From 840643efa638de9dc44f45dc4f3f1c81c2985498 Mon Sep 17 00:00:00 2001 From: Fathi Boudra Date: Thu, 20 Oct 2011 15:18:11 +0300 Subject: Initial import --- Makefile | 2334 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2334 insertions(+) create mode 100644 Makefile (limited to 'Makefile') diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..fc0f468 --- /dev/null +++ b/Makefile @@ -0,0 +1,2334 @@ +# +# ioq3 Makefile +# +# GNU Make required +# + +COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]') + +COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/) + +ifeq ($(COMPILE_PLATFORM),sunos) + # Solaris uname and GNU uname differ + COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/) +endif +ifeq ($(COMPILE_PLATFORM),darwin) + # Apple does some things a little differently... + COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/) +endif + +ifeq ($(COMPILE_PLATFORM),mingw32) + ifeq ($(COMPILE_ARCH),i386) + COMPILE_ARCH=x86 + endif +endif + +ifndef BUILD_STANDALONE + BUILD_STANDALONE = +endif +ifndef BUILD_CLIENT + BUILD_CLIENT = +endif +ifndef BUILD_CLIENT_SMP + BUILD_CLIENT_SMP = +endif +ifndef BUILD_SERVER + BUILD_SERVER = +endif +ifndef BUILD_GAME_SO + BUILD_GAME_SO = +endif +ifndef BUILD_GAME_QVM + BUILD_GAME_QVM = +endif +ifndef BUILD_MISSIONPACK + BUILD_MISSIONPACK= +endif + +ifneq ($(PLATFORM),darwin) + BUILD_CLIENT_SMP = 0 +endif + +############################################################################# +# +# If you require a different configuration from the defaults below, create a +# new file named "Makefile.local" in the same directory as this file and define +# your parameters there. This allows you to change configuration without +# causing problems with keeping up to date with the repository. +# +############################################################################# +-include Makefile.local + +ifndef PLATFORM +PLATFORM=$(COMPILE_PLATFORM) +endif +export PLATFORM + +ifeq ($(COMPILE_ARCH),powerpc) + COMPILE_ARCH=ppc +endif +ifeq ($(COMPILE_ARCH),powerpc64) + COMPILE_ARCH=ppc64 +endif + +ifndef ARCH +ARCH=$(COMPILE_ARCH) +endif +export ARCH + +ifneq ($(PLATFORM),$(COMPILE_PLATFORM)) + CROSS_COMPILING=1 +else + CROSS_COMPILING=0 + + ifneq ($(ARCH),$(COMPILE_ARCH)) + CROSS_COMPILING=1 + endif +endif +export CROSS_COMPILING + +ifndef COPYDIR +COPYDIR="/usr/local/games/quake3" +endif + +ifndef COPYBINDIR +COPYBINDIR=$(COPYDIR) +endif + +ifndef MOUNT_DIR +MOUNT_DIR=code +endif + +ifndef BUILD_DIR +BUILD_DIR=build +endif + +ifndef GENERATE_DEPENDENCIES +GENERATE_DEPENDENCIES=1 +endif + +ifndef USE_OPENAL +USE_OPENAL=1 +endif + +ifndef USE_OPENAL_DLOPEN +USE_OPENAL_DLOPEN=1 +endif + +ifndef USE_CURL +USE_CURL=1 +endif + +ifndef USE_CURL_DLOPEN + ifeq ($(PLATFORM),mingw32) + USE_CURL_DLOPEN=0 + else + USE_CURL_DLOPEN=1 + endif +endif + +ifndef USE_CODEC_VORBIS +USE_CODEC_VORBIS=0 +endif + +ifndef USE_MUMBLE +USE_MUMBLE=1 +endif + +ifndef USE_VOIP +USE_VOIP=1 +endif + +ifndef USE_INTERNAL_SPEEX +USE_INTERNAL_SPEEX=1 +endif + +ifndef USE_INTERNAL_ZLIB +USE_INTERNAL_ZLIB=1 +endif + +ifndef USE_LOCAL_HEADERS +USE_LOCAL_HEADERS=1 +endif + +ifndef DEBUG_CFLAGS +DEBUG_CFLAGS=-g -O0 +endif + +############################################################################# + +BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH) +BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH) +CDIR=$(MOUNT_DIR)/client +SDIR=$(MOUNT_DIR)/server +RDIR=$(MOUNT_DIR)/renderer +CMDIR=$(MOUNT_DIR)/qcommon +SDLDIR=$(MOUNT_DIR)/sdl +PNDDIR=$(MOUNT_DIR)/pnd +ASMDIR=$(MOUNT_DIR)/asm +SYSDIR=$(MOUNT_DIR)/sys +GDIR=$(MOUNT_DIR)/game +CGDIR=$(MOUNT_DIR)/cgame +BLIBDIR=$(MOUNT_DIR)/botlib +NDIR=$(MOUNT_DIR)/null +UIDIR=$(MOUNT_DIR)/ui +Q3UIDIR=$(MOUNT_DIR)/q3_ui +JPDIR=$(MOUNT_DIR)/jpeg-6b +SPEEXDIR=$(MOUNT_DIR)/libspeex +ZDIR=$(MOUNT_DIR)/zlib +Q3ASMDIR=$(MOUNT_DIR)/tools/asm +LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg +Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp +Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc +Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src +LOKISETUPDIR=misc/setup +NSISDIR=misc/nsis +SDLHDIR=$(MOUNT_DIR)/SDL12 +LIBSDIR=$(MOUNT_DIR)/libs +TEMPDIR=/tmp + +bin_path=$(shell which $(1) 2> /dev/null) + +# We won't need this if we only build the server +ifneq ($(BUILD_CLIENT),0) + # set PKG_CONFIG_PATH to influence this, e.g. + # PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig + ifneq ($(call bin_path, pkg-config),) + CURL_CFLAGS=$(shell pkg-config --silence-errors --cflags libcurl) + CURL_LIBS=$(shell pkg-config --silence-errors --libs libcurl) + OPENAL_CFLAGS=$(shell pkg-config --silence-errors --cflags openal) + OPENAL_LIBS=$(shell pkg-config --silence-errors --libs openal) + SDL_CFLAGS=$(shell pkg-config --silence-errors --cflags sdl|sed 's/-Dmain=SDL_main//') + SDL_LIBS=$(shell pkg-config --silence-errors --libs sdl) + endif + # Use sdl-config if all else fails + ifeq ($(SDL_CFLAGS),) + ifneq ($(call bin_path, sdl-config),) + SDL_CFLAGS=$(shell sdl-config --cflags) + SDL_LIBS=$(shell sdl-config --libs) + endif + endif +endif + +# version info +VERSION=1.36 + +USE_SVN= +ifeq ($(wildcard .svn),.svn) + SVN_REV=$(shell LANG=C svnversion .) + ifneq ($(SVN_REV),) + VERSION:=$(VERSION)_SVN$(SVN_REV) + USE_SVN=1 + endif +else +ifeq ($(wildcard .git/svn/.metadata),.git/svn/.metadata) + SVN_REV=$(shell LANG=C git svn info | awk '$$1 == "Revision:" {print $$2; exit 0}') + ifneq ($(SVN_REV),) + VERSION:=$(VERSION)_SVN$(SVN_REV) + endif +endif +endif + + +############################################################################# +# SETUP AND BUILD -- LINUX +############################################################################# + +## Defaults +LIB=lib + +INSTALL=install +MKDIR=mkdir +PERL=perl + +ifeq ($(PLATFORM),linux) + + ifeq ($(ARCH),alpha) + ARCH=axp + else + ifeq ($(ARCH),x86_64) + LIB=lib64 + else + ifeq ($(ARCH),ppc64) + LIB=lib64 + else + ifeq ($(ARCH),s390x) + LIB=lib64 + endif + endif + endif + endif + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ + -pipe -DUSE_ICON + CLIENT_CFLAGS = $(SDL_CFLAGS) + SERVER_CFLAGS = + + ifeq ($(USE_OPENAL),1) + CLIENT_CFLAGS += -DUSE_OPENAL + ifeq ($(USE_OPENAL_DLOPEN),1) + CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN + endif + endif + + ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += -DUSE_CURL + ifeq ($(USE_CURL_DLOPEN),1) + CLIENT_CFLAGS += -DUSE_CURL_DLOPEN + endif + endif + + ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_CFLAGS += -DUSE_CODEC_VORBIS + endif + + OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + + ifeq ($(ARCH),x86_64) + OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \ + -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ + -fstrength-reduce + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + HAVE_VM_COMPILED = true + else + ifeq ($(ARCH),i386) + OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \ + -funroll-loops -falign-loops=2 -falign-jumps=2 \ + -falign-functions=2 -fstrength-reduce + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + HAVE_VM_COMPILED=true + else + ifeq ($(ARCH),ppc) + BASE_CFLAGS += -maltivec + HAVE_VM_COMPILED=true + endif + ifeq ($(ARCH),ppc64) + BASE_CFLAGS += -maltivec + HAVE_VM_COMPILED=true + endif + ifeq ($(ARCH),sparc) + OPTIMIZE += -mtune=ultrasparc3 -mv8plus + OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus + HAVE_VM_COMPILED=true + endif + ifeq ($(ARCH),arm) + BASE_CFLAGS += -DPANDORA -I$(PNDSDK)/usr/include + OPTIMIZE += -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \ + -mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant + SDL_CFLAGS=`$(PNDSDK)/usr/bin/sdl-config --cflags` + SDL_LIBS=`$(PNDSDK)/usr/bin/sdl-config --libs` + BASE_CFLAGS += -I$(PNDSDK)/usr/include/EGL/ -I$(PNDSDK)/usr/include/GLES/ + OPTIMIZEVM = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \ + -mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant + endif + endif + endif + + ifneq ($(HAVE_VM_COMPILED),true) + BASE_CFLAGS += -DNO_VM_COMPILED + endif + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC -fvisibility=hidden + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LIBS=-lpthread + LIBS=-ldl -lm + + CLIENT_LIBS=$(SDL_LIBS) -lGL + + ifeq ($(ARCH),arm) + CLIENT_LIBS = $(SDL_LIBS) -lGLES_CM -lX11 + endif + + ifeq ($(USE_OPENAL),1) + ifneq ($(USE_OPENAL_DLOPEN),1) + CLIENT_LIBS += -lopenal + endif + endif + + ifeq ($(USE_CURL),1) + ifneq ($(USE_CURL_DLOPEN),1) + CLIENT_LIBS += -lcurl + endif + endif + + ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_LIBS += -lvorbisfile -lvorbis -logg + endif + + ifeq ($(USE_MUMBLE),1) + CLIENT_LIBS += -lrt + endif + + ifeq ($(USE_LOCAL_HEADERS),1) + CLIENT_CFLAGS += -I$(SDLHDIR)/include + endif + + ifeq ($(ARCH),i386) + # linux32 make ... + BASE_CFLAGS += -m32 + else + ifeq ($(ARCH),ppc64) + BASE_CFLAGS += -m64 + endif + endif +else # ifeq Linux + +############################################################################# +# SETUP AND BUILD -- MAC OS X +############################################################################# + +ifeq ($(PLATFORM),darwin) + HAVE_VM_COMPILED=true + CLIENT_LIBS= + OPTIMIZEVM= + + BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes + CLIENT_CFLAGS = + SERVER_CFLAGS = + + ifeq ($(ARCH),ppc) + BASE_CFLAGS += -faltivec + OPTIMIZEVM += -O3 + endif + ifeq ($(ARCH),ppc64) + BASE_CFLAGS += -faltivec + endif + ifeq ($(ARCH),i386) + OPTIMIZEVM += -march=prescott -mfpmath=sse + # x86 vm will crash without -mstackrealign since MMX instructions will be + # used no matter what and they corrupt the frame pointer in VM calls + BASE_CFLAGS += -mstackrealign + endif + + BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe + + ifeq ($(USE_OPENAL),1) + BASE_CFLAGS += -DUSE_OPENAL + ifneq ($(USE_OPENAL_DLOPEN),1) + CLIENT_LIBS += -framework OpenAL + else + CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN + endif + endif + + ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += -DUSE_CURL + ifneq ($(USE_CURL_DLOPEN),1) + CLIENT_LIBS += -lcurl + else + CLIENT_CFLAGS += -DUSE_CURL_DLOPEN + endif + endif + + ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_CFLAGS += -DUSE_CODEC_VORBIS + CLIENT_LIBS += -lvorbisfile -lvorbis -logg + endif + + BASE_CFLAGS += -D_THREAD_SAFE=1 + + ifeq ($(USE_LOCAL_HEADERS),1) + BASE_CFLAGS += -I$(SDLHDIR)/include + endif + + # We copy sdlmain before ranlib'ing it so that subversion doesn't think + # the file has been modified by each build. + LIBSDLMAIN=$(B)/libSDLmain.a + LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a + CLIENT_LIBS += -framework Cocoa -framework IOKit -framework OpenGL \ + $(LIBSDIR)/macosx/libSDL-1.2.0.dylib + + OPTIMIZEVM += -falign-loops=16 + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + + ifneq ($(HAVE_VM_COMPILED),true) + BASE_CFLAGS += -DNO_VM_COMPILED + endif + + SHLIBEXT=dylib + SHLIBCFLAGS=-fPIC -fno-common + SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) + + NOTSHLIBCFLAGS=-mdynamic-no-pic + + TOOLS_CFLAGS += -DMACOS_X + +else # ifeq darwin + + +############################################################################# +# SETUP AND BUILD -- MINGW32 +############################################################################# + +ifeq ($(PLATFORM),mingw32) + + # Some MinGW installations define CC to cc, but don't actually provide cc, + # so explicitly use gcc instead (which is the only option anyway) + ifeq ($(call bin_path, $(CC)),) + CC=gcc + endif + + ifndef WINDRES + WINDRES=windres + endif + + ARCH=x86 + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ + -DUSE_ICON + CLIENT_CFLAGS = + SERVER_CFLAGS = + + # In the absence of wspiapi.h, require Windows XP or later + ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1) + BASE_CFLAGS += -DWINVER=0x501 + endif + + ifeq ($(USE_OPENAL),1) + CLIENT_CFLAGS += -DUSE_OPENAL + CLIENT_CFLAGS += $(OPENAL_CFLAGS) + ifeq ($(USE_OPENAL_DLOPEN),1) + CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN + else + CLIENT_LDFLAGS += $(OPENAL_LDFLAGS) + endif + endif + + ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_CFLAGS += -DUSE_CODEC_VORBIS + endif + + OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \ + -falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \ + -fstrength-reduce + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + + HAVE_VM_COMPILED = true + + SHLIBEXT=dll + SHLIBCFLAGS= + SHLIBLDFLAGS=-shared $(LDFLAGS) + + BINEXT=.exe + + LIBS= -lws2_32 -lwinmm + CLIENT_LDFLAGS = -mwindows + CLIENT_LIBS = -lgdi32 -lole32 -lopengl32 + + ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += -DUSE_CURL + CLIENT_CFLAGS += $(CURL_CFLAGS) + ifneq ($(USE_CURL_DLOPEN),1) + ifeq ($(USE_LOCAL_HEADERS),1) + CLIENT_CFLAGS += -DCURL_STATICLIB + CLIENT_LIBS += $(LIBSDIR)/win32/libcurl.a + else + CLIENT_LIBS += $(CURL_LIBS) + endif + endif + endif + + ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_LIBS += -lvorbisfile -lvorbis -logg + endif + + ifeq ($(ARCH),x86) + # build 32bit + BASE_CFLAGS += -m32 + endif + + # libmingw32 must be linked before libSDLmain + CLIENT_LIBS += -lmingw32 + ifeq ($(USE_LOCAL_HEADERS),1) + CLIENT_CFLAGS += -I$(SDLHDIR)/include + CLIENT_LIBS += $(LIBSDIR)/win32/libSDLmain.a \ + $(LIBSDIR)/win32/libSDL.dll.a + else + CLIENT_CFLAGS += $(SDL_CFLAGS) + CLIENT_LIBS += $(SDL_LIBS) + endif + + BUILD_CLIENT_SMP = 0 + +else # ifeq mingw32 + +############################################################################# +# SETUP AND BUILD -- FREEBSD +############################################################################# + +ifeq ($(PLATFORM),freebsd) + + # flags + BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \ + -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ + -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON + CLIENT_CFLAGS = $(SDL_CFLAGS) + SERVER_CFLAGS = + HAVE_VM_COMPILED = true + + OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer -ffast-math + OPTIMIZE = $(OPTIMIZEVM) + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LIBS=-lpthread + # don't need -ldl (FreeBSD) + LIBS=-lm + + CLIENT_LIBS = + + CLIENT_LIBS += $(SDL_LIBS) -lGL + + # optional features/libraries + ifeq ($(USE_OPENAL),1) + CLIENT_CFLAGS += -DUSE_OPENAL + ifeq ($(USE_OPENAL_DLOPEN),1) + CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN + CLIENT_LIBS += $(THREAD_LIBS) -lopenal + endif + endif + + ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += -DUSE_CURL + ifeq ($(USE_CURL_DLOPEN),1) + CLIENT_CFLAGS += -DUSE_CURL_DLOPEN + CLIENT_LIBS += -lcurl + endif + endif + + ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_CFLAGS += -DUSE_CODEC_VORBIS + endif + + ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_LIBS += -lvorbisfile -lvorbis -logg + endif + + ifeq ($(USE_MUMBLE),1) + CLIENT_LIBS += -lrt + endif + + # cross-compiling tweaks + ifeq ($(ARCH),i386) + ifeq ($(CROSS_COMPILING),1) + BASE_CFLAGS += -m32 + endif + endif + ifeq ($(ARCH),amd64) + ifeq ($(CROSS_COMPILING),1) + BASE_CFLAGS += -m64 + endif + endif + +else # ifeq freebsd + +############################################################################# +# SETUP AND BUILD -- OPENBSD +############################################################################# + +ifeq ($(PLATFORM),openbsd) + + #default to i386, no tests done on anything else + ARCH=i386 + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ + -DUSE_ICON + CLIENT_CFLAGS = $(SDL_CFLAGS) + SERVER_CFLAGS = + + ifeq ($(USE_OPENAL),1) + CLIENT_CFLAGS += -DUSE_OPENAL + ifeq ($(USE_OPENAL_DLOPEN),1) + CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN + endif + endif + + ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_CFLAGS += -DUSE_CODEC_VORBIS + endif + + ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += -DUSE_CURL $(CURL_CFLAGS) + USE_CURL_DLOPEN=0 + endif + + BASE_CFLAGS += -DNO_VM_COMPILED + HAVE_VM_COMPILED=false + + SHLIBEXT=so + SHLIBNAME=.$(SHLIBEXT) + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LIBS=-pthread + LIBS=-lm + + CLIENT_LIBS = + + CLIENT_LIBS += $(SDL_LIBS) -lGL + + ifeq ($(USE_OPENAL),1) + ifneq ($(USE_OPENAL_DLOPEN),1) + CLIENT_LIBS += $(THREAD_LIBS) -lossaudio -lopenal + endif + endif + + ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_LIBS += -lvorbisfile -lvorbis -logg + endif + + ifeq ($(USE_CURL),1) + ifneq ($(USE_CURL_DLOPEN),1) + CLIENT_LIBS += -lcurl + endif + endif + +else # ifeq openbsd + +############################################################################# +# SETUP AND BUILD -- NETBSD +############################################################################# + +ifeq ($(PLATFORM),netbsd) + + ifeq ($(shell uname -m),i386) + ARCH=i386 + endif + + LIBS=-lm + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + THREAD_LIBS=-lpthread + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes + CLIENT_CFLAGS = + SERVER_CFLAGS = + + ifneq ($(ARCH),i386) + BASE_CFLAGS += -DNO_VM_COMPILED + endif + + BUILD_CLIENT = 0 + BUILD_GAME_QVM = 0 + +else # ifeq netbsd + +############################################################################# +# SETUP AND BUILD -- IRIX +############################################################################# + +ifeq ($(PLATFORM),irix64) + + ARCH=mips #default to MIPS + + CC = c99 + MKDIR = mkdir -p + + BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \ + -I. -I$(ROOT)/usr/include -DNO_VM_COMPILED + CLIENT_CFLAGS = $(SDL_CFLAGS) + OPTIMIZE = -O3 + + SHLIBEXT=so + SHLIBCFLAGS= + SHLIBLDFLAGS=-shared + + LIBS=-ldl -lm -lgen + # FIXME: The X libraries probably aren't necessary? + CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) -lGL \ + -lX11 -lXext -lm + +else # ifeq IRIX + +############################################################################# +# SETUP AND BUILD -- SunOS +############################################################################# + +ifeq ($(PLATFORM),sunos) + + CC=gcc + INSTALL=ginstall + MKDIR=gmkdir + COPYDIR="/usr/local/share/games/quake3" + + ifneq (,$(findstring i86pc,$(shell uname -m))) + ARCH=i386 + else #default to sparc + ARCH=sparc + endif + + ifneq ($(ARCH),i386) + ifneq ($(ARCH),sparc) + $(error arch $(ARCH) is currently not supported) + endif + endif + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ + -pipe -DUSE_ICON + CLIENT_CFLAGS = $(SDL_CFLAGS) + SERVER_CFLAGS = + + OPTIMIZEVM = -O3 -funroll-loops + + ifeq ($(ARCH),sparc) + OPTIMIZEVM += -O3 \ + -fstrength-reduce -falign-functions=2 \ + -mtune=ultrasparc3 -mv8plus -mno-faster-structs + HAVE_VM_COMPILED=true + else + ifeq ($(ARCH),i386) + OPTIMIZEVM += -march=i586 -fomit-frame-pointer \ + -falign-loops=2 -falign-jumps=2 \ + -falign-functions=2 -fstrength-reduce + HAVE_VM_COMPILED=true + BASE_CFLAGS += -m32 + CLIENT_CFLAGS += -I/usr/X11/include/NVIDIA + CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA + endif + endif + + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + + ifneq ($(HAVE_VM_COMPILED),true) + BASE_CFLAGS += -DNO_VM_COMPILED + endif + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LIBS=-lpthread + LIBS=-lsocket -lnsl -ldl -lm + + BOTCFLAGS=-O0 + + CLIENT_LIBS +=$(SDL_LIBS) -lGL -lX11 -lXext -liconv -lm + +else # ifeq sunos + +############################################################################# +# SETUP AND BUILD -- GENERIC +############################################################################# + BASE_CFLAGS=-DNO_VM_COMPILED + OPTIMIZE = -O3 + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared + +endif #Linux +endif #darwin +endif #mingw32 +endif #FreeBSD +endif #OpenBSD +endif #NetBSD +endif #IRIX +endif #SunOS + +TARGETS = + +ifndef FULLBINEXT + FULLBINEXT=.$(ARCH)$(BINEXT) +endif + +ifndef SHLIBNAME + SHLIBNAME=$(ARCH).$(SHLIBEXT) +endif + +ifneq ($(BUILD_SERVER),0) + TARGETS += $(B)/ioq3ded$(FULLBINEXT) +endif + +ifneq ($(BUILD_CLIENT),0) + TARGETS += $(B)/ioquake3$(FULLBINEXT) + ifneq ($(BUILD_CLIENT_SMP),0) + TARGETS += $(B)/ioquake3-smp$(FULLBINEXT) + endif +endif + +ifneq ($(BUILD_GAME_SO),0) + TARGETS += \ + $(B)/baseq3/cgame$(SHLIBNAME) \ + $(B)/baseq3/qagame$(SHLIBNAME) \ + $(B)/baseq3/ui$(SHLIBNAME) + ifneq ($(BUILD_MISSIONPACK),0) + TARGETS += \ + $(B)/missionpack/cgame$(SHLIBNAME) \ + $(B)/missionpack/qagame$(SHLIBNAME) \ + $(B)/missionpack/ui$(SHLIBNAME) + endif +endif + +ifneq ($(BUILD_GAME_QVM),0) + ifneq ($(CROSS_COMPILING),1) + TARGETS += \ + $(B)/baseq3/vm/cgame.qvm \ + $(B)/baseq3/vm/qagame.qvm \ + $(B)/baseq3/vm/ui.qvm + ifneq ($(BUILD_MISSIONPACK),0) + TARGETS += \ + $(B)/missionpack/vm/qagame.qvm \ + $(B)/missionpack/vm/cgame.qvm \ + $(B)/missionpack/vm/ui.qvm + endif + endif +endif + +ifeq ($(USE_MUMBLE),1) + CLIENT_CFLAGS += -DUSE_MUMBLE +endif + +ifeq ($(USE_VOIP),1) + CLIENT_CFLAGS += -DUSE_VOIP + SERVER_CFLAGS += -DUSE_VOIP + ifeq ($(USE_INTERNAL_SPEEX),1) + CLIENT_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include + else + CLIENT_LIBS += -lspeex -lspeexdsp + endif +endif + +ifeq ($(USE_INTERNAL_ZLIB),1) + BASE_CFLAGS += -DNO_GZIP + ifneq ($(USE_LOCAL_HEADERS),1) + BASE_CFLAGS += -I$(ZDIR) + endif +else + LIBS += -lz +endif + +ifdef DEFAULT_BASEDIR + BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" +endif + +ifeq ($(USE_LOCAL_HEADERS),1) + BASE_CFLAGS += -DUSE_LOCAL_HEADERS +endif + +ifeq ($(BUILD_STANDALONE),1) + BASE_CFLAGS += -DSTANDALONE +endif + +ifeq ($(GENERATE_DEPENDENCIES),1) + DEPEND_CFLAGS = -MMD +else + DEPEND_CFLAGS = +endif + +ifeq ($(NO_STRIP),1) + STRIP_FLAG = +else + STRIP_FLAG = -s +endif + +BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\" + +ifeq ($(V),1) +echo_cmd=@: +Q= +else +echo_cmd=@echo +Q=@ +endif + +define DO_CC +$(echo_cmd) "CC $<" +$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $< +endef + +define DO_PERL +$(echo_cmd) "PERL $@" +$(Q)$(PERL) $< > $@ +endef + +define DO_SMP_CC +$(echo_cmd) "SMP_CC $<" +$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -DSMP -o $@ -c $< +endef + +define DO_BOT_CC +$(echo_cmd) "BOT_CC $<" +$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) $(OPTIMIZE) -DBOTLIB -o $@ -c $< +endef + +ifeq ($(GENERATE_DEPENDENCIES),1) + DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d) +endif + +define DO_SHLIB_CC +$(echo_cmd) "SHLIB_CC $<" +$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_GAME_CC +$(echo_cmd) "GAME_CC $<" +$(Q)$(CC) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_CGAME_CC +$(echo_cmd) "CGAME_CC $<" +$(Q)$(CC) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_UI_CC +$(echo_cmd) "UI_CC $<" +$(Q)$(CC) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_SHLIB_CC_MISSIONPACK +$(echo_cmd) "SHLIB_CC_MISSIONPACK $<" +$(Q)$(CC) -DMISSIONPACK $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_GAME_CC_MISSIONPACK +$(echo_cmd) "GAME_CC_MISSIONPACK $<" +$(Q)$(CC) -DMISSIONPACK -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_CGAME_CC_MISSIONPACK +$(echo_cmd) "CGAME_CC_MISSIONPACK $<" +$(Q)$(CC) -DMISSIONPACK -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_UI_CC_MISSIONPACK +$(echo_cmd) "UI_CC_MISSIONPACK $<" +$(Q)$(CC) -DMISSIONPACK -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_AS +$(echo_cmd) "AS $<" +$(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $< +endef + +define DO_DED_CC +$(echo_cmd) "DED_CC $<" +$(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) $(SERVER_CFLAGS) $(OPTIMIZE) -o $@ -c $< +endef + +define DO_WINDRES +$(echo_cmd) "WINDRES $<" +$(Q)$(WINDRES) -i $< -o $@ +endef + + +############################################################################# +# MAIN TARGETS +############################################################################# + +default: release +all: debug release + +debug: + @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \ + OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" \ + CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) + +release: + @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \ + OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" \ + CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) + +# Create the build directories, check libraries and print out +# an informational message, then start building +targets: makedirs + @echo "" + @echo "Building ioquake3 in $(B):" + @echo " PLATFORM: $(PLATFORM)" + @echo " ARCH: $(ARCH)" + @echo " VERSION: $(VERSION)" + @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)" + @echo " COMPILE_ARCH: $(COMPILE_ARCH)" + @echo " CC: $(CC)" + @echo "" + @echo " CFLAGS:" + -@for i in $(CFLAGS); \ + do \ + echo " $$i"; \ + done + -@for i in $(OPTIMIZE); \ + do \ + echo " $$i"; \ + done + @echo "" + @echo " CLIENT_CFLAGS:" + -@for i in $(CLIENT_CFLAGS); \ + do \ + echo " $$i"; \ + done + @echo "" + @echo " SERVER_CFLAGS:" + -@for i in $(SERVER_CFLAGS); \ + do \ + echo " $$i"; \ + done + @echo "" + @echo " LDFLAGS:" + -@for i in $(LDFLAGS); \ + do \ + echo " $$i"; \ + done + @echo "" + @echo " LIBS:" + -@for i in $(LIBS); \ + do \ + echo " $$i"; \ + done + @echo "" + @echo " CLIENT_LIBS:" + -@for i in $(CLIENT_LIBS); \ + do \ + echo " $$i"; \ + done + @echo "" + @echo " Output:" + -@for i in $(TARGETS); \ + do \ + echo " $$i"; \ + done + @echo "" +ifneq ($(TARGETS),) + @$(MAKE) $(TARGETS) V=$(V) +endif + +makedirs: + @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi + @if [ ! -d $(B) ];then $(MKDIR) $(B);fi + @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi + @if [ ! -d $(B)/clientsmp ];then $(MKDIR) $(B)/clientsmp;fi + @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi + @if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi + @if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi + @if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi + @if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi + @if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi + @if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi + @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi + @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi + @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi + @if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi + @if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi + @if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi + @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi + @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi + @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi + @if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi + @if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi + @if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi + +############################################################################# +# QVM BUILD TOOLS +############################################################################# + +TOOLS_OPTIMIZE = -g -O2 -Wall -fno-strict-aliasing +TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \ + -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \ + -I$(Q3LCCSRCDIR) \ + -I$(LBURGDIR) +TOOLS_LIBS = +TOOLS_LDFLAGS = + +ifeq ($(GENERATE_DEPENDENCIES),1) + TOOLS_CFLAGS += -MMD +endif + +define DO_TOOLS_CC +$(echo_cmd) "TOOLS_CC $<" +$(Q)$(CC) $(TOOLS_CFLAGS) -o $@ -c $< +endef + +define DO_TOOLS_CC_DAGCHECK +$(echo_cmd) "TOOLS_CC_DAGCHECK $<" +$(Q)$(CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $< +endef + +LBURG = $(B)/tools/lburg/lburg$(BINEXT) +DAGCHECK_C = $(B)/tools/rcc/dagcheck.c +Q3RCC = $(B)/tools/q3rcc$(BINEXT) +Q3CPP = $(B)/tools/q3cpp$(BINEXT) +Q3LCC = $(B)/tools/q3lcc$(BINEXT) +Q3ASM = $(B)/tools/q3asm$(BINEXT) + +LBURGOBJ= \ + $(B)/tools/lburg/lburg.o \ + $(B)/tools/lburg/gram.o + +$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c + $(DO_TOOLS_CC) + +$(LBURG): $(LBURGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) + +Q3RCCOBJ = \ + $(B)/tools/rcc/alloc.o \ + $(B)/tools/rcc/bind.o \ + $(B)/tools/rcc/bytecode.o \ + $(B)/tools/rcc/dag.o \ + $(B)/tools/rcc/dagcheck.o \ + $(B)/tools/rcc/decl.o \ + $(B)/tools/rcc/enode.o \ + $(B)/tools/rcc/error.o \ + $(B)/tools/rcc/event.o \ + $(B)/tools/rcc/expr.o \ + $(B)/tools/rcc/gen.o \ + $(B)/tools/rcc/init.o \ + $(B)/tools/rcc/inits.o \ + $(B)/tools/rcc/input.o \ + $(B)/tools/rcc/lex.o \ + $(B)/tools/rcc/list.o \ + $(B)/tools/rcc/main.o \ + $(B)/tools/rcc/null.o \ + $(B)/tools/rcc/output.o \ + $(B)/tools/rcc/prof.o \ + $(B)/tools/rcc/profio.o \ + $(B)/tools/rcc/simp.o \ + $(B)/tools/rcc/stmt.o \ + $(B)/tools/rcc/string.o \ + $(B)/tools/rcc/sym.o \ + $(B)/tools/rcc/symbolic.o \ + $(B)/tools/rcc/trace.o \ + $(B)/tools/rcc/tree.o \ + $(B)/tools/rcc/types.o + +$(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md + $(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md" + $(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@ + +$(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C) + $(DO_TOOLS_CC_DAGCHECK) + +$(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c + $(DO_TOOLS_CC) + +$(Q3RCC): $(Q3RCCOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) + +Q3CPPOBJ = \ + $(B)/tools/cpp/cpp.o \ + $(B)/tools/cpp/lex.o \ + $(B)/tools/cpp/nlist.o \ + $(B)/tools/cpp/tokens.o \ + $(B)/tools/cpp/macro.o \ + $(B)/tools/cpp/eval.o \ + $(B)/tools/cpp/include.o \ + $(B)/tools/cpp/hideset.o \ + $(B)/tools/cpp/getopt.o \ + $(B)/tools/cpp/unix.o + +$(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c + $(DO_TOOLS_CC) + +$(Q3CPP): $(Q3CPPOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) + +Q3LCCOBJ = \ + $(B)/tools/etc/lcc.o \ + $(B)/tools/etc/bytecode.o + +$(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c + $(DO_TOOLS_CC) + +$(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS) + +define DO_Q3LCC +$(echo_cmd) "Q3LCC $<" +$(Q)$(Q3LCC) -o $@ $< +endef + +define DO_CGAME_Q3LCC +$(echo_cmd) "CGAME_Q3LCC $<" +$(Q)$(Q3LCC) -DCGAME -o $@ $< +endef + +define DO_GAME_Q3LCC +$(echo_cmd) "GAME_Q3LCC $<" +$(Q)$(Q3LCC) -DQAGAME -o $@ $< +endef + +define DO_UI_Q3LCC +$(echo_cmd) "UI_Q3LCC $<" +$(Q)$(Q3LCC) -DUI -o $@ $< +endef + +define DO_Q3LCC_MISSIONPACK +$(echo_cmd) "Q3LCC_MISSIONPACK $<" +$(Q)$(Q3LCC) -DMISSIONPACK -o $@ $< +endef + +define DO_CGAME_Q3LCC_MISSIONPACK +$(echo_cmd) "CGAME_Q3LCC_MISSIONPACK $<" +$(Q)$(Q3LCC) -DMISSIONPACK -DCGAME -o $@ $< +endef + +define DO_GAME_Q3LCC_MISSIONPACK +$(echo_cmd) "GAME_Q3LCC_MISSIONPACK $<" +$(Q)$(Q3LCC) -DMISSIONPACK -DQAGAME -o $@ $< +endef + +define DO_UI_Q3LCC_MISSIONPACK +$(echo_cmd) "UI_Q3LCC_MISSIONPACK $<" +$(Q)$(Q3LCC) -DMISSIONPACK -DUI -o $@ $< +endef + + +Q3ASMOBJ = \ + $(B)/tools/asm/q3asm.o \ + $(B)/tools/asm/cmdlib.o + +$(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c + $(DO_TOOLS_CC) + +$(Q3ASM): $(Q3ASMOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) + + +############################################################################# +# CLIENT/SERVER +############################################################################# + +Q3OBJ = \ + $(B)/client/cl_cgame.o \ + $(B)/client/cl_cin.o \ + $(B)/client/cl_console.o \ + $(B)/client/cl_input.o \ + $(B)/client/cl_keys.o \ + $(B)/client/cl_main.o \ + $(B)/client/cl_net_chan.o \ + $(B)/client/cl_parse.o \ + $(B)/client/cl_scrn.o \ + $(B)/client/cl_ui.o \ + $(B)/client/cl_avi.o \ + \ + $(B)/client/cm_load.o \ + $(B)/client/cm_patch.o \ + $(B)/client/cm_polylib.o \ + $(B)/client/cm_test.o \ + $(B)/client/cm_trace.o \ + \ + $(B)/client/cmd.o \ + $(B)/client/common.o \ + $(B)/client/cvar.o \ + $(B)/client/files.o \ + $(B)/client/md4.o \ + $(B)/client/md5.o \ + $(B)/client/msg.o \ + $(B)/client/net_chan.o \ + $(B)/client/net_ip.o \ + $(B)/client/huffman.o \ + \ + $(B)/client/snd_adpcm.o \ + $(B)/client/snd_dma.o \ + $(B)/client/snd_mem.o \ + $(B)/client/snd_mix.o \ + $(B)/client/snd_wavelet.o \ + \ + $(B)/client/snd_main.o \ + $(B)/client/snd_codec.o \ + $(B)/client/snd_codec_wav.o \ + $(B)/client/snd_codec_ogg.o \ + \ + $(B)/client/qal.o \ + $(B)/client/snd_openal.o \ + \ + $(B)/client/cl_curl.o \ + \ + $(B)/client/sv_bot.o \ + $(B)/client/sv_ccmds.o \ + $(B)/client/sv_client.o \ + $(B)/client/sv_game.o \ + $(B)/client/sv_init.o \ + $(B)/client/sv_main.o \ + $(B)/client/sv_net_chan.o \ + $(B)/client/sv_snapshot.o \ + $(B)/client/sv_world.o \ + \ + $(B)/client/q_math.o \ + $(B)/client/q_shared.o \ + \ + $(B)/client/unzip.o \ + $(B)/client/ioapi.o \ + $(B)/client/puff.o \ + $(B)/client/vm.o \ + $(B)/client/vm_interpreted.o \ + \ + $(B)/client/be_aas_bspq3.o \ + $(B)/client/be_aas_cluster.o \ + $(B)/client/be_aas_debug.o \ + $(B)/client/be_aas_entity.o \ + $(B)/client/be_aas_file.o \ + $(B)/client/be_aas_main.o \ + $(B)/client/be_aas_move.o \ + $(B)/client/be_aas_optimize.o \ + $(B)/client/be_aas_reach.o \ + $(B)/client/be_aas_route.o \ + $(B)/client/be_aas_routealt.o \ + $(B)/client/be_aas_sample.o \ + $(B)/client/be_ai_char.o \ + $(B)/client/be_ai_chat.o \ + $(B)/client/be_ai_gen.o \ + $(B)/client/be_ai_goal.o \ + $(B)/client/be_ai_move.o \ + $(B)/client/be_ai_weap.o \ + $(B)/client/be_ai_weight.o \ + $(B)/client/be_ea.o \ + $(B)/client/be_interface.o \ + $(B)/client/l_crc.o \ + $(B)/client/l_libvar.o \ + $(B)/client/l_log.o \ + $(B)/client/l_memory.o \ + $(B)/client/l_precomp.o \ + $(B)/client/l_script.o \ + $(B)/client/l_struct.o \ + \ + $(B)/client/jcapimin.o \ + $(B)/client/jcapistd.o \ + $(B)/client/jccoefct.o \ + $(B)/client/jccolor.o \ + $(B)/client/jcdctmgr.o \ + $(B)/client/jchuff.o \ + $(B)/client/jcinit.o \ + $(B)/client/jcmainct.o \ + $(B)/client/jcmarker.o \ + $(B)/client/jcmaster.o \ + $(B)/client/jcomapi.o \ + $(B)/client/jcparam.o \ + $(B)/client/jcphuff.o \ + $(B)/client/jcprepct.o \ + $(B)/client/jcsample.o \ + $(B)/client/jdapimin.o \ + $(B)/client/jdapistd.o \ + $(B)/client/jdatasrc.o \ + $(B)/client/jdcoefct.o \ + $(B)/client/jdcolor.o \ + $(B)/client/jddctmgr.o \ + $(B)/client/jdhuff.o \ + $(B)/client/jdinput.o \ + $(B)/client/jdmainct.o \ + $(B)/client/jdmarker.o \ + $(B)/client/jdmaster.o \ + $(B)/client/jdpostct.o \ + $(B)/client/jdsample.o \ + $(B)/client/jdtrans.o \ + $(B)/client/jerror.o \ + $(B)/client/jfdctflt.o \ + $(B)/client/jidctflt.o \ + $(B)/client/jmemmgr.o \ + $(B)/client/jmemnobs.o \ + $(B)/client/jutils.o \ + \ + $(B)/client/tr_animation.o \ + $(B)/client/tr_backend.o \ + $(B)/client/tr_bsp.o \ + $(B)/client/tr_cmds.o \ + $(B)/client/tr_curve.o \ + $(B)/client/tr_flares.o \ + $(B)/client/tr_font.o \ + $(B)/client/tr_image.o \ + $(B)/client/tr_image_png.o \ + $(B)/client/tr_image_jpg.o \ + $(B)/client/tr_image_bmp.o \ + $(B)/client/tr_image_tga.o \ + $(B)/client/tr_image_pcx.o \ + $(B)/client/tr_init.o \ + $(B)/client/tr_light.o \ + $(B)/client/tr_main.o \ + $(B)/client/tr_marks.o \ + $(B)/client/tr_mesh.o \ + $(B)/client/tr_model.o \ + $(B)/client/tr_noise.o \ + $(B)/client/tr_scene.o \ + $(B)/client/tr_shade.o \ + $(B)/client/tr_shade_calc.o \ + $(B)/client/tr_shader.o \ + $(B)/client/tr_shadows.o \ + $(B)/client/tr_sky.o \ + $(B)/client/tr_surface.o \ + $(B)/client/tr_world.o \ + \ + $(B)/client/sdl_snd.o \ + \ + $(B)/client/con_passive.o \ + $(B)/client/con_log.o \ + $(B)/client/sys_main.o +# $(B)/client/sdl_gamma.o \ +# $(B)/client/sdl_input.o \ + +ifeq ($(ARCH),i386) + Q3OBJ += \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o \ + $(B)/client/ftola.o \ + $(B)/client/snapvectora.o +endif +ifeq ($(ARCH),x86) + Q3OBJ += \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o \ + $(B)/client/ftola.o \ + $(B)/client/snapvectora.o +endif + +ifeq ($(USE_VOIP),1) +ifeq ($(USE_INTERNAL_SPEEX),1) +Q3OBJ += \ + $(B)/client/bits.o \ + $(B)/client/buffer.o \ + $(B)/client/cb_search.o \ + $(B)/client/exc_10_16_table.o \ + $(B)/client/exc_10_32_table.o \ + $(B)/client/exc_20_32_table.o \ + $(B)/client/exc_5_256_table.o \ + $(B)/client/exc_5_64_table.o \ + $(B)/client/exc_8_128_table.o \ + $(B)/client/fftwrap.o \ + $(B)/client/filterbank.o \ + $(B)/client/filters.o \ + $(B)/client/gain_table.o \ + $(B)/client/gain_table_lbr.o \ + $(B)/client/hexc_10_32_table.o \ + $(B)/client/hexc_table.o \ + $(B)/client/high_lsp_tables.o \ + $(B)/client/jitter.o \ + $(B)/client/kiss_fft.o \ + $(B)/client/kiss_fftr.o \ + $(B)/client/lpc.o \ + $(B)/client/lsp.o \ + $(B)/client/lsp_tables_nb.o \ + $(B)/client/ltp.o \ + $(B)/client/mdf.o \ + $(B)/client/modes.o \ + $(B)/client/modes_wb.o \ + $(B)/client/nb_celp.o \ + $(B)/client/preprocess.o \ + $(B)/client/quant_lsp.o \ + $(B)/client/resample.o \ + $(B)/client/sb_celp.o \ + $(B)/client/smallft.o \ + $(B)/client/speex.o \ + $(B)/client/speex_callbacks.o \ + $(B)/client/speex_header.o \ + $(B)/client/stereo.o \ + $(B)/client/vbr.o \ + $(B)/client/vq.o \ + $(B)/client/window.o +endif +endif + +ifeq ($(USE_INTERNAL_ZLIB),1) +Q3OBJ += \ + $(B)/client/adler32.o \ + $(B)/client/crc32.o \ + $(B)/client/inffast.o \ + $(B)/client/inflate.o \ + $(B)/client/inftrees.o \ + $(B)/client/zutil.o +endif + +ifeq ($(HAVE_VM_COMPILED),true) + ifeq ($(ARCH),i386) + Q3OBJ += $(B)/client/vm_x86.o + endif + ifeq ($(ARCH),x86) + Q3OBJ += $(B)/client/vm_x86.o + endif + ifeq ($(ARCH),x86_64) + Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o + endif + ifeq ($(ARCH),amd64) + Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o + endif + ifeq ($(ARCH),ppc) + Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o + endif + ifeq ($(ARCH),ppc64) + Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o + endif + ifeq ($(ARCH),sparc) + Q3OBJ += $(B)/client/vm_sparc.o + endif +endif + +ifeq ($(PLATFORM),mingw32) + Q3OBJ += \ + $(B)/client/win_resource.o \ + $(B)/client/sys_win32.o +else + Q3OBJ += \ + $(B)/client/sys_unix.o +endif + +ifeq ($(PLATFORM),darwin) + Q3OBJ += \ + $(B)/client/sys_cocoa.o +endif + +ifeq ($(USE_MUMBLE),1) + Q3OBJ += \ + $(B)/client/libmumblelink.o +endif + +Q3POBJ += \ + $(B)/client/egl_glimp.o \ + $(B)/client/egl_input.o \ + $(B)/client/pnd_event.o +# $(B)/client/sdl_glimp.o + +Q3POBJ_SMP += \ + $(Q3POBJ) +# $(B)/clientsmp/sdl_glimp.o + +$(B)/ioquake3$(FULLBINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ + -o $@ $(Q3OBJ) $(Q3POBJ) \ + $(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS) + +$(B)/ioquake3-smp$(FULLBINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \ + -o $@ $(Q3OBJ) $(Q3POBJ_SMP) \ + $(THREAD_LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS) + +ifneq ($(strip $(LIBSDLMAIN)),) +ifneq ($(strip $(LIBSDLMAINSRC)),) +$(LIBSDLMAIN) : $(LIBSDLMAINSRC) + cp $< $@ + ranlib $@ +endif +endif + + + +############################################################################# +# DEDICATED SERVER +############################################################################# + +Q3DOBJ = \ + $(B)/ded/sv_bot.o \ + $(B)/ded/sv_client.o \ + $(B)/ded/sv_ccmds.o \ + $(B)/ded/sv_game.o \ + $(B)/ded/sv_init.o \ + $(B)/ded/sv_main.o \ + $(B)/ded/sv_net_chan.o \ + $(B)/ded/sv_snapshot.o \ + $(B)/ded/sv_world.o \ + \ + $(B)/ded/cm_load.o \ + $(B)/ded/cm_patch.o \ + $(B)/ded/cm_polylib.o \ + $(B)/ded/cm_test.o \ + $(B)/ded/cm_trace.o \ + $(B)/ded/cmd.o \ + $(B)/ded/common.o \ + $(B)/ded/cvar.o \ + $(B)/ded/files.o \ + $(B)/ded/md4.o \ + $(B)/ded/msg.o \ + $(B)/ded/net_chan.o \ + $(B)/ded/net_ip.o \ + $(B)/ded/huffman.o \ + \ + $(B)/ded/q_math.o \ + $(B)/ded/q_shared.o \ + \ + $(B)/ded/unzip.o \ + $(B)/ded/ioapi.o \ + $(B)/ded/vm.o \ + $(B)/ded/vm_interpreted.o \ + \ + $(B)/ded/be_aas_bspq3.o \ + $(B)/ded/be_aas_cluster.o \ + $(B)/ded/be_aas_debug.o \ + $(B)/ded/be_aas_entity.o \ + $(B)/ded/be_aas_file.o \ + $(B)/ded/be_aas_main.o \ + $(B)/ded/be_aas_move.o \ + $(B)/ded/be_aas_optimize.o \ + $(B)/ded/be_aas_reach.o \ + $(B)/ded/be_aas_route.o \ + $(B)/ded/be_aas_routealt.o \ + $(B)/ded/be_aas_sample.o \ + $(B)/ded/be_ai_char.o \ + $(B)/ded/be_ai_chat.o \ + $(B)/ded/be_ai_gen.o \ + $(B)/ded/be_ai_goal.o \ + $(B)/ded/be_ai_move.o \ + $(B)/ded/be_ai_weap.o \ + $(B)/ded/be_ai_weight.o \ + $(B)/ded/be_ea.o \ + $(B)/ded/be_interface.o \ + $(B)/ded/l_crc.o \ + $(B)/ded/l_libvar.o \ + $(B)/ded/l_log.o \ + $(B)/ded/l_memory.o \ + $(B)/ded/l_precomp.o \ + $(B)/ded/l_script.o \ + $(B)/ded/l_struct.o \ + \ + $(B)/ded/null_client.o \ + $(B)/ded/null_input.o \ + $(B)/ded/null_snddma.o \ + \ + $(B)/ded/con_log.o \ + $(B)/ded/sys_main.o + +ifeq ($(ARCH),i386) + Q3DOBJ += \ + $(B)/ded/ftola.o \ + $(B)/ded/snapvectora.o \ + $(B)/ded/matha.o +endif +ifeq ($(ARCH),x86) + Q3DOBJ += \ + $(B)/ded/ftola.o \ + $(B)/ded/snapvectora.o \ + $(B)/ded/matha.o +endif + +ifeq ($(USE_INTERNAL_ZLIB),1) +Q3DOBJ += \ + $(B)/ded/adler32.o \ + $(B)/ded/crc32.o \ + $(B)/ded/inffast.o \ + $(B)/ded/inflate.o \ + $(B)/ded/inftrees.o \ + $(B)/ded/zutil.o +endif + +ifeq ($(HAVE_VM_COMPILED),true) + ifeq ($(ARCH),i386) + Q3DOBJ += $(B)/ded/vm_x86.o + endif + ifeq ($(ARCH),x86) + Q3DOBJ += $(B)/ded/vm_x86.o + endif + ifeq ($(ARCH),x86_64) + Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o + endif + ifeq ($(ARCH),amd64) + Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o + endif + ifeq ($(ARCH),ppc) + Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o + endif + ifeq ($(ARCH),ppc64) + Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o + endif + ifeq ($(ARCH),sparc) + Q3DOBJ += $(B)/ded/vm_sparc.o + endif +endif + +ifeq ($(PLATFORM),mingw32) + Q3DOBJ += \ + $(B)/ded/win_resource.o \ + $(B)/ded/sys_win32.o \ + $(B)/ded/con_win32.o +else + Q3DOBJ += \ + $(B)/ded/sys_unix.o \ + $(B)/ded/con_tty.o +endif + +# Not currently referenced in the dedicated server. +#ifeq ($(PLATFORM),darwin) +# Q3DOBJ += \ +# $(B)/ded/sys_cocoa.o +#endif + +$(B)/ioq3ded$(FULLBINEXT): $(Q3DOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS) + + + +############################################################################# +## BASEQ3 CGAME +############################################################################# + +Q3CGOBJ_ = \ + $(B)/baseq3/cgame/cg_main.o \ + $(B)/baseq3/cgame/bg_misc.o \ + $(B)/baseq3/cgame/bg_pmove.o \ + $(B)/baseq3/cgame/bg_slidemove.o \ + $(B)/baseq3/cgame/bg_lib.o \ + $(B)/baseq3/cgame/cg_consolecmds.o \ + $(B)/baseq3/cgame/cg_draw.o \ + $(B)/baseq3/cgame/cg_drawtools.o \ + $(B)/baseq3/cgame/cg_effects.o \ + $(B)/baseq3/cgame/cg_ents.o \ + $(B)/baseq3/cgame/cg_event.o \ + $(B)/baseq3/cgame/cg_info.o \ + $(B)/baseq3/cgame/cg_localents.o \ + $(B)/baseq3/cgame/cg_marks.o \ + $(B)/baseq3/cgame/cg_players.o \ + $(B)/baseq3/cgame/cg_playerstate.o \ + $(B)/baseq3/cgame/cg_predict.o \ + $(B)/baseq3/cgame/cg_scoreboard.o \ + $(B)/baseq3/cgame/cg_servercmds.o \ + $(B)/baseq3/cgame/cg_snapshot.o \ + $(B)/baseq3/cgame/cg_view.o \ + $(B)/baseq3/cgame/cg_weapons.o \ + \ + $(B)/baseq3/qcommon/q_math.o \ + $(B)/baseq3/qcommon/q_shared.o + +Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o +Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) + +$(B)/baseq3/cgame$(SHLIBNAME): $(Q3CGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) + +$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm + +############################################################################# +## MISSIONPACK CGAME +############################################################################# + +MPCGOBJ_ = \ + $(B)/missionpack/cgame/cg_main.o \ + $(B)/missionpack/cgame/bg_misc.o \ + $(B)/missionpack/cgame/bg_pmove.o \ + $(B)/missionpack/cgame/bg_slidemove.o \ + $(B)/missionpack/cgame/bg_lib.o \ + $(B)/missionpack/cgame/cg_consolecmds.o \ + $(B)/missionpack/cgame/cg_newdraw.o \ + $(B)/missionpack/cgame/cg_draw.o \ + $(B)/missionpack/cgame/cg_drawtools.o \ + $(B)/missionpack/cgame/cg_effects.o \ + $(B)/missionpack/cgame/cg_ents.o \ + $(B)/missionpack/cgame/cg_event.o \ + $(B)/missionpack/cgame/cg_info.o \ + $(B)/missionpack/cgame/cg_localents.o \ + $(B)/missionpack/cgame/cg_marks.o \ + $(B)/missionpack/cgame/cg_players.o \ + $(B)/missionpack/cgame/cg_playerstate.o \ + $(B)/missionpack/cgame/cg_predict.o \ + $(B)/missionpack/cgame/cg_scoreboard.o \ + $(B)/missionpack/cgame/cg_servercmds.o \ + $(B)/missionpack/cgame/cg_snapshot.o \ + $(B)/missionpack/cgame/cg_view.o \ + $(B)/missionpack/cgame/cg_weapons.o \ + $(B)/missionpack/ui/ui_shared.o \ + \ + $(B)/missionpack/qcommon/q_math.o \ + $(B)/missionpack/qcommon/q_shared.o + +MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o +MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) + +$(B)/missionpack/cgame$(SHLIBNAME): $(MPCGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) + +$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm + + + +############################################################################# +## BASEQ3 GAME +############################################################################# + +Q3GOBJ_ = \ + $(B)/baseq3/game/g_main.o \ + $(B)/baseq3/game/ai_chat.o \ + $(B)/baseq3/game/ai_cmd.o \ + $(B)/baseq3/game/ai_dmnet.o \ + $(B)/baseq3/game/ai_dmq3.o \ + $(B)/baseq3/game/ai_main.o \ + $(B)/baseq3/game/ai_team.o \ + $(B)/baseq3/game/ai_vcmd.o \ + $(B)/baseq3/game/bg_misc.o \ + $(B)/baseq3/game/bg_pmove.o \ + $(B)/baseq3/game/bg_slidemove.o \ + $(B)/baseq3/game/bg_lib.o \ + $(B)/baseq3/game/g_active.o \ + $(B)/baseq3/game/g_arenas.o \ + $(B)/baseq3/game/g_bot.o \ + $(B)/baseq3/game/g_client.o \ + $(B)/baseq3/game/g_cmds.o \ + $(B)/baseq3/game/g_combat.o \ + $(B)/baseq3/game/g_items.o \ + $(B)/baseq3/game/g_mem.o \ + $(B)/baseq3/game/g_misc.o \ + $(B)/baseq3/game/g_missile.o \ + $(B)/baseq3/game/g_mover.o \ + $(B)/baseq3/game/g_session.o \ + $(B)/baseq3/game/g_spawn.o \ + $(B)/baseq3/game/g_svcmds.o \ + $(B)/baseq3/game/g_target.o \ + $(B)/baseq3/game/g_team.o \ + $(B)/baseq3/game/g_trigger.o \ + $(B)/baseq3/game/g_utils.o \ + $(B)/baseq3/game/g_weapon.o \ + \ + $(B)/baseq3/qcommon/q_math.o \ + $(B)/baseq3/qcommon/q_shared.o + +Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o +Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) + +$(B)/baseq3/qagame$(SHLIBNAME): $(Q3GOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) + +$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm + +############################################################################# +## MISSIONPACK GAME +############################################################################# + +MPGOBJ_ = \ + $(B)/missionpack/game/g_main.o \ + $(B)/missionpack/game/ai_chat.o \ + $(B)/missionpack/game/ai_cmd.o \ + $(B)/missionpack/game/ai_dmnet.o \ + $(B)/missionpack/game/ai_dmq3.o \ + $(B)/missionpack/game/ai_main.o \ + $(B)/missionpack/game/ai_team.o \ + $(B)/missionpack/game/ai_vcmd.o \ + $(B)/missionpack/game/bg_misc.o \ + $(B)/missionpack/game/bg_pmove.o \ + $(B)/missionpack/game/bg_slidemove.o \ + $(B)/missionpack/game/bg_lib.o \ + $(B)/missionpack/game/g_active.o \ + $(B)/missionpack/game/g_arenas.o \ + $(B)/missionpack/game/g_bot.o \ + $(B)/missionpack/game/g_client.o \ + $(B)/missionpack/game/g_cmds.o \ + $(B)/missionpack/game/g_combat.o \ + $(B)/missionpack/game/g_items.o \ + $(B)/missionpack/game/g_mem.o \ + $(B)/missionpack/game/g_misc.o \ + $(B)/missionpack/game/g_missile.o \ + $(B)/missionpack/game/g_mover.o \ + $(B)/missionpack/game/g_session.o \ + $(B)/missionpack/game/g_spawn.o \ + $(B)/missionpack/game/g_svcmds.o \ + $(B)/missionpack/game/g_target.o \ + $(B)/missionpack/game/g_team.o \ + $(B)/missionpack/game/g_trigger.o \ + $(B)/missionpack/game/g_utils.o \ + $(B)/missionpack/game/g_weapon.o \ + \ + $(B)/missionpack/qcommon/q_math.o \ + $(B)/missionpack/qcommon/q_shared.o + +MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o +MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) + +$(B)/missionpack/qagame$(SHLIBNAME): $(MPGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) + +$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm + + + +############################################################################# +## BASEQ3 UI +############################################################################# + +Q3UIOBJ_ = \ + $(B)/baseq3/ui/ui_main.o \ + $(B)/baseq3/ui/bg_misc.o \ + $(B)/baseq3/ui/bg_lib.o \ + $(B)/baseq3/ui/ui_addbots.o \ + $(B)/baseq3/ui/ui_atoms.o \ + $(B)/baseq3/ui/ui_cdkey.o \ + $(B)/baseq3/ui/ui_cinematics.o \ + $(B)/baseq3/ui/ui_confirm.o \ + $(B)/baseq3/ui/ui_connect.o \ + $(B)/baseq3/ui/ui_controls2.o \ + $(B)/baseq3/ui/ui_credits.o \ + $(B)/baseq3/ui/ui_demo2.o \ + $(B)/baseq3/ui/ui_display.o \ + $(B)/baseq3/ui/ui_gameinfo.o \ + $(B)/baseq3/ui/ui_ingame.o \ + $(B)/baseq3/ui/ui_loadconfig.o \ + $(B)/baseq3/ui/ui_menu.o \ + $(B)/baseq3/ui/ui_mfield.o \ + $(B)/baseq3/ui/ui_mods.o \ + $(B)/baseq3/ui/ui_network.o \ + $(B)/baseq3/ui/ui_options.o \ + $(B)/baseq3/ui/ui_playermodel.o \ + $(B)/baseq3/ui/ui_players.o \ + $(B)/baseq3/ui/ui_playersettings.o \ + $(B)/baseq3/ui/ui_preferences.o \ + $(B)/baseq3/ui/ui_qmenu.o \ + $(B)/baseq3/ui/ui_removebots.o \ + $(B)/baseq3/ui/ui_saveconfig.o \ + $(B)/baseq3/ui/ui_serverinfo.o \ + $(B)/baseq3/ui/ui_servers2.o \ + $(B)/baseq3/ui/ui_setup.o \ + $(B)/baseq3/ui/ui_sound.o \ + $(B)/baseq3/ui/ui_sparena.o \ + $(B)/baseq3/ui/ui_specifyserver.o \ + $(B)/baseq3/ui/ui_splevel.o \ + $(B)/baseq3/ui/ui_sppostgame.o \ + $(B)/baseq3/ui/ui_spskill.o \ + $(B)/baseq3/ui/ui_startserver.o \ + $(B)/baseq3/ui/ui_team.o \ + $(B)/baseq3/ui/ui_teamorders.o \ + $(B)/baseq3/ui/ui_video.o \ + \ + $(B)/baseq3/qcommon/q_math.o \ + $(B)/baseq3/qcommon/q_shared.o + +Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o +Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) + +$(B)/baseq3/ui$(SHLIBNAME): $(Q3UIOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) + +$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm + +############################################################################# +## MISSIONPACK UI +############################################################################# + +MPUIOBJ_ = \ + $(B)/missionpack/ui/ui_main.o \ + $(B)/missionpack/ui/ui_atoms.o \ + $(B)/missionpack/ui/ui_gameinfo.o \ + $(B)/missionpack/ui/ui_players.o \ + $(B)/missionpack/ui/ui_shared.o \ + \ + $(B)/missionpack/ui/bg_misc.o \ + $(B)/missionpack/ui/bg_lib.o \ + \ + $(B)/missionpack/qcommon/q_math.o \ + $(B)/missionpack/qcommon/q_shared.o + +MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o +MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) + +$(B)/missionpack/ui$(SHLIBNAME): $(MPUIOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) + +$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm + + + +############################################################################# +## CLIENT/SERVER RULES +############################################################################# + +$(B)/client/%.o: $(ASMDIR)/%.s + $(DO_AS) + +$(B)/client/%.o: $(CDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(SDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(CMDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(BLIBDIR)/%.c + $(DO_BOT_CC) + +$(B)/client/%.o: $(JPDIR)/%.c $(PNDDIR)/qgl.h + $(DO_CC) + +$(B)/client/%.o: $(SPEEXDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(ZDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(RDIR)/%.c $(PNDDIR)/qgl.h + $(DO_CC) + +$(B)/client/%.o: $(SDLDIR)/%.c + $(DO_CC) + +$(B)/clientsmp/%.o: $(SDLDIR)/%.c + $(DO_SMP_CC) + +$(B)/client/%.o: $(PNDDIR)/%.c + $(DO_CC) + +$(B)/clientsmp/%.o: $(PNDDIR)/%.c + $(DO_SMP_CC) + +$(B)/client/%.o: $(SYSDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(SYSDIR)/%.m + $(DO_CC) + +$(B)/client/%.o: $(SYSDIR)/%.rc + $(DO_WINDRES) + + +$(B)/ded/%.o: $(ASMDIR)/%.s + $(DO_AS) + +$(B)/ded/%.o: $(SDIR)/%.c + $(DO_DED_CC) + +$(B)/ded/%.o: $(CMDIR)/%.c + $(DO_DED_CC) + +$(B)/ded/%.o: $(ZDIR)/%.c + $(DO_DED_CC) + +$(B)/ded/%.o: $(BLIBDIR)/%.c + $(DO_BOT_CC) + +$(B)/ded/%.o: $(SYSDIR)/%.c + $(DO_DED_CC) + +$(B)/ded/%.o: $(SYSDIR)/%.m + $(DO_DED_CC) + +$(B)/ded/%.o: $(SYSDIR)/%.rc + $(DO_WINDRES) + +$(B)/ded/%.o: $(NDIR)/%.c + $(DO_DED_CC) + +# Extra dependencies to ensure the SVN version is incorporated +ifeq ($(USE_SVN),1) + $(B)/client/cl_console.o : .svn/entries + $(B)/client/common.o : .svn/entries + $(B)/ded/common.o : .svn/entries +endif + +$(PNDDIR)/qgl.h: $(PNDDIR)/GenerateQGL.pl + $(DO_PERL) + +$(B)/client/%.o: $(PNDDIR)/%.c + $(DO_CC) + +############################################################################# +## GAME MODULE RULES +############################################################################# + +$(B)/baseq3/cgame/bg_%.o: $(GDIR)/bg_%.c + $(DO_CGAME_CC) + +$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c + $(DO_CGAME_CC) + +$(B)/baseq3/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) + $(DO_CGAME_Q3LCC) + +$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) + $(DO_CGAME_Q3LCC) + +$(B)/missionpack/cgame/bg_%.o: $(GDIR)/bg_%.c + $(DO_CGAME_CC_MISSIONPACK) + +$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c + $(DO_CGAME_CC_MISSIONPACK) + +$(B)/missionpack/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) + $(DO_CGAME_Q3LCC_MISSIONPACK) + +$(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) + $(DO_CGAME_Q3LCC_MISSIONPACK) + + +$(B)/baseq3/game/%.o: $(GDIR)/%.c + $(DO_GAME_CC) + +$(B)/baseq3/game/%.asm: $(GDIR)/%.c $(Q3LCC) + $(DO_GAME_Q3LCC) + +$(B)/missionpack/game/%.o: $(GDIR)/%.c + $(DO_GAME_CC_MISSIONPACK) + +$(B)/missionpack/game/%.asm: $(GDIR)/%.c $(Q3LCC) + $(DO_GAME_Q3LCC_MISSIONPACK) + + +$(B)/baseq3/ui/bg_%.o: $(GDIR)/bg_%.c + $(DO_UI_CC) + +$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c + $(DO_UI_CC) + +$(B)/baseq3/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) + $(DO_UI_Q3LCC) + +$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC) + $(DO_UI_Q3LCC) + +$(B)/missionpack/ui/bg_%.o: $(GDIR)/bg_%.c + $(DO_UI_CC_MISSIONPACK) + +$(B)/missionpack/ui/%.o: $(UIDIR)/%.c + $(DO_UI_CC_MISSIONPACK) + +$(B)/missionpack/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) + $(DO_UI_Q3LCC_MISSIONPACK) + +$(B)/missionpack/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) + $(DO_UI_Q3LCC_MISSIONPACK) + + +$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c + $(DO_SHLIB_CC) + +$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) + $(DO_Q3LCC) + +$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c + $(DO_SHLIB_CC_MISSIONPACK) + +$(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) + $(DO_Q3LCC_MISSIONPACK) + + +############################################################################# +# MISC +############################################################################# + +OBJ = $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \ + $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ + $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) +TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ) + + +copyfiles: release + @if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi + -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3 + -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack + +ifneq ($(BUILD_CLIENT),0) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioquake3$(FULLBINEXT) $(COPYBINDIR)/ioquake3$(FULLBINEXT) +endif + +# Don't copy the SMP until it's working together with SDL. +#ifneq ($(BUILD_CLIENT_SMP),0) +# $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioquake3-smp$(FULLBINEXT) $(COPYBINDIR)/ioquake3-smp$(FULLBINEXT) +#endif + +ifneq ($(BUILD_SERVER),0) + @if [ -f $(BR)/ioq3ded$(FULLBINEXT) ]; then \ + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioq3ded$(FULLBINEXT) $(COPYBINDIR)/ioq3ded$(FULLBINEXT); \ + fi +endif + +ifneq ($(BUILD_GAME_SO),0) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/cgame$(SHLIBNAME) \ + $(COPYDIR)/baseq3/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/qagame$(SHLIBNAME) \ + $(COPYDIR)/baseq3/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/ui$(SHLIBNAME) \ + $(COPYDIR)/baseq3/. + ifneq ($(BUILD_MISSIONPACK),0) + -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/cgame$(SHLIBNAME) \ + $(COPYDIR)/missionpack/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/qagame$(SHLIBNAME) \ + $(COPYDIR)/missionpack/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/ui$(SHLIBNAME) \ + $(COPYDIR)/missionpack/. + endif +endif + +clean: clean-debug clean-release +ifeq ($(PLATFORM),mingw32) + @$(MAKE) -C $(NSISDIR) clean +else + @$(MAKE) -C $(LOKISETUPDIR) clean +endif + +clean-debug: + @$(MAKE) clean2 B=$(BD) + find . -name "*~*" -exec rm {} \; -print + +clean-release: + @$(MAKE) clean2 B=$(BR) + find . -name "*~*" -exec rm {} \; -print + +clean2: + @echo "CLEAN $(B)" + @rm -f $(OBJ) + @rm -f $(OBJ_D_FILES) + @rm -f $(TARGETS) + +toolsclean: toolsclean-debug toolsclean-release + +toolsclean-debug: + @$(MAKE) toolsclean2 B=$(BD) + +toolsclean-release: + @$(MAKE) toolsclean2 B=$(BR) + +toolsclean2: + @echo "TOOLS_CLEAN $(B)" + @rm -f $(TOOLSOBJ) + @rm -f $(TOOLSOBJ_D_FILES) + @rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM) + +distclean: clean toolsclean + @rm -rf $(BUILD_DIR) + +installer: release +ifeq ($(PLATFORM),mingw32) + @$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V) +else + @$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR) V=$(V) +endif + +dist: + rm -rf ioquake3-$(VERSION) + svn export . ioquake3-$(VERSION) + tar --owner=root --group=root --force-local -cjf ioquake3-$(VERSION).tar.bz2 ioquake3-$(VERSION) + rm -rf ioquake3-$(VERSION) + +############################################################################# +# DEPENDENCIES +############################################################################# + +ifneq ($(B),) + OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d)) + TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d)) + -include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) +endif + +.PHONY: all clean clean2 clean-debug clean-release copyfiles \ + debug default dist distclean installer makedirs \ + release targets \ + toolsclean toolsclean2 toolsclean-debug toolsclean-release \ + $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) -- cgit v1.2.3