/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_DRM_PLATFORM_H_ #define ANDROID_DRM_PLATFORM_H_ #include "drmdisplaycomposition.h" #include "drmhwcomposer.h" #include #include #include #include namespace android { class DrmResources; class Importer { public: virtual ~Importer() { } // Creates a platform-specific importer instance static Importer *CreateInstance(DrmResources *drm); // Imports EGLImage for glcompositor, since NV handles this in non-standard // way, and fishing out the details is specific to the gralloc used. virtual EGLImageKHR ImportImage(EGLDisplay egl_display, buffer_handle_t handle) = 0; // Imports the buffer referred to by handle into bo. // // Note: This can be called from a different thread than ReleaseBuffer. The // implementation is responsible for ensuring thread safety. virtual int ImportBuffer(buffer_handle_t handle, hwc_drm_bo_t *bo) = 0; // Releases the buffer object (ie: does the inverse of ImportBuffer) // // Note: This can be called from a different thread than ImportBuffer. The // implementation is responsible for ensuring thread safety. virtual int ReleaseBuffer(hwc_drm_bo_t *bo) = 0; }; class Planner { public: class PlanStage { public: virtual ~PlanStage() { } virtual int ProvisionPlanes(std::vector *composition, std::map &layers, DrmCrtc *crtc, std::vector *planes) = 0; protected: // Removes and returns the next available plane from planes static DrmPlane *PopPlane(std::vector *planes) { if (planes->empty()) return NULL; DrmPlane *plane = planes->front(); planes->erase(planes->begin()); return plane; } // Finds and returns the squash layer from the composition static DrmCompositionPlane *GetPrecomp( std::vector *composition) { auto l = GetPrecompIter(composition); if (l == composition->end()) return NULL; return &(*l); } // Inserts the given layer:plane in the composition right before the precomp // layer static int Emplace(std::vector *composition, std::vector *planes, DrmCompositionPlane::Type type, DrmCrtc *crtc, size_t source_layer) { DrmPlane *plane = PopPlane(planes); if (!plane) return -ENOENT; auto precomp = GetPrecompIter(composition); composition->emplace(precomp, type, plane, crtc, source_layer); return 0; } private: static std::vector::iterator GetPrecompIter( std::vector *composition) { return std::find_if(composition->begin(), composition->end(), [](const DrmCompositionPlane &p) { return p.type() == DrmCompositionPlane::Type::kPrecomp; }); } }; // Creates a planner instance with platform-specific planning stages static std::unique_ptr CreateInstance(DrmResources *drm); // Takes a stack of layers and provisions hardware planes for them. If the // entire stack can't fit in hardware, the Planner may place the remaining // layers in a PRECOMP plane. Layers in the PRECOMP plane will be composited // using GL. PRECOMP planes should be placed above any 1:1 layer:plane // compositions. If use_squash_fb is true, the Planner should try to reserve a // plane at the highest z-order with type SQUASH. // // @layers: a map of index:layer of layers to composite // @use_squash_fb: reserve a squash framebuffer // @primary_planes: a vector of primary planes available for this frame // @overlay_planes: a vector of overlay planes available for this frame // // Returns: A tuple with the status of the operation (0 for success) and // a vector of the resulting plan (ie: layer->plane mapping). std::tuple> ProvisionPlanes( std::map &layers, bool use_squash_fb, DrmCrtc *crtc, std::vector *primary_planes, std::vector *overlay_planes); template void AddStage(A &&... args) { stages_.emplace_back( std::unique_ptr(new T(std::forward(args)...))); } private: std::vector GetUsablePlanes( DrmCrtc *crtc, std::vector *primary_planes, std::vector *overlay_planes); std::vector> stages_; }; // This plan stage extracts all protected layers and places them on dedicated // planes. class PlanStageProtected : public Planner::PlanStage { public: int ProvisionPlanes(std::vector *composition, std::map &layers, DrmCrtc *crtc, std::vector *planes); }; // This plan stage provisions the precomp plane with any remaining layers that // are on top of the current precomp layers. This stage should be included in // all platforms before loosely allocating layers (i.e. PlanStageGreedy) if // any previous plan could have modified the precomp plane layers // (ex. PlanStageProtected). class PlanStagePrecomp : public Planner::PlanStage { public: int ProvisionPlanes(std::vector *composition, std::map &layers, DrmCrtc *crtc, std::vector *planes); }; // This plan stage places as many layers on dedicated planes as possible (first // come first serve), and then sticks the rest in a precomposition plane (if // needed). class PlanStageGreedy : public Planner::PlanStage { public: int ProvisionPlanes(std::vector *composition, std::map &layers, DrmCrtc *crtc, std::vector *planes); }; } #endif