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// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* PASS - GL_ARB_draw_buffers does exist in the vertex shader, but it only
* makes the built in variable gl_MaxDrawBuffers be available.
*/
#version 110
void main()
{
gl_Position = vec4(gl_MaxDrawBuffers);
}
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