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path: root/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat4-index-row-rd.shader_test
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# Test generated by:
# ../variable-index-read.sh 1.00

[require]
GLSL ES >= 1.00
GL ES >= 2.0

[vertex shader]
attribute vec4 vertex;
mat4 projection = mat4(
    2.0/250.0, 0.0, 0.0, -1.0,
    0.0, 2.0/250.0, 0.0, -1.0,
    0.0, 0.0, -1.0, 0.0,
    0.0, 0.0, 0.0, 1.0);
uniform int index;
uniform int row;
uniform float expect;
uniform mat4 m[3];
varying vec4 color;

void main()
{
    gl_Position = vertex;
    gl_Position *= projection;
}

[fragment shader]
uniform int index;
uniform int row;
uniform float expect;
uniform mat4 m[3];
varying vec4 color;

void main()
{
    gl_FragColor = (m[index][1][row] == expect)
        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
clear color 0.5 0.5 0.5 0.5
clear

uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
uniform int index 0

uniform int row 0
uniform float expect 5
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 6
draw rect 20 20 10 10
probe rgb 25 25 0.0 1.0 0.0

uniform int row 2
uniform float expect 7
draw rect 20 35 10 10
probe rgb 25 40 0.0 1.0 0.0

uniform int row 3
uniform float expect 8
draw rect 20 50 10 10
probe rgb 25 55 0.0 1.0 0.0
uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
uniform int index 1

uniform int row 0
uniform float expect 21
draw rect 90 5 10 10
probe rgb 95 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 22
draw rect 90 20 10 10
probe rgb 95 25 0.0 1.0 0.0

uniform int row 2
uniform float expect 23
draw rect 90 35 10 10
probe rgb 95 40 0.0 1.0 0.0

uniform int row 3
uniform float expect 24
draw rect 90 50 10 10
probe rgb 95 55 0.0 1.0 0.0
uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0
uniform mat4x4 m[2] 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0
uniform int index 2

uniform int row 0
uniform float expect 37
draw rect 160 5 10 10
probe rgb 165 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 38
draw rect 160 20 10 10
probe rgb 165 25 0.0 1.0 0.0

uniform int row 2
uniform float expect 39
draw rect 160 35 10 10
probe rgb 165 40 0.0 1.0 0.0

uniform int row 3
uniform float expect 40
draw rect 160 50 10 10
probe rgb 165 55 0.0 1.0 0.0