/* * Copyright (C) 2009 Nokia Corporation. All rights reserved. */ #ifndef __EGL_GLIMP_H__ #define __EGL_GLIMP_H__ #include #include #include #include #include #include #include #include #include #include "egl_input.h" #ifndef GLAPI #define GLAPI extern #endif #ifndef GLAPIENTRY #define GLAPIENTRY #endif #ifndef APIENTRY #define APIENTRY GLAPIENTRY #endif /* "P" suffix to be used for a pointer to a function */ #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPIENTRYP #define GLAPIENTRYP GLAPIENTRY * #endif extern Display *dpy; extern Window win; extern EGLContext eglContext; extern EGLDisplay eglDisplay; extern EGLSurface eglSurface; int Sys_XTimeToSysTime(Time xtime); void GLimp_Init(void); void GLimp_LogComment(char *comment); void GLimp_EndFrame(void); void GLimp_Shutdown(void); void qglArrayElement(GLint i); void qglCallList(GLuint list); void qglDrawBuffer(GLenum mode); void qglLockArrays(GLint i, GLsizei size); void qglUnlockArrays(void); void GLimp_SetGamma(unsigned char red[256], unsigned char green[256],unsigned char blue[256]); //qboolean GLimp_SpawnRenderThread(void (*function) (void)); void GLimp_FrontEndSleep(void); void *GLimp_RendererSleep(void); void GLimp_RenderThreadWrapper(void *data); void GLimp_WakeRenderer(void *data); #define WINDOW_CLASS_NAME "Quake III: Arena" #define KEY_MASK (KeyPressMask | KeyReleaseMask) #define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ButtonMotionMask) #define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | StructureNotifyMask) #endif