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path: root/tests/glslparsertest/glsl2/sampler-03.frag
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// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

/* FAIL
 *
 * From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
 *
 *    "Samplers cannot be treated as l-values; hence cannot be used as
 *     out or inout function parameters, nor can they be assigned into."
 */

struct s {
  sampler2D tex;
};

uniform s u;
varying vec2 coord;

void main()
{
  s temp = u;
  gl_FragColor = texture2D(u.tex, coord);
}