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// [config]
// expect_result: fail
// glsl_version: 1.20
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL -
*
* From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
*
* "Only variables output from a vertex shader can be candidates for
* invariance."
*/
invariant vec2 x;
void main() { }
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