aboutsummaryrefslogtreecommitdiff
path: root/misc/msvc/cgame.vcproj
diff options
context:
space:
mode:
Diffstat (limited to 'misc/msvc/cgame.vcproj')
-rw-r--r--misc/msvc/cgame.vcproj1514
1 files changed, 1514 insertions, 0 deletions
diff --git a/misc/msvc/cgame.vcproj b/misc/msvc/cgame.vcproj
new file mode 100644
index 0000000..2c76c9d
--- /dev/null
+++ b/misc/msvc/cgame.vcproj
@@ -0,0 +1,1514 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="cgame"
+ ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+ RootNamespace="cgame"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory="..\..\build\cgame_release_ta"
+ IntermediateDirectory="..\..\build\cgame_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\$(IntDir)\cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ CompileAs="1"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\cgame_debug"
+ IntermediateDirectory="..\..\build\cgame_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ CompileAs="1"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\build\cgame_release"
+ IntermediateDirectory="..\..\build\cgame_release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ CompileAs="1"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory="..\..\build\cgame_debug_ta"
+ IntermediateDirectory="..\..\build\cgame_debug_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug_TA/cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ CompileAs="1"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="c"
+ >
+ <File
+ RelativePath="..\..\code\game\bg_lib.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_misc.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_pmove.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_slidemove.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_consolecmds.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_draw.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_drawtools.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_effects.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_ents.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_event.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_info.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_localents.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_main.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_marks.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_newDraw.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_players.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_playerstate.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_predict.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_scoreboard.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_servercmds.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_snapshot.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_syscalls.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_view.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_weapons.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_math.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\ui\ui_shared.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h"
+ >
+ <File
+ RelativePath="..\..\code\game\bg_public.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_local.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_public.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\surfaceflags.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ >
+ <File
+ RelativePath=".\cgame.def"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>