/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef MACOS_X #error This file is for Mac OS X only. You probably should not compile it. #endif // Please note that this file is just some Mac-specific bits. Most of the // Mac OS X code is shared with other Unix platforms in sys_unix.c ... #import void Cocoa_MsgBox( const char *text ) { NSRunInformationalAlertPanel(@"ioquake3", [NSString stringWithUTF8String:text], @"OK", nil, nil); } // end of sys_cocoa.m ...