// [config]
// expect_result: fail
// glsl_version: 1.10
// [end config]
/* Test short circuit evaluation: though the second argument isn't necessary
* to determine the outcome of the branch, it must still be valid.
*/
void main()
{
if (false && fhqwghads())
gl_FragColor = vec4(0.0);
else
gl_FragColor = vec4(1.0);
}