#include "resource-set.h" using namespace ResourcePolicy; ResourceSet::ResourceSet(const QString &applicationClass, QObject * parent) : QObject(parent), applicationClass(applicationClass) { identifier = (quint32)this; memset(resourceSet, 0, sizeof(QPointer)*NumberOfTypes); } ResourceSet::~ResourceSet() { for(int i=0;itype()] = resource->clone(); } void ResourceSet::addResources(const QListresources) { for(int i=0; i < resources.size(); i++) { addResource(resources.at(i)); } } void ResourceSet::delResource(ResourceType type) { if(contains(type)) { delete resourceSet[type]; resourceSet[type] = NULL; } } bool ResourceSet::contains(ResourceType type) const { if((type < NumberOfTypes) && (resourceSet[type] != NULL)) return true; else return false; } bool ResourceSet::contains(const QList &types) const { bool containsAll=true; int i=0; do { containsAll = contains(types.at(i)); i++; } while((i < NumberOfTypes) && containsAll); return containsAll; } quint32 ResourceSet::id() const { return identifier; } QList ResourceSet::resources() { QList listOfResources; for(int i=0; i < NumberOfTypes; i++) { if(resourceSet[i] != NULL) { Resource *clone = resourceSet[i]->clone(); listOfResources.append(clone); } } return listOfResources; } Resource * ResourceSet::resource(ResourceType type) const { if(contains(type)) return resourceSet[type]->clone(); else return NULL; } bool ResourceSet::connectToManager(bool reconnectOnDisconnect) { return false; } void ResourceSet::disconnectFromManager() { } bool ResourceSet::isConnectedToManager() { return false; } bool ResourceSet::acquire() { return false; } bool ResourceSet::release() { return false; } bool ResourceSet::update() { return false; }