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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat3-index-col-row-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat3-index-col-row-rd.shader_test22
1 files changed, 12 insertions, 10 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat3-index-col-row-rd.shader_test
index 9f745457..6d732b3c 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat3-index-col-row-rd.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat3-index-col-row-rd.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../variable-index-read.sh 1.00
+# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
@@ -28,6 +28,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform int index;
uniform int col;
uniform int row;
@@ -49,7 +51,6 @@ uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
uniform int index 0
uniform int col 0
-
uniform int row 0
uniform float expect 1
draw rect 5 5 10 10
@@ -64,8 +65,8 @@ uniform int row 2
uniform float expect 3
draw rect 5 35 10 10
probe rgb 10 40 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform int row 0
uniform float expect 4
draw rect 20 5 10 10
@@ -80,8 +81,8 @@ uniform int row 2
uniform float expect 6
draw rect 20 35 10 10
probe rgb 25 40 0.0 1.0 0.0
-uniform int col 2
+uniform int col 2
uniform int row 0
uniform float expect 7
draw rect 35 5 10 10
@@ -96,12 +97,12 @@ uniform int row 2
uniform float expect 9
draw rect 35 35 10 10
probe rgb 40 40 0.0 1.0 0.0
+
uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
uniform int index 1
uniform int col 0
-
uniform int row 0
uniform float expect 10
draw rect 60 5 10 10
@@ -116,8 +117,8 @@ uniform int row 2
uniform float expect 12
draw rect 60 35 10 10
probe rgb 65 40 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform int row 0
uniform float expect 13
draw rect 75 5 10 10
@@ -132,8 +133,8 @@ uniform int row 2
uniform float expect 15
draw rect 75 35 10 10
probe rgb 80 40 0.0 1.0 0.0
-uniform int col 2
+uniform int col 2
uniform int row 0
uniform float expect 16
draw rect 90 5 10 10
@@ -148,12 +149,12 @@ uniform int row 2
uniform float expect 18
draw rect 90 35 10 10
probe rgb 95 40 0.0 1.0 0.0
+
uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
uniform mat3x3 m[2] 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0
uniform int index 2
uniform int col 0
-
uniform int row 0
uniform float expect 19
draw rect 115 5 10 10
@@ -168,8 +169,8 @@ uniform int row 2
uniform float expect 21
draw rect 115 35 10 10
probe rgb 120 40 0.0 1.0 0.0
-uniform int col 1
+uniform int col 1
uniform int row 0
uniform float expect 22
draw rect 130 5 10 10
@@ -184,8 +185,8 @@ uniform int row 2
uniform float expect 24
draw rect 130 35 10 10
probe rgb 135 40 0.0 1.0 0.0
-uniform int col 2
+uniform int col 2
uniform int row 0
uniform float expect 25
draw rect 145 5 10 10
@@ -200,3 +201,4 @@ uniform int row 2
uniform float expect 27
draw rect 145 35 10 10
probe rgb 150 40 0.0 1.0 0.0
+