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# Test generated by:
# ../variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
GL ES >= 2.0
[vertex shader]
attribute vec4 vertex;
mat4 projection = mat4(
2.0/250.0, 0.0, 0.0, -1.0,
0.0, 2.0/250.0, 0.0, -1.0,
0.0, 0.0, -1.0, 0.0,
0.0, 0.0, 0.0, 1.0);
uniform int col;
uniform vec2 expect;
varying vec4 color;
void main()
{
gl_Position = vertex;
gl_Position *= projection;
}
[fragment shader]
uniform int col;
uniform vec2 expect;
varying vec4 color;
void main()
{
mat2 m[3];
m[0] = mat2(1.0, 2.0, 3.0, 4.0);
m[1] = mat2(5.0, 6.0, 7.0, 8.0);
m[2] = mat2(9.0, 10.0, 11.0, 12.0);
gl_FragColor = (m[1][col] == expect)
? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
clear color 0.5 0.5 0.5 0.5
clear
uniform int col 0
uniform vec2 expect 5 6
draw rect 45 5 10 10
probe rgb 50 10 0.0 1.0 0.0
uniform int col 1
uniform vec2 expect 7 8
draw rect 60 5 10 10
probe rgb 65 10 0.0 1.0 0.0
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