/************************************************************************* This file is part of libresourceqt Copyright (C) 2010 Nokia Corporation. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation version 2.1 of the License. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *************************************************************************/ #include using namespace ResourcePolicy; AudioRecorderResource::AudioRecorderResource() : Resource() { } AudioRecorderResource::AudioRecorderResource(const AudioRecorderResource &other) : Resource(other) { } AudioRecorderResource::~AudioRecorderResource() { } ResourceType AudioRecorderResource::type() const { return AudioRecorderType; } VideoResource::VideoResource() : Resource() { } VideoResource::VideoResource(const VideoResource &other) : Resource(other) { } VideoResource::~VideoResource() { } ResourceType VideoResource::type() const { return VideoPlaybackType; } VideoRecorderResource::VideoRecorderResource() : Resource() { } VideoRecorderResource::VideoRecorderResource(const VideoRecorderResource &other) : Resource(other) { } VideoRecorderResource::~VideoRecorderResource() { } ResourceType VideoRecorderResource::type() const { return VideoRecorderType; } VibraResource::VibraResource() : Resource() { } VibraResource::VibraResource(const VibraResource &other) : Resource(other) { } VibraResource::~VibraResource() { } ResourceType VibraResource::type() const { return VibraType; } LedsResource::LedsResource() : Resource() { } LedsResource::LedsResource(const LedsResource &other) : Resource(other) { } LedsResource::~LedsResource() { } ResourceType LedsResource::type() const { return LedsType; } BacklightResource::BacklightResource() : Resource() { } BacklightResource::BacklightResource(const BacklightResource &other) : Resource(other) { } BacklightResource::~BacklightResource() { } ResourceType BacklightResource::type() const { return BacklightType; } SystemButtonResource::SystemButtonResource() : Resource() { } SystemButtonResource::SystemButtonResource(const SystemButtonResource &other) : Resource(other) { } SystemButtonResource::~SystemButtonResource() { } ResourceType SystemButtonResource::type() const { return SystemButtonType; } LockButtonResource::LockButtonResource() : Resource() { } LockButtonResource::LockButtonResource(const LockButtonResource &other) : Resource(other) { } LockButtonResource::~LockButtonResource() { } ResourceType LockButtonResource::type() const { return LockButtonType; } ScaleButtonResource::ScaleButtonResource() : Resource() { } ScaleButtonResource::ScaleButtonResource(const ScaleButtonResource &other) : Resource(other) { } ScaleButtonResource::~ScaleButtonResource() { } ResourceType ScaleButtonResource::type() const { return ScaleButtonType; } SnapButtonResource::SnapButtonResource() : Resource() { } SnapButtonResource::SnapButtonResource(const SnapButtonResource &other) : Resource(other) { } SnapButtonResource::~SnapButtonResource() { } ResourceType SnapButtonResource::type() const { return SnapButtonType; } LensCoverResource::LensCoverResource() : Resource() { } LensCoverResource::LensCoverResource(const LensCoverResource &other) : Resource(other) { } LensCoverResource::~LensCoverResource() { } ResourceType LensCoverResource::type() const { return LensCoverType; } HeadsetButtonsResource::HeadsetButtonsResource() : Resource() { } HeadsetButtonsResource::HeadsetButtonsResource(const HeadsetButtonsResource &other) : Resource(other) { } HeadsetButtonsResource::~HeadsetButtonsResource() { } ResourceType HeadsetButtonsResource::type() const { return HeadsetButtonsType; }