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// [config]
// expect_result: fail
// glsl_version: 1.20
// glsles_version: 1.00
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL - user functions are not allowed in constant expressions */
#version 120
float id(float x) {
return x;
}
void main() {
const float one = id(1.0);
gl_FragColor = vec4(one);
}
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