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diff --git a/tests/spec/glsl-es-1.00/compiler/shaders/CorrectConstFolding1.vert b/tests/spec/glsl-es-1.00/compiler/shaders/CorrectConstFolding1.vert
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+++ b/tests/spec/glsl-es-1.00/compiler/shaders/CorrectConstFolding1.vert
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+// [config]
+// expect_result: pass
+// glsl_version: 1.00
+//
+// # NOTE: Config section was auto-generated from file
+// # NOTE: 'glslparser.tests' at git revision
+// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
+// [end config]
+
+void main()
+{
+
+ const struct s2 {
+ int i;
+ vec3 v3;
+ bvec4 bv4;
+ } s22 = s2(8, vec3(9, 10, 11), bvec4(true, false, true, false));
+
+ const struct s1 {
+ s2 ss;
+ int i;
+ float f;
+ mat4 m;
+ struct s4 {
+ int ii;
+ vec4 v4;
+ } s44;
+ } s11 = s1(s22, 2, 4.0, mat4(5), s4(6, vec4(7, 8, 9, 10))) ;
+
+ const int field3 = s11.i * s11.ss.i; // constant folding (int * int)
+ const vec4 field4 = s11.s44.v4 * s11.s44.v4; // constant folding (vec4 * vec4)
+ // 49, 64, 81, 100
+ const vec4 v4 = vec4(s11.ss.v3.y, s11.m[3][3], field3, field4[2]); // 10.0, 5.0, 16.0, 81.0
+ gl_Position = v4;
+}