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+#ifndef RESOURCE_SET_H
+#define RESOURCE_SET_H
+
+#include "resources.h"
+#include <QString>
+#include <QObject>
+#include <QVector>
+#include <QList>
+
+/**
+ * \mainpage Resource Policy Library
+ *
+ * \section intro_section Introduction
+ *
+ * This library is used to request resources from the Polict Resource Manager.
+ * To use this library two classes are provided: \ref ResourcePolicy::Resource and
+ * \ref ResourcePolicy::ResourceSet.
+ *
+ * \section library_use_section Library Usage
+ *
+ * To use the Resource Policy Library, you first need to create a set of
+ * \ref Resource objects like this (given as an example of what a media player
+ * might want/need):
+ * \code
+ * ResourcePolicy::AudioResource *audioResource = new ResourcePolicy::AudioResource();
+ * ResourcePolicy::VideoResource *audioResource = new ResourcePolicy::AudioResource();
+ * videoResource->setOptional();
+ * \endcode
+ * Then you need to create a \ref ResourcePolicy::ResourceSet like this:
+ * \code
+ * ResourcePolicy::ResourceSet *resources = new ResourcePolicy::ResourceSet("player");
+ * resources->addResource(audioResource);
+ * resources->addResource(videoResource);
+ * resources->initialize();
+ * QObject::connect(resources, SIGNAL(connectedToManager), this, SLOT(connectedHandler()));
+ * resources->connectToManager();
+ * \endcode
+ * Then the when you want to acquire the \ref ResourcePolicy::ResourceSet you simply use the
+ * \ref acquire() method of the \ref ResourceSet object, like this:
+ * \code
+ * QObject::connect(resources, SIGNAL(resourcesAcquired),
+ * this, SLOT(acquireOkHandler(QList<ResourcePolicy::Resource>)));
+ * QObject::connect(resources, SIGNAL(resourcesDenied), this, SLOT(acquireDeniedHandler()));
+ * resources->acquire();
+ * \endcode
+ */
+
+/**
+ * The Namespace for Resource Policy.
+ */
+namespace ResourcePolicy
+{
+ /**
+ * The resourceSet repesents a set of attributes. Each set can only contain
+ * a single Resource of a given type. That is one AudioPlaybackResource, etc.
+ *
+ * Internally the set is stored as a QVector of \ref Resource objects.
+ */
+ class ResourceSet: public QObject
+ {
+ Q_OBJECT
+ Q_DISABLE_COPY( ResourceSet )
+ public:
+ /**
+ * The constructor.
+ * \param applicationClass This parameter defines the application class.
+ * The application class is used to determine the priority order of the
+ * application.
+ * \param parent The optional parent of of this class.
+ */
+ ResourceSet(const QString &applicationClass, QObject *parent=NULL);
+ /**
+ * The destructor
+ */
+ ~ResourceSet();
+ /**
+ * Initializes the underlaying communications library.
+ * \return true if initialization is successful.
+ */
+ bool initialize();
+
+ /**
+ * This method adds a resource to the set. A set contains only a single
+ * instance of a given resource. If the ResourceSet already contains a
+ * resource of the given type it will be overridden.
+ * \param resource The resource to add to the set. A copy of this object
+ * is stored in the Set.
+ */
+ void addResource(const Resource *resource);
+ /**
+ * This method adds all resources in the list to the set.
+ * A set contains only a single instance of a given resource. If the
+ * ResourceSet already contains a resource of the given type it will be
+ * overridden.
+ * \param resources The list of resources to add to the set. These will
+ * be copied.
+ */
+ void addResources(const QList<Resource *>resources);
+ /**
+ * This method removes the resource of the given type
+ * \param type The type of the resource to remove from the set.
+ */
+ void delResource(ResourceType type);
+
+ /**
+ * This method returns a list of all resource in the set.
+ * \return a QList of all resources in the set.
+ */
+ QList<Resource *> resources();
+ /**
+ * This method returns a const pointer to a resource of a specific type.
+ * \type The type of resource we are interested in.
+ * \return a pointer to the Resource if it is defined NULL otherwise.
+ */
+ Resource * resource(ResourceType type) const;
+ /**
+ * Checks if the \ref ResourceSet contains the given \ref Resource
+ * \param type The Resource to look for
+ * \return true if the \ref Resource is defined in this \ref ResourceSet
+ */
+ bool contains(ResourceType type) const;
+
+ /**
+ * Checks if the \ref ResourceSet contains all given resources.
+ * \param types A list of resources to check for
+ * \return true if \b all given resources are defined in the ResourceSet.
+ */
+ bool contains(const QList<ResourceType> &types) const;
+
+ quint32 id() const;
+
+ /**
+ * Connects to the Resource Policy Manager. The connected() signal is sent
+ * when the connection has been established. Acquiring the ResourceSet can
+ * be attempted at any time after this, but not before.
+ * \return true if the connection request was successfully sent.
+ * \param reconnectOnDisconnect. Set to true to automatically reconnect on
+ * lost connection to the Policy Resource Manager. This optional parameter
+ * defaults to true.
+ */
+ bool connectToManager(bool reconnectOnDisconnect);
+ /**
+ * Disconnects from the Resource Policy Manager. Further attempts at acquiring
+ * the \ref ResourceSet will fail.
+ */
+ void disconnectFromManager();
+ /**
+ * Checks whether the ResourceSet is connected or not.
+ */
+ bool isConnectedToManager();
+ /**
+ * Attempt to acquire the ResourceSet. The response is returned as the
+ * resourcesAcquired() signal.
+ */
+ bool acquire();
+ /**
+ * Release the acquired resources.
+ */
+ bool release();
+ /**
+ * Commit changes to the \ref ResourceSet to the Manager.
+ */
+ bool update();
+
+ signals:
+ /**
+ * This signal is emited when the Resource Policy Manager notifies that
+ * the given resources have become available.
+ * \param availableResources A list of available resources.
+ */
+ void resourcesBecameAvailable(QList<Resource *> availableResources);
+ /**
+ * This signal is emited as a response to the acquire() request.
+ * \param grantedResources The list of granted optional resources.
+ */
+ void resourcesGranted(QList<Resource *> grantedOptionalResources);
+ /**
+ * This signal is emited as a response to the acquire() request, in the
+ * case where we are not granted any requests.
+ */
+ void resourcesDenied();
+ /**
+ * This signal is emited when some other program with a higher priority
+ * superseeds us, and as a result we loose our resources.
+ */
+ void lostResources();
+ /**
+ * This signal is emited when we have successfully connected to the manager.
+ */
+ void connectedToManager();
+ /**
+ * This signal is emited when we loose the connection to the manager.
+ * A reconnect is automatically attempted.
+ */
+ void disconnectedFromManager();
+
+
+ private:
+ quint32 identifier;
+ const QString applicationClass;
+ Resource* resourceSet[NumberOfTypes];
+ };
+}
+
+#endif
+