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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// tr_font.c
+//
+//
+// The font system uses FreeType 2.x to render TrueType fonts for use within the game.
+// As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and
+// about 90% of the cgame presentation. A few areas of the CGAME were left uses the old
+// fonts since the code is shared with standard Q3A.
+//
+// If you include this font rendering code in a commercial product you MUST include the
+// following somewhere with your product, see www.freetype.org for specifics or changes.
+// The Freetype code also uses some hinting techniques that MIGHT infringe on patents
+// held by apple so be aware of that also.
+//
+// As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code
+// disabled. This removes any potential patent issues and it keeps us from having to
+// distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require
+// an act of god to accomplish.
+//
+// What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType
+// credit in the credits ) and then saved off the glyph data and then hand touched up the
+// font bitmaps so they scale a bit better in GL.
+//
+// There are limitations in the way fonts are saved and reloaded in that it is based on
+// point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point
+// you will end up with a single 18 point data file and image set. Typically you will want to
+// choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system
+//
+// In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we
+// use three or four scales, most of them exactly equaling the specific rendered size. We
+// rendered three sizes in Team Arena, 12, 16, and 20.
+//
+// To generate new font data you need to go through the following steps.
+// 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path.
+// 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and
+// point size. the original TrueType fonts must exist in fonts at this point.
+// 3. run the game, you should see things normally.
+// 4. Exit the game and there will be three dat files and at least three tga files. The
+// tga's are in 256x256 pages so if it takes three images to render a 24 point font you
+// will end up with fontImage_0_24.tga through fontImage_2_24.tga
+// 5. You will need to flip the tga's in Photoshop as the tga output code writes them upside
+// down.
+// 6. In future runs of the game, the system looks for these images and data files when a s
+// specific point sized font is rendered and loads them for use.
+// 7. Because of the original beta nature of the FreeType code you will probably want to hand
+// touch the font bitmaps.
+//
+// Currently a define in the project turns on or off the FreeType code which is currently
+// defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and
+// uncheck the exclude from build check box in the FreeType2 area of the Renderer project.
+
+
+#include "tr_local.h"
+#include "../qcommon/qcommon.h"
+
+#ifdef BUILD_FREETYPE
+#include <ft2build.h>
+#include <freetype/fterrors.h>
+#include <freetype/ftsystem.h>
+#include <freetype/ftimage.h>
+#include <freetype/freetype.h>
+#include <freetype/ftoutln.h>
+
+#define _FLOOR(x) ((x) & -64)
+#define _CEIL(x) (((x)+63) & -64)
+#define _TRUNC(x) ((x) >> 6)
+
+FT_Library ftLibrary = NULL;
+#endif
+
+#define MAX_FONTS 6
+static int registeredFontCount = 0;
+static fontInfo_t registeredFont[MAX_FONTS];
+
+#ifdef BUILD_FREETYPE
+void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch) {
+
+ *left = _FLOOR( glyph->metrics.horiBearingX );
+ *right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width );
+ *width = _TRUNC(*right - *left);
+
+ *top = _CEIL( glyph->metrics.horiBearingY );
+ *bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height );
+ *height = _TRUNC( *top - *bottom );
+ *pitch = ( qtrue ? (*width+3) & -4 : (*width+7) >> 3 );
+}
+
+
+FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) {
+
+ FT_Bitmap *bit2;
+ int left, right, width, top, bottom, height, pitch, size;
+
+ R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch);
+
+ if ( glyph->format == ft_glyph_format_outline ) {
+ size = pitch*height;
+
+ bit2 = Z_Malloc(sizeof(FT_Bitmap));
+
+ bit2->width = width;
+ bit2->rows = height;
+ bit2->pitch = pitch;
+ bit2->pixel_mode = ft_pixel_mode_grays;
+ //bit2->pixel_mode = ft_pixel_mode_mono;
+ bit2->buffer = Z_Malloc(pitch*height);
+ bit2->num_grays = 256;
+
+ Com_Memset( bit2->buffer, 0, size );
+
+ FT_Outline_Translate( &glyph->outline, -left, -bottom );
+
+ FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 );
+
+ glyphOut->height = height;
+ glyphOut->pitch = pitch;
+ glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1;
+ glyphOut->bottom = bottom;
+
+ return bit2;
+ }
+ else {
+ ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n");
+ }
+ return NULL;
+}
+
+void WriteTGA (char *filename, byte *data, int width, int height) {
+ byte *buffer;
+ int i, c;
+
+ buffer = Z_Malloc(width*height*4 + 18);
+ Com_Memset (buffer, 0, 18);
+ buffer[2] = 2; // uncompressed type
+ buffer[12] = width&255;
+ buffer[13] = width>>8;
+ buffer[14] = height&255;
+ buffer[15] = height>>8;
+ buffer[16] = 32; // pixel size
+
+ // swap rgb to bgr
+ c = 18 + width * height * 4;
+ for (i=18 ; i<c ; i+=4)
+ {
+ buffer[i] = data[i-18+2]; // blue
+ buffer[i+1] = data[i-18+1]; // green
+ buffer[i+2] = data[i-18+0]; // red
+ buffer[i+3] = data[i-18+3]; // alpha
+ }
+
+ ri.FS_WriteFile(filename, buffer, c);
+
+ //f = fopen (filename, "wb");
+ //fwrite (buffer, 1, c, f);
+ //fclose (f);
+
+ Z_Free (buffer);
+}
+
+static glyphInfo_t *RE_ConstructGlyphInfo(unsigned char *imageOut, int *xOut, int *yOut, int *maxHeight, FT_Face face, const unsigned char c, qboolean calcHeight) {
+ int i;
+ static glyphInfo_t glyph;
+ unsigned char *src, *dst;
+ float scaled_width, scaled_height;
+ FT_Bitmap *bitmap = NULL;
+
+ Com_Memset(&glyph, 0, sizeof(glyphInfo_t));
+ // make sure everything is here
+ if (face != NULL) {
+ FT_Load_Glyph(face, FT_Get_Char_Index( face, c), FT_LOAD_DEFAULT );
+ bitmap = R_RenderGlyph(face->glyph, &glyph);
+ if (bitmap) {
+ glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1;
+ } else {
+ return &glyph;
+ }
+
+ if (glyph.height > *maxHeight) {
+ *maxHeight = glyph.height;
+ }
+
+ if (calcHeight) {
+ Z_Free(bitmap->buffer);
+ Z_Free(bitmap);
+ return &glyph;
+ }
+
+/*
+ // need to convert to power of 2 sizes so we do not get
+ // any scaling from the gl upload
+ for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1)
+ ;
+ for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1)
+ ;
+*/
+
+ scaled_width = glyph.pitch;
+ scaled_height = glyph.height;
+
+ // we need to make sure we fit
+ if (*xOut + scaled_width + 1 >= 255) {
+ if (*yOut + *maxHeight + 1 >= 255) {
+ *yOut = -1;
+ *xOut = -1;
+ Z_Free(bitmap->buffer);
+ Z_Free(bitmap);
+ return &glyph;
+ } else {
+ *xOut = 0;
+ *yOut += *maxHeight + 1;
+ }
+ } else if (*yOut + *maxHeight + 1 >= 255) {
+ *yOut = -1;
+ *xOut = -1;
+ Z_Free(bitmap->buffer);
+ Z_Free(bitmap);
+ return &glyph;
+ }
+
+
+ src = bitmap->buffer;
+ dst = imageOut + (*yOut * 256) + *xOut;
+
+ if (bitmap->pixel_mode == ft_pixel_mode_mono) {
+ for (i = 0; i < glyph.height; i++) {
+ int j;
+ unsigned char *_src = src;
+ unsigned char *_dst = dst;
+ unsigned char mask = 0x80;
+ unsigned char val = *_src;
+ for (j = 0; j < glyph.pitch; j++) {
+ if (mask == 0x80) {
+ val = *_src++;
+ }
+ if (val & mask) {
+ *_dst = 0xff;
+ }
+ mask >>= 1;
+
+ if ( mask == 0 ) {
+ mask = 0x80;
+ }
+ _dst++;
+ }
+
+ src += glyph.pitch;
+ dst += 256;
+
+ }
+ } else {
+ for (i = 0; i < glyph.height; i++) {
+ Com_Memcpy(dst, src, glyph.pitch);
+ src += glyph.pitch;
+ dst += 256;
+ }
+ }
+
+ // we now have an 8 bit per pixel grey scale bitmap
+ // that is width wide and pf->ftSize->metrics.y_ppem tall
+
+ glyph.imageHeight = scaled_height;
+ glyph.imageWidth = scaled_width;
+ glyph.s = (float)*xOut / 256;
+ glyph.t = (float)*yOut / 256;
+ glyph.s2 = glyph.s + (float)scaled_width / 256;
+ glyph.t2 = glyph.t + (float)scaled_height / 256;
+
+ *xOut += scaled_width + 1;
+ }
+
+ Z_Free(bitmap->buffer);
+ Z_Free(bitmap);
+
+ return &glyph;
+}
+#endif
+
+static int fdOffset;
+static byte *fdFile;
+
+int readInt( void ) {
+ int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24);
+ fdOffset += 4;
+ return i;
+}
+
+typedef union {
+ byte fred[4];
+ float ffred;
+} poor;
+
+float readFloat( void ) {
+ poor me;
+#if defined Q3_BIG_ENDIAN
+ me.fred[0] = fdFile[fdOffset+3];
+ me.fred[1] = fdFile[fdOffset+2];
+ me.fred[2] = fdFile[fdOffset+1];
+ me.fred[3] = fdFile[fdOffset+0];
+#elif defined Q3_LITTLE_ENDIAN
+ me.fred[0] = fdFile[fdOffset+0];
+ me.fred[1] = fdFile[fdOffset+1];
+ me.fred[2] = fdFile[fdOffset+2];
+ me.fred[3] = fdFile[fdOffset+3];
+#endif
+ fdOffset += 4;
+ return me.ffred;
+}
+
+void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
+#ifdef BUILD_FREETYPE
+ FT_Face face;
+ int j, k, xOut, yOut, lastStart, imageNumber;
+ int scaledSize, newSize, maxHeight, left, satLevels;
+ unsigned char *out, *imageBuff;
+ glyphInfo_t *glyph;
+ image_t *image;
+ qhandle_t h;
+ float max;
+#endif
+ void *faceData;
+ int i, len;
+ char name[1024];
+ float dpi = 72; //
+ float glyphScale = 72.0f / dpi; // change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 )
+
+
+ if (!fontName) {
+ ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n");
+ return;
+ }
+
+ if (pointSize <= 0) {
+ pointSize = 12;
+ }
+ // we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font
+ glyphScale *= 48.0f / pointSize;
+
+ // make sure the render thread is stopped
+ R_SyncRenderThread();
+
+ if (registeredFontCount >= MAX_FONTS) {
+ ri.Printf(PRINT_ALL, "RE_RegisterFont: Too many fonts registered already.\n");
+ return;
+ }
+
+ Com_sprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize);
+ for (i = 0; i < registeredFontCount; i++) {
+ if (Q_stricmp(name, registeredFont[i].name) == 0) {
+ Com_Memcpy(font, &registeredFont[i], sizeof(fontInfo_t));
+ return;
+ }
+ }
+
+ len = ri.FS_ReadFile(name, NULL);
+ if (len == sizeof(fontInfo_t)) {
+ ri.FS_ReadFile(name, &faceData);
+ fdOffset = 0;
+ fdFile = faceData;
+ for(i=0; i<GLYPHS_PER_FONT; i++) {
+ font->glyphs[i].height = readInt();
+ font->glyphs[i].top = readInt();
+ font->glyphs[i].bottom = readInt();
+ font->glyphs[i].pitch = readInt();
+ font->glyphs[i].xSkip = readInt();
+ font->glyphs[i].imageWidth = readInt();
+ font->glyphs[i].imageHeight = readInt();
+ font->glyphs[i].s = readFloat();
+ font->glyphs[i].t = readFloat();
+ font->glyphs[i].s2 = readFloat();
+ font->glyphs[i].t2 = readFloat();
+ font->glyphs[i].glyph = readInt();
+ Com_Memcpy(font->glyphs[i].shaderName, &fdFile[fdOffset], 32);
+ fdOffset += 32;
+ }
+ font->glyphScale = readFloat();
+ Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH);
+
+// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
+ Q_strncpyz(font->name, name, sizeof(font->name));
+ for (i = GLYPH_START; i < GLYPH_END; i++) {
+ font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName);
+ }
+ Com_Memcpy(&registeredFont[registeredFontCount++], font, sizeof(fontInfo_t));
+ return;
+ }
+
+#ifndef BUILD_FREETYPE
+ ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType code not available\n");
+#else
+ if (ftLibrary == NULL) {
+ ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType not initialized.\n");
+ return;
+ }
+
+ len = ri.FS_ReadFile(fontName, &faceData);
+ if (len <= 0) {
+ ri.Printf(PRINT_ALL, "RE_RegisterFont: Unable to read font file\n");
+ return;
+ }
+
+ // allocate on the stack first in case we fail
+ if (FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face )) {
+ ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType2, unable to allocate new face.\n");
+ return;
+ }
+
+
+ if (FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi)) {
+ ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType2, Unable to set face char size.\n");
+ return;
+ }
+
+ //*font = &registeredFonts[registeredFontCount++];
+
+ // make a 256x256 image buffer, once it is full, register it, clean it and keep going
+ // until all glyphs are rendered
+
+ out = Z_Malloc(1024*1024);
+ if (out == NULL) {
+ ri.Printf(PRINT_ALL, "RE_RegisterFont: Z_Malloc failure during output image creation.\n");
+ return;
+ }
+ Com_Memset(out, 0, 1024*1024);
+
+ maxHeight = 0;
+
+ for (i = GLYPH_START; i < GLYPH_END; i++) {
+ glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue);
+ }
+
+ xOut = 0;
+ yOut = 0;
+ i = GLYPH_START;
+ lastStart = i;
+ imageNumber = 0;
+
+ while ( i <= GLYPH_END ) {
+
+ glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
+
+ if (xOut == -1 || yOut == -1 || i == GLYPH_END) {
+ // ran out of room
+ // we need to create an image from the bitmap, set all the handles in the glyphs to this point
+ //
+
+ scaledSize = 256*256;
+ newSize = scaledSize * 4;
+ imageBuff = Z_Malloc(newSize);
+ left = 0;
+ max = 0;
+ satLevels = 255;
+ for ( k = 0; k < (scaledSize) ; k++ ) {
+ if (max < out[k]) {
+ max = out[k];
+ }
+ }
+
+ if (max > 0) {
+ max = 255/max;
+ }
+
+ for ( k = 0; k < (scaledSize) ; k++ ) {
+ imageBuff[left++] = 255;
+ imageBuff[left++] = 255;
+ imageBuff[left++] = 255;
+
+ imageBuff[left++] = ((float)out[k] * max);
+ }
+
+ Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize);
+ if (r_saveFontData->integer) {
+ WriteTGA(name, imageBuff, 256, 256);
+ }
+
+ //Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize);
+ image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP_TO_EDGE);
+ h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse);
+ for (j = lastStart; j < i; j++) {
+ font->glyphs[j].glyph = h;
+ Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName));
+ }
+ lastStart = i;
+ Com_Memset(out, 0, 1024*1024);
+ xOut = 0;
+ yOut = 0;
+ Z_Free(imageBuff);
+ i++;
+ } else {
+ Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t));
+ i++;
+ }
+ }
+
+ registeredFont[registeredFontCount].glyphScale = glyphScale;
+ font->glyphScale = glyphScale;
+ Com_Memcpy(&registeredFont[registeredFontCount++], font, sizeof(fontInfo_t));
+
+ if (r_saveFontData->integer) {
+ ri.FS_WriteFile(va("fonts/fontImage_%i.dat", pointSize), font, sizeof(fontInfo_t));
+ }
+
+ Z_Free(out);
+
+ ri.FS_FreeFile(faceData);
+#endif
+}
+
+
+
+void R_InitFreeType(void) {
+#ifdef BUILD_FREETYPE
+ if (FT_Init_FreeType( &ftLibrary )) {
+ ri.Printf(PRINT_ALL, "R_InitFreeType: Unable to initialize FreeType.\n");
+ }
+#endif
+ registeredFontCount = 0;
+}
+
+
+void R_DoneFreeType(void) {
+#ifdef BUILD_FREETYPE
+ if (ftLibrary) {
+ FT_Done_FreeType( ftLibrary );
+ ftLibrary = NULL;
+ }
+#endif
+ registeredFontCount = 0;
+}
+