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// [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* PASS */ #version 110 uniform vec4 a; void main() { gl_FragData[0] = a; gl_FragData[gl_MaxDrawBuffers - 1] = a; }