/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif #include #include #include #include "../renderer/tr_local.h" #include "../client/client.h" #include "../sys/sys_local.h" #define ARRAYLEN(x) (sizeof(x)/sizeof(x[0])) #ifdef MACOS_X // Mouse acceleration needs to be disabled #define MACOS_X_ACCELERATION_HACK // Cursor needs hack to hide #define MACOS_X_CURSOR_HACK #endif #ifdef MACOS_X_ACCELERATION_HACK #include #include #include #include #endif static cvar_t *in_keyboardDebug = NULL; static SDL_Joystick *stick = NULL; static qboolean mouseAvailable = qfalse; static qboolean mouseActive = qfalse; static qboolean keyRepeatEnabled = qfalse; static cvar_t *in_mouse = NULL; #ifdef MACOS_X_ACCELERATION_HACK static cvar_t *in_disablemacosxmouseaccel = NULL; static double originalMouseSpeed = -1.0; #endif static cvar_t *in_nograb; static cvar_t *in_joystick = NULL; static cvar_t *in_joystickDebug = NULL; static cvar_t *in_joystickThreshold = NULL; static cvar_t *in_joystickNo = NULL; static int vidRestartTime = 0; #define CTRL(a) ((a)-'a'+1) /* =============== IN_PrintKey =============== */ static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down ) { if( down ) Com_Printf( "+ " ); else Com_Printf( " " ); Com_Printf( "0x%02x \"%s\"", keysym->scancode, SDL_GetKeyName( keysym->sym ) ); if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" ); if( keysym->mod & KMOD_RSHIFT ) Com_Printf( " KMOD_RSHIFT" ); if( keysym->mod & KMOD_LCTRL ) Com_Printf( " KMOD_LCTRL" ); if( keysym->mod & KMOD_RCTRL ) Com_Printf( " KMOD_RCTRL" ); if( keysym->mod & KMOD_LALT ) Com_Printf( " KMOD_LALT" ); if( keysym->mod & KMOD_RALT ) Com_Printf( " KMOD_RALT" ); if( keysym->mod & KMOD_LMETA ) Com_Printf( " KMOD_LMETA" ); if( keysym->mod & KMOD_RMETA ) Com_Printf( " KMOD_RMETA" ); if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" ); if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" ); if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" ); if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" ); Com_Printf( " Q:0x%02x(%s)", key, Key_KeynumToString( key ) ); if( keysym->unicode ) { Com_Printf( " U:0x%02x", keysym->unicode ); if( keysym->unicode > ' ' && keysym->unicode < '~' ) Com_Printf( "(%c)", (char)keysym->unicode ); } Com_Printf( "\n" ); } #define MAX_CONSOLE_KEYS 16 /* =============== IN_IsConsoleKey =============== */ static qboolean IN_IsConsoleKey( keyNum_t key, const unsigned char character ) { typedef struct consoleKey_s { enum { KEY, CHARACTER } type; union { keyNum_t key; unsigned char character; } u; } consoleKey_t; static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ]; static int numConsoleKeys = 0; int i; // Only parse the variable when it changes if( cl_consoleKeys->modified ) { char *text_p, *token; cl_consoleKeys->modified = qfalse; text_p = cl_consoleKeys->string; numConsoleKeys = 0; while( numConsoleKeys < MAX_CONSOLE_KEYS ) { consoleKey_t *c = &consoleKeys[ numConsoleKeys ]; int charCode = 0; token = COM_Parse( &text_p ); if( !token[ 0 ] ) break; if( strlen( token ) == 4 ) charCode = Com_HexStrToInt( token ); if( charCode > 0 ) { c->type = CHARACTER; c->u.character = (unsigned char)charCode; } else { c->type = KEY; c->u.key = Key_StringToKeynum( token ); // 0 isn't a key if( c->u.key <= 0 ) continue; } numConsoleKeys++; } } // If the character is the same as the key, prefer the character if( key == character ) key = 0; for( i = 0; i < numConsoleKeys; i++ ) { consoleKey_t *c = &consoleKeys[ i ]; switch( c->type ) { case KEY: if( key && c->u.key == key ) return qtrue; break; case CHARACTER: if( c->u.character == character ) return qtrue; break; } } return qfalse; } /* =============== IN_TranslateSDLToQ3Key =============== */ static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym, keyNum_t *key, qboolean down ) { static unsigned char buf[ 2 ] = { '\0', '\0' }; *buf = '\0'; *key = 0; if( keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE ) { // These happen to match the ASCII chars *key = (int)keysym->sym; } else { switch( keysym->sym ) { case SDLK_PAGEUP: *key = K_PGUP; break; case SDLK_KP9: *key = K_KP_PGUP; break; case SDLK_PAGEDOWN: *key = K_PGDN; break; case SDLK_KP3: *key = K_KP_PGDN; break; case SDLK_KP7: *key = K_KP_HOME; break; case SDLK_HOME: *key = K_HOME; break; case SDLK_KP1: *key = K_KP_END; break; case SDLK_END: *key = K_END; break; case SDLK_KP4: *key = K_KP_LEFTARROW; break; case SDLK_LEFT: *key = K_LEFTARROW; break; case SDLK_KP6: *key = K_KP_RIGHTARROW; break; case SDLK_RIGHT: *key = K_RIGHTARROW; break; case SDLK_KP2: *key = K_KP_DOWNARROW; break; case SDLK_DOWN: *key = K_DOWNARROW; break; case SDLK_KP8: *key = K_KP_UPARROW; break; case SDLK_UP: *key = K_UPARROW; break; case SDLK_ESCAPE: *key = K_ESCAPE; break; case SDLK_KP_ENTER: *key = K_KP_ENTER; break; case SDLK_RETURN: *key = K_ENTER; break; case SDLK_TAB: *key = K_TAB; break; case SDLK_F1: *key = K_F1; break; case SDLK_F2: *key = K_F2; break; case SDLK_F3: *key = K_F3; break; case SDLK_F4: *key = K_F4; break; case SDLK_F5: *key = K_F5; break; case SDLK_F6: *key = K_F6; break; case SDLK_F7: *key = K_F7; break; case SDLK_F8: *key = K_F8; break; case SDLK_F9: *key = K_F9; break; case SDLK_F10: *key = K_F10; break; case SDLK_F11: *key = K_F11; break; case SDLK_F12: *key = K_F12; break; case SDLK_F13: *key = K_F13; break; case SDLK_F14: *key = K_F14; break; case SDLK_F15: *key = K_F15; break; case SDLK_BACKSPACE: *key = K_BACKSPACE; break; case SDLK_KP_PERIOD: *key = K_KP_DEL; break; case SDLK_DELETE: *key = K_DEL; break; case SDLK_PAUSE: *key = K_PAUSE; break; case SDLK_LSHIFT: case SDLK_RSHIFT: *key = K_SHIFT; break; case SDLK_LCTRL: case SDLK_RCTRL: *key = K_CTRL; break; case SDLK_RMETA: case SDLK_LMETA: *key = K_COMMAND; break; case SDLK_RALT: case SDLK_LALT: *key = K_ALT; break; case SDLK_LSUPER: case SDLK_RSUPER: *key = K_SUPER; break; case SDLK_KP5: *key = K_KP_5; break; case SDLK_INSERT: *key = K_INS; break; case SDLK_KP0: *key = K_KP_INS; break; case SDLK_KP_MULTIPLY: *key = K_KP_STAR; break; case SDLK_KP_PLUS: *key = K_KP_PLUS; break; case SDLK_KP_MINUS: *key = K_KP_MINUS; break; case SDLK_KP_DIVIDE: *key = K_KP_SLASH; break; case SDLK_MODE: *key = K_MODE; break; case SDLK_COMPOSE: *key = K_COMPOSE; break; case SDLK_HELP: *key = K_HELP; break; case SDLK_PRINT: *key = K_PRINT; break; case SDLK_SYSREQ: *key = K_SYSREQ; break; case SDLK_BREAK: *key = K_BREAK; break; case SDLK_MENU: *key = K_MENU; break; case SDLK_POWER: *key = K_POWER; break; case SDLK_EURO: *key = K_EURO; break; case SDLK_UNDO: *key = K_UNDO; break; case SDLK_SCROLLOCK: *key = K_SCROLLOCK; break; case SDLK_NUMLOCK: *key = K_KP_NUMLOCK; break; case SDLK_CAPSLOCK: *key = K_CAPSLOCK; break; default: if( keysym->sym >= SDLK_WORLD_0 && keysym->sym <= SDLK_WORLD_95 ) *key = ( keysym->sym - SDLK_WORLD_0 ) + K_WORLD_0; break; } } if( down && keysym->unicode && !( keysym->unicode & 0xFF00 ) ) { unsigned char ch = (unsigned char)keysym->unicode & 0xFF; switch( ch ) { case 127: // ASCII delete if( *key != K_DEL ) { // ctrl-h *buf = CTRL('h'); break; } // fallthrough default: *buf = ch; break; } } if( in_keyboardDebug->integer ) IN_PrintKey( keysym, *key, down ); // Keys that have ASCII names but produce no character are probably // dead keys -- ignore them if( down && strlen( Key_KeynumToString( *key ) ) == 1 && keysym->unicode == 0 ) { if( in_keyboardDebug->integer ) Com_Printf( " Ignored dead key '%c'\n", *key ); *key = 0; } if( IN_IsConsoleKey( *key, *buf ) ) { // Console keys can't be bound or generate characters *key = K_CONSOLE; *buf = '\0'; } // Don't allow extended ASCII to generate characters if( *buf & 0x80 ) *buf = '\0'; return (char *)buf; } #ifdef MACOS_X_ACCELERATION_HACK /* =============== IN_GetIOHandle =============== */ static io_connect_t IN_GetIOHandle(void) // mac os x mouse accel hack { io_connect_t iohandle = MACH_PORT_NULL; kern_return_t status; io_service_t iohidsystem = MACH_PORT_NULL; mach_port_t masterport; status = IOMasterPort(MACH_PORT_NULL, &masterport); if(status != KERN_SUCCESS) return 0; iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem"); if(!iohidsystem) return 0; status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle); IOObjectRelease(iohidsystem); return iohandle; } #endif /* =============== IN_GobbleMotionEvents =============== */ static void IN_GobbleMotionEvents( void ) { SDL_Event dummy[ 1 ]; // Gobble any mouse motion events SDL_PumpEvents( ); while( SDL_PeepEvents( dummy, 1, SDL_GETEVENT, SDL_EVENTMASK( SDL_MOUSEMOTION ) ) ) { } } /* =============== IN_ActivateMouse =============== */ static void IN_ActivateMouse( void ) { if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) ) return; #ifdef MACOS_X_ACCELERATION_HACK if (!mouseActive) // mac os x mouse accel hack { // Save the status of mouse acceleration originalMouseSpeed = -1.0; // in case of error if(in_disablemacosxmouseaccel->integer) { io_connect_t mouseDev = IN_GetIOHandle(); if(mouseDev != 0) { if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess) { Com_Printf("previous mouse acceleration: %f\n", originalMouseSpeed); if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess) { Com_Printf("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); Cvar_Set ("in_disablemacosxmouseaccel", 0); } } else { Com_Printf("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n"); Cvar_Set ("in_disablemacosxmouseaccel", 0); } IOServiceClose(mouseDev); } else { Com_Printf("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n"); Cvar_Set ("in_disablemacosxmouseaccel", 0); } } } #endif if( !mouseActive ) { SDL_ShowCursor( 0 ); #ifdef MACOS_X_CURSOR_HACK // This is a bug in the current SDL/macosx...have to toggle it a few // times to get the cursor to hide. SDL_ShowCursor( 1 ); SDL_ShowCursor( 0 ); #endif SDL_WM_GrabInput( SDL_GRAB_ON ); IN_GobbleMotionEvents( ); } // in_nograb makes no sense in fullscreen mode if( !r_fullscreen->integer ) { if( in_nograb->modified || !mouseActive ) { if( in_nograb->integer ) SDL_WM_GrabInput( SDL_GRAB_OFF ); else SDL_WM_GrabInput( SDL_GRAB_ON ); in_nograb->modified = qfalse; } } mouseActive = qtrue; } /* =============== IN_DeactivateMouse =============== */ static void IN_DeactivateMouse( void ) { if( !SDL_WasInit( SDL_INIT_VIDEO ) ) return; // Always show the cursor when the mouse is disabled, // but not when fullscreen if( !r_fullscreen->integer ) SDL_ShowCursor( 1 ); if( !mouseAvailable ) return; #ifdef MACOS_X_ACCELERATION_HACK if (mouseActive) // mac os x mouse accel hack { if(originalMouseSpeed != -1.0) { io_connect_t mouseDev = IN_GetIOHandle(); if(mouseDev != 0) { Com_Printf("restoring mouse acceleration to: %f\n", originalMouseSpeed); if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess) Com_Printf("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); IOServiceClose(mouseDev); } else Com_Printf("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n"); } } #endif if( mouseActive ) { IN_GobbleMotionEvents( ); SDL_WM_GrabInput( SDL_GRAB_OFF ); // Don't warp the mouse unless the cursor is within the window if( SDL_GetAppState( ) & SDL_APPMOUSEFOCUS ) SDL_WarpMouse( glConfig.vidWidth / 2, glConfig.vidHeight / 2 ); mouseActive = qfalse; } } // We translate axes movement into keypresses static int joy_keys[16] = { K_LEFTARROW, K_RIGHTARROW, K_UPARROW, K_DOWNARROW, K_JOY16, K_JOY17, K_JOY18, K_JOY19, K_JOY20, K_JOY21, K_JOY22, K_JOY23, K_JOY24, K_JOY25, K_JOY26, K_JOY27 }; // translate hat events into keypresses // the 4 highest buttons are used for the first hat ... static int hat_keys[16] = { K_JOY29, K_JOY30, K_JOY31, K_JOY32, K_JOY25, K_JOY26, K_JOY27, K_JOY28, K_JOY21, K_JOY22, K_JOY23, K_JOY24, K_JOY17, K_JOY18, K_JOY19, K_JOY20 }; struct { qboolean buttons[16]; // !!! FIXME: these might be too many. unsigned int oldaxes; unsigned int oldhats; } stick_state; /* =============== IN_InitJoystick =============== */ static void IN_InitJoystick( void ) { int i = 0; int total = 0; if (stick != NULL) SDL_JoystickClose(stick); stick = NULL; memset(&stick_state, '\0', sizeof (stick_state)); if( !in_joystick->integer ) { Com_DPrintf( "Joystick is not active.\n" ); return; } if (!SDL_WasInit(SDL_INIT_JOYSTICK)) { Com_DPrintf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n"); if (SDL_Init(SDL_INIT_JOYSTICK) == -1) { Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError()); return; } Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n"); } total = SDL_NumJoysticks(); Com_DPrintf("%d possible joysticks\n", total); for (i = 0; i < total; i++) Com_DPrintf("[%d] %s\n", i, SDL_JoystickName(i)); in_joystickNo = Cvar_Get( "in_joystickNo", "0", CVAR_ARCHIVE ); if( in_joystickNo->integer < 0 || in_joystickNo->integer >= total ) Cvar_Set( "in_joystickNo", "0" ); stick = SDL_JoystickOpen( in_joystickNo->integer ); if (stick == NULL) { Com_DPrintf( "No joystick opened.\n" ); return; } Com_DPrintf( "Joystick %d opened\n", in_joystickNo->integer ); Com_DPrintf( "Name: %s\n", SDL_JoystickName(in_joystickNo->integer) ); Com_DPrintf( "Axes: %d\n", SDL_JoystickNumAxes(stick) ); Com_DPrintf( "Hats: %d\n", SDL_JoystickNumHats(stick) ); Com_DPrintf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) ); Com_DPrintf( "Balls: %d\n", SDL_JoystickNumBalls(stick) ); SDL_JoystickEventState(SDL_QUERY); } /* =============== IN_ShutdownJoystick =============== */ static void IN_ShutdownJoystick( void ) { if (stick) { SDL_JoystickClose(stick); stick = NULL; } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } /* =============== IN_JoyMove =============== */ static void IN_JoyMove( void ) { qboolean joy_pressed[ARRAYLEN(joy_keys)]; unsigned int axes = 0; unsigned int hats = 0; int total = 0; int i = 0; if (!stick) return; SDL_JoystickUpdate(); memset(joy_pressed, '\0', sizeof (joy_pressed)); // update the ball state. total = SDL_JoystickNumBalls(stick); if (total > 0) { int balldx = 0; int balldy = 0; for (i = 0; i < total; i++) { int dx = 0; int dy = 0; SDL_JoystickGetBall(stick, i, &dx, &dy); balldx += dx; balldy += dy; } if (balldx || balldy) { // !!! FIXME: is this good for stick balls, or just mice? // Scale like the mouse input... if (abs(balldx) > 1) balldx *= 2; if (abs(balldy) > 1) balldy *= 2; Com_QueueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL ); } } // now query the stick buttons... total = SDL_JoystickNumButtons(stick); if (total > 0) { if (total > ARRAYLEN(stick_state.buttons)) total = ARRAYLEN(stick_state.buttons); for (i = 0; i < total; i++) { qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0); if (pressed != stick_state.buttons[i]) { Com_QueueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL ); stick_state.buttons[i] = pressed; } } } // look at the hats... total = SDL_JoystickNumHats(stick); if (total > 0) { if (total > 4) total = 4; for (i = 0; i < total; i++) { ((Uint8 *)&hats)[i] = SDL_JoystickGetHat(stick, i); } } // update hat state if (hats != stick_state.oldhats) { for( i = 0; i < 4; i++ ) { if( ((Uint8 *)&hats)[i] != ((Uint8 *)&stick_state.oldhats)[i] ) { // release event switch( ((Uint8 *)&stick_state.oldhats)[i] ) { case SDL_HAT_UP: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); break; case SDL_HAT_RIGHT: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); break; case SDL_HAT_DOWN: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); break; case SDL_HAT_LEFT: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); break; case SDL_HAT_RIGHTUP: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); break; case SDL_HAT_RIGHTDOWN: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); break; case SDL_HAT_LEFTUP: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); break; case SDL_HAT_LEFTDOWN: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); break; default: break; } // press event switch( ((Uint8 *)&hats)[i] ) { case SDL_HAT_UP: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); break; case SDL_HAT_RIGHT: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); break; case SDL_HAT_DOWN: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); break; case SDL_HAT_LEFT: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); break; case SDL_HAT_RIGHTUP: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); break; case SDL_HAT_RIGHTDOWN: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); break; case SDL_HAT_LEFTUP: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); break; case SDL_HAT_LEFTDOWN: Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); break; default: break; } } } } // save hat state stick_state.oldhats = hats; // finally, look at the axes... total = SDL_JoystickNumAxes(stick); if (total > 0) { if (total > 16) total = 16; for (i = 0; i < total; i++) { Sint16 axis = SDL_JoystickGetAxis(stick, i); float f = ( (float) axis ) / 32767.0f; if( f < -in_joystickThreshold->value ) { axes |= ( 1 << ( i * 2 ) ); } else if( f > in_joystickThreshold->value ) { axes |= ( 1 << ( ( i * 2 ) + 1 ) ); } } } /* Time to update axes state based on old vs. new. */ if (axes != stick_state.oldaxes) { for( i = 0; i < 16; i++ ) { if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) { Com_QueueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL ); } if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) { Com_QueueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL ); } } } /* Save for future generations. */ stick_state.oldaxes = axes; } /* =============== IN_ProcessEvents =============== */ static void IN_ProcessEvents( void ) { SDL_Event e; const char *character = NULL; keyNum_t key = 0; if( !SDL_WasInit( SDL_INIT_VIDEO ) ) return; if( Key_GetCatcher( ) == 0 && keyRepeatEnabled ) { SDL_EnableKeyRepeat( 0, 0 ); keyRepeatEnabled = qfalse; } else if( !keyRepeatEnabled ) { SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL ); keyRepeatEnabled = qtrue; } while( SDL_PollEvent( &e ) ) { switch( e.type ) { case SDL_KEYDOWN: character = IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qtrue ); if( key ) Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL ); if( character ) Com_QueueEvent( 0, SE_CHAR, *character, 0, 0, NULL ); break; case SDL_KEYUP: IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qfalse ); if( key ) Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL ); break; case SDL_MOUSEMOTION: if( mouseActive ) Com_QueueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL ); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { unsigned char b; switch( e.button.button ) { case 1: b = K_MOUSE1; break; case 2: b = K_MOUSE3; break; case 3: b = K_MOUSE2; break; case 4: b = K_MWHEELUP; break; case 5: b = K_MWHEELDOWN; break; case 6: b = K_MOUSE4; break; case 7: b = K_MOUSE5; break; default: b = K_AUX1 + ( e.button.button - 8 ) % 16; break; } Com_QueueEvent( 0, SE_KEY, b, ( e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse ), 0, NULL ); } break; case SDL_QUIT: Sys_Quit( ); break; case SDL_VIDEORESIZE: { char width[32], height[32]; Com_sprintf( width, sizeof(width), "%d", e.resize.w ); Com_sprintf( height, sizeof(height), "%d", e.resize.h ); ri.Cvar_Set( "r_customwidth", width ); ri.Cvar_Set( "r_customheight", height ); ri.Cvar_Set( "r_mode", "-1" ); /* wait until user stops dragging for 1 second, so we aren't constantly recreating the GL context while he tries to drag...*/ vidRestartTime = Sys_Milliseconds() + 1000; } break; case SDL_ACTIVEEVENT: if (e.active.state & SDL_APPINPUTFOCUS) { Cvar_SetValue( "com_unfocused", !e.active.gain); } if (e.active.state & SDL_APPACTIVE) { Cvar_SetValue( "com_minimized", !e.active.gain); } break; default: break; } } } /* =============== IN_Frame =============== */ void IN_Frame( void ) { qboolean loading; IN_JoyMove( ); IN_ProcessEvents( ); // If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading loading = !!( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE ); if( !r_fullscreen->integer && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) { // Console is down in windowed mode IN_DeactivateMouse( ); } else if( !r_fullscreen->integer && loading ) { // Loading in windowed mode IN_DeactivateMouse( ); } else if( !( SDL_GetAppState() & SDL_APPINPUTFOCUS ) ) { // Window not got focus IN_DeactivateMouse( ); } else IN_ActivateMouse( ); /* in case we had to delay actual restart of video system... */ if ( (vidRestartTime != 0) && (vidRestartTime < Sys_Milliseconds()) ) { vidRestartTime = 0; Cbuf_AddText( "vid_restart" ); } } /* =============== IN_Init =============== */ void IN_Init( void ) { int appState; if( !SDL_WasInit( SDL_INIT_VIDEO ) ) { Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )\n" ); return; } Com_DPrintf( "\n------- Input Initialization -------\n" ); in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE ); // mouse variables in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE ); in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE ); in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH ); in_joystickDebug = Cvar_Get( "in_joystickDebug", "0", CVAR_TEMP ); in_joystickThreshold = Cvar_Get( "in_joystickThreshold", "0.15", CVAR_ARCHIVE ); #ifdef MACOS_X_ACCELERATION_HACK in_disablemacosxmouseaccel = Cvar_Get( "in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE ); #endif SDL_EnableUNICODE( 1 ); SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL ); keyRepeatEnabled = qtrue; if( in_mouse->value ) { mouseAvailable = qtrue; IN_ActivateMouse( ); } else { IN_DeactivateMouse( ); mouseAvailable = qfalse; } appState = SDL_GetAppState( ); Cvar_SetValue( "com_unfocused", !( appState & SDL_APPINPUTFOCUS ) ); Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) ); IN_InitJoystick( ); Com_DPrintf( "------------------------------------\n" ); } /* =============== IN_Shutdown =============== */ void IN_Shutdown( void ) { IN_DeactivateMouse( ); mouseAvailable = qfalse; IN_ShutdownJoystick( ); } /* =============== IN_Restart =============== */ void IN_Restart( void ) { IN_ShutdownJoystick( ); IN_Init( ); }