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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#define ITEM_TYPE_TEXT 0 // simple text
+#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
+#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
+#define ITEM_TYPE_CHECKBOX 3 // check box
+#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
+#define ITEM_TYPE_COMBO 5 // drop down list
+#define ITEM_TYPE_LISTBOX 6 // scrollable list
+#define ITEM_TYPE_MODEL 7 // model
+#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
+#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
+#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
+#define ITEM_TYPE_YESNO 11 // yes no cvar setting
+#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
+#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
+
+#define ITEM_ALIGN_LEFT 0 // left alignment
+#define ITEM_ALIGN_CENTER 1 // center alignment
+#define ITEM_ALIGN_RIGHT 2 // right alignment
+
+#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
+#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
+#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
+#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
+
+#define WINDOW_BORDER_NONE 0 // no border
+#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
+#define WINDOW_BORDER_HORZ 2 // horizontal borders only
+#define WINDOW_BORDER_VERT 3 // vertical borders only
+#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
+
+#define WINDOW_STYLE_EMPTY 0 // no background
+#define WINDOW_STYLE_FILLED 1 // filled with background color
+#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
+#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
+#define WINDOW_STYLE_TEAMCOLOR 4 // team color
+#define WINDOW_STYLE_CINEMATIC 5 // cinematic
+
+#define MENU_TRUE 1 // uh.. true
+#define MENU_FALSE 0 // and false
+
+#define HUD_VERTICAL 0x00
+#define HUD_HORIZONTAL 0x01
+
+// list box element types
+#define LISTBOX_TEXT 0x00
+#define LISTBOX_IMAGE 0x01
+
+// list feeders
+#define FEEDER_HEADS 0x00 // model heads
+#define FEEDER_MAPS 0x01 // text maps based on game type
+#define FEEDER_SERVERS 0x02 // servers
+#define FEEDER_CLANS 0x03 // clan names
+#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
+#define FEEDER_REDTEAM_LIST 0x05 // red team members
+#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
+#define FEEDER_PLAYER_LIST 0x07 // players
+#define FEEDER_TEAM_LIST 0x08 // team members for team voting
+#define FEEDER_MODS 0x09 // team members for team voting
+#define FEEDER_DEMOS 0x0a // team members for team voting
+#define FEEDER_SCOREBOARD 0x0b // team members for team voting
+#define FEEDER_Q3HEADS 0x0c // model heads
+#define FEEDER_SERVERSTATUS 0x0d // server status
+#define FEEDER_FINDPLAYER 0x0e // find player
+#define FEEDER_CINEMATICS 0x0f // cinematics
+
+// display flags
+#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
+#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
+#define CG_SHOW_ANYTEAMGAME 0x00000004
+#define CG_SHOW_HARVESTER 0x00000008
+#define CG_SHOW_ONEFLAG 0x00000010
+#define CG_SHOW_CTF 0x00000020
+#define CG_SHOW_OBELISK 0x00000040
+#define CG_SHOW_HEALTHCRITICAL 0x00000080
+#define CG_SHOW_SINGLEPLAYER 0x00000100
+#define CG_SHOW_TOURNAMENT 0x00000200
+#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
+#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
+#define CG_SHOW_LANPLAYONLY 0x00001000
+#define CG_SHOW_MINED 0x00002000
+#define CG_SHOW_HEALTHOK 0x00004000
+#define CG_SHOW_TEAMINFO 0x00008000
+#define CG_SHOW_NOTEAMINFO 0x00010000
+#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
+#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
+#define CG_SHOW_ANYNONTEAMGAME 0x00080000
+#define CG_SHOW_2DONLY 0x10000000
+
+
+#define UI_SHOW_LEADER 0x00000001
+#define UI_SHOW_NOTLEADER 0x00000002
+#define UI_SHOW_FAVORITESERVERS 0x00000004
+#define UI_SHOW_ANYNONTEAMGAME 0x00000008
+#define UI_SHOW_ANYTEAMGAME 0x00000010
+#define UI_SHOW_NEWHIGHSCORE 0x00000020
+#define UI_SHOW_DEMOAVAILABLE 0x00000040
+#define UI_SHOW_NEWBESTTIME 0x00000080
+#define UI_SHOW_FFA 0x00000100
+#define UI_SHOW_NOTFFA 0x00000200
+#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
+#define UI_SHOW_NETANYTEAMGAME 0x00000800
+#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
+
+
+
+
+// owner draw types
+// ideally these should be done outside of this file but
+// this makes it much easier for the macro expansion to
+// convert them for the designers ( from the .menu files )
+#define CG_OWNERDRAW_BASE 1
+#define CG_PLAYER_ARMOR_ICON 1
+#define CG_PLAYER_ARMOR_VALUE 2
+#define CG_PLAYER_HEAD 3
+#define CG_PLAYER_HEALTH 4
+#define CG_PLAYER_AMMO_ICON 5
+#define CG_PLAYER_AMMO_VALUE 6
+#define CG_SELECTEDPLAYER_HEAD 7
+#define CG_SELECTEDPLAYER_NAME 8
+#define CG_SELECTEDPLAYER_LOCATION 9
+#define CG_SELECTEDPLAYER_STATUS 10
+#define CG_SELECTEDPLAYER_WEAPON 11
+#define CG_SELECTEDPLAYER_POWERUP 12
+
+#define CG_FLAGCARRIER_HEAD 13
+#define CG_FLAGCARRIER_NAME 14
+#define CG_FLAGCARRIER_LOCATION 15
+#define CG_FLAGCARRIER_STATUS 16
+#define CG_FLAGCARRIER_WEAPON 17
+#define CG_FLAGCARRIER_POWERUP 18
+
+#define CG_PLAYER_ITEM 19
+#define CG_PLAYER_SCORE 20
+
+#define CG_BLUE_FLAGHEAD 21
+#define CG_BLUE_FLAGSTATUS 22
+#define CG_BLUE_FLAGNAME 23
+#define CG_RED_FLAGHEAD 24
+#define CG_RED_FLAGSTATUS 25
+#define CG_RED_FLAGNAME 26
+
+#define CG_BLUE_SCORE 27
+#define CG_RED_SCORE 28
+#define CG_RED_NAME 29
+#define CG_BLUE_NAME 30
+#define CG_HARVESTER_SKULLS 31 // only shows in harvester
+#define CG_ONEFLAG_STATUS 32 // only shows in one flag
+#define CG_PLAYER_LOCATION 33
+#define CG_TEAM_COLOR 34
+#define CG_CTF_POWERUP 35
+
+#define CG_AREA_POWERUP 36
+#define CG_AREA_LAGOMETER 37 // painted with old system
+#define CG_PLAYER_HASFLAG 38
+#define CG_GAME_TYPE 39 // not done
+
+#define CG_SELECTEDPLAYER_ARMOR 40
+#define CG_SELECTEDPLAYER_HEALTH 41
+#define CG_PLAYER_STATUS 42
+#define CG_FRAGGED_MSG 43 // painted with old system
+#define CG_PROXMINED_MSG 44 // painted with old system
+#define CG_AREA_FPSINFO 45 // painted with old system
+#define CG_AREA_SYSTEMCHAT 46 // painted with old system
+#define CG_AREA_TEAMCHAT 47 // painted with old system
+#define CG_AREA_CHAT 48 // painted with old system
+#define CG_GAME_STATUS 49
+#define CG_KILLER 50
+#define CG_PLAYER_ARMOR_ICON2D 51
+#define CG_PLAYER_AMMO_ICON2D 52
+#define CG_ACCURACY 53
+#define CG_ASSISTS 54
+#define CG_DEFEND 55
+#define CG_EXCELLENT 56
+#define CG_IMPRESSIVE 57
+#define CG_PERFECT 58
+#define CG_GAUNTLET 59
+#define CG_SPECTATORS 60
+#define CG_TEAMINFO 61
+#define CG_VOICE_HEAD 62
+#define CG_VOICE_NAME 63
+#define CG_PLAYER_HASFLAG2D 64
+#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
+#define CG_CAPFRAGLIMIT 66
+#define CG_1STPLACE 67
+#define CG_2NDPLACE 68
+#define CG_CAPTURES 69
+
+
+
+
+#define UI_OWNERDRAW_BASE 200
+#define UI_HANDICAP 200
+#define UI_EFFECTS 201
+#define UI_PLAYERMODEL 202
+#define UI_CLANNAME 203
+#define UI_CLANLOGO 204
+#define UI_GAMETYPE 205
+#define UI_MAPPREVIEW 206
+#define UI_SKILL 207
+#define UI_BLUETEAMNAME 208
+#define UI_REDTEAMNAME 209
+#define UI_BLUETEAM1 210
+#define UI_BLUETEAM2 211
+#define UI_BLUETEAM3 212
+#define UI_BLUETEAM4 213
+#define UI_BLUETEAM5 214
+#define UI_REDTEAM1 215
+#define UI_REDTEAM2 216
+#define UI_REDTEAM3 217
+#define UI_REDTEAM4 218
+#define UI_REDTEAM5 219
+#define UI_NETSOURCE 220
+#define UI_NETMAPPREVIEW 221
+#define UI_NETFILTER 222
+#define UI_TIER 223
+#define UI_OPPONENTMODEL 224
+#define UI_TIERMAP1 225
+#define UI_TIERMAP2 226
+#define UI_TIERMAP3 227
+#define UI_PLAYERLOGO 228
+#define UI_OPPONENTLOGO 229
+#define UI_PLAYERLOGO_METAL 230
+#define UI_OPPONENTLOGO_METAL 231
+#define UI_PLAYERLOGO_NAME 232
+#define UI_OPPONENTLOGO_NAME 233
+#define UI_TIER_MAPNAME 234
+#define UI_TIER_GAMETYPE 235
+#define UI_ALLMAPS_SELECTION 236
+#define UI_OPPONENT_NAME 237
+#define UI_VOTE_KICK 238
+#define UI_BOTNAME 239
+#define UI_BOTSKILL 240
+#define UI_REDBLUE 241
+#define UI_CROSSHAIR 242
+#define UI_SELECTEDPLAYER 243
+#define UI_MAPCINEMATIC 244
+#define UI_NETGAMETYPE 245
+#define UI_NETMAPCINEMATIC 246
+#define UI_SERVERREFRESHDATE 247
+#define UI_SERVERMOTD 248
+#define UI_GLINFO 249
+#define UI_KEYBINDSTATUS 250
+#define UI_CLANCINEMATIC 251
+#define UI_MAP_TIMETOBEAT 252
+#define UI_JOINGAMETYPE 253
+#define UI_PREVIEWCINEMATIC 254
+#define UI_STARTMAPCINEMATIC 255
+#define UI_MAPS_SELECTION 256
+
+#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
+#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
+#define VOICECHAT_DEFEND "defend" // command someone to go on defense
+#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
+#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
+#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
+#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
+#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
+#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
+#define VOICECHAT_YES "yes" // yes, affirmative, etc.
+#define VOICECHAT_NO "no" // no, negative, etc.
+#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
+#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
+#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
+#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
+#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
+#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
+#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
+#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
+#define VOICECHAT_INPOSITION "inposition" // I'm in position
+#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
+#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
+#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
+#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
+#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
+#define VOICECHAT_TRASH "trash" // lots of trash talk
+#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
+#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
+#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
+#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
+#define VOICECHAT_TAUNT "taunt" // I want to taunt you
+#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
+#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
+#define VOICECHAT_PRAISE "praise" // you did something good