#include #include #include #include "worker.h" using android::Worker; struct TestWorker : public Worker { TestWorker() : Worker("test-worker", HAL_PRIORITY_URGENT_DISPLAY), value(0), enabled_(false) { } int Init() { return InitWorker(); } void Routine() { Lock(); if (!enabled_) { int ret = WaitForSignalOrExitLocked(); if (ret == -EINTR) { Unlock(); return; } // should only reached here if it was enabled if (!enabled_) printf("Shouldn't reach here while disabled %d %d\n", value, ret); } value++; Unlock(); } void Control(bool enable) { bool changed = false; Lock(); if (enabled_ != enable) { enabled_ = enable; changed = true; } Unlock(); if (enable && changed) Signal(); } int value; private: bool enabled_; }; struct WorkerTest : public testing::Test { TestWorker worker; virtual void SetUp() { worker.Init(); } void small_delay() { std::this_thread::sleep_for(std::chrono::milliseconds(20)); } }; TEST_F(WorkerTest, test_worker) { // already isInitialized so should succeed ASSERT_TRUE(worker.initialized()); int val = worker.value; small_delay(); // value shouldn't change when isInitialized ASSERT_EQ(val, worker.value); worker.Control(true); small_delay(); // while locked, value shouldn't be changing worker.Lock(); val = worker.value; small_delay(); ASSERT_EQ(val, worker.value); worker.Unlock(); small_delay(); // value should be different now ASSERT_NE(val, worker.value); worker.Control(false); worker.Lock(); val = worker.value; worker.Unlock(); small_delay(); // value should be same ASSERT_EQ(val, worker.value); worker.Exit(); ASSERT_FALSE(worker.initialized()); } TEST_F(WorkerTest, exit_while_running) { worker.Control(true); std::this_thread::sleep_for(std::chrono::milliseconds(50)); worker.Exit(); }