diff options
Diffstat (limited to 'misc/msvc/game.vcproj')
-rw-r--r-- | misc/msvc/game.vcproj | 1893 |
1 files changed, 1893 insertions, 0 deletions
diff --git a/misc/msvc/game.vcproj b/misc/msvc/game.vcproj new file mode 100644 index 0000000..902fc0b --- /dev/null +++ b/misc/msvc/game.vcproj @@ -0,0 +1,1893 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="8.00" + Name="game" + ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug TA|Win32" + OutputDirectory="..\..\build\game_debug_ta" + IntermediateDirectory="..\..\build\game_debug_ta" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Debug_TA/game.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\game.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + CompileAs="1" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="winmm.lib" + OutputFile="$(OutDir)\qagamex86.dll" + LinkIncremental="2" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\game.def" + GenerateDebugInformation="true" + ProgramDatabaseFile="$(IntDir)\qagamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\qagamex86.map" + SubSystem="2" + BaseAddress="0x20000000" + ImportLibrary="$(IntDir)\qagamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\build\game_debug" + IntermediateDirectory="..\..\build\game_debug" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Debug/game.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\game.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + CompileAs="1" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="winmm.lib" + OutputFile="$(OutDir)\qagamex86.dll" + LinkIncremental="2" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\game.def" + GenerateDebugInformation="true" + ProgramDatabaseFile="$(IntDir)\qagamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\qagamex86.map" + SubSystem="2" + BaseAddress="0x20000000" + ImportLibrary="$(IntDir)\qagamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\build\game_release" + IntermediateDirectory="..\..\build\game_release" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Release/game.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE" + StringPooling="true" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\game.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + WarningLevel="4" + SuppressStartupBanner="true" + CompileAs="1" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="winmm.lib" + OutputFile="$(OutDir)\qagamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\game.def" + ProgramDatabaseFile="$(IntDir)\qagamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\qagamex86.map" + SubSystem="2" + BaseAddress="0x20000000" + ImportLibrary="$(IntDir)\qagamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release TA|Win32" + OutputDirectory="..\..\build\game_release_ta" + IntermediateDirectory="..\..\build\game_release_ta" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Release_TA/game.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE" + StringPooling="true" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\game.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + WarningLevel="4" + SuppressStartupBanner="true" + CompileAs="1" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="winmm.lib" + OutputFile="$(IntDir)\qagamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\game.def" + ProgramDatabaseFile="$(IntDir)\qagamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\qagamex86.map" + SubSystem="2" + BaseAddress="0x20000000" + ImportLibrary="$(IntDir)\qagamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" + > + <File + RelativePath="..\..\code\game\ai_chat.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\ai_cmd.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\ai_dmnet.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\ai_dmq3.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\ai_main.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\ai_team.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\ai_vcmd.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\bg_lib.c" + > + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + 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Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\bg_pmove.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\bg_slidemove.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_active.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_arenas.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_bot.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_client.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_cmds.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + 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