/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: be_aas_route.h * * desc: AAS * * $Archive: /source/code/botlib/be_aas_route.h $ * *****************************************************************************/ #ifdef AASINTERN //initialize the AAS routing void AAS_InitRouting(void); //free the AAS routing caches void AAS_FreeRoutingCaches(void); //returns the travel time from start to end in the given area unsigned short int AAS_AreaTravelTime(int areanum, vec3_t start, vec3_t end); // void AAS_CreateAllRoutingCache(void); void AAS_WriteRouteCache(void); // void AAS_RoutingInfo(void); #endif //AASINTERN //returns the travel flag for the given travel type int AAS_TravelFlagForType(int traveltype); //return the travel flag(s) for traveling through this area int AAS_AreaContentsTravelFlags(int areanum); //returns the index of the next reachability for the given area int AAS_NextAreaReachability(int areanum, int reachnum); //returns the reachability with the given index void AAS_ReachabilityFromNum(int num, struct aas_reachability_s *reach); //returns a random goal area and goal origin int AAS_RandomGoalArea(int areanum, int travelflags, int *goalareanum, vec3_t goalorigin); //enable or disable an area for routing int AAS_EnableRoutingArea(int areanum, int enable); //returns the travel time within the given area from start to end unsigned short int AAS_AreaTravelTime(int areanum, vec3_t start, vec3_t end); //returns the travel time from the area to the goal area using the given travel flags int AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags); //predict a route up to a stop event int AAS_PredictRoute(struct aas_predictroute_s *route, int areanum, vec3_t origin, int goalareanum, int travelflags, int maxareas, int maxtime, int stopevent, int stopcontents, int stoptfl, int stopareanum);