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Diffstat (limited to 'code/q3_ui/ui_team.c')
-rw-r--r--code/q3_ui/ui_team.c200
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diff --git a/code/q3_ui/ui_team.c b/code/q3_ui/ui_team.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+//
+// ui_team.c
+//
+
+#include "ui_local.h"
+
+
+#define TEAMMAIN_FRAME "menu/art/cut_frame"
+
+#define ID_JOINRED 100
+#define ID_JOINBLUE 101
+#define ID_JOINGAME 102
+#define ID_SPECTATE 103
+
+
+typedef struct
+{
+ menuframework_s menu;
+ menubitmap_s frame;
+ menutext_s joinred;
+ menutext_s joinblue;
+ menutext_s joingame;
+ menutext_s spectate;
+} teammain_t;
+
+static teammain_t s_teammain;
+
+/*
+===============
+TeamMain_MenuEvent
+===============
+*/
+static void TeamMain_MenuEvent( void* ptr, int event ) {
+ if( event != QM_ACTIVATED ) {
+ return;
+ }
+
+ switch( ((menucommon_s*)ptr)->id ) {
+ case ID_JOINRED:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" );
+ UI_ForceMenuOff();
+ break;
+
+ case ID_JOINBLUE:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" );
+ UI_ForceMenuOff();
+ break;
+
+ case ID_JOINGAME:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
+ UI_ForceMenuOff();
+ break;
+
+ case ID_SPECTATE:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
+ UI_ForceMenuOff();
+ break;
+ }
+}
+
+
+/*
+===============
+TeamMain_MenuInit
+===============
+*/
+void TeamMain_MenuInit( void ) {
+ int y;
+ int gametype;
+ char info[MAX_INFO_STRING];
+
+ memset( &s_teammain, 0, sizeof(s_teammain) );
+
+ TeamMain_Cache();
+
+ s_teammain.menu.wrapAround = qtrue;
+ s_teammain.menu.fullscreen = qfalse;
+
+ s_teammain.frame.generic.type = MTYPE_BITMAP;
+ s_teammain.frame.generic.flags = QMF_INACTIVE;
+ s_teammain.frame.generic.name = TEAMMAIN_FRAME;
+ s_teammain.frame.generic.x = 142;
+ s_teammain.frame.generic.y = 118;
+ s_teammain.frame.width = 359;
+ s_teammain.frame.height = 256;
+
+ y = 194;
+
+ s_teammain.joinred.generic.type = MTYPE_PTEXT;
+ s_teammain.joinred.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_teammain.joinred.generic.id = ID_JOINRED;
+ s_teammain.joinred.generic.callback = TeamMain_MenuEvent;
+ s_teammain.joinred.generic.x = 320;
+ s_teammain.joinred.generic.y = y;
+ s_teammain.joinred.string = "JOIN RED";
+ s_teammain.joinred.style = UI_CENTER|UI_SMALLFONT;
+ s_teammain.joinred.color = colorRed;
+ y += 20;
+
+ s_teammain.joinblue.generic.type = MTYPE_PTEXT;
+ s_teammain.joinblue.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_teammain.joinblue.generic.id = ID_JOINBLUE;
+ s_teammain.joinblue.generic.callback = TeamMain_MenuEvent;
+ s_teammain.joinblue.generic.x = 320;
+ s_teammain.joinblue.generic.y = y;
+ s_teammain.joinblue.string = "JOIN BLUE";
+ s_teammain.joinblue.style = UI_CENTER|UI_SMALLFONT;
+ s_teammain.joinblue.color = colorRed;
+ y += 20;
+
+ s_teammain.joingame.generic.type = MTYPE_PTEXT;
+ s_teammain.joingame.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_teammain.joingame.generic.id = ID_JOINGAME;
+ s_teammain.joingame.generic.callback = TeamMain_MenuEvent;
+ s_teammain.joingame.generic.x = 320;
+ s_teammain.joingame.generic.y = y;
+ s_teammain.joingame.string = "JOIN GAME";
+ s_teammain.joingame.style = UI_CENTER|UI_SMALLFONT;
+ s_teammain.joingame.color = colorRed;
+ y += 20;
+
+ s_teammain.spectate.generic.type = MTYPE_PTEXT;
+ s_teammain.spectate.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_teammain.spectate.generic.id = ID_SPECTATE;
+ s_teammain.spectate.generic.callback = TeamMain_MenuEvent;
+ s_teammain.spectate.generic.x = 320;
+ s_teammain.spectate.generic.y = y;
+ s_teammain.spectate.string = "SPECTATE";
+ s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT;
+ s_teammain.spectate.color = colorRed;
+ y += 20;
+
+ trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
+ gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
+
+ // set initial states
+ switch( gametype ) {
+ case GT_SINGLE_PLAYER:
+ case GT_FFA:
+ case GT_TOURNAMENT:
+ s_teammain.joinred.generic.flags |= QMF_GRAYED;
+ s_teammain.joinblue.generic.flags |= QMF_GRAYED;
+ break;
+
+ default:
+ case GT_TEAM:
+ case GT_CTF:
+ s_teammain.joingame.generic.flags |= QMF_GRAYED;
+ break;
+ }
+
+ Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.frame );
+ Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred );
+ Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue );
+ Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame );
+ Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate );
+}
+
+
+/*
+===============
+TeamMain_Cache
+===============
+*/
+void TeamMain_Cache( void ) {
+ trap_R_RegisterShaderNoMip( TEAMMAIN_FRAME );
+}
+
+
+/*
+===============
+UI_TeamMainMenu
+===============
+*/
+void UI_TeamMainMenu( void ) {
+ TeamMain_MenuInit();
+ UI_PushMenu ( &s_teammain.menu );
+}