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-2: HOW THE DEVELOPMENT PROCESS WORKS
-
-Linux kernel development in the early 1990's was a pretty loose affair,
-with relatively small numbers of users and developers involved. With a
-user base in the millions and with some 2,000 developers involved over the
-course of one year, the kernel has since had to evolve a number of
-processes to keep development happening smoothly. A solid understanding of
-how the process works is required in order to be an effective part of it.
-
-
-2.1: THE BIG PICTURE
-
-The kernel developers use a loosely time-based release process, with a new
-major kernel release happening every two or three months. The recent
-release history looks like this:
-
- 2.6.38 March 14, 2011
- 2.6.37 January 4, 2011
- 2.6.36 October 20, 2010
- 2.6.35 August 1, 2010
- 2.6.34 May 15, 2010
- 2.6.33 February 24, 2010
-
-Every 2.6.x release is a major kernel release with new features, internal
-API changes, and more. A typical 2.6 release can contain nearly 10,000
-changesets with changes to several hundred thousand lines of code. 2.6 is
-thus the leading edge of Linux kernel development; the kernel uses a
-rolling development model which is continually integrating major changes.
-
-A relatively straightforward discipline is followed with regard to the
-merging of patches for each release. At the beginning of each development
-cycle, the "merge window" is said to be open. At that time, code which is
-deemed to be sufficiently stable (and which is accepted by the development
-community) is merged into the mainline kernel. The bulk of changes for a
-new development cycle (and all of the major changes) will be merged during
-this time, at a rate approaching 1,000 changes ("patches," or "changesets")
-per day.
-
-(As an aside, it is worth noting that the changes integrated during the
-merge window do not come out of thin air; they have been collected, tested,
-and staged ahead of time. How that process works will be described in
-detail later on).
-
-The merge window lasts for approximately two weeks. At the end of this
-time, Linus Torvalds will declare that the window is closed and release the
-first of the "rc" kernels. For the kernel which is destined to be 2.6.40,
-for example, the release which happens at the end of the merge window will
-be called 2.6.40-rc1. The -rc1 release is the signal that the time to
-merge new features has passed, and that the time to stabilize the next
-kernel has begun.
-
-Over the next six to ten weeks, only patches which fix problems should be
-submitted to the mainline. On occasion a more significant change will be
-allowed, but such occasions are rare; developers who try to merge new
-features outside of the merge window tend to get an unfriendly reception.
-As a general rule, if you miss the merge window for a given feature, the
-best thing to do is to wait for the next development cycle. (An occasional
-exception is made for drivers for previously-unsupported hardware; if they
-touch no in-tree code, they cannot cause regressions and should be safe to
-add at any time).
-
-As fixes make their way into the mainline, the patch rate will slow over
-time. Linus releases new -rc kernels about once a week; a normal series
-will get up to somewhere between -rc6 and -rc9 before the kernel is
-considered to be sufficiently stable and the final 2.6.x release is made.
-At that point the whole process starts over again.
-
-As an example, here is how the 2.6.38 development cycle went (all dates in
-2011):
-
- January 4 2.6.37 stable release
- January 18 2.6.38-rc1, merge window closes
- January 21 2.6.38-rc2
- February 1 2.6.38-rc3
- February 7 2.6.38-rc4
- February 15 2.6.38-rc5
- February 21 2.6.38-rc6
- March 1 2.6.38-rc7
- March 7 2.6.38-rc8
- March 14 2.6.38 stable release
-
-How do the developers decide when to close the development cycle and create
-the stable release? The most significant metric used is the list of
-regressions from previous releases. No bugs are welcome, but those which
-break systems which worked in the past are considered to be especially
-serious. For this reason, patches which cause regressions are looked upon
-unfavorably and are quite likely to be reverted during the stabilization
-period.
-
-The developers' goal is to fix all known regressions before the stable
-release is made. In the real world, this kind of perfection is hard to
-achieve; there are just too many variables in a project of this size.
-There comes a point where delaying the final release just makes the problem
-worse; the pile of changes waiting for the next merge window will grow
-larger, creating even more regressions the next time around. So most 2.6.x
-kernels go out with a handful of known regressions though, hopefully, none
-of them are serious.
-
-Once a stable release is made, its ongoing maintenance is passed off to the
-"stable team," currently consisting of Greg Kroah-Hartman. The stable team
-will release occasional updates to the stable release using the 2.6.x.y
-numbering scheme. To be considered for an update release, a patch must (1)
-fix a significant bug, and (2) already be merged into the mainline for the
-next development kernel. Kernels will typically receive stable updates for
-a little more than one development cycle past their initial release. So,
-for example, the 2.6.36 kernel's history looked like:
-
- October 10 2.6.36 stable release
- November 22 2.6.36.1
- December 9 2.6.36.2
- January 7 2.6.36.3
- February 17 2.6.36.4
-
-2.6.36.4 was the final stable update for the 2.6.36 release.
-
-Some kernels are designated "long term" kernels; they will receive support
-for a longer period. As of this writing, the current long term kernels
-and their maintainers are:
-
- 2.6.27 Willy Tarreau (Deep-frozen stable kernel)
- 2.6.32 Greg Kroah-Hartman
- 2.6.35 Andi Kleen (Embedded flag kernel)
-
-The selection of a kernel for long-term support is purely a matter of a
-maintainer having the need and the time to maintain that release. There
-are no known plans for long-term support for any specific upcoming
-release.
-
-
-2.2: THE LIFECYCLE OF A PATCH
-
-Patches do not go directly from the developer's keyboard into the mainline
-kernel. There is, instead, a somewhat involved (if somewhat informal)
-process designed to ensure that each patch is reviewed for quality and that
-each patch implements a change which is desirable to have in the mainline.
-This process can happen quickly for minor fixes, or, in the case of large
-and controversial changes, go on for years. Much developer frustration
-comes from a lack of understanding of this process or from attempts to
-circumvent it.
-
-In the hopes of reducing that frustration, this document will describe how
-a patch gets into the kernel. What follows below is an introduction which
-describes the process in a somewhat idealized way. A much more detailed
-treatment will come in later sections.
-
-The stages that a patch goes through are, generally:
-
- - Design. This is where the real requirements for the patch - and the way
- those requirements will be met - are laid out. Design work is often
- done without involving the community, but it is better to do this work
- in the open if at all possible; it can save a lot of time redesigning
- things later.
-
- - Early review. Patches are posted to the relevant mailing list, and
- developers on that list reply with any comments they may have. This
- process should turn up any major problems with a patch if all goes
- well.
-
- - Wider review. When the patch is getting close to ready for mainline
- inclusion, it should be accepted by a relevant subsystem maintainer -
- though this acceptance is not a guarantee that the patch will make it
- all the way to the mainline. The patch will show up in the maintainer's
- subsystem tree and into the -next trees (described below). When the
- process works, this step leads to more extensive review of the patch and
- the discovery of any problems resulting from the integration of this
- patch with work being done by others.
-
-- Please note that most maintainers also have day jobs, so merging
- your patch may not be their highest priority. If your patch is
- getting feedback about changes that are needed, you should either
- make those changes or justify why they should not be made. If your
- patch has no review complaints but is not being merged by its
- appropriate subsystem or driver maintainer, you should be persistent
- in updating the patch to the current kernel so that it applies cleanly
- and keep sending it for review and merging.
-
- - Merging into the mainline. Eventually, a successful patch will be
- merged into the mainline repository managed by Linus Torvalds. More
- comments and/or problems may surface at this time; it is important that
- the developer be responsive to these and fix any issues which arise.
-
- - Stable release. The number of users potentially affected by the patch
- is now large, so, once again, new problems may arise.
-
- - Long-term maintenance. While it is certainly possible for a developer
- to forget about code after merging it, that sort of behavior tends to
- leave a poor impression in the development community. Merging code
- eliminates some of the maintenance burden, in that others will fix
- problems caused by API changes. But the original developer should
- continue to take responsibility for the code if it is to remain useful
- in the longer term.
-
-One of the largest mistakes made by kernel developers (or their employers)
-is to try to cut the process down to a single "merging into the mainline"
-step. This approach invariably leads to frustration for everybody
-involved.
-
-
-2.3: HOW PATCHES GET INTO THE KERNEL
-
-There is exactly one person who can merge patches into the mainline kernel
-repository: Linus Torvalds. But, of the over 9,500 patches which went
-into the 2.6.38 kernel, only 112 (around 1.3%) were directly chosen by Linus
-himself. The kernel project has long since grown to a size where no single
-developer could possibly inspect and select every patch unassisted. The
-way the kernel developers have addressed this growth is through the use of
-a lieutenant system built around a chain of trust.
-
-The kernel code base is logically broken down into a set of subsystems:
-networking, specific architecture support, memory management, video
-devices, etc. Most subsystems have a designated maintainer, a developer
-who has overall responsibility for the code within that subsystem. These
-subsystem maintainers are the gatekeepers (in a loose way) for the portion
-of the kernel they manage; they are the ones who will (usually) accept a
-patch for inclusion into the mainline kernel.
-
-Subsystem maintainers each manage their own version of the kernel source
-tree, usually (but certainly not always) using the git source management
-tool. Tools like git (and related tools like quilt or mercurial) allow
-maintainers to track a list of patches, including authorship information
-and other metadata. At any given time, the maintainer can identify which
-patches in his or her repository are not found in the mainline.
-
-When the merge window opens, top-level maintainers will ask Linus to "pull"
-the patches they have selected for merging from their repositories. If
-Linus agrees, the stream of patches will flow up into his repository,
-becoming part of the mainline kernel. The amount of attention that Linus
-pays to specific patches received in a pull operation varies. It is clear
-that, sometimes, he looks quite closely. But, as a general rule, Linus
-trusts the subsystem maintainers to not send bad patches upstream.
-
-Subsystem maintainers, in turn, can pull patches from other maintainers.
-For example, the networking tree is built from patches which accumulated
-first in trees dedicated to network device drivers, wireless networking,
-etc. This chain of repositories can be arbitrarily long, though it rarely
-exceeds two or three links. Since each maintainer in the chain trusts
-those managing lower-level trees, this process is known as the "chain of
-trust."
-
-Clearly, in a system like this, getting patches into the kernel depends on
-finding the right maintainer. Sending patches directly to Linus is not
-normally the right way to go.
-
-
-2.4: NEXT TREES
-
-The chain of subsystem trees guides the flow of patches into the kernel,
-but it also raises an interesting question: what if somebody wants to look
-at all of the patches which are being prepared for the next merge window?
-Developers will be interested in what other changes are pending to see
-whether there are any conflicts to worry about; a patch which changes a
-core kernel function prototype, for example, will conflict with any other
-patches which use the older form of that function. Reviewers and testers
-want access to the changes in their integrated form before all of those
-changes land in the mainline kernel. One could pull changes from all of
-the interesting subsystem trees, but that would be a big and error-prone
-job.
-
-The answer comes in the form of -next trees, where subsystem trees are
-collected for testing and review. The older of these trees, maintained by
-Andrew Morton, is called "-mm" (for memory management, which is how it got
-started). The -mm tree integrates patches from a long list of subsystem
-trees; it also has some patches aimed at helping with debugging.
-
-Beyond that, -mm contains a significant collection of patches which have
-been selected by Andrew directly. These patches may have been posted on a
-mailing list, or they may apply to a part of the kernel for which there is
-no designated subsystem tree. As a result, -mm operates as a sort of
-subsystem tree of last resort; if there is no other obvious path for a
-patch into the mainline, it is likely to end up in -mm. Miscellaneous
-patches which accumulate in -mm will eventually either be forwarded on to
-an appropriate subsystem tree or be sent directly to Linus. In a typical
-development cycle, approximately 5-10% of the patches going into the
-mainline get there via -mm.
-
-The current -mm patch is available in the "mmotm" (-mm of the moment)
-directory at:
-
- http://www.ozlabs.org/~akpm/mmotm/
-
-Use of the MMOTM tree is likely to be a frustrating experience, though;
-there is a definite chance that it will not even compile.
-
-The primary tree for next-cycle patch merging is linux-next, maintained by
-Stephen Rothwell. The linux-next tree is, by design, a snapshot of what
-the mainline is expected to look like after the next merge window closes.
-Linux-next trees are announced on the linux-kernel and linux-next mailing
-lists when they are assembled; they can be downloaded from:
-
- http://www.kernel.org/pub/linux/kernel/next/
-
-Linux-next has become an integral part of the kernel development process;
-all patches merged during a given merge window should really have found
-their way into linux-next some time before the merge window opens.
-
-
-2.4.1: STAGING TREES
-
-The kernel source tree contains the drivers/staging/ directory, where
-many sub-directories for drivers or filesystems that are on their way to
-being added to the kernel tree live. They remain in drivers/staging while
-they still need more work; once complete, they can be moved into the
-kernel proper. This is a way to keep track of drivers that aren't
-up to Linux kernel coding or quality standards, but people may want to use
-them and track development.
-
-Greg Kroah-Hartman currently maintains the staging tree. Drivers that
-still need work are sent to him, with each driver having its own
-subdirectory in drivers/staging/. Along with the driver source files, a
-TODO file should be present in the directory as well. The TODO file lists
-the pending work that the driver needs for acceptance into the kernel
-proper, as well as a list of people that should be Cc'd for any patches to
-the driver. Current rules require that drivers contributed to staging
-must, at a minimum, compile properly.
-
-Staging can be a relatively easy way to get new drivers into the mainline
-where, with luck, they will come to the attention of other developers and
-improve quickly. Entry into staging is not the end of the story, though;
-code in staging which is not seeing regular progress will eventually be
-removed. Distributors also tend to be relatively reluctant to enable
-staging drivers. So staging is, at best, a stop on the way toward becoming
-a proper mainline driver.
-
-
-2.5: TOOLS
-
-As can be seen from the above text, the kernel development process depends
-heavily on the ability to herd collections of patches in various
-directions. The whole thing would not work anywhere near as well as it
-does without suitably powerful tools. Tutorials on how to use these tools
-are well beyond the scope of this document, but there is space for a few
-pointers.
-
-By far the dominant source code management system used by the kernel
-community is git. Git is one of a number of distributed version control
-systems being developed in the free software community. It is well tuned
-for kernel development, in that it performs quite well when dealing with
-large repositories and large numbers of patches. It also has a reputation
-for being difficult to learn and use, though it has gotten better over
-time. Some sort of familiarity with git is almost a requirement for kernel
-developers; even if they do not use it for their own work, they'll need git
-to keep up with what other developers (and the mainline) are doing.
-
-Git is now packaged by almost all Linux distributions. There is a home
-page at:
-
- http://git-scm.com/
-
-That page has pointers to documentation and tutorials.
-
-Among the kernel developers who do not use git, the most popular choice is
-almost certainly Mercurial:
-
- http://www.selenic.com/mercurial/
-
-Mercurial shares many features with git, but it provides an interface which
-many find easier to use.
-
-The other tool worth knowing about is Quilt:
-
- http://savannah.nongnu.org/projects/quilt/
-
-Quilt is a patch management system, rather than a source code management
-system. It does not track history over time; it is, instead, oriented
-toward tracking a specific set of changes against an evolving code base.
-Some major subsystem maintainers use quilt to manage patches intended to go
-upstream. For the management of certain kinds of trees (-mm, for example),
-quilt is the best tool for the job.
-
-
-2.6: MAILING LISTS
-
-A great deal of Linux kernel development work is done by way of mailing
-lists. It is hard to be a fully-functioning member of the community
-without joining at least one list somewhere. But Linux mailing lists also
-represent a potential hazard to developers, who risk getting buried under a
-load of electronic mail, running afoul of the conventions used on the Linux
-lists, or both.
-
-Most kernel mailing lists are run on vger.kernel.org; the master list can
-be found at:
-
- http://vger.kernel.org/vger-lists.html
-
-There are lists hosted elsewhere, though; a number of them are at
-lists.redhat.com.
-
-The core mailing list for kernel development is, of course, linux-kernel.
-This list is an intimidating place to be; volume can reach 500 messages per
-day, the amount of noise is high, the conversation can be severely
-technical, and participants are not always concerned with showing a high
-degree of politeness. But there is no other place where the kernel
-development community comes together as a whole; developers who avoid this
-list will miss important information.
-
-There are a few hints which can help with linux-kernel survival:
-
-- Have the list delivered to a separate folder, rather than your main
- mailbox. One must be able to ignore the stream for sustained periods of
- time.
-
-- Do not try to follow every conversation - nobody else does. It is
- important to filter on both the topic of interest (though note that
- long-running conversations can drift away from the original subject
- without changing the email subject line) and the people who are
- participating.
-
-- Do not feed the trolls. If somebody is trying to stir up an angry
- response, ignore them.
-
-- When responding to linux-kernel email (or that on other lists) preserve
- the Cc: header for all involved. In the absence of a strong reason (such
- as an explicit request), you should never remove recipients. Always make
- sure that the person you are responding to is in the Cc: list. This
- convention also makes it unnecessary to explicitly ask to be copied on
- replies to your postings.
-
-- Search the list archives (and the net as a whole) before asking
- questions. Some developers can get impatient with people who clearly
- have not done their homework.
-
-- Avoid top-posting (the practice of putting your answer above the quoted
- text you are responding to). It makes your response harder to read and
- makes a poor impression.
-
-- Ask on the correct mailing list. Linux-kernel may be the general meeting
- point, but it is not the best place to find developers from all
- subsystems.
-
-The last point - finding the correct mailing list - is a common place for
-beginning developers to go wrong. Somebody who asks a networking-related
-question on linux-kernel will almost certainly receive a polite suggestion
-to ask on the netdev list instead, as that is the list frequented by most
-networking developers. Other lists exist for the SCSI, video4linux, IDE,
-filesystem, etc. subsystems. The best place to look for mailing lists is
-in the MAINTAINERS file packaged with the kernel source.
-
-
-2.7: GETTING STARTED WITH KERNEL DEVELOPMENT
-
-Questions about how to get started with the kernel development process are
-common - from both individuals and companies. Equally common are missteps
-which make the beginning of the relationship harder than it has to be.
-
-Companies often look to hire well-known developers to get a development
-group started. This can, in fact, be an effective technique. But it also
-tends to be expensive and does not do much to grow the pool of experienced
-kernel developers. It is possible to bring in-house developers up to speed
-on Linux kernel development, given the investment of a bit of time. Taking
-this time can endow an employer with a group of developers who understand
-the kernel and the company both, and who can help to train others as well.
-Over the medium term, this is often the more profitable approach.
-
-Individual developers are often, understandably, at a loss for a place to
-start. Beginning with a large project can be intimidating; one often wants
-to test the waters with something smaller first. This is the point where
-some developers jump into the creation of patches fixing spelling errors or
-minor coding style issues. Unfortunately, such patches create a level of
-noise which is distracting for the development community as a whole, so,
-increasingly, they are looked down upon. New developers wishing to
-introduce themselves to the community will not get the sort of reception
-they wish for by these means.
-
-Andrew Morton gives this advice for aspiring kernel developers
-
- The #1 project for all kernel beginners should surely be "make sure
- that the kernel runs perfectly at all times on all machines which
- you can lay your hands on". Usually the way to do this is to work
- with others on getting things fixed up (this can require
- persistence!) but that's fine - it's a part of kernel development.
-
-(http://lwn.net/Articles/283982/).
-
-In the absence of obvious problems to fix, developers are advised to look
-at the current lists of regressions and open bugs in general. There is
-never any shortage of issues in need of fixing; by addressing these issues,
-developers will gain experience with the process while, at the same time,
-building respect with the rest of the development community.