingame.string = "JOIN GAME"; + s_teammain.joingame.style = UI_CENTER|UI_SMALLFONT; + s_teammain.joingame.color = colorRed; + y += 20; + + s_teammain.spectate.generic.type = MTYPE_PTEXT; + s_teammain.spectate.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_teammain.spectate.generic.id = ID_SPECTATE; + s_teammain.spectate.generic.callback = TeamMain_MenuEvent; + s_teammain.spectate.generic.x = 320; + s_teammain.spectate.generic.y = y; + s_teammain.spectate.string = "SPECTATE"; + s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT; + s_teammain.spectate.color = colorRed; + y += 20; + + trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING); + gametype = atoi( Info_ValueForKey( info,"g_gametype" ) ); + + // set initial states + switch( gametype ) { + case GT_SINGLE_PLAYER: + case GT_FFA: + case GT_TOURNAMENT: + s_teammain.joinred.generic.flags |= QMF_GRAYED; + s_teammain.joinblue.generic.flags |= QMF_GRAYED; + break; + + default: + case GT_TEAM: + case GT_CTF: + s_teammain.joingame.generic.flags |= QMF_GRAYED; + break; + } + + Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.frame ); + Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred ); + Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue ); + Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame ); + Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate ); +} + + +/* +=============== +TeamMain_Cache +=============== +*/ +void TeamMain_Cache( void ) { + trap_R_RegisterShaderNoMip( TEAMMAIN_FRAME ); +} + + +/* +=============== +UI_TeamMainMenu +=============== +*/ +void UI_TeamMainMenu( void ) { + TeamMain_MenuInit(); + UI_PushMenu ( &s_teammain.menu ); +} |