summaryrefslogtreecommitdiff
path: root/libresourceqt/include/qt4/policy/resources.h
blob: f00cc2ebb0be08d8f22e32c53195b6f9fbba0415 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
#ifndef RESOURCES_H
#define RESOURCES_H

#include <policy/resource.h>
#include <QObject>
#include <QString>

namespace ResourcePolicy
{

class AudioResource: public Resource
{
public:
    AudioResource(const QString &audioGroup = QString());
    AudioResource(const AudioResource &other);
    virtual ~AudioResource();

    QString audioGroup() const;
    void setAudioGroup(const QString & newGroup);

    quint32 processID() const;
    void setProcessID(quint32 newPID);

    QString streamTag() const;
    void setStreamTag(const QString & newStreamTag);

    virtual ResourceType type() const;
    virtual Resource * clone() const;
private:
    QString group;
    quint32 pid;
    QString stream;
};

class AudioRecorderResource: public Resource
{
public:
    AudioRecorderResource(const QString & audioGroup = QString());
    AudioRecorderResource(const AudioRecorderResource &other);
    virtual ~AudioRecorderResource();

    QString audioGroup() const;
    void setAudioGroup(const QString & newGroup);

    quint32 processID() const;
    void setProcessID(quint32 newPID);

    QString streamTag() const;
    void setStreamTag(const QString & newStreamTag);

    virtual ResourceType type() const;
    virtual Resource * clone() const;
private:
    QString group;
    quint32 pid;
    QString stream;
};

class BacklightResource: public Resource
{
public:
    BacklightResource();
    BacklightResource(const BacklightResource &other);
    virtual ~BacklightResource();

    virtual ResourceType type() const;
    virtual Resource * clone() const;
};

class LedsResource: public Resource
{
public:
    LedsResource();
    LedsResource(const LedsResource &other);
    virtual ~LedsResource();

    virtual ResourceType type() const;
    virtual Resource * clone() const;
};

class VibraResource: public Resource
{
public:
    VibraResource();
    VibraResource(const VibraResource &other);
    virtual ~VibraResource();

    virtual ResourceType type() const;
    virtual Resource * clone() const;
};

class VideoRecorderResource: public Resource
{
public:
    VideoRecorderResource();
    VideoRecorderResource(const VideoRecorderResource &other);
    virtual ~VideoRecorderResource();

    virtual ResourceType type() const;
    virtual Resource * clone() const;
};

class VideoResource: public Resource
{
public:
    VideoResource();
    VideoResource(const VideoResource &other);
    virtual ~VideoResource();

    virtual ResourceType type() const;
    virtual Resource * clone() const;
};

class SystemButtonResource: public Resource
{
public:
    SystemButtonResource();
    SystemButtonResource(const SystemButtonResource &other);
    virtual ~SystemButtonResource();

    virtual ResourceType type() const;
    virtual Resource * clone() const;
};

class LockButtonResource: public Resource
{
public:
    LockButtonResource();
    LockButtonResource(const LockButtonResource &other);
    virtual ~LockButtonResource();

    virtual ResourceType type() const;
    virtual Resource * clone() const;
};

class ScaleButtonResource: public Resource
{
public:
    ScaleButtonResource();
    ScaleButtonResource(const ScaleButtonResource &other);
    virtual ~ScaleButtonResource();

    virtual ResourceType type() const;
    virtual Resource * clone() const;
};

class SnapButtonResource: public Resource
{
public:
    SnapButtonResource();
    SnapButtonResource(const SnapButtonResource &other);
    virtual ~SnapButtonResource();

    virtual ResourceType type() const;
    virtual Resource * clone() const;
};

class LensCoverResource: public Resource
{
public:
    LensCoverResource();
    LensCoverResource(const LensCoverResource &other);
    virtual ~LensCoverResource();

    virtual ResourceType type() const;
    virtual Resource * clone() const;
};
}
#endif